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  • Minno
    Minno
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    DKsUnite wrote: »
    The worse part is that even if you spec as a full tank you won't be able to survive some of these bursts....

    And hence the reason why Impen is overrated. You're gonna die anyway. May as well make your character super fast (rapids), hard to hit (mist form), and hit really hard (radiant). Better to avoid damage then to eat a bunch of it.

    It's almost as if I've been saying this for the last 6 months ...

    You should have some impen. But 7 piece plus CP is excessive if you are looking to do dmg. 2k seems to be the benchmark of crit resistance that lets you get other stats.

    I run my Templar to use a 5k shield, 25k minim armor, HA, 13% hardy/ED mitigation minimum, heals, 1800 crit resistance, S+b with block mitigation of at least 65-70%, and still get 34k Magicka/1700 SD with 70-80% crit dmg modifier pre-impen.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Satiar
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    I can get realllly good stats while using all impen/sturdy so I'm rly not sure what else id get value from
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Minno
    Minno
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    Satiar wrote: »
    I can get realllly good stats while using all impen/sturdy so I'm rly not sure what else id get value from

    The beauty of Heavy Armor ;).
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Izaki
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    frozywozy wrote: »
    @fengrush - thanks for reporting this over to Zenimax. I hope they realize how ridiculous high damage those builds can deal (25-30k dps a second on 2.5k+ impen players, 30k phys resist). I personally think all damage procs from all sets should share the same global cooldown. That would fix the issues we have at the moment.

    DPS per second is pretty funny. DPS stands for damage per second. So essentially what you're suggesting is that the damage per second per second is too high. I've always found the use of the term DPS in PvP funny... You just can't use it when you're doing more than just damage, aka healing, dodging, etc. In PvE, you can measure DPS. In PvP, you can't do so accurately. So why use the term DPS and not damage?...
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Satiar
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    Minno wrote: »
    Satiar wrote: »
    I can get realllly good stats while using all impen/sturdy so I'm rly not sure what else id get value from

    The beauty of Heavy Armor ;).

    I could get much better with light/medium, tbh.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Minno
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    Satiar wrote: »
    Minno wrote: »
    Satiar wrote: »
    I can get realllly good stats while using all impen/sturdy so I'm rly not sure what else id get value from

    The beauty of Heavy Armor ;).

    I could get much better with light/medium, tbh.

    Oh I was talking about how sexy it looks lol.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Manoekin
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    DKsUnite wrote: »
    The worse part is that even if you spec as a full tank you won't be able to survive some of these bursts....

    And hence the reason why Impen is overrated. You're gonna die anyway. May as well make your character super fast (rapids), hard to hit (mist form), and hit really hard (radiant). Better to avoid damage then to eat a bunch of it.

    It's almost as if I've been saying this for the last 6 months ...

    Because you can do all of those things without armor traits buffing them. The bottom line is at some point you're going to take damage, and the goal is to make sure you don't take too much of it. It's like in 1.6 it was better to spec your CP to magic damage reduction rather than physical/elemental because the thing that killed you the most was ults and the majority of ults were magic damage. The easiest way to die now is to take a full, non-mitigated crit. The easiest way to avoid that is to trait impen. None of this means that the goal isn't to avoid as much damage as possible because that is certainly the case, but there is no way to avoid all damage and you have to be prepared for that situation.
  • Lexxypwns
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    Manoekin wrote: »
    DKsUnite wrote: »
    The worse part is that even if you spec as a full tank you won't be able to survive some of these bursts....

    And hence the reason why Impen is overrated. You're gonna die anyway. May as well make your character super fast (rapids), hard to hit (mist form), and hit really hard (radiant). Better to avoid damage then to eat a bunch of it.

    It's almost as if I've been saying this for the last 6 months ...

    Because you can do all of those things without armor traits buffing them. The bottom line is at some point you're going to take damage, and the goal is to make sure you don't take too much of it. It's like in 1.6 it was better to spec your CP to magic damage reduction rather than physical/elemental because the thing that killed you the most was ults and the majority of ults were magic damage. The easiest way to die now is to take a full, non-mitigated crit. The easiest way to avoid that is to trait impen. None of this means that the goal isn't to avoid as much damage as possible because that is certainly the case, but there is no way to avoid all damage and you have to be prepared for that situation.

