old_mufasa wrote: »old_mufasa wrote: »old_mufasa wrote: »Uriel_Nocturne wrote: »Interesting.
I would have thought that for a new character (sub-lvl50), the mobs would scale to your character level and not your CP total.
Example:
Lvl32 CP150 character only sees lvl32 mobs.
Lvl 8 CP150 character only sees lvl8 mobs.
But once either character hits lvl50, the mobs would scale off of the CP total for the account.
Reading the Patch notes and descriptions of One Tamriel, I would have thought that enemy level would work like my above example.
Are you saying, OP; that the enemy levels for sub-lvl50 characters is scaling to a characters CP number rather than their character level?
you make new character lvl 5 and you have cp 10, 50 or 100 or more then all mobs for you are cp 160
other problem: Your gear will be to the level of your character and not to the level of your cp
all mobs cp 160 and you lvl 5 or 10 or 30 using gear lvl 5 or 10 or 30
You don't seem to understand how the level scaling works.. you are over buffed lower level.. a level 1 will do more base damage with a standard attack then a level 50 cp 531 also your base health and other stats will be higher as well..
As you level it will deduct stats from you as well as give you a penalty for every gear item under your level.. there for you need to keep your gear as up to date as you can.
So if you are not keeping your gear up to date and think you can run around with lower level, low quality gear you and mistaken.. more so then ever before your gear is much more a factor when leveling.
before the upgrade I killed with 3 hits one mob, I was just because I was using the best I could in my character (good trait, build up, good weapon e etc) now I have to keep giving 7 or 8 hits to kill a mob
how can I say that this scaled system was so good and better ?
how can I say it was better if I can not use my cp 160 gear in the trunk because my level 26 does not allow?
I have to again reset the game to use my gear cp !!!
you're not making any sense....
let me repeat.. your not supposed to be killing mobs in just a couple of hits!!
The issue is not TTK its damage to player... the whole intention of the scaling was to make the mobs more difficult because the open world pve was a joke...
As some of stated that the mobs only tickle players.. so the issue is mob damage not there health as the higher health pool was a intentional change.. and if fighting mobs that only tickle you the fix is to make them hit harder...
And the effect is that the game is not much difficult but simply boring for new players and its still very easy for high cp players.
And yet the ops post "People who are creating new character and have low cp are feeling great difficulty to kill mobs"
Also there have been many other complaint posts on its to hard.. especially boss and world boss... because these people can not longer go in and face roll them.. and that was the whole point of the patch...
As I said the TTK being longer was a intended and they are not going to change that much.. as far as weak damage from mobs.. that they may adjust though..
Saying though that mobs take 6 to 7 hits and do hardly any damage and in the same paragraph saying its to difficult, can you really take that type of complaint seriously?
I could understand saying the mobs are hitting so hard and it takes so long to kill that its to hard.. but that's not what the op been arguing about.. its all about TTK that because the mobs hits are so weak its boring.. yet he said it was too difficult.... see the problem with the whole argument...
If the mobs are boring to fight because they do not do enough damage.. then you need to up there damage..
The mobs larger health pool is intentional.. so as far as TTK its something you have to deal with.
But saying 3 hits vs 5 to 7 hits.. your talking about a few seconds... the argument seems to be coming down to... I want faceroll and not really have to use any skills to kill a mob vs any real threat from the mob...
If you really wanted more of a challenge because mobs are hitting so weak.. then you would be asking for a damage buff to mobs.. not a nerf to there health pool to make them even more faceroll.
I dis-agree.People who are creating new character and have low cp are feeling great difficulty to kill mobs
My girlfriend just started the game (with her own account) two weeks ago and she's been having a blast.
Obviously no CP and her highest level character is somewhere around 16. She has no trouble killing mobs.
she started playing then it should not have good gear and think hard she did not say it takes too long to kill a mob
old_mufasa wrote: »old_mufasa wrote: »old_mufasa wrote: »Uriel_Nocturne wrote: »Interesting.
