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one Tamriel = horrible for new characters with lower cp points

  • Acrolas
    Acrolas
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    I think it's funny that a trio of mudcrabs is probably the most resilient mob type in the game now.

    It's a good thing that they're content to just eat *** on the riverbed or else Nirn would be so ***.
    signing off
  • Solus
    Solus
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    I like it, Im CP 243, and Tamriel One dropped around CP 190 ish.

    It only helped me become a better player, as you have to actually play now versus pressing two buttons and winning. Before, there was no reason to stay in lower leveled areas, now even the strongest player can benefit from former lower level areas. Even materials are scaled to your skill level, treasure, dolomens, ect.

    So this update did more good than not.

    However it is not without flaws,

    I would suggest you look up builds for your class and what skills other players use and why.
    When i made my nightblade build i knew NOTHING about the class and how to play it well.
    Im on PC now and i came from PS4, i was a sorc on PS4. I knew that class.

    So i googled builds and i read. ALOT. I spent so much time reading and figuring out why i need to build this character a certain way, how to make him useful in PVP and why PVE build is so different. Which skills to use, in what order, and what to morph them into and why.

    If you know all of that already then great! Its probably a gear issue then/ wrong mundus choice/ lack of skill.
    The-Pumpkin-King // Stamblade

    https://www.twitch.tv/beenerschnitzel

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    My PC: http://pcpartpicker.com/b/GGWXsY
  • Jayne_Doe
    Jayne_Doe
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    I saw another thread where someone was complaining that they were having great difficulty killing mobs and completing quests in Coldharbour, so there are players on both sides. Some saying it's too easy; others saying it's too hard.

    I haven't played it yet, since I'm on console, but time will tell how well they've balanced mobs and character scaling.

    Basically, everything is CP160 now - all enemies. So, if you're under CP160, the game scales you to the content. The point being that in order to have everyone at any level and from any alliance playing together and in order for you to be able to go anywhere in the game at any time, the content had to be all one level. CP160 is appropriate, since it's the max level of the game (in terms of gear, enemy difficulty, etc.). Anyone below that gets scaled up. This has already been done for the DLC, so anyone who's played Orsinium, etc. should already be familiar with this system.

    Be sure your gear is up to date for your level, consumables too. Make sure you have the skills that can deal effectively with mobs, bosses, etc.

    Oh...and as for being able to kill WBs on your own before, that's because they targeted two players. They've changed the WBs so they now target 4 players, so they're much tougher now.
  • linuxhell
    linuxhell
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    old_mufasa wrote: »
    sadownik wrote: »
    old_mufasa wrote: »
    linuxhell wrote: »
    old_mufasa wrote: »
    linuxhell wrote: »
    Interesting.

    I would have thought that for a new character (sub-lvl50), the mobs would scale to your character level and not your CP total.

    Example:

    Lvl32 CP150 character only sees lvl32 mobs.
    Lvl 8 CP150 character only sees lvl8 mobs.
    But once either character hits lvl50, the mobs would scale off of the CP total for the account.

    Reading the Patch notes and descriptions of One Tamriel, I would have thought that enemy level would work like my above example.

    Are you saying, OP; that the enemy levels for sub-lvl50 characters is scaling to a characters CP number rather than their character level?

    you make new character lvl 5 and you have cp 10, 50 or 100 or more then all mobs for you are cp 160

    other problem: Your gear will be to the level of your character and not to the level of your cp
    all mobs cp 160 and you lvl 5 or 10 or 30 using gear lvl 5 or 10 or 30

    You don't seem to understand how the level scaling works.. you are over buffed lower level.. a level 1 will do more base damage with a standard attack then a level 50 cp 531 also your base health and other stats will be higher as well..

    As you level it will deduct stats from you as well as give you a penalty for every gear item under your level.. there for you need to keep your gear as up to date as you can.

