Using your logic, quoting the guy who just posted that magicka is still overpowered in PvP proofs that there is no current magicka meta.Nope, absolutely hated the harry potter dress wearing fotm that lasted for months and months:P
I rolled a Stamblade for my main PvP char at PC launch (!) and refused to wear a pretty dress and play with wooden sticks.
Anyone who thinks 1.5 was balanced was part of the pretty dress meta, simple as that ...I played a very viable Stam build in 1.5.
Was amazing in group play, open world, and in duels I could go toe to toe with FoTM Magica DKs.
To think I once got respect for having a Stam build, makes me giggle.
Nothing to see here folks, @Manoekin just provided proof the current game is balanced!
You might actually be an idiot man. The only thing magicka has going for it is destro ult. If your idea of balance is to add an ult that's just a prox det that goes off every second for 10(?) seconds I really don't want to play any games you have a hand in. Aside from that you have no reason to be magicka unless you're healing. A lot of people prefer magicka, but it's just simply not as good and that's an unbiased fact. 1.4/1.5 had actual balance, even between stam/magicka. It wasn't around long enough to develop past stam = ganker. Steve kinda figured it out imo. I remember him from back then and he really stood out not just because he was stam, but because he made just as much of an impact as the other players around him. If you look back on the game's history no one figured out that negate was a good ultimate until like a month into the game (lol). It took at least 2-3 patches before Krim figured out nightblades could not only compete but be potentially the best class in the game when played right. Before that every nightblade used a bow or they rerolled. DK builds evolved a lot from launch to 1.5. A lot of changes to gear/stat distributions. Templars weren't even the preferred healers early on. Sorc resto heals were insanely stronger and they had better sustain. None of these things happened because of buffs/nerfs, but just because players figured things out. The ability was there, just player ingenuity hadn't gotten to the point where stam became widespread outside of gankers.
TLDR, redesigning your entire game when it was working well wasn't the answer.
Using your logic, quoting the guy who just posted that magicka is still overpowered in PvP proofs that there is no current magicka meta.Nope, absolutely hated the harry potter dress wearing fotm that lasted for months and months:P
I rolled a Stamblade for my main PvP char at PC launch (!) and refused to wear a pretty dress and play with wooden sticks.
Anyone who thinks 1.5 was balanced was part of the pretty dress meta, simple as that ...I played a very viable Stam build in 1.5.
Was amazing in group play, open world, and in duels I could go toe to toe with FoTM Magica DKs.
To think I once got respect for having a Stam build, makes me giggle.
Nothing to see here folks, @Manoekin just provided proof the current game is balanced!
You might actually be an idiot man. The only thing magicka has going for it is destro ult. If your idea of balance is to add an ult that's just a prox det that goes off every second for 10(?) seconds I really don't want to play any games you have a hand in. Aside from that you have no reason to be magicka unless you're healing. A lot of people prefer magicka, but it's just simply not as good and that's an unbiased fact. 1.4/1.5 had actual balance, even between stam/magicka. It wasn't around long enough to develop past stam = ganker. Steve kinda figured it out imo. I remember him from back then and he really stood out not just because he was stam, but because he made just as much of an impact as the other players around him. If you look back on the game's history no one figured out that negate was a good ultimate until like a month into the game (lol). It took at least 2-3 patches before Krim figured out nightblades could not only compete but be potentially the best class in the game when played right. Before that every nightblade used a bow or they rerolled. DK builds evolved a lot from launch to 1.5. A lot of changes to gear/stat distributions. Templars weren't even the preferred healers early on. Sorc resto heals were insanely stronger and they had better sustain. None of these things happened because of buffs/nerfs, but just because players figured things out. The ability was there, just player ingenuity hadn't gotten to the point where stam became widespread outside of gankers.
TLDR, redesigning your entire game when it was working well wasn't the answer.
This is a good summary.
One of the big problems with early days ESO is that most mechanics were hidden from the players. Thus we had no feedback to discover things except by fighting, hence the slow pace of discovery on NB and Templar builds. DKs and Sorcs had much more understandable mechanics which figured out during beta.
Can't remember if it was krim or Mojar Stalker that introduced sap tanks around 1.3/1.4. and araxleon didn't introduce the burst magicka NB until 1.5. well played Templars in 1.5 were nearly unlikable, and were hard counters to the DK (flashes plus blazing shield).
Stamina has been stronger than magicka on all classes since 1.6, with the exception of mSorc in 1.6 and mTemplar in 1.8. Magicka was stronger pre 1.6, but the gap had narrowed considerably and was largely a result of player ignorance. Good example of this given by Steve and a few others (Mrs Jones).
Regardless, ZoS decided to totally revamp a combat system that wasn't fundamentally broken. It just needed a bit more variety and continuing changes.
I'll pose the point this way: what if, instead of utilizing so much time remaking stat values and combat they had focused on balance and content additions within the system they already had? I bet they would be six months ahead in content than they are now, the balance would be better, and more players would play. God it took 18 months from launch to see imperial city!
IxSTALKERxI wrote: »Using your logic, quoting the guy who just posted that magicka is still overpowered in PvP proofs that there is no current magicka meta.Nope, absolutely hated the harry potter dress wearing fotm that lasted for months and months:P
I rolled a Stamblade for my main PvP char at PC launch (!) and refused to wear a pretty dress and play with wooden sticks.
Anyone who thinks 1.5 was balanced was part of the pretty dress meta, simple as that ...I played a very viable Stam build in 1.5.
Was amazing in group play, open world, and in duels I could go toe to toe with FoTM Magica DKs.
To think I once got respect for having a Stam build, makes me giggle.
Nothing to see here folks, @Manoekin just provided proof the current game is balanced!
