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I've been kicked out of 4 groups today. Four!

  • magnusthorek
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    That's why I usually farm solo and, depending on my mood, I try to prevent players from doing something they'll surely regret, like when I warned two L15 right before they started fighting against the Storm Atronach of Ancient Altar in Stormhaven ^_^
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  • Ciovala
    Ciovala
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    I'm a CP 165 templar healer and groups are asking for 200+ for normal dungeons. That's just silly and annoying. Wish they'd change the system or hide the points or something.
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  • Asardes
    Asardes
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    I started PuG-ing dungeons as soon as I hit level 45 on my main character, and veteran dungeons (version II dungeons now) as soon as I hit level 50/VR1. The tool had just been implemented. At no point I was kicked from a group because I actually listened to what those people were telling me. I learned how to tank actually doing it and following the indications of more experienced, VR10-16 players. I finished all veteran dungeons on the first pledge rotation at VR1-2, save Veteran City of Ash, which I finished at VR4 - even got a VR4 Skoria helmet which I kept for quite a long time until I researched the trait. As long as you are sensible about other people's suggestions, especially if you are in a supporting role - tank or healer - and actually fill your role, your chances of being kicked are much smaller. This is my first MMO and I had no idea about what each player should do, so I was pretty open to suggestions about my skill rotation, buffs and debuffs, what targets should prioritize, which ones to interrupt. Even now I do what I'm asked, like running ingenous weapons so the DDs can free up their buff skill slot for some fights. Or tell the healer to repent the bodies at trash pulls, or use combat prayer and so on. Communicating in a group, understanding mechanics and buffs/debuffs are the most important things. You should learn to synergize with the other players, for example not running the same CC or the same group buff/target debuff at the same time.
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  • visionality
    visionality
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    Pibbles wrote: »
    The ironic thing is I pugged all weekend with a new alt and all the groups of lvl 10-30 people I played with were superb. Then this morning I put my main (CP320) into a pug and the 400CP tank was useless, despite him previously saying he hoped he did not end up with a low lvl healer from the Finder.

    CP is a completely unreliable measure of ability but people do seem to swear by it.

    I have to disagree with the "despite" :)

    In my experience, it's EXACTLY the weak players who demand high CPs from their companions because they need to be carried.
  • Zypheran
    Zypheran
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    chelsweyr wrote: »
    While I'm aboard the complaint train, I also wanna add that I hate hate HATE the whole "you're not strong enough so you shouldn't be playing here" mentality when I've played my way through the game to the point where vets are now open/accessible to me. It's kinda mean... but I get where y'all are coming from. I'm gonna keep trying join in tho. Ha![/quote

    I agree with your sentiments toward this kind of mentality. Unfortunately it's becoming more common than not. Some people kick because they just know that a certain dungeon cant be done with a certain group make up. I disagree with this approach, especially if you have used group finder BUT I understand it. However, there are some high level players out there who simply enjoy the feeling of superiority and indulge in it by insta-kicking low CP players.
    The only players I would ever kick are those that go offline and don't come back or players that start being hostile toward others in the group. I was in a pug this weekend where a CP500+ DD was being vile toward a CP180 healer for not being able to keep him alive even though he only had 16K health and wouldn't avoid bosses attacks! He tried to vote to kick the healer. It failed. He then abused the healer again so the healer voted to kick him... and it was passed :smiley:
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  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Pibbles wrote: »
    The ironic thing is I pugged all weekend with a new alt and all the groups of lvl 10-30 people I played with were superb. Then this morning I put my main (CP320) into a pug and the 400CP tank was useless, despite him previously saying he hoped he did not end up with a low lvl healer from the Finder.

    CP is a completely unreliable measure of ability but people do seem to swear by it.

    I have to disagree with the "despite" :)

    In my experience, it's EXACTLY the weak players who demand high CPs from their companions because they need to be carried.

    Pretty much this. Most dungeons are easy enough those truely skilled dont have much issue at all. The high cp players in the dungeon finder constantly worried about kicking others are the ones that know they are not good enough by themselves and need someone to carry them.
  • Myrrdinn2014
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    I just dont get this mentality at all. Its just plain silly I can totally understand kicking a low level non cp from a vet or something because they really wont have access to the skills they need for some fights great player or not. But when you start kicking people cause their CP total isnt what you would like it to be your just being an ***. There isnt a single damn CP that is required to play end game content it doesnt adds super skills. For the most part its just plain stamina/magicka reduction and stupid crap along that lines.