    So if you are not keeping your gear up to date and think you can run around with lower level, low quality gear you and mistaken.. more so then ever before your gear is much more a factor when leveling.

    before the upgrade I killed with 3 hits one mob, I was just because I was using the best I could in my character (good trait, build up, good weapon e etc) now I have to keep giving 7 or 8 hits to kill a mob
    how can I say that this scaled system was so good and better ?
    how can I say it was better if I can not use my cp 160 gear in the trunk because my level 26 does not allow?
    I have to again reset the game to use my gear cp !!!

    you're not making any sense....

    let me repeat.. your not supposed to be killing mobs in just a couple of hits!!

    The issue is not TTK its damage to player... the whole intention of the scaling was to make the mobs more difficult because the open world pve was a joke...

    As some of stated that the mobs only tickle players.. so the issue is mob damage not there health as the higher health pool was a intentional change.. and if fighting mobs that only tickle you the fix is to make them hit harder...

    And the effect is that the game is not much difficult but simply boring for new players and its still very easy for high cp players.

    And yet the ops post "People who are creating new character and have low cp are feeling great difficulty to kill mobs"

    Also there have been many other complaint posts on its to hard.. especially boss and world boss... because these people can not longer go in and face roll them.. and that was the whole point of the patch...

    As I said the TTK being longer was a intended and they are not going to change that much.. as far as weak damage from mobs.. that they may adjust though..

    Saying though that mobs take 6 to 7 hits and do hardly any damage and in the same paragraph saying its to difficult, can you really take that type of complaint seriously?

    I could understand saying the mobs are hitting so hard and it takes so long to kill that its to hard.. but that's not what the op been arguing about.. its all about TTK that because the mobs hits are so weak its boring.. yet he said it was too difficult.... see the problem with the whole argument...

    If the mobs are boring to fight because they do not do enough damage.. then you need to up there damage..

    The mobs larger health pool is intentional.. so as far as TTK its something you have to deal with.

    But saying 3 hits vs 5 to 7 hits.. your talking about a few seconds... the argument seems to be coming down to... I want faceroll and not really have to use any skills to kill a mob vs any real threat from the mob...

    If you really wanted more of a challenge because mobs are hitting so weak.. then you would be asking for a damage buff to mobs.. not a nerf to there health pool to make them even more faceroll.

    I kill with 3 hits not because it was easy but because I had a good build.....with a bad build I killed 7 or 8 hits
    the game should be, kills easier who is better equipped
    but how can I kill with fewer hits if I can not use my gear cp 160 cp to kill mobs cp 160?
    you understand now? see the error here !!!!
  • Danikat
    Danikat
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    My highest level character is level 28. I have no CP. I have recently spent most of my time playing level 1-8 characters.

    I really like this change.

    Yes it's harder than it was before, but as long as you have a piece of armour in each slot and don't try to go straight to end-game zones I don't think it's too difficult. I really struggled when before One Tamriel I made a brand new character and went straight into doing the Thieves Guild and Dark Brotherhood stuff in my Soulshriven rags, then everything was one-shotting me.

    But in the low level zones it's fine because the AI is much more basic, the enemies have fewer attacks and there's often less of them. (And realistically new players are going to play in the low level zones for a while before they go anywhere else, if only because they won't know where to go or how to get there.)

    As the OP said they take longer to kill than they used to. But I think that's good. I'm actually getting to use all my skills instead of picking one or two per battle because I know I won't get enough hits in to use them all. And it feels worthwhile to use them all, because I need to do things like push back an enemy if there's too many around me, or use healing skills.

    It makes the combat more varied and interesting, instead of simply mashing a few keys because it literally does not matter what you do.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • SirAndy
    SirAndy
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    linuxhell wrote: »
    SirAndy wrote: »
    linuxhell wrote: »
    People who are creating new character and have low cp are feeling great difficulty to kill mobs
    I dis-agree.

    My girlfriend just started the game (with her own account) two weeks ago and she's been having a blast.
    Obviously no CP and her highest level character is somewhere around 16. She has no trouble killing mobs.
    shades.gif

    she started playing then it should not have good gear and think hard she did not say it takes too long to kill a mob

    No idea what you are trying to say here? confused24.gif

    You are correct, she does not have any good gear but she did manage to get a full set of green training gear.
    Again, she has no trouble killing mobs and it does not take long to take them down either.