You might actually be an idiot man. The only thing magicka has going for it is destro ult. If your idea of balance is to add an ult that's just a prox det that goes off every second for 10(?) seconds I really don't want to play any games you have a hand in. Aside from that you have no reason to be magicka unless you're healing. A lot of people prefer magicka, but it's just simply not as good and that's an unbiased fact. 1.4/1.5 had actual balance, even between stam/magicka. It wasn't around long enough to develop past stam = ganker. Steve kinda figured it out imo. I remember him from back then and he really stood out not just because he was stam, but because he made just as much of an impact as the other players around him. If you look back on the game's history no one figured out that negate was a good ultimate until like a month into the game (lol). It took at least 2-3 patches before Krim figured out nightblades could not only compete but be potentially the best class in the game when played right. Before that every nightblade used a bow or they rerolled. DK builds evolved a lot from launch to 1.5. A lot of changes to gear/stat distributions. Templars weren't even the preferred healers early on. Sorc resto heals were insanely stronger and they had better sustain. None of these things happened because of buffs/nerfs, but just because players figured things out. The ability was there, just player ingenuity hadn't gotten to the point where stam became widespread outside of gankers.
TLDR, redesigning your entire game when it was working well wasn't the answer.
This is a good summary.
One of the big problems with early days ESO is that most mechanics were hidden from the players. Thus we had no feedback to discover things except by fighting, hence the slow pace of discovery on NB and Templar builds. DKs and Sorcs had much more understandable mechanics which figured out during beta.
Can't remember if it was krim or Mojar Stalker that introduced sap tanks around 1.3/1.4. and araxleon didn't introduce the burst magicka NB until 1.5. well played Templars in 1.5 were nearly unlikable, and were hard counters to the DK (flashes plus blazing shield).
Stamina has been stronger than magicka on all classes since 1.6, with the exception of mSorc in 1.6 and mTemplar in 1.8. Magicka was stronger pre 1.6, but the gap had narrowed considerably and was largely a result of player ignorance. Good example of this given by Steve and a few others (Mrs Jones).
Regardless, ZoS decided to totally revamp a combat system that wasn't fundamentally broken. It just needed a bit more variety and continuing changes.
I'll pose the point this way: what if, instead of utilizing so much time remaking stat values and combat they had focused on balance and content additions within the system they already had? I bet they would be six months ahead in content than they are now, the balance would be better, and more players would play. God it took 18 months from launch to see imperial city!
Azoi was also runnin sap tank around the same time as krim and I, but I actually think gottbeard may have been one of the first to start running it. I don't think any of us knew of each other at the time though lol.
heystreethawk wrote: »I just found this cryptic scroll on the ground and it reads "1.6 had the nirnhoned armor trait" so idk
heystreethawk wrote: »I just found this cryptic scroll on the ground and it reads "1.6 had the nirnhoned armor trait" so idk
I second that! Nirn, imo, was the worse!
Princess_Asgari wrote: »ESO is nothing but whose proc sets hit at once first now .. its probably the worst pvp experience i have ever had playing ESO. Id take the Lighting/bot patch over this mess of pvp at this point.
This thread sounds a lot like my parents talking about how good the old days were. It's just an illusion folks. The present is a build up of improvements from the past. Trollolol
Except unlike the nostalgia effect, we have physical evidence from the hoards and hoards of videos that chronicle the games steady decline over the past 2 years.This thread sounds a lot like my parents talking about how good the old days were. It's just an illusion folks. The present is a build up of improvements from the past. Trollolol
When I read these threads, that's sorta how I feel, too. The game is more than 2 years old. People move on. And they remember the "good old days." Now they're just stressed out.
HoloYoitsu wrote: »Except unlike the nostalgia effect, we have physical evidence from the hoards and hoards of videos that chronicle the games steady decline over the past 2 years.This thread sounds a lot like my parents talking about how good the old days were. It's just an illusion folks. The present is a build up of improvements from the past. Trollolol
When I read these threads, that's sorta how I feel, too. The game is more than 2 years old. People move on. And they remember the "good old days." Now they're just stressed out.
I see you joined after this game went B2P (unless you're an alt). If you're just going to claim everything that people who have played since PC launch are saying about balance is meaningless subjectivity, then there really isn't any point to discussion with you.HoloYoitsu wrote: »Except unlike the nostalgia effect, we have physical evidence from the hoards and hoards of videos that chronicle the games steady decline over the past 2 years.This thread sounds a lot like my parents talking about how good the old days were. It's just an illusion folks. The present is a build up of improvements from the past. Trollolol
When I read these threads, that's sorta how I feel, too. The game is more than 2 years old. People move on. And they remember the "good old days." Now they're just stressed out.
Evidence of what? The only evidence that you could realistically prove is the game's stability with lag and latency. Other than that, one man's meta is another man's bane. Decline is in the eye of the beholder.
HoloYoitsu wrote: »I see you joined after this game went B2P (unless you're an alt). If you're just going to claim everything that people who have played since PC launch are saying about balance is meaningless subjectivity, then there really isn't any point to discussion with you.HoloYoitsu wrote: »Except unlike the nostalgia effect, we have physical evidence from the hoards and hoards of videos that chronicle the games steady decline over the past 2 years.This thread sounds a lot like my parents talking about how good the old days were. It's just an illusion folks. The present is a build up of improvements from the past. Trollolol
When I read these threads, that's sorta how I feel, too. The game is more than 2 years old. People move on. And they remember the "good old days." Now they're just stressed out.
Evidence of what? The only evidence that you could realistically prove is the game's stability with lag and latency. Other than that, one man's meta is another man's bane. Decline is in the eye of the beholder.