danielpatrickkeaneub17_ESO wrote: »The worse part is that even if you spec as a full tank you won't be able to survive some of these bursts....
And hence the reason why Impen is overrated. You're gonna die anyway. May as well make your character super fast (rapids), hard to hit (mist form), and hit really hard (radiant). Better to avoid damage then to eat a bunch of it.
It's almost as if I've been saying this for the last 6 months ...
@fengrush - thanks for reporting this over to Zenimax. I hope they realize how ridiculous high damage those builds can deal (25-30k dps a second on 2.5k+ impen players, 30k phys resist). I personally think all damage procs from all sets should share the same global cooldown. That would fix the issues we have at the moment.
danielpatrickkeaneub17_ESO wrote: »The worse part is that even if you spec as a full tank you won't be able to survive some of these bursts....
And hence the reason why Impen is overrated. You're gonna die anyway. May as well make your character super fast (rapids), hard to hit (mist form), and hit really hard (radiant). Better to avoid damage then to eat a bunch of it.
It's almost as if I've been saying this for the last 6 months ...
danielpatrickkeaneub17_ESO wrote: »The worse part is that even if you spec as a full tank you won't be able to survive some of these bursts....
And hence the reason why Impen is overrated. You're gonna die anyway. May as well make your character super fast (rapids), hard to hit (mist form), and hit really hard (radiant). Better to avoid damage then to eat a bunch of it.
It's almost as if I've been saying this for the last 6 months ...
Because you can do all of those things without armor traits buffing them. The bottom line is at some point you're going to take damage, and the goal is to make sure you don't take too much of it. It's like in 1.6 it was better to spec your CP to magic damage reduction rather than physical/elemental because the thing that killed you the most was ults and the majority of ults were magic damage. The easiest way to die now is to take a full, non-mitigated crit. The easiest way to avoid that is to trait impen. None of this means that the goal isn't to avoid as much damage as possible because that is certainly the case, but there is no way to avoid all damage and you have to be prepared for that situation.
IzakiBrotheSs wrote: »@fengrush - thanks for reporting this over to Zenimax. I hope they realize how ridiculous high damage those builds can deal (25-30k dps a second on 2.5k+ impen players, 30k phys resist). I personally think all damage procs from all sets should share the same global cooldown. That would fix the issues we have at the moment.
DPS per second is pretty funny. DPS stands for damage per second. So essentially what you're suggesting is that the damage per second per second is too high. I've always found the use of the term DPS in PvP funny... You just can't use it when you're doing more than just damage, aka healing, dodging, etc. In PvE, you can measure DPS. In PvP, you can't do so accurately. So why use the term DPS and not damage?...
danielpatrickkeaneub17_ESO wrote: »The worse part is that even if you spec as a full tank you won't be able to survive some of these bursts....
And hence the reason why Impen is overrated. You're gonna die anyway. May as well make your character super fast (rapids), hard to hit (mist form), and hit really hard (radiant). Better to avoid damage then to eat a bunch of it.
It's almost as if I've been saying this for the last 6 months ...
Because you can do all of those things without armor traits buffing them. The bottom line is at some point you're going to take damage, and the goal is to make sure you don't take too much of it. It's like in 1.6 it was better to spec your CP to magic damage reduction rather than physical/elemental because the thing that killed you the most was ults and the majority of ults were magic damage. The easiest way to die now is to take a full, non-mitigated crit. The easiest way to avoid that is to trait impen. None of this means that the goal isn't to avoid as much damage as possible because that is certainly the case, but there is no way to avoid all damage and you have to be prepared for that situation.
Arguing with a brick wall, he thinks 4k extra magika is worth opening yourself up to heavy attack-ulti 1 shots
danielpatrickkeaneub17_ESO wrote: »The worse part is that even if you spec as a full tank you won't be able to survive some of these bursts....
And hence the reason why Impen is overrated. You're gonna die anyway. May as well make your character super fast (rapids), hard to hit (mist form), and hit really hard (radiant). Better to avoid damage then to eat a bunch of it.
It's almost as if I've been saying this for the last 6 months ...
Because you can do all of those things without armor traits buffing them. The bottom line is at some point you're going to take damage, and the goal is to make sure you don't take too much of it. It's like in 1.6 it was better to spec your CP to magic damage reduction rather than physical/elemental because the thing that killed you the most was ults and the majority of ults were magic damage. The easiest way to die now is to take a full, non-mitigated crit. The easiest way to avoid that is to trait impen. None of this means that the goal isn't to avoid as much damage as possible because that is certainly the case, but there is no way to avoid all damage and you have to be prepared for that situation.
Arguing with a brick wall, he thinks 4k extra magika is worth opening yourself up to heavy attack-ulti 1 shots
-> The velocity of the dps is increasing, so the acceleration is positive.IzakiBrotheSs wrote: »damage per second per second is too high.
IzakiBrotheSs wrote: »@fengrush - thanks for reporting this over to Zenimax. I hope they realize how ridiculous high damage those builds can deal (25-30k dps a second on 2.5k+ impen players, 30k phys resist). I personally think all damage procs from all sets should share the same global cooldown. That would fix the issues we have at the moment.
DPS per second is pretty funny. DPS stands for damage per second. So essentially what you're suggesting is that the damage per second per second is too high. I've always found the use of the term DPS in PvP funny... You just can't use it when you're doing more than just damage, aka healing, dodging, etc. In PvE, you can measure DPS. In PvP, you can't do so accurately. So why use the term DPS and not damage?...
danielpatrickkeaneub17_ESO wrote: »danielpatrickkeaneub17_ESO wrote: »The worse part is that even if you spec as a full tank you won't be able to survive some of these bursts....