    I've watched her play and it does not seem to be any longer or more difficult than i remember.
    Either way, she's having a blast playing.
    cheer.gif

  • SirAndy
    SirAndy
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    Acrolas wrote: »
    I think it's funny that a trio of mudcrabs is probably the most resilient mob type in the game now.
    It's a good thing that they're content to just eat *** on the riverbed or else Nirn would be so ***.
    @Acrolas

    "I fought mudcrabs more fearsome than you"

    laugh.gif

  • old_mufasa
    old_mufasa
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    linuxhell wrote: »
    old_mufasa wrote: »
    sadownik wrote: »
    old_mufasa wrote: »
    linuxhell wrote: »
    old_mufasa wrote: »
    linuxhell wrote: »
    Interesting.

    I would have thought that for a new character (sub-lvl50), the mobs would scale to your character level and not your CP total.

    Example:

    Lvl32 CP150 character only sees lvl32 mobs.
    Lvl 8 CP150 character only sees lvl8 mobs.
    But once either character hits lvl50, the mobs would scale off of the CP total for the account.

    Reading the Patch notes and descriptions of One Tamriel, I would have thought that enemy level would work like my above example.

    Are you saying, OP; that the enemy levels for sub-lvl50 characters is scaling to a characters CP number rather than their character level?

    you make new character lvl 5 and you have cp 10, 50 or 100 or more then all mobs for you are cp 160

    other problem: Your gear will be to the level of your character and not to the level of your cp
    all mobs cp 160 and you lvl 5 or 10 or 30 using gear lvl 5 or 10 or 30

    You don't seem to understand how the level scaling works.. you are over buffed lower level.. a level 1 will do more base damage with a standard attack then a level 50 cp 531 also your base health and other stats will be higher as well..

    As you level it will deduct stats from you as well as give you a penalty for every gear item under your level.. there for you need to keep your gear as up to date as you can.

    So if you are not keeping your gear up to date and think you can run around with lower level, low quality gear you and mistaken.. more so then ever before your gear is much more a factor when leveling.

    before the upgrade I killed with 3 hits one mob, I was just because I was using the best I could in my character (good trait, build up, good weapon e etc) now I have to keep giving 7 or 8 hits to kill a mob
    how can I say that this scaled system was so good and better ?
    how can I say it was better if I can not use my cp 160 gear in the trunk because my level 26 does not allow?
    I have to again reset the game to use my gear cp !!!

    you're not making any sense....

    let me repeat.. your not supposed to be killing mobs in just a couple of hits!!

    The issue is not TTK its damage to player... the whole intention of the scaling was to make the mobs more difficult because the open world pve was a joke...

    As some of stated that the mobs only tickle players.. so the issue is mob damage not there health as the higher health pool was a intentional change.. and if fighting mobs that only tickle you the fix is to make them hit harder...

    And the effect is that the game is not much difficult but simply boring for new players and its still very easy for high cp players.

    And yet the ops post "People who are creating new character and have low cp are feeling great difficulty to kill mobs"

    Also there have been many other complaint posts on its to hard.. especially boss and world boss... because these people can not longer go in and face roll them.. and that was the whole point of the patch...

    As I said the TTK being longer was a intended and they are not going to change that much.. as far as weak damage from mobs.. that they may adjust though..

    Saying though that mobs take 6 to 7 hits and do hardly any damage and in the same paragraph saying its to difficult, can you really take that type of complaint seriously?

    I could understand saying the mobs are hitting so hard and it takes so long to kill that its to hard.. but that's not what the op been arguing about.. its all about TTK that because the mobs hits are so weak its boring.. yet he said it was too difficult.... see the problem with the whole argument...

    If the mobs are boring to fight because they do not do enough damage.. then you need to up there damage..

