old_mufasa wrote: »"The mobs are not strong enough to cause damage but takes much longer to kill mob by mob and this is boring and removing the fun"
So its boring not to one shot most mobs? Funny and here I though it was boring to one shot most mobs.... maybe they need to increase the mobs damage.. so you feel fights are thrilling >.>
Uriel_Nocturne wrote: »Interesting.
I would have thought that for a new character (sub-lvl50), the mobs would scale to your character level and not your CP total.
Example:
Lvl32 CP150 character only sees lvl32 mobs.
Lvl 8 CP150 character only sees lvl8 mobs.
But once either character hits lvl50, the mobs would scale off of the CP total for the account.
Reading the Patch notes and descriptions of One Tamriel, I would have thought that enemy level would work like my above example.
Are you saying, OP; that the enemy levels for sub-lvl50 characters is scaling to a characters CP number rather than their character level?
old_mufasa wrote: »"The mobs are not strong enough to cause damage but takes much longer to kill mob by mob and this is boring and removing the fun"
So its boring not to one shot most mobs? Funny and here I though it was boring to one shot most mobs.... maybe they need to increase the mobs damage.. so you feel fights are thrilling >.>
I do not want to kill with one shot but also do not want to be giving 6 or 7 shots to kill one
Uriel_Nocturne wrote: »Interesting.
I would have thought that for a new character (sub-lvl50), the mobs would scale to your character level and not your CP total.
Example:
Lvl32 CP150 character only sees lvl32 mobs.
Lvl 8 CP150 character only sees lvl8 mobs.
But once either character hits lvl50, the mobs would scale off of the CP total for the account.
Reading the Patch notes and descriptions of One Tamriel, I would have thought that enemy level would work like my above example.
Are you saying, OP; that the enemy levels for sub-lvl50 characters is scaling to a characters CP number rather than their character level?
Uriel_Nocturne wrote: »Interesting.
I would have thought that for a new character (sub-lvl50), the mobs would scale to your character level and not your CP total.
Example:
Lvl32 CP150 character only sees lvl32 mobs.
Lvl 8 CP150 character only sees lvl8 mobs.
But once either character hits lvl50, the mobs would scale off of the CP total for the account.
Reading the Patch notes and descriptions of One Tamriel, I would have thought that enemy level would work like my above example.
Are you saying, OP; that the enemy levels for sub-lvl50 characters is scaling to a characters CP number rather than their character level?
Uriel_Nocturne wrote: »Interesting.
I would have thought that for a new character (sub-lvl50), the mobs would scale to your character level and not your CP total.
Example:
Lvl32 CP150 character only sees lvl32 mobs.
Lvl 8 CP150 character only sees lvl8 mobs.
But once either character hits lvl50, the mobs would scale off of the CP total for the account.
Reading the Patch notes and descriptions of One Tamriel, I would have thought that enemy level would work like my above example.
Are you saying, OP; that the enemy levels for sub-lvl50 characters is scaling to a characters CP number rather than their character level?
you make new character lvl 5 and you have cp 10, 50 or 100 or more then all mobs for you are cp 160
other problem: Your gear will be to the level of your character and not to the level of your cp
all mobs cp 160 and you lvl 5 or 10 or 30 using gear lvl 5 or 10 or 30
GrumpyMuffin wrote: »I agree with the first poster. The baddies are not doing any more damage, just taking longer to kill. You can sit then just pressing one button over and over without moving on most groups. One shot killing is boring too, but so is this. I want them to do more damage as well as be harder to kill, just something so I have to think about the fight
old_mufasa wrote: »Uriel_Nocturne wrote: »Interesting.
I would have thought that for a new character (sub-lvl50), the mobs would scale to your character level and not your CP total.
Example:
Lvl32 CP150 character only sees lvl32 mobs.
Lvl 8 CP150 character only sees lvl8 mobs.
But once either character hits lvl50, the mobs would scale off of the CP total for the account.
Reading the Patch notes and descriptions of One Tamriel, I would have thought that enemy level would work like my above example.