    Arguing with a brick wall, he thinks 4k extra magika is worth opening yourself up to heavy attack-ulti 1 shots
  • kadar
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    frozywozy wrote: »
    @fengrush - thanks for reporting this over to Zenimax. I hope they realize how ridiculous high damage those builds can deal (25-30k dps a second on 2.5k+ impen players, 30k phys resist). I personally think all damage procs from all sets should share the same global cooldown. That would fix the issues we have at the moment.

    DPS per second is pretty funny. DPS stands for damage per second. So essentially what you're suggesting is that the damage per second per second is too high. I've always found the use of the term DPS in PvP funny... You just can't use it when you're doing more than just damage, aka healing, dodging, etc. In PvE, you can measure DPS. In PvP, you can't do so accurately. So why use the term DPS and not damage?...

    He's saying that with this setup you can intelligently line up an attack that does about 25-30k damage in one second. Hence "DPS." Would you rather he stated it the long way as I did above?
  • Satiar
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    Lexxypwns wrote: »
    Manoekin wrote: »
    DKsUnite wrote: »
    The worse part is that even if you spec as a full tank you won't be able to survive some of these bursts....

    And hence the reason why Impen is overrated. You're gonna die anyway. May as well make your character super fast (rapids), hard to hit (mist form), and hit really hard (radiant). Better to avoid damage then to eat a bunch of it.

    It's almost as if I've been saying this for the last 6 months ...

    Because you can do all of those things without armor traits buffing them. The bottom line is at some point you're going to take damage, and the goal is to make sure you don't take too much of it. It's like in 1.6 it was better to spec your CP to magic damage reduction rather than physical/elemental because the thing that killed you the most was ults and the majority of ults were magic damage. The easiest way to die now is to take a full, non-mitigated crit. The easiest way to avoid that is to trait impen. None of this means that the goal isn't to avoid as much damage as possible because that is certainly the case, but there is no way to avoid all damage and you have to be prepared for that situation.

    Arguing with a brick wall, he thinks 4k extra magika is worth opening yourself up to heavy attack-ulti 1 shots

    Sustain has always been how you win in this game.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • THEDKEXPERIENCE
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    Lexxypwns wrote: »
    Manoekin wrote: »
    DKsUnite wrote: »
    The worse part is that even if you spec as a full tank you won't be able to survive some of these bursts....

    And hence the reason why Impen is overrated. You're gonna die anyway. May as well make your character super fast (rapids), hard to hit (mist form), and hit really hard (radiant). Better to avoid damage then to eat a bunch of it.

    It's almost as if I've been saying this for the last 6 months ...

    Because you can do all of those things without armor traits buffing them. The bottom line is at some point you're going to take damage, and the goal is to make sure you don't take too much of it. It's like in 1.6 it was better to spec your CP to magic damage reduction rather than physical/elemental because the thing that killed you the most was ults and the majority of ults were magic damage. The easiest way to die now is to take a full, non-mitigated crit. The easiest way to avoid that is to trait impen. None of this means that the goal isn't to avoid as much damage as possible because that is certainly the case, but there is no way to avoid all damage and you have to be prepared for that situation.

    Arguing with a brick wall, he thinks 4k extra magika is worth opening yourself up to heavy attack-ulti 1 shots

    The only times I get one shot are from seige or if I literally wasn't looking. Something like a sniper from cloak, which is actually more like 5 shot at once.

    Under normal circumstances I survive a long time. Mist form allows me to do things that you seem to think are impossible. You can literally run through a Zerg and survive.
  • Kartalin
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    damage per second per second is too high.
    -> The velocity of the dps is increasing, so the acceleration is positive.
  • frozywozy
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    frozywozy wrote: »
    @fengrush - thanks for reporting this over to Zenimax. I hope they realize how ridiculous high damage those builds can deal (25-30k dps a second on 2.5k+ impen players, 30k phys resist). I personally think all damage procs from all sets should share the same global cooldown. That would fix the issues we have at the moment.