I would have thought that for a new character (sub-lvl50), the mobs would scale to your character level and not your CP total.
Example:
Lvl32 CP150 character only sees lvl32 mobs.
Lvl 8 CP150 character only sees lvl8 mobs.
But once either character hits lvl50, the mobs would scale off of the CP total for the account.
Reading the Patch notes and descriptions of One Tamriel, I would have thought that enemy level would work like my above example.
Are you saying, OP; that the enemy levels for sub-lvl50 characters is scaling to a characters CP number rather than their character level?
you make new character lvl 5 and you have cp 10, 50 or 100 or more then all mobs for you are cp 160
other problem: Your gear will be to the level of your character and not to the level of your cp
all mobs cp 160 and you lvl 5 or 10 or 30 using gear lvl 5 or 10 or 30
You don't seem to understand how the level scaling works.. you are over buffed lower level.. a level 1 will do more base damage with a standard attack then a level 50 cp 531 also your base health and other stats will be higher as well..
As you level it will deduct stats from you as well as give you a penalty for every gear item under your level.. there for you need to keep your gear as up to date as you can.
So if you are not keeping your gear up to date and think you can run around with lower level, low quality gear you and mistaken.. more so then ever before your gear is much more a factor when leveling.
before the upgrade I killed with 3 hits one mob, I was just because I was using the best I could in my character (good trait, build up, good weapon e etc) now I have to keep giving 7 or 8 hits to kill a mob
how can I say that this scaled system was so good and better ?
how can I say it was better if I can not use my cp 160 gear in the trunk because my level 26 does not allow?
I have to again reset the game to use my gear cp !!!
you're not making any sense....
let me repeat.. your not supposed to be killing mobs in just a couple of hits!!
The issue is not TTK its damage to player... the whole intention of the scaling was to make the mobs more difficult because the open world pve was a joke...
As some of stated that the mobs only tickle players.. so the issue is mob damage not there health as the higher health pool was a intentional change.. and if fighting mobs that only tickle you the fix is to make them hit harder...
And the effect is that the game is not much difficult but simply boring for new players and its still very easy for high cp players.
And yet the ops post "People who are creating new character and have low cp are feeling great difficulty to kill mobs"
Also there have been many other complaint posts on its to hard.. especially boss and world boss... because these people can not longer go in and face roll them.. and that was the whole point of the patch...
As I said the TTK being longer was a intended and they are not going to change that much.. as far as weak damage from mobs.. that they may adjust though..
Saying though that mobs take 6 to 7 hits and do hardly any damage and in the same paragraph saying its to difficult, can you really take that type of complaint seriously?
I could understand saying the mobs are hitting so hard and it takes so long to kill that its to hard.. but that's not what the op been arguing about.. its all about TTK that because the mobs hits are so weak its boring.. yet he said it was too difficult.... see the problem with the whole argument...
If the mobs are boring to fight because they do not do enough damage.. then you need to up there damage..
The mobs larger health pool is intentional.. so as far as TTK its something you have to deal with.
But saying 3 hits vs 5 to 7 hits.. your talking about a few seconds... the argument seems to be coming down to... I want faceroll and not really have to use any skills to kill a mob vs any real threat from the mob...
If you really wanted more of a challenge because mobs are hitting so weak.. then you would be asking for a damage buff to mobs.. not a nerf to there health pool to make them even more faceroll.
I kill with 3 hits not because it was easy but because I had a good build.....with a bad build I killed 7 or 8 hits
the game should be, kills easier who is better equipped
but how can I kill with fewer hits if I can not use my gear cp 160 cp to kill mobs cp 160?
you understand now? see the error here !!!!
old_mufasa wrote: »old_mufasa wrote: »old_mufasa wrote: »Uriel_Nocturne wrote: »Interesting.