Are you saying, OP; that the enemy levels for sub-lvl50 characters is scaling to a characters CP number rather than their character level?
you make new character lvl 5 and you have cp 10, 50 or 100 or more then all mobs for you are cp 160
other problem: Your gear will be to the level of your character and not to the level of your cp
all mobs cp 160 and you lvl 5 or 10 or 30 using gear lvl 5 or 10 or 30
You don't seem to understand how the level scaling works.. you are over buffed lower level.. a level 1 will do more base damage with a standard attack then a level 50 cp 531 also your base health and other stats will be higher as well..
As you level it will deduct stats from you as well as give you a penalty for every gear item under your level.. there for you need to keep your gear as up to date as you can.
So if you are not keeping your gear up to date and think you can run around with lower level, low quality gear you and mistaken.. more so then ever before your gear is much more a factor when leveling.
GrumpyMuffin wrote: »old_mufasa wrote: »GrumpyMuffin wrote: »I agree with the first poster. The baddies are not doing any more damage, just taking longer to kill. You can sit then just pressing one button over and over without moving on most groups. One shot killing is boring too, but so is this. I want them to do more damage as well as be harder to kill, just something so I have to think about the fight
So the issue is they are doing to little damage.. a longer TTK with higher risk means more challenge.. I don't think the devs what to go back to people pull half a area and then just aoe burning the mobs in seconds.. you have to have longer ttk to avoid that type of aoe pulling spam.. so really the issue is they need to up the damage of mobs.. not the health to make the fights more a challenge.
No, they are doing so little damage that the chance of health going down to anything bordering on a problem is tiny.
Uriel_Nocturne wrote: »Interesting.
I would have thought that for a new character (sub-lvl50), the mobs would scale to your character level and not your CP total.
Example:
Lvl32 CP150 character only sees lvl32 mobs.
Lvl 8 CP150 character only sees lvl8 mobs.
But once either character hits lvl50, the mobs would scale off of the CP total for the account.
Reading the Patch notes and descriptions of One Tamriel, I would have thought that enemy level would work like my above example.
Are you saying, OP; that the enemy levels for sub-lvl50 characters is scaling to a characters CP number rather than their character level?
Mate, as lvl 3 character you are fighting exactly the same mobs as lvl 50 cp 600 - you are "scaled" to somewhat lvl 60 cp 160.
Ofc in turn it makes game much harder for new players, while at the same time making it easier (at least thats how i feel) for someone with certain amount of cps (im sitting on 320+)
if everything now is scaled to champion because you have cp points, then you should be able to use gear cp (It would be fairer and would give you more damage)
Uriel_Nocturne wrote: »Interesting.
I would have thought that for a new character (sub-lvl50), the mobs would scale to your character level and not your CP total.
Example:
Lvl32 CP150 character only sees lvl32 mobs.
Lvl 8 CP150 character only sees lvl8 mobs.
But once either character hits lvl50, the mobs would scale off of the CP total for the account.
Reading the Patch notes and descriptions of One Tamriel, I would have thought that enemy level would work like my above example.
Are you saying, OP; that the enemy levels for sub-lvl50 characters is scaling to a characters CP number rather than their character level?
old_mufasa wrote: »Uriel_Nocturne wrote: »Interesting.
I would have thought that for a new character (sub-lvl50), the mobs would scale to your character level and not your CP total.
Example:
Lvl32 CP150 character only sees lvl32 mobs.
Lvl 8 CP150 character only sees lvl8 mobs.
But once either character hits lvl50, the mobs would scale off of the CP total for the account.
Reading the Patch notes and descriptions of One Tamriel, I would have thought that enemy level would work like my above example.
Are you saying, OP; that the enemy levels for sub-lvl50 characters is scaling to a characters CP number rather than their character level?
you make new character lvl 5 and you have cp 10, 50 or 100 or more then all mobs for you are cp 160
other problem: Your gear will be to the level of your character and not to the level of your cp
all mobs cp 160 and you lvl 5 or 10 or 30 using gear lvl 5 or 10 or 30
You don't seem to understand how the level scaling works.. you are over buffed lower level.. a level 1 will do more base damage with a standard attack then a level 50 cp 531 also your base health and other stats will be higher as well..