    DPS per second is pretty funny. DPS stands for damage per second. So essentially what you're suggesting is that the damage per second per second is too high. I've always found the use of the term DPS in PvP funny... You just can't use it when you're doing more than just damage, aka healing, dodging, etc. In PvE, you can measure DPS. In PvP, you can't do so accurately. So why use the term DPS and not damage?...

    That was a misstype from my end. I'm well aware of what dps means and it is still very accurate to say that he was able to deal 25k dps to me while dueling. We tested it out with addons. So now I'm wondering, where is your input regarding the actual subject of the thread? Cuz I see none.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Lexxypwns
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    Lexxypwns wrote: »
    Manoekin wrote: »
    DKsUnite wrote: »
    The worse part is that even if you spec as a full tank you won't be able to survive some of these bursts....

    And hence the reason why Impen is overrated. You're gonna die anyway. May as well make your character super fast (rapids), hard to hit (mist form), and hit really hard (radiant). Better to avoid damage then to eat a bunch of it.

    It's almost as if I've been saying this for the last 6 months ...

    Because you can do all of those things without armor traits buffing them. The bottom line is at some point you're going to take damage, and the goal is to make sure you don't take too much of it. It's like in 1.6 it was better to spec your CP to magic damage reduction rather than physical/elemental because the thing that killed you the most was ults and the majority of ults were magic damage. The easiest way to die now is to take a full, non-mitigated crit. The easiest way to avoid that is to trait impen. None of this means that the goal isn't to avoid as much damage as possible because that is certainly the case, but there is no way to avoid all damage and you have to be prepared for that situation.

    Arguing with a brick wall, he thinks 4k extra magika is worth opening yourself up to heavy attack-ulti 1 shots

    The only times I get one shot are from seige or if I literally wasn't looking. Something like a sniper from cloak, which is actually more like 5 shot at once.

    Under normal circumstances I survive a long time. Mist form allows me to do things that you seem to think are impossible. You can literally run through a Zerg and survive.

    Nah, you can only run through unaware people that aren't spamming gap closers on you. Don't confuse beating up on bads with being able to fight ANYONE. I'll gladly duel you and show you exactly how fast you melt against any real burst.

    Edit: won't even use proc sets
    Edited by Lexxypwns on October 13, 2016 10:48PM
  • Minalan
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    Lexxypwns wrote: »
    Manoekin wrote: »
    DKsUnite wrote: »
    The worse part is that even if you spec as a full tank you won't be able to survive some of these bursts....

    And hence the reason why Impen is overrated. You're gonna die anyway. May as well make your character super fast (rapids), hard to hit (mist form), and hit really hard (radiant). Better to avoid damage then to eat a bunch of it.

    It's almost as if I've been saying this for the last 6 months ...

    Because you can do all of those things without armor traits buffing them. The bottom line is at some point you're going to take damage, and the goal is to make sure you don't take too much of it. It's like in 1.6 it was better to spec your CP to magic damage reduction rather than physical/elemental because the thing that killed you the most was ults and the majority of ults were magic damage. The easiest way to die now is to take a full, non-mitigated crit. The easiest way to avoid that is to trait impen. None of this means that the goal isn't to avoid as much damage as possible because that is certainly the case, but there is no way to avoid all damage and you have to be prepared for that situation.

    Arguing with a brick wall, he thinks 4k extra magika is worth opening yourself up to heavy attack-ulti 1 shots

    Yeah, you need impen anymore unless you're a Sorc running a constant double shield stack with 90 points in hardy and elemental defender.

    Even then, the damage out there. I can avoid some instant ganks with a defending trait staff (buff bar) and lightning form for heavy armor level protection. Even with 21k/25K protection and hundreds of CP in reduction they still get you with procs...
  • SkylarkX
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    SkylarkX wrote: »
    How do I get off this wrobelcoaster

    At this point its clear wrobelism is here to stay, the only question you must ask yourself is... will you?