    The mobs larger health pool is intentional.. so as far as TTK its something you have to deal with.

    But saying 3 hits vs 5 to 7 hits.. your talking about a few seconds... the argument seems to be coming down to... I want faceroll and not really have to use any skills to kill a mob vs any real threat from the mob...

    If you really wanted more of a challenge because mobs are hitting so weak.. then you would be asking for a damage buff to mobs.. not a nerf to there health pool to make them even more faceroll.

    I kill with 3 hits not because it was easy but because I had a good build.....with a bad build I killed 7 or 8 hits
    the game should be, kills easier who is better equipped
    but how can I kill with fewer hits if I can not use my gear cp 160 cp to kill mobs cp 160?
    you understand now? see the error here !!!!

    OMG.. how many times do people need to explain this to you for you to get it..

    THE GAME SCALES YOU UP TO CP160!!

    There is a algorithm they use to adjust your stats.. that's based on your level and your gear level.. that's why you need to have gear that's as close to your level as you can get why leveling as it matters more now..

    Example 1: your level 30 you are wearing level 30 gear.. your effective CP will be 160 in stats and damage

    Example 2: your level 30 you are wearing level 20 gear.. your effective CP will be 100 in stats and damage.. there fore making content harder for you.

    Now those examples are just figurative as the real math behind it is much more complex as I believe the quality of your gear give you bonuses as well .. but should give you a understanding of how the game scales you to the content.. not the other way around. You don't need your cp 160 gear on your low level toons..
  • LaiTash
    LaiTash
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    linuxhell wrote: »
    The mobs are not strong enough to cause damage but takes much longer to kill mob by mob and this is boring and removing the fun

    I'd understand if it was coming from someone totally new to the game. But since you're obviously cp160+, i just don't get it.

  • merovignub17_ESO
    merovignub17_ESO
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    The scaling strongly prefers some builds over others. This is not well-documented yet, and AFAICT no one cares at all. Some builds successful before are a pain now, particularly if you weren't following popular tactics.

    Most people just follow cookie-cutter builds anyway.

    One of the things that *was* nice before the change was you could, for most PVE content, build whatever you wanted and do *okay*. I like building unconventional characters.

    Now, it would just be better if you would CONFORM CONFORM and do what you're told. Obviously people who are already there are noticing little difference.

    I literally had some characters feel the same after, at least one seemed *stronger* after, and a couple who were hugely weaker against overland mobs and require changes.

    Unfortunately the default online reaction to someone having issues is bragging or fanboying, which is, of course, not helpful.
  • CasNation
    CasNation
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    I made a new level 1 character in the PTS (aka, no CP or good gear) to see how the combat balancing was, and I thought it felt really good. Sure I am am experienced player and no know HOW to fight, but I still had the same tools a new player would have had. The only problem I ran ninth was resource management, which was fixed by using more heavy attacks in my rotation.

    This level of difficulty is critical in order to TEACH new players how to play. Being able to light attack twice to kill an overland mob is one of the biggest contributing factors to players not being prepared for harder content. They never had to use the tools they are provided to suceed.
    PC NA AD
    Gamma Fyr: Dunmer Sorcerer Stamina DPS (the Missing Sister...props to those who get the reference)
    Samekh Fyr: Dunmer Nightblade Magicka DPS
    Claire Le'Rouge: Breton Templar Heal/Tank (the Resplendent Bastion)
    Augustus Constantine: Imperial Nightblade PvP (Blackwater Bandit)
    Shadow-of-Sundered-Star: Altmer Dragonknight Lowbie
  • ldzlcs065
    ldzlcs065
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    linuxhell wrote: »
    old_mufasa wrote: »
    sadownik wrote: »
    old_mufasa wrote: »
    linuxhell wrote: »
    old_mufasa wrote: »
    linuxhell wrote: »
    Interesting.

    I would have thought that for a new character (sub-lvl50), the mobs would scale to your character level and not your CP total.