    Is it needed? Hell No it can be circumvented just fine by a good player that knows their class just fine. Seriously give low cp's a chance to actually show they can play before you kick them your gonna be waiting for a new person anyways might as well let them try. I understand pre 160cp might be tough because of lack of gear but damn least give them a chance to try.

    And to ZoS: Seriously get rid of the god damned lockout for being kicked your the only damn MMO in existance that has this stupid feature and all its doing is pissing off your player base.
  • chelsweyr
    chelsweyr
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    chelsweyr wrote: »
    Two vet, two public. I know that I'm low, but CP123ish isn't THAT low and shouldn't warrant the ol' boot out the door, especially for a public dungeon. It wouldn't grind my gears as much if the queue time wasn't 1+ hours and then pegged with the 15 minute penalty just to rub salt in the wound.

    Whyyyy do you do that?! WHY!!!!!!! If you're one of those people who do that, I hope your plunder skulls are full of Sweet Sanguine Apples recipes.

    It really sucked and my frustration forced me to do something I dislike doing... turning off the console and participating in real world activities. *shudders*
    @chelsweyr

    you didn't mention which dungeons, how much HP do you have. These are all factors in why you would be kicked straight away. There is no point taking someone who will be one shoted at the boss continually.

    I believe ZOS should put certain Dungeons in a different queue, as it is generally unrealistic for most low CP levels to complete certain Dungeons scaled to 160CP. (Yes I know some of you can do it, but your special and you can collect your badges later)

    I don't have a tendancy to Kick, I generally leave if the first pull shows issues.

    I get what you're saying but does me mentioning which dungeons and how much HP I have make much of a difference to this post?! The point I'm making is that its ridiculous that I get kicked straight away without even getting a chance to show them I'm pretty freakin' decent at what I do. The vet ones I 100% understand why, but when it comes to normal dungeons there is honestly no reason as to why I deserve to be kicked out within 10 seconds. It doesn't happen a lot, but after it happened 4 times in a row it's just annoying.
  • plutosshadow
    plutosshadow
    Soul Shriven
    Pibbles wrote: »

    It's a genuine issue, but the Finder should be more helpful. One the one hand it encourages people of all levels to play random normals with enhanced XP etc., but the reality is those 'II' dungeons are not suited to low level chars, they are the old vets after all.

    ....

    Not their fault at all, they have a legitimate expectation they can complete what the Finder gives them, or that the Finder provides some guidance on levels etc.

    I really wish that some guidance on levels was in game (I know CP isn't a great indicator, but it's SOMETHING) and that Finder could be "smart" about it somehow. I remember 2 friends started playing, I think they were level 20ish, I was like neat! Let's do a Random Normal with my new tank alt, and we got ICP. We did it, only after dragging in a high level friend to help and replace my weak little alt. I was expecting like, Spindleclutch or Wayrest or something.

    Also on Elden Hollow I, three of us from CP 100ish to CP 200ish plus a higher level healer did the hard mode but that last boss took AGES to kill. So long we started to wonder what we were doing wrong. My best guess, after searching online for some clue what we were doing wrong, was that the health was set expecting those folks who can roflstomp through a dungeon in 10 minutes in the old days, and we're definitely too new and scrubby and low-geared for that. Maybe if the scroll warned us "recommended for CP 300-500" or something, we'd at least know more what we were getting into and that the twenty minute fight was our fault....
    Edited by plutosshadow on October 17, 2016 4:49PM
  • alephthiago
    alephthiago
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    Dude is so bad that its being kicked from PUBLIC dungeons lol
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  • chelsweyr
    chelsweyr
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    Dude is so bad that its being kicked from PUBLIC dungeons lol

    I'm blaming that typo on the lack of edit feature. Boourns!
  • UrQuan
    UrQuan
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    On the weekend I was playing a low-level (level 28-30 at the time) on my 3rd account (so only CP70 on that account) and I queued for a random normal to try to get a big XP hit. I got the notification that the group was ready while I was in the middle of fighting a few mobs, so as soon as I finished (maybe 20 seconds later at most) I checked the group and noticed that there were only 3 of us, and it was non-vet ICP that was our dungeon.