And hence the reason why Impen is overrated. You're gonna die anyway. May as well make your character super fast (rapids), hard to hit (mist form), and hit really hard (radiant). Better to avoid damage then to eat a bunch of it.
It's almost as if I've been saying this for the last 6 months ...
Because you can do all of those things without armor traits buffing them. The bottom line is at some point you're going to take damage, and the goal is to make sure you don't take too much of it. It's like in 1.6 it was better to spec your CP to magic damage reduction rather than physical/elemental because the thing that killed you the most was ults and the majority of ults were magic damage. The easiest way to die now is to take a full, non-mitigated crit. The easiest way to avoid that is to trait impen. None of this means that the goal isn't to avoid as much damage as possible because that is certainly the case, but there is no way to avoid all damage and you have to be prepared for that situation.
Arguing with a brick wall, he thinks 4k extra magika is worth opening yourself up to heavy attack-ulti 1 shots
The only times I get one shot are from seige or if I literally wasn't looking. Something like a sniper from cloak, which is actually more like 5 shot at once.
Under normal circumstances I survive a long time. Mist form allows me to do things that you seem to think are impossible. You can literally run through a Zerg and survive.
danielpatrickkeaneub17_ESO wrote: »The worse part is that even if you spec as a full tank you won't be able to survive some of these bursts....
And hence the reason why Impen is overrated. You're gonna die anyway. May as well make your character super fast (rapids), hard to hit (mist form), and hit really hard (radiant). Better to avoid damage then to eat a bunch of it.
It's almost as if I've been saying this for the last 6 months ...
Because you can do all of those things without armor traits buffing them. The bottom line is at some point you're going to take damage, and the goal is to make sure you don't take too much of it. It's like in 1.6 it was better to spec your CP to magic damage reduction rather than physical/elemental because the thing that killed you the most was ults and the majority of ults were magic damage. The easiest way to die now is to take a full, non-mitigated crit. The easiest way to avoid that is to trait impen. None of this means that the goal isn't to avoid as much damage as possible because that is certainly the case, but there is no way to avoid all damage and you have to be prepared for that situation.
Arguing with a brick wall, he thinks 4k extra magika is worth opening yourself up to heavy attack-ulti 1 shots
FireCowCommando wrote: »
danielpatrickkeaneub17_ESO wrote: »danielpatrickkeaneub17_ESO wrote: »The worse part is that even if you spec as a full tank you won't be able to survive some of these bursts....
And hence the reason why Impen is overrated. You're gonna die anyway. May as well make your character super fast (rapids), hard to hit (mist form), and hit really hard (radiant). Better to avoid damage then to eat a bunch of it.
It's almost as if I've been saying this for the last 6 months ...
Because you can do all of those things without armor traits buffing them. The bottom line is at some point you're going to take damage, and the goal is to make sure you don't take too much of it. It's like in 1.6 it was better to spec your CP to magic damage reduction rather than physical/elemental because the thing that killed you the most was ults and the majority of ults were magic damage. The easiest way to die now is to take a full, non-mitigated crit. The easiest way to avoid that is to trait impen. None of this means that the goal isn't to avoid as much damage as possible because that is certainly the case, but there is no way to avoid all damage and you have to be prepared for that situation.
Arguing with a brick wall, he thinks 4k extra magika is worth opening yourself up to heavy attack-ulti 1 shots
The only times I get one shot are from seige or if I literally wasn't looking. Something like a sniper from cloak, which is actually more like 5 shot at once.
Under normal circumstances I survive a long time. Mist form allows me to do things that you seem to think are impossible. You can literally run through a Zerg and survive.
ebethke_ESO wrote: »I hate this new strategy of finding things that are too strong and then running them and encouraging others to use them in order to get ZOS to notice them.
In reality all you're doing is making even more people run the same crap meta and not changing anything anytime soon. BEST case scenario someone at ZOS sees the overabundant abuse of proc sets and changes it 3-4 months from now. Worst case is that nothing changes and you just made PvP more unbearable than before. Great.
ebethke_ESO wrote: »I hate this new strategy of finding things that are too strong and then running them and encouraging others to use them in order to get ZOS to notice them.
In reality all you're doing is making even more people run the same crap meta and not changing anything anytime soon. BEST case scenario someone at ZOS sees the overabundant abuse of proc sets and changes it 3-4 months from now. Worst case is that nothing changes and you just made PvP more unbearable than before. Great.
Lava_Croft wrote: »This update just makes me avoid PvP like the plague. I still can't wrap my head around the fact that this meta is actually intended design.
Lava_Croft wrote: »This update just makes me avoid PvP like the plague. I still can't wrap my head around the fact that this meta is actually intended design.
Ditto. At least now I have time to spend on my Master Angler achievement

ebethke_ESO wrote: »I hate this new strategy of finding things that are too strong and then running them and encouraging others to use them in order to get ZOS to notice them.
In reality all you're doing is making even more people run the same crap meta and not changing anything anytime soon. BEST case scenario someone at ZOS sees the overabundant abuse of proc sets and changes it 3-4 months from now. Worst case is that nothing changes and you just made PvP more unbearable than before. Great.
Esgameplaya1 wrote: »Lava_Croft wrote: »This update just makes me avoid PvP like the plague. I still can't wrap my head around the fact that this meta is actually intended design.
Ditto. At least now I have time to spend on my Master Angler achievement
Yeh me too, but im working on the Master Dangler Achievement.
TreeHugger1 wrote: »American logic-I'l use broken sets for 3 months to show zos how broken they are.