    Example:

    Lvl32 CP150 character only sees lvl32 mobs.
    Lvl 8 CP150 character only sees lvl8 mobs.
    But once either character hits lvl50, the mobs would scale off of the CP total for the account.

    Reading the Patch notes and descriptions of One Tamriel, I would have thought that enemy level would work like my above example.

    Are you saying, OP; that the enemy levels for sub-lvl50 characters is scaling to a characters CP number rather than their character level?

    you make new character lvl 5 and you have cp 10, 50 or 100 or more then all mobs for you are cp 160

    other problem: Your gear will be to the level of your character and not to the level of your cp
    all mobs cp 160 and you lvl 5 or 10 or 30 using gear lvl 5 or 10 or 30

    You don't seem to understand how the level scaling works.. you are over buffed lower level.. a level 1 will do more base damage with a standard attack then a level 50 cp 531 also your base health and other stats will be higher as well..

    As you level it will deduct stats from you as well as give you a penalty for every gear item under your level.. there for you need to keep your gear as up to date as you can.

    So if you are not keeping your gear up to date and think you can run around with lower level, low quality gear you and mistaken.. more so then ever before your gear is much more a factor when leveling.

    before the upgrade I killed with 3 hits one mob, I was just because I was using the best I could in my character (good trait, build up, good weapon e etc) now I have to keep giving 7 or 8 hits to kill a mob
    how can I say that this scaled system was so good and better ?
    how can I say it was better if I can not use my cp 160 gear in the trunk because my level 26 does not allow?
    I have to again reset the game to use my gear cp !!!

    you're not making any sense....

    let me repeat.. your not supposed to be killing mobs in just a couple of hits!!

    The issue is not TTK its damage to player... the whole intention of the scaling was to make the mobs more difficult because the open world pve was a joke...

    As some of stated that the mobs only tickle players.. so the issue is mob damage not there health as the higher health pool was a intentional change.. and if fighting mobs that only tickle you the fix is to make them hit harder...

    And the effect is that the game is not much difficult but simply boring for new players and its still very easy for high cp players.

    And yet the ops post "People who are creating new character and have low cp are feeling great difficulty to kill mobs"

    Also there have been many other complaint posts on its to hard.. especially boss and world boss... because these people can not longer go in and face roll them.. and that was the whole point of the patch...

    As I said the TTK being longer was a intended and they are not going to change that much.. as far as weak damage from mobs.. that they may adjust though..

    Saying though that mobs take 6 to 7 hits and do hardly any damage and in the same paragraph saying its to difficult, can you really take that type of complaint seriously?

    I could understand saying the mobs are hitting so hard and it takes so long to kill that its to hard.. but that's not what the op been arguing about.. its all about TTK that because the mobs hits are so weak its boring.. yet he said it was too difficult.... see the problem with the whole argument...

    If the mobs are boring to fight because they do not do enough damage.. then you need to up there damage..

    The mobs larger health pool is intentional.. so as far as TTK its something you have to deal with.

    But saying 3 hits vs 5 to 7 hits.. your talking about a few seconds... the argument seems to be coming down to... I want faceroll and not really have to use any skills to kill a mob vs any real threat from the mob...

    If you really wanted more of a challenge because mobs are hitting so weak.. then you would be asking for a damage buff to mobs.. not a nerf to there health pool to make them even more faceroll.

    I kill with 3 hits not because it was easy but because I had a good build.....with a bad build I killed 7 or 8 hits
    the game should be, kills easier who is better equipped
    but how can I kill with fewer hits if I can not use my gear cp 160 cp to kill mobs cp 160?
    you understand now? see the error here !!!!

    Are you sure you wear good enough and match your level gear? How many stars do you get? I seldom encounter mobs that take 5+ hits……
    Edited by ldzlcs065 on October 13, 2016 7:12PM
  • Funkopotamus
    Funkopotamus
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    ZOS turns the game into an actual MMO instead of a FPS one shot boring as heck game..


    And people come to the forums crying..