    Pretty much as soon as I checked that I got the notification that the others had voted to kick me. Now, nothing was said in /group so I don't know what their rationale was. It might have been because there were only 3 of us anyway (I don't know if the group formed with 3 or if it formed with 4 and the 4th dropped right away because I wasn't paying close enough attention right when the group formed), or it might have been because they didn't want to do a DLC dungeon with a lower than level 50 character, even if it was on non-vet mode.

    Of course, what they would have no way of knowing (because there was no discussion in /group) is that back before ICP was nerfed I used to regularly take guild groups through it on training runs to teach people (many of whom, at the time, had very little group dungeon experience) how to do the dungeon. On non-vet, I'd be confident of being able to do that dungeon even with a group made up entirely of level 20-30s with no CPs, as long as the players had decent setups/gear/food and are all willing to coordinate and do the mechanics.

    Having said that, I really wasn't upset about getting kicked, because frankly I didn't have time to do ICP anyway. I had been hoping for a quicker dungeon to be the one that popped. If they had given me a chance, I would have bowed out on my own.

    tl;dr: people often kick lower level/low CP players for no good reason.
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  • Peekachu99
    Peekachu99
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    CP 160 is kind of the entry point for "Vet" content, since everything is scaled now, and it's (assumed) you'd have max gear at least. Below that your equipment won't be optimal, let alone your CP modifiers.

    I'm not saying I agree with it, but that's the usual logic.
  • SteveCampsOut
    SteveCampsOut
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    chelsweyr wrote: »
    Ooooops, sorry I worded that wrong, I actually meant NORMAL dungeons not Public. May bad, guys!

    I'm actually really good at dungeons, I use both duel wield & destruction staff (for that ranged weapon goodness) but I'm just being kicked out within 10 seconds of transporting there. I know it's because I'm lower than them, but it's not fair. I wasn't huge into dungeons until the witches festival started, it's the easiest and funnest way to get a bunch of guaranteed plunder skulls imo. I think when the festival is over it won't be so bad but yeah. I'm just gonna suck it up and stop whinging haha

    Actually, the quickest way to get Plunder Skulls is go go into a Public Dungeon where there are 5 bosses and 1 group event. You can kill a boss, then kill trash mobs for the 4 minute timer on the Skulls, then kill another boss. Rinse and repeat! There are plenty of bosses to go around and you don't even have to be grouped because there's almost always some random soloer's who will help out!
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  • alephthiago
    alephthiago
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    I think they should hide lvl and cp information in groups :smile: As they already made with DPS.
    And please STOP PUNISHING PEOPLE THAT WERE KICKED!

    There are people with limited time to play (sometimes even during breaks and etc) you cant just make them run a dungeon with people that MIGHT have too low dps to finish it in 20-30 minutes, i have spent more than an hour trying to finish vet COA due to low dps and it really isnt fun....

    Now i sure agre with that -> STOP PUNISHING PEOPLE THAT WERE KICKED!
    Edited by alephthiago on October 17, 2016 5:00PM
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  • Peekachu99
    Peekachu99
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    P.S. I echo that the debuff timer shouldn't apply if you're kicked. No idea why that is still a thing.
  • Potenza
    Potenza
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    I am a capped CP DD - through the dungeon finder I was grouped with 3 CP 100's - constant wiping - I quit that group and I would kick any low CP's in future groupings too.
  • WhiteMage
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    You want to know why high CP players kick low CP players? It's because we're not in the mood to carry them through the dungeon. Do you know why this problem even exists? It's because the power gap is so massive that I as the healer can do more damage than two other players put together while healing so that no one dies. To me in runs like that, I'm the healer and DD running with 3 tanks because they really can be only good as a bullet sponge. We came here to run a dungeon with our in-game peers, not practically solo the dungeon.