As you level it will deduct stats from you as well as give you a penalty for every gear item under your level.. there for you need to keep your gear as up to date as you can.
So if you are not keeping your gear up to date and think you can run around with lower level, low quality gear you and mistaken.. more so then ever before your gear is much more a factor when leveling.
before the upgrade I killed with 3 hits one mob, I was just because I was using the best I could in my character (good trait, build up, good weapon e etc) now I have to keep giving 7 or 8 hits to kill a mob
how can I say that this scaled system was so good and better ?
how can I say it was better if I can not use my cp 160 gear in the trunk because my level 26 does not allow?
I have to again reset the game to use my gear cp !!!
old_mufasa wrote: »old_mufasa wrote: »Uriel_Nocturne wrote: »Interesting.
I would have thought that for a new character (sub-lvl50), the mobs would scale to your character level and not your CP total.
Example:
Lvl32 CP150 character only sees lvl32 mobs.
Lvl 8 CP150 character only sees lvl8 mobs.
But once either character hits lvl50, the mobs would scale off of the CP total for the account.
Reading the Patch notes and descriptions of One Tamriel, I would have thought that enemy level would work like my above example.
Are you saying, OP; that the enemy levels for sub-lvl50 characters is scaling to a characters CP number rather than their character level?
you make new character lvl 5 and you have cp 10, 50 or 100 or more then all mobs for you are cp 160
other problem: Your gear will be to the level of your character and not to the level of your cp
all mobs cp 160 and you lvl 5 or 10 or 30 using gear lvl 5 or 10 or 30
You don't seem to understand how the level scaling works.. you are over buffed lower level.. a level 1 will do more base damage with a standard attack then a level 50 cp 531 also your base health and other stats will be higher as well..
As you level it will deduct stats from you as well as give you a penalty for every gear item under your level.. there for you need to keep your gear as up to date as you can.
So if you are not keeping your gear up to date and think you can run around with lower level, low quality gear you and mistaken.. more so then ever before your gear is much more a factor when leveling.
before the upgrade I killed with 3 hits one mob, I was just because I was using the best I could in my character (good trait, build up, good weapon e etc) now I have to keep giving 7 or 8 hits to kill a mob
how can I say that this scaled system was so good and better ?
how can I say it was better if I can not use my cp 160 gear in the trunk because my level 26 does not allow?
I have to again reset the game to use my gear cp !!!
you're not making any sense....
let me repeat.. your not supposed to be killing mobs in just a couple of hits!!
The issue is not TTK its damage to player... the whole intention of the scaling was to make the mobs more difficult because the open world pve was a joke...
As some of stated that the mobs only tickle players.. so the issue is mob damage not there health as the higher health pool was a intentional change.. and if fighting mobs that only tickle you the fix is to make them hit harder...
I dis-agree.People who are creating new character and have low cp are feeling great difficulty to kill mobs
I repeat again, this update must have been good for strong characters with over 350+ cp
People who are creating new character and have low cp are feeling great difficulty to kill mobs
The mobs are not strong enough to cause damage but takes much longer to kill mob by mob and this is boring and removing the fun
It does not make sense to create a new character with cp and can not use a gear cp because your level is 5 or 10 or 20 or 30 or 40 and all mobs are cp 160 for you !!
NICE !!!!!! mobs are cp 160 but do not drop items cp, you have to keep killing mobs cp 160 using items lvl 5 or lvl 20 or 30 or 40 and a long time to kill only one mob
the world bosses became impossible to kill alone, and when he kills playing in group does not drop anything special to justify the work
I did not like this update.......... I preferred it was before................and I see many people complaining too
old_mufasa wrote: »old_mufasa wrote: »Uriel_Nocturne wrote: »Interesting.
I would have thought that for a new character (sub-lvl50), the mobs would scale to your character level and not your CP total.
Example:
Lvl32 CP150 character only sees lvl32 mobs.
Lvl 8 CP150 character only sees lvl8 mobs.
But once either character hits lvl50, the mobs would scale off of the CP total for the account.
Reading the Patch notes and descriptions of One Tamriel, I would have thought that enemy level would work like my above example.