    Amazing! :|
    Edited by Funkopotamus on October 13, 2016 7:09PM
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington
  • Solus
    Solus
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    CasNation wrote: »
    I made a new level 1 character in the PTS (aka, no CP or good gear) to see how the combat balancing was, and I thought it felt really good. Sure I am am experienced player and no know HOW to fight, but I still had the same tools a new player would have had. The only problem I ran ninth was resource management, which was fixed by using more heavy attacks in my rotation.

    This level of difficulty is critical in order to TEACH new players how to play. Being able to light attack twice to kill an overland mob is one of the biggest contributing factors to players not being prepared for harder content. They never had to use the tools they are provided to suceed.

    This. Well said.
    The-Pumpkin-King // Stamblade

    https://www.twitch.tv/beenerschnitzel

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    My PC: http://pcpartpicker.com/b/GGWXsY
  • Martan
    Martan
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    old_mufasa wrote: »
    linuxhell wrote: »
    Interesting.

    I would have thought that for a new character (sub-lvl50), the mobs would scale to your character level and not your CP total.

    Example:

    Lvl32 CP150 character only sees lvl32 mobs.
    Lvl 8 CP150 character only sees lvl8 mobs.
    But once either character hits lvl50, the mobs would scale off of the CP total for the account.

    Reading the Patch notes and descriptions of One Tamriel, I would have thought that enemy level would work like my above example.

    Are you saying, OP; that the enemy levels for sub-lvl50 characters is scaling to a characters CP number rather than their character level?

    you make new character lvl 5 and you have cp 10, 50 or 100 or more then all mobs for you are cp 160

    other problem: Your gear will be to the level of your character and not to the level of your cp
    all mobs cp 160 and you lvl 5 or 10 or 30 using gear lvl 5 or 10 or 30

    You don't seem to understand how the level scaling works.. you are over buffed lower level.. a level 1 will do more base damage with a standard attack then a level 50 cp 531 also your base health and other stats will be higher as well..

    As you level it will deduct stats from you as well as give you a penalty for every gear item under your level.. there for you need to keep your gear as up to date as you can.

    So if you are not keeping your gear up to date and think you can run around with lower level, low quality gear you and mistaken.. more so then ever before your gear is much more a factor when leveling.
    Exactly! There's a reason we have the Equipment Bonus stars in the character menu now. Tho this could be better explained in game.

    I for one really like this change. You have to improve/rotate your equipment as you level up and the gear drop changes really helps with that. The gameplay is also much smoother overall. No longer a pressure that you have to get to the next zone because you outleveled the place in order to be effective. It feels a lot more like an Elder Scrolls game now!
    Edited by Martan on October 13, 2016 8:27PM
  • Kodrac
    Kodrac
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    I don't even bother to spend my champion points until around level 12 or so, but I do make level 6 green training gear. Until I make the gear and get a couple decent skills, it's slow to kill things. It's not the lack of CPs that's making it difficult, it's the lack of gear.
    Edited by Kodrac on October 13, 2016 8:30PM
  • KramUzibra
    KramUzibra
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    linuxhell wrote: »
    if everything now is scaled to champion because you have cp points, then you should be able to use gear cp (It would be fairer and would give you more damage)

    I'm pretty sure your armor scales with you....to a certain extent.
  • STEVIL
    STEVIL
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    Playing my stamsorc kahjiit at level 17 now 18 just last night.
    only assigned 10 cp for stanrec to get the harvest bonus.
    playing thru DB and TG now, wrothgar to come... then likely the main quest, mages guild and fighters guild lines until i hit lvl 50.
    of course, play thru this in the holiday double xp means might make it to 50 much quicker than anticipated. Though my gear is mostly training so...

    After those are done (DB, TG, Wrothgar until 50) then bacvk to original questlines now conveniently dropping full power gear.

    At that point, i assign champ pts.

    trouble? With mobs? nah. Takes a little longer, gotta not be so cavalier and reckless and even have to pause between them now and again.

    bosses have a nice slightly tougher edge now.

    just to say,lack of cp is not a deal breaker.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Uriel_Nocturne
    Uriel_Nocturne
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    sadownik wrote: »
    Interesting.