    I've done what it seems like a lot of my fellow players/guilds have done - switch over to pve which appears to (can't believe i'm going to say this) have a higher skill requirement now.
    Nocturnal - Oceanic PvX Guild
    Skylärk / Dunmer DK
    Skylårk / Bosmer NB
    Skylörd / Khajiit Sorcerer
    Elizabeth Skylark / Breton Templar
    PC/NA/AD
  • frozywozy
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    So I was pretty HYPE from the start about all the new sets coming up and the new dueling system. Then I realized how many players are combining proc sets together, especially highly skilled players, claiming that they run those sets to show how broken they are when we both know in reality that they do it for their own fame and glory.

    It would be great to see highly skilled players standing up and posting in these threads, addressing the issue with either a video that explains what the problem is exactly with rotations, combat logs, etc. or by providing solid and strong ideas about how to fix the issue (for example to make all damaging proc sets sharing all the same global cooldown).

    Running those sets in the wild, dueling in front of everybody and showing how OP you are only does one thing : it promotes more people to use them, totally denying any build diversity from the 17 new sets that got introduced.

    To all highly skilled players out there using a combination of Viper, Widow, Veli, Tremor, step up before it's too late and inform Zenimax about what need to be done.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • HoloYoitsu
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    1cb7c3.jpg
  • thankyourat
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    Lexxypwns wrote: »
    Manoekin wrote: »
    DKsUnite wrote: »
    The worse part is that even if you spec as a full tank you won't be able to survive some of these bursts....

    And hence the reason why Impen is overrated. You're gonna die anyway. May as well make your character super fast (rapids), hard to hit (mist form), and hit really hard (radiant). Better to avoid damage then to eat a bunch of it.

    It's almost as if I've been saying this for the last 6 months ...

    Because you can do all of those things without armor traits buffing them. The bottom line is at some point you're going to take damage, and the goal is to make sure you don't take too much of it. It's like in 1.6 it was better to spec your CP to magic damage reduction rather than physical/elemental because the thing that killed you the most was ults and the majority of ults were magic damage. The easiest way to die now is to take a full, non-mitigated crit. The easiest way to avoid that is to trait impen. None of this means that the goal isn't to avoid as much damage as possible because that is certainly the case, but there is no way to avoid all damage and you have to be prepared for that situation.

    Arguing with a brick wall, he thinks 4k extra magika is worth opening yourself up to heavy attack-ulti 1 shots

    The only times I get one shot are from seige or if I literally wasn't looking. Something like a sniper from cloak, which is actually more like 5 shot at once.

    Under normal circumstances I survive a long time. Mist form allows me to do things that you seem to think are impossible. You can literally run through a Zerg and survive.

    I kind of agree with you on the impen. I have 2 builds one with about 2500 crit resist and another with about 1200 and what I found was the one with lower crit resist and more magicka was actually more survivable than the one with high crit resist because I cast dampen magicka in my rotation. Since you can't crit shields it's almost better to just get a huge magicka pool for big shields. Because even if I have 2500 crit resist if my shields are down in light armor I'm still going to basically be one shotted if I fighting a burst build. I'm not saying we're 0 impen cause that's a stretch, I found 3 pieces to be the sweet spot on my magblade and around 46k magicka. With this being said, having low crit resist opens me up to being ganked but that's the trade off I choose to make.
  • ArgoCye
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    Anyone could see that Tremorscale was going to be ridiculous with that 50% proc rate, and there has already been plenty said about the Viper set and Black Rose. Putting them all together is the thing - and I'm sure what works for Sorcs will also work for other classes. Curious to see if the Knights-Errant set works with Tremorscale/Black Rose.

    Really don't want to dust off my stamina builds but PVP is going to get *** when this patch comes to consoles. Sigh.
  • Glory
    Glory
    Class Representative
    I hate this new strategy of finding things that are too strong and then running them and encouraging others to use them in order to get ZOS to notice them.