Are you saying, OP; that the enemy levels for sub-lvl50 characters is scaling to a characters CP number rather than their character level?
you make new character lvl 5 and you have cp 10, 50 or 100 or more then all mobs for you are cp 160
other problem: Your gear will be to the level of your character and not to the level of your cp
all mobs cp 160 and you lvl 5 or 10 or 30 using gear lvl 5 or 10 or 30
You don't seem to understand how the level scaling works.. you are over buffed lower level.. a level 1 will do more base damage with a standard attack then a level 50 cp 531 also your base health and other stats will be higher as well..
As you level it will deduct stats from you as well as give you a penalty for every gear item under your level.. there for you need to keep your gear as up to date as you can.
So if you are not keeping your gear up to date and think you can run around with lower level, low quality gear you and mistaken.. more so then ever before your gear is much more a factor when leveling.
before the upgrade I killed with 3 hits one mob, I was just because I was using the best I could in my character (good trait, build up, good weapon e etc) now I have to keep giving 7 or 8 hits to kill a mob
how can I say that this scaled system was so good and better ?
how can I say it was better if I can not use my cp 160 gear in the trunk because my level 26 does not allow?
I have to again reset the game to use my gear cp !!!
you're not making any sense....
let me repeat.. your not supposed to be killing mobs in just a couple of hits!!
The issue is not TTK its damage to player... the whole intention of the scaling was to make the mobs more difficult because the open world pve was a joke...
As some of stated that the mobs only tickle players.. so the issue is mob damage not there health as the higher health pool was a intentional change.. and if fighting mobs that only tickle you the fix is to make them hit harder...
I dis-agree.People who are creating new character and have low cp are feeling great difficulty to kill mobs
My girlfriend just started the game (with her own account) two weeks ago and she's been having a blast.
Obviously no CP and her highest level character is somewhere around 16. She has no trouble killing mobs.
old_mufasa wrote: »old_mufasa wrote: »Uriel_Nocturne wrote: »Interesting.
I would have thought that for a new character (sub-lvl50), the mobs would scale to your character level and not your CP total.
Example:
Lvl32 CP150 character only sees lvl32 mobs.
Lvl 8 CP150 character only sees lvl8 mobs.
But once either character hits lvl50, the mobs would scale off of the CP total for the account.
Reading the Patch notes and descriptions of One Tamriel, I would have thought that enemy level would work like my above example.
Are you saying, OP; that the enemy levels for sub-lvl50 characters is scaling to a characters CP number rather than their character level?
you make new character lvl 5 and you have cp 10, 50 or 100 or more then all mobs for you are cp 160
other problem: Your gear will be to the level of your character and not to the level of your cp
all mobs cp 160 and you lvl 5 or 10 or 30 using gear lvl 5 or 10 or 30
You don't seem to understand how the level scaling works.. you are over buffed lower level.. a level 1 will do more base damage with a standard attack then a level 50 cp 531 also your base health and other stats will be higher as well..
As you level it will deduct stats from you as well as give you a penalty for every gear item under your level.. there for you need to keep your gear as up to date as you can.
So if you are not keeping your gear up to date and think you can run around with lower level, low quality gear you and mistaken.. more so then ever before your gear is much more a factor when leveling.
before the upgrade I killed with 3 hits one mob, I was just because I was using the best I could in my character (good trait, build up, good weapon e etc) now I have to keep giving 7 or 8 hits to kill a mob
how can I say that this scaled system was so good and better ?
how can I say it was better if I can not use my cp 160 gear in the trunk because my level 26 does not allow?
I have to again reset the game to use my gear cp !!!
you're not making any sense....
let me repeat.. your not supposed to be killing mobs in just a couple of hits!!
The issue is not TTK its damage to player... the whole intention of the scaling was to make the mobs more difficult because the open world pve was a joke...
As some of stated that the mobs only tickle players.. so the issue is mob damage not there health as the higher health pool was a intentional change.. and if fighting mobs that only tickle you the fix is to make them hit harder...
And the effect is that the game is not much difficult but simply boring for new players and its still very easy for high cp players.
the world bosses became impossible to kill alone, and when he kills playing in group does not drop anything special to justify the work
I did not like this update.......... I preferred it was before................and I see many people complaining too