    I would have thought that for a new character (sub-lvl50), the mobs would scale to your character level and not your CP total.

    Example:

    Lvl32 CP150 character only sees lvl32 mobs.
    Lvl 8 CP150 character only sees lvl8 mobs.
    But once either character hits lvl50, the mobs would scale off of the CP total for the account.

    Reading the Patch notes and descriptions of One Tamriel, I would have thought that enemy level would work like my above example.

    Are you saying, OP; that the enemy levels for sub-lvl50 characters is scaling to a characters CP number rather than their character level?

    Mate, as lvl 3 character you are fighting exactly the same mobs as lvl 50 cp 600 - you are "scaled" to somewhat lvl 60 cp 160.

    Ofc in turn it makes game harder for new players, while at the same time making it easier (at least thats how i feel) for someone with certain amount of cps (im sitting on 320+)
    Ah, I see.

    I did indeed read it wrong, so I thank you for your clarification. Since the clarification, I went back and read it again, and it makes much more sense now. lol


    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • Izaki
    Izaki
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    I've heard more positive reviews than negative. I'm on console and I'm really looking forward to it.

    Same can't wait.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Lysette
    Lysette
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    I have tested it on a lvl 8 character with 3 stars equipment and some blue food, distribution of attribute points about 2/3 on stamina and 1/6 on magicka and 1/6 on health - using a stam/health blue food. Normal mob on the surface takes about 2-5 shots with the bow using poison arrow shots - this is not annoying at all - and much better than to 1-shot them. It is not too hard for new characters, it just requires them to actually use equipment, which they can craft and upgrade and use some blue food, which they can craft by themselves as well - I see no reason to change something with it - it is fine as it is.

    Edit: hm, no, I was using green stamina food with this character, not blue food, sorry.
    Edited by Lysette on October 13, 2016 9:05PM
  • Logun24x7
    Logun24x7
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    THe OP has a point from a new player perspective .... there's a difference between challenge and tedeum and it's also important to give players a sense of power progression ... in the leveling process the game feels just a little too vanilla.

    Perhaps that changes in the eldar-game when you're fully dressed up in your preferred gears set but as you're leveling the games just starting to feel tedious
  • linuxhell
    linuxhell
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    I do not understand this game now
    I made a sorcerer and I equip myself with chests items (green itens) and now it is easy to kill mobs cp 160 (3 hits)
    Another character lvl 26 magblade equipped with green is hard to kill mobs I need to give 7-8 hits

    edit: character lvl 26 magblade all gear green + staff blue = 7/8 hits to kill
    character lvl 6 sorcerer all gear green + staff green = 3 hits to kill
    Edited by linuxhell on October 13, 2016 10:02PM
  • xeNNNNN
    xeNNNNN
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    linuxhell wrote: »
    old_mufasa wrote: »
    "The mobs are not strong enough to cause damage but takes much longer to kill mob by mob and this is boring and removing the fun"

    So its boring not to one shot most mobs? Funny and here I though it was boring to one shot most mobs.... maybe they need to increase the mobs damage.. so you feel fights are thrilling >.>

    I do not want to kill with one shot but also do not want to be giving 6 or 7 shots to kill one

    6 or 7 is a bit of a joke tbh. no offense.

    They needed to be buffed. I know people below 100 cp who were melting mobs with ease. It was a problem because in some dungeons mobs and bosses were incredibly tanky but in others extremely squishy and easily killed (this is both on vet btw) so yeah they needed global rescaling.