I would have thought that for a new character (sub-lvl50), the mobs would scale to your character level and not your CP total.
Example:
Lvl32 CP150 character only sees lvl32 mobs.
Lvl 8 CP150 character only sees lvl8 mobs.
But once either character hits lvl50, the mobs would scale off of the CP total for the account.
Reading the Patch notes and descriptions of One Tamriel, I would have thought that enemy level would work like my above example.
Are you saying, OP; that the enemy levels for sub-lvl50 characters is scaling to a characters CP number rather than their character level?
you make new character lvl 5 and you have cp 10, 50 or 100 or more then all mobs for you are cp 160
other problem: Your gear will be to the level of your character and not to the level of your cp
all mobs cp 160 and you lvl 5 or 10 or 30 using gear lvl 5 or 10 or 30
You don't seem to understand how the level scaling works.. you are over buffed lower level.. a level 1 will do more base damage with a standard attack then a level 50 cp 531 also your base health and other stats will be higher as well..
As you level it will deduct stats from you as well as give you a penalty for every gear item under your level.. there for you need to keep your gear as up to date as you can.
So if you are not keeping your gear up to date and think you can run around with lower level, low quality gear you and mistaken.. more so then ever before your gear is much more a factor when leveling.
before the upgrade I killed with 3 hits one mob, I was just because I was using the best I could in my character (good trait, build up, good weapon e etc) now I have to keep giving 7 or 8 hits to kill a mob
how can I say that this scaled system was so good and better ?
how can I say it was better if I can not use my cp 160 gear in the trunk because my level 26 does not allow?
I have to again reset the game to use my gear cp !!!
you're not making any sense....
let me repeat.. your not supposed to be killing mobs in just a couple of hits!!
The issue is not TTK its damage to player... the whole intention of the scaling was to make the mobs more difficult because the open world pve was a joke...
As some of stated that the mobs only tickle players.. so the issue is mob damage not there health as the higher health pool was a intentional change.. and if fighting mobs that only tickle you the fix is to make them hit harder...
And the effect is that the game is not much difficult but simply boring for new players and its still very easy for high cp players.
And yet the ops post "People who are creating new character and have low cp are feeling great difficulty to kill mobs"
Also there have been many other complaint posts on its to hard.. especially boss and world boss... because these people can not longer go in and face roll them.. and that was the whole point of the patch...
As I said the TTK being longer was a intended and they are not going to change that much.. as far as weak damage from mobs.. that they may adjust though..
Saying though that mobs take 6 to 7 hits and do hardly any damage and in the same paragraph saying its to difficult, can you really take that type of complaint seriously?
I could understand saying the mobs are hitting so hard and it takes so long to kill that its to hard.. but that's not what the op been arguing about.. its all about TTK that because the mobs hits are so weak its boring.. yet he said it was too difficult.... see the problem with the whole argument...
If the mobs are boring to fight because they do not do enough damage.. then you need to up there damage..
The mobs larger health pool is intentional.. so as far as TTK its something you have to deal with.
But saying 3 hits vs 5 to 7 hits.. your talking about a few seconds... the argument seems to be coming down to... I want faceroll and not really have to use any skills to kill a mob vs any real threat from the mob...
If you really wanted more of a challenge because mobs are hitting so weak.. then you would be asking for a damage buff to mobs.. not a nerf to there health pool to make them even more faceroll.
I kill with 3 hits not because it was easy but because I had a good build.....with a bad build I killed 7 or 8 hits
the game should be, kills easier who is better equipped
but how can I kill with fewer hits if I can not use my gear cp 160 cp to kill mobs cp 160?
you understand now? see the error here !!!!
I made a new level 1 character in the PTS (aka, no CP or good gear) to see how the combat balancing was, and I thought it felt really good. Sure I am am experienced player and no know HOW to fight, but I still had the same tools a new player would have had. The only problem I ran ninth was resource management, which was fixed by using more heavy attacks in my rotation.