    Don't look and point fingers at the high CP players, instead turn your attention to those who let the power creep become so out of hand.
    The generally amicable yet sporadically salty magplar that may or may not have 1vXed you in Sotha Sil. Who knows?
  • wazzz56
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    Ha, 2 of us ran a random normal with a guildie on his level 40 he was leveling and we got an lvl 11 healer through group finder...did we kick? no...why? A) we all were noobish to an extent at some point B) CP does not equate to skill C) making something more difficult does not mean it is going to be a terrible experience......maybe the people kicking you do not trust their own skill, or perhaps their own ability to maybe help somebody who is not as skilled as them...either way, poor show on their part
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  • AClockworkLime
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    agegarton wrote: »
    I utterly hate this mentality in game. It's a game! Some players are incredible, unsupportive game snobs and it's appalling.
    The ratio of elitist *** in this game is grossly out of proportion with a lot of other MMOs, past and present. It's a horrendous game for normal players. And of course, ZOS keeps catering to the elitist *** instead.

    The mind boggles.
  • chelsweyr
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    WhiteMage wrote: »
    You want to know why high CP players kick low CP players? It's because we're not in the mood to carry them through the dungeon. Do you know why this problem even exists? It's because the power gap is so massive that I as the healer can do more damage than two other players put together while healing so that no one dies. To me in runs like that, I'm the healer and DD running with 3 tanks because they really can be only good as a bullet sponge. We came here to run a dungeon with our in-game peers, not practically solo the dungeon.

    Don't look and point fingers at the high CP players, instead turn your attention to those who let the power creep become so out of hand.

    Thank you for repeating the exact same thing a whole bunch of people before you have previously said.
  • Potenza
    Potenza
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    Peekachu99 wrote: »
    P.S. I echo that the debuff timer shouldn't apply if you're kicked. No idea why that is still a thing.

    People would just ask to be kicked so as to not get the timer.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    WhiteMage wrote: »
    You want to know why high CP players kick low CP players? It's because we're not in the mood to carry them through the dungeon. Do you know why this problem even exists? It's because the power gap is so massive that I as the healer can do more damage than two other players put together while healing so that no one dies. To me in runs like that, I'm the healer and DD running with 3 tanks because they really can be only good as a bullet sponge. We came here to run a dungeon with our in-game peers, not practically solo the dungeon.

    Don't look and point fingers at the high CP players, instead turn your attention to those who let the power creep become so out of hand.

    So you queue up hoping to randomly get selected to play with your in game peers even though you know your chances are that more then likely you wont? And then when you dont you kick the people not up to your random standard instead of leaving yourself.

    I guess that makes sense.
  • UrQuan
    UrQuan
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    chelsweyr wrote: »
    Ooooops, sorry I worded that wrong, I actually meant NORMAL dungeons not Public. May bad, guys!

    I'm actually really good at dungeons, I use both duel wield & destruction staff (for that ranged weapon goodness) but I'm just being kicked out within 10 seconds of transporting there. I know it's because I'm lower than them, but it's not fair. I wasn't huge into dungeons until the witches festival started, it's the easiest and funnest way to get a bunch of guaranteed plunder skulls imo. I think when the festival is over it won't be so bad but yeah. I'm just gonna suck it up and stop whinging haha

    Actually, the quickest way to get Plunder Skulls is go go into a Public Dungeon where there are 5 bosses and 1 group event. You can kill a boss, then kill trash mobs for the 4 minute timer on the Skulls, then kill another boss. Rinse and repeat! There are plenty of bosses to go around and you don't even have to be grouped because there's almost always some random soloer's who will help out!
    I'd say the quickest way is to form a group of 4 with people who you know, and who are experienced with group dungeons, and then farm normal dungeons. I did that on Friday, and once we started actually using a timer to prevent us from killing the next boss too quickly after the previous one (which happened a bunch) we were getting Plunder Skulls every 3 minutes (the cooldown is 3 minutes) without having to worry about whether anyone else was in the area killing the bosses, whether the bosses had respawned, etc.
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  • Parafrost
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    Pibbles wrote: »
    The ironic thing is I pugged all weekend with a new alt and all the groups of lvl 10-30 people I played with were superb. Then this morning I put my main (CP320) into a pug and the 400CP tank was useless, despite him previously saying he hoped he did not end up with a low lvl healer from the Finder.