    So it takes a bit longer now... I mean really I dont see the problem here. If you're not hitting as hard then perhaps you should think about your gear too.
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Logun24x7
    Logun24x7
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    linuxhell wrote: »
    I do not understand this game now
    I made a sorcerer and I equip myself with chests items (green itens) and now it is easy to kill mobs cp 160 (3 hits)
    Another character lvl 26 magblade equipped with green is hard to kill mobs I need to give 7-8 hits

    Wait till you get to level 39 ... it takes 7 or 8 hits to kill a mudcrab .....lol
  • Alucardo
    Alucardo
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    I saw CP10 guy struggling with a Nix hound and my heart broke for him, it really did. I didn't want to help, because I didn't want to intrude and make him feel any less of a man, but I also didn't want to see him struggle against a low level monster xD
    Please, for the love of god, buff these poor souls or something. Alternatively let me give them some of my CP. I can't watch that train wreck again. It hurts too much.
    Edited by Alucardo on October 13, 2016 10:26PM
  • gel214thb14_ESO
    gel214thb14_ESO
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    The fact is there has been no official communication from ESO as to how scaling works, and what players need to do to match the opponents.

    There's a lot of conjecture by players, some who say different things. The fact is that your level doesn't matter, it seems your equipment does.

    While leveling many players will keep the same gear in the same slot for a while.

    The game doesn't explain the drastic effect this will have on your character's effectiveness due to the scaling, and honestly I still don't understand it. I struggle to get those five stars, but as a new character just relying on drops it isn't always possible.

    It's actually impossible for me to keep up with any specific build types or armor sets because you never know what is going to drop and there is no auction house to purchase specific armor or weapons. It is all totally random in guild stores
  • Mandragora
    Mandragora
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    I start to understand, why they are saying, that it is now really a lot about the equipment, because it is how they do now make differences in level progression. I guess they cannot make it more easy, than it is, otherwise it would be too easy for high levels.

    So that is the reason, why I feel like:
    with 4 stars equipment - the same difficulty for low levels
    if I would get only 3 stars equipment, I would suffer more than before one Tamriel, but still I would manage mostly
    with 2 stars equipment I would say it would start to be a bit tough.

    And I'm affraid most of new low level players have 2 stars? If they are saying that it is too hard.

    Also under not only level 50, but also under lets say 300 cps you cannot do a lot of hard content solo, which you could before the scaling system, so some players could miss that.

    Also if you are ranged, you don't suffer that much as melee, because it seems like the defence is a bit worse, than it used to be? Maybe just a feeling.

    I don't know the system, but scaling level 1-50 differently could help, on the other hand with 1T, there are so many level 400-500cps around, so maybe it will not be a problem to do group landscape content. I don't know

    I saw during this fest level 500 cps NB I think to not be able to take down the group of 7 normal mobs - skeletons a ghousts - he didn't do enough of dps and he had very low defence - was NB nerfed again? Some players are glad, they can actually fight even on level 400-500cps. But I guess they will have to make some special content for such players anyway.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • Dubhliam
    Dubhliam
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    Interesting.

    I would have thought that for a new character (sub-lvl50), the mobs would scale to your character level and not your CP total.

    Example:

    Lvl32 CP150 character only sees lvl32 mobs.
    Lvl 8 CP150 character only sees lvl8 mobs.
    But once either character hits lvl50, the mobs would scale off of the CP total for the account.

    Reading the Patch notes and descriptions of One Tamriel, I would have thought that enemy level would work like my above example.

    Are you saying, OP; that the enemy levels for sub-lvl50 characters is scaling to a characters CP number rather than their character level?

    Not true.

    Battle leveling works the other way around.
    Meaning the whole world is may level (CP160), and every player is scaled to max level.

    So, regardless of your level, 3/15/44/CP160 you will always have approximately the same values of spell power, health, magicka et cetera.
    >>>Detailed Justice System Concept thread<<<
  • Dubhliam
    Dubhliam
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    The OP is obviously a troll.

    Besides being battle leveled, he has over 160 CP on his account with which he can further empower his character.
    And it still isn't enough for him.
    Although he insists he is a good player and knows what he is doing.

    OP, do you not realize that if you are level 20, and are wearing level 20 Julianos, with all your CP points spent, this makes you as strong as if you were max level with CP160 gear.

    Don't be lazy, get gear appropriate to your level and you will be fine.
    >>>Detailed Justice System Concept thread<<<
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