This level of difficulty is critical in order to TEACH new players how to play. Being able to light attack twice to kill an overland mob is one of the biggest contributing factors to players not being prepared for harder content. They never had to use the tools they are provided to suceed.
Exactly! There's a reason we have the Equipment Bonus stars in the character menu now. Tho this could be better explained in game.old_mufasa wrote: »Uriel_Nocturne wrote: »Interesting.
I would have thought that for a new character (sub-lvl50), the mobs would scale to your character level and not your CP total.
Example:
Lvl32 CP150 character only sees lvl32 mobs.
Lvl 8 CP150 character only sees lvl8 mobs.
But once either character hits lvl50, the mobs would scale off of the CP total for the account.
Reading the Patch notes and descriptions of One Tamriel, I would have thought that enemy level would work like my above example.
Are you saying, OP; that the enemy levels for sub-lvl50 characters is scaling to a characters CP number rather than their character level?
you make new character lvl 5 and you have cp 10, 50 or 100 or more then all mobs for you are cp 160
other problem: Your gear will be to the level of your character and not to the level of your cp
all mobs cp 160 and you lvl 5 or 10 or 30 using gear lvl 5 or 10 or 30
You don't seem to understand how the level scaling works.. you are over buffed lower level.. a level 1 will do more base damage with a standard attack then a level 50 cp 531 also your base health and other stats will be higher as well..
As you level it will deduct stats from you as well as give you a penalty for every gear item under your level.. there for you need to keep your gear as up to date as you can.
So if you are not keeping your gear up to date and think you can run around with lower level, low quality gear you and mistaken.. more so then ever before your gear is much more a factor when leveling.
Ah, I see.Uriel_Nocturne wrote: »Interesting.
I would have thought that for a new character (sub-lvl50), the mobs would scale to your character level and not your CP total.
Example:
Lvl32 CP150 character only sees lvl32 mobs.
Lvl 8 CP150 character only sees lvl8 mobs.
But once either character hits lvl50, the mobs would scale off of the CP total for the account.
Reading the Patch notes and descriptions of One Tamriel, I would have thought that enemy level would work like my above example.
Are you saying, OP; that the enemy levels for sub-lvl50 characters is scaling to a characters CP number rather than their character level?
Mate, as lvl 3 character you are fighting exactly the same mobs as lvl 50 cp 600 - you are "scaled" to somewhat lvl 60 cp 160.
Ofc in turn it makes game harder for new players, while at the same time making it easier (at least thats how i feel) for someone with certain amount of cps (im sitting on 320+)
KaleidoscopeEyz wrote: »I've heard more positive reviews than negative. I'm on console and I'm really looking forward to it.
old_mufasa wrote: »"The mobs are not strong enough to cause damage but takes much longer to kill mob by mob and this is boring and removing the fun"
So its boring not to one shot most mobs? Funny and here I though it was boring to one shot most mobs.... maybe they need to increase the mobs damage.. so you feel fights are thrilling >.>
I do not want to kill with one shot but also do not want to be giving 6 or 7 shots to kill one
I do not understand this game now
I made a sorcerer and I equip myself with chests items (green itens) and now it is easy to kill mobs cp 160 (3 hits)
Another character lvl 26 magblade equipped with green is hard to kill mobs I need to give 7-8 hits
Uriel_Nocturne wrote: »Interesting.
I would have thought that for a new character (sub-lvl50), the mobs would scale to your character level and not your CP total.
Example:
Lvl32 CP150 character only sees lvl32 mobs.
Lvl 8 CP150 character only sees lvl8 mobs.
But once either character hits lvl50, the mobs would scale off of the CP total for the account.
Reading the Patch notes and descriptions of One Tamriel, I would have thought that enemy level would work like my above example.
Are you saying, OP; that the enemy levels for sub-lvl50 characters is scaling to a characters CP number rather than their character level?