    CP is a completely unreliable measure of ability but people do seem to swear by it.

    Probably the best thing said on this entire forum. Skill over cp. IF you have the skill cp shouldn't matter imo. It helps but what helps most is being a competent player.
  • WhiteMage
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    chelsweyr wrote: »
    Thank you for repeating the exact same thing a whole bunch of people before you have previously said.

    You're welcome. But really, after skimming through the previous two pages, I think you misunderstood me; I don't see what I said accuarately represented in previous posts. One thing I did not make clear is I don't kick players for this, I leave the group, often after 15 minutes cause there's nothing better to do with that timer.
    So you queue up hoping to randomly get selected to play with your in game peers even though you know your chances are that more then likely you wont? And then when you dont you kick the people not up to your random standard instead of leaving yourself.

    I guess that makes sense.

    Nope, actually. It was a mistake to omit that information on my part, however.



    People need to look at the root of the problem, not the symptoms. And for goodness sake, don't just accept that the combat balance is-what-it-is.

    The generally amicable yet sporadically salty magplar that may or may not have 1vXed you in Sotha Sil. Who knows?
  • raglau
    raglau
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    chelsweyr wrote: »
    Dude is so bad that its being kicked from PUBLIC dungeons lol

    I'm blaming that typo on the lack of edit feature. Boourns!
    chelsweyr wrote: »
    Dude is so bad that its being kicked from PUBLIC dungeons lol

    I'm blaming that typo on the lack of edit feature. Boourns!

    For some odd reason you cannot edit your own first post in a thread. ESO has so many bugs they're infecting the forum now :smiley:
  • SteveCampsOut
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    Derra wrote: »
    Zypheran wrote: »
    You cant blame low CP players for wanting to do vet dungeons. Monster masks are locked behind these dungeons plus you need the vet content difficulty to help you develop your skills and build. Normal dungeons and questing is too easy and you learn nothing and if you go to Cyrodiil and aren't a well spec'ed player, you will die in seconds.... and learn nothing!
    Vet dungeons allow players under CP300 the chance to develop.
    This elitist attitude of SOME players is becoming a real issue. If you only want to play with other top tier players than use your guild or your friends. Surely if you've gotten to CP561, you have acquired a large social network in-game. Play with them! IMO, if you use group finder, then you accept that it will give you players from all ranges of capability.
    If the players you get are not up to your standard, then YOU leave.... but kicking inexperienced players is just wrong imo

    You can just reverse this by saying: If you lack the knowledge/dps/cp/gear/whatever to complete a task don´t queue up for it in hope to get dragged along by other players. You can get a starter guild for learning mechanics and having build tips etc pp.

    Both statements are equally wrong or right.


    If a player gets kicked the majority of the grp wants him or her gone. That´s not a "some elitists" issue.

    You didn't bother reading anything beyond "I got kicked" did you! OP stated he was kicked within seconds of being grouped. That most certainly IS an Elitist issue!
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  • SolarCat02
    SolarCat02
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    Pibbles wrote: »
    chelsweyr wrote: »
    Dude is so bad that its being kicked from PUBLIC dungeons lol

    I'm blaming that typo on the lack of edit feature. Boourns!
    chelsweyr wrote: »
    Dude is so bad that its being kicked from PUBLIC dungeons lol

    I'm blaming that typo on the lack of edit feature. Boourns!

    For some odd reason you cannot edit your own first post in a thread. ESO has so many bugs they're infecting the forum now :smiley:

    You can, actually. Click the gear in the top right corner of the post.
    Why be normal when you can be better?

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  • Minno
    Minno
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    Pibbles wrote: »
    The ironic thing is I pugged all weekend with a new alt and all the groups of lvl 10-30 people I played with were superb. Then this morning I put my main (CP320) into a pug and the 400CP tank was useless, despite him previously saying he hoped he did not end up with a low lvl healer from the Finder.

    CP is a completely unreliable measure of ability but people do seem to swear by it.

    Me and my buddy were in Vet WGT and had the same experience. The tank was convinced the only method was to let the heat stroke hit everyone and only hit the pinion when it's blue. Guess he forgot he was suppose to take the pinion every time until it was blue. :(
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