    In reality all you're doing is making even more people run the same crap meta and not changing anything anytime soon. BEST case scenario someone at ZOS sees the overabundant abuse of proc sets and changes it 3-4 months from now. Worst case is that nothing changes and you just made PvP more unbearable than before. Great.
    mDK will rise again.
    Rebuild Necromancer pet AI.

    @Glorious since I have too many characters to list

    Ádamant

    Strongly against Faction Lock
  • Mojomonkeyman
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    I hate this new strategy of finding things that are too strong and then running them and encouraging others to use them in order to get ZOS to notice them.

    In reality all you're doing is making even more people run the same crap meta and not changing anything anytime soon. BEST case scenario someone at ZOS sees the overabundant abuse of proc sets and changes it 3-4 months from now. Worst case is that nothing changes and you just made PvP more unbearable than before. Great.

    Exactly this. Wannabe martyrs with egos big enough to make the pvp experience even worse for everyone around for the sake of self-exposure. Disgusting ego trips in eso.
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • arkansas_ESO
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    I hate this new strategy of finding things that are too strong and then running them and encouraging others to use them in order to get ZOS to notice them.

    In reality all you're doing is making even more people run the same crap meta and not changing anything anytime soon. BEST case scenario someone at ZOS sees the overabundant abuse of proc sets and changes it 3-4 months from now. Worst case is that nothing changes and you just made PvP more unbearable than before. Great.

    Unfortunately there's no way to "enforce" a ban on certain sets in Cyrodiil, but you do have a choice on who you fight with dueling. I highly encourage people to refuse to fight players who they feel are taking advantage of broken sets, items, or abilities, and to encourage those who choose to host tournaments to ban these problematic items. Otherwise what you see in Fengrush's video is all you'll see at every single tournament.


    Grand Overlord 25/8/17
  • zuto40
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    Wrobelstomped
    Stamblade- Legate
    Tank/Heals Templar- Sergeant
    Magic DK- Corporal
    Stam DK- Sergeant
    Stamplar- Corporal

    YouTube https://www.youtube.com/channel/UCy8uqORxhlrMh8oz2230s9g
  • Alucardo
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    Lava_Croft wrote: »
    This update just makes me avoid PvP like the plague. I still can't wrap my head around the fact that this meta is actually intended design.

    Ditto. At least now I have time to spend on my Master Angler achievement
  • Esgameplaya1
    Esgameplaya1
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    Alucardo wrote: »
    Lava_Croft wrote: »
    This update just makes me avoid PvP like the plague. I still can't wrap my head around the fact that this meta is actually intended design.

    Ditto. At least now I have time to spend on my Master Angler achievement

    Yeh me too, but im working on the Master Dangler Achievement.

    TJo2rsX.jpg

  • Joy_Division
    Joy_Division
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    I hate this new strategy of finding things that are too strong and then running them and encouraging others to use them in order to get ZOS to notice them.

    In reality all you're doing is making even more people run the same crap meta and not changing anything anytime soon. BEST case scenario someone at ZOS sees the overabundant abuse of proc sets and changes it 3-4 months from now. Worst case is that nothing changes and you just made PvP more unbearable than before. Great.

    It's not necessarily a strategy to get ZoS to change things.

    It's a strategy to run the best build that is 1000% legal and in no way violates the code of conduct and is not even something that is bugged.

    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • frozywozy
    frozywozy
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    Alucardo wrote: »
    Lava_Croft wrote: »
    This update just makes me avoid PvP like the plague. I still can't wrap my head around the fact that this meta is actually intended design.

    Ditto. At least now I have time to spend on my Master Angler achievement

    Yeh me too, but im working on the Master Dangler Achievement.

    TJo2rsX.jpg

    Did you just photoshop your ingame character? :D
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • TreeHugger1
    TreeHugger1
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    American logic-I'l use broken sets for 3 months to show zos how broken they are.
    Edited by TreeHugger1 on October 18, 2016 9:48PM
  • FENGRUSH
    FENGRUSH
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    American logic-I'l use broken sets for 3 months to show zos how broken they are.

    Already rockin new build bro
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