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one Tamriel = horrible for new characters with lower cp points

linuxhell
linuxhell
✭✭✭
I repeat again, this update must have been good for strong characters with over 350+ cp
People who are creating new character and have low cp are feeling great difficulty to kill mobs
The mobs are not strong enough to cause damage but takes much longer to kill mob by mob and this is boring and removing the fun
It does not make sense to create a new character with cp and can not use a gear cp because your level is 5 or 10 or 20 or 30 or 40 and all mobs are cp 160 for you !!
NICE !!!!!! mobs are cp 160 but do not drop items cp, you have to keep killing mobs cp 160 using items lvl 5 or lvl 20 or 30 or 40 and a long time to kill only one mob
the world bosses became impossible to kill alone, and when he kills playing in group does not drop anything special to justify the work
I did not like this update.......... I preferred it was before................and I see many people complaining too
  • old_mufasa
    old_mufasa
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    "The mobs are not strong enough to cause damage but takes much longer to kill mob by mob and this is boring and removing the fun"

    So its boring not to one shot most mobs? Funny and here I though it was boring to one shot most mobs.... maybe they need to increase the mobs damage.. so you feel fights are thrilling >.>
  • KaleidoscopeEyz
    KaleidoscopeEyz
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    I've heard more positive reviews than negative. I'm on console and I'm really looking forward to it.
  • linuxhell
    linuxhell
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    old_mufasa wrote: »
    "The mobs are not strong enough to cause damage but takes much longer to kill mob by mob and this is boring and removing the fun"

    So its boring not to one shot most mobs? Funny and here I though it was boring to one shot most mobs.... maybe they need to increase the mobs damage.. so you feel fights are thrilling >.>

    I do not want to kill with one shot but also do not want to be giving 6 or 7 shots to kill one
  • KaleidoscopeEyz
    KaleidoscopeEyz
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    6 or 7 shots doesn't really seem to be excessive. If it were 15-20 shots I could see your point but 6 or 7 sounds good to me.
  • Uriel_Nocturne
    Uriel_Nocturne
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    ✭✭
    Interesting.

    I would have thought that for a new character (sub-lvl50), the mobs would scale to your character level and not your CP total.

    Example:

    Lvl32 CP150 character only sees lvl32 mobs.
    Lvl 8 CP150 character only sees lvl8 mobs.
    But once either character hits lvl50, the mobs would scale off of the CP total for the account.

    Reading the Patch notes and descriptions of One Tamriel, I would have thought that enemy level would work like my above example.

    Are you saying, OP; that the enemy levels for sub-lvl50 characters is scaling to a characters CP number rather than their character level?

    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • sadownik
    sadownik
    ✭✭✭✭✭
    Interesting.

    I would have thought that for a new character (sub-lvl50), the mobs would scale to your character level and not your CP total.

    Example:

    Lvl32 CP150 character only sees lvl32 mobs.
    Lvl 8 CP150 character only sees lvl8 mobs.
    But once either character hits lvl50, the mobs would scale off of the CP total for the account.

    Reading the Patch notes and descriptions of One Tamriel, I would have thought that enemy level would work like my above example.

    Are you saying, OP; that the enemy levels for sub-lvl50 characters is scaling to a characters CP number rather than their character level?

    Mate, as lvl 3 character you are fighting exactly the same mobs as lvl 50 cp 600 - you are "scaled" to somewhat lvl 60 cp 160.

    Ofc in turn it makes game harder for new players, while at the same time making it easier (at least thats how i feel) for someone with certain amount of cps (im sitting on 320+)
    Edited by sadownik on October 13, 2016 5:06PM
  • old_mufasa
    old_mufasa
    ✭✭✭✭
    linuxhell wrote: »
    old_mufasa wrote: »
    "The mobs are not strong enough to cause damage but takes much longer to kill mob by mob and this is boring and removing the fun"

    So its boring not to one shot most mobs? Funny and here I though it was boring to one shot most mobs.... maybe they need to increase the mobs damage.. so you feel fights are thrilling >.>

    I do not want to kill with one shot but also do not want to be giving 6 or 7 shots to kill one

    Really you are complaining about 6 or 7 hits.. so your looking at about 5 sec to kill a mob.. I'm sorry I don't see the issue.. other then you say they do hardly any damage to you...

    Also is your gear up to date.. the new leveling system means gear is much more important then before also your class your build on come into factor.. and tank or healer or hybrid is not going burn mobs down faster.. are you built for aoe or single target.. there are many variables to TTK not just the mobs health level.
    Edited by old_mufasa on October 13, 2016 5:08PM
  • linuxhell
    linuxhell
    ✭✭✭
    Interesting.

    I would have thought that for a new character (sub-lvl50), the mobs would scale to your character level and not your CP total.

    Example:

    Lvl32 CP150 character only sees lvl32 mobs.
    Lvl 8 CP150 character only sees lvl8 mobs.
    But once either character hits lvl50, the mobs would scale off of the CP total for the account.

    Reading the Patch notes and descriptions of One Tamriel, I would have thought that enemy level would work like my above example.

    Are you saying, OP; that the enemy levels for sub-lvl50 characters is scaling to a characters CP number rather than their character level?

    you make new character lvl 5 and you have cp 10, 50 or 100 or more then all mobs for you are cp 160

    other problem: Your gear will be to the level of your character and not to the level of your cp
    all mobs cp 160 and you lvl 5 or 10 or 30 using gear lvl 5 or 10 or 30
  • cjthibs
    cjthibs
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    Meh. Ran a few normal dungeons last night with a CP 150 and a level 30 in the group...had no issues whatsoever.
  • gard
    gard
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    Interesting.

    I would have thought that for a new character (sub-lvl50), the mobs would scale to your character level and not your CP total.

    Example:

    Lvl32 CP150 character only sees lvl32 mobs.
    Lvl 8 CP150 character only sees lvl8 mobs.
    But once either character hits lvl50, the mobs would scale off of the CP total for the account.

    Reading the Patch notes and descriptions of One Tamriel, I would have thought that enemy level would work like my above example.

    Are you saying, OP; that the enemy levels for sub-lvl50 characters is scaling to a characters CP number rather than their character level?

    The mobs don't scale. The toon scales.
    My wife complains that I never listen to her. (Or something like that.)
    -- I'm a one man smurf zerg!

    My ESO addons:
    Midnight - Find out when midnight is so that you can check for ww/vamp spawn.
    Goto - Adds a tab to the map pane allowing you to teleport to a friend, guildmate, or groupmate for free.
  • old_mufasa
    old_mufasa
    ✭✭✭✭
    linuxhell wrote: »
    Interesting.

    I would have thought that for a new character (sub-lvl50), the mobs would scale to your character level and not your CP total.

    Example:

    Lvl32 CP150 character only sees lvl32 mobs.
    Lvl 8 CP150 character only sees lvl8 mobs.
    But once either character hits lvl50, the mobs would scale off of the CP total for the account.

    Reading the Patch notes and descriptions of One Tamriel, I would have thought that enemy level would work like my above example.

    Are you saying, OP; that the enemy levels for sub-lvl50 characters is scaling to a characters CP number rather than their character level?

    you make new character lvl 5 and you have cp 10, 50 or 100 or more then all mobs for you are cp 160

    other problem: Your gear will be to the level of your character and not to the level of your cp
    all mobs cp 160 and you lvl 5 or 10 or 30 using gear lvl 5 or 10 or 30

    You don't seem to understand how the level scaling works.. you are over buffed lower level.. a level 1 will do more base damage with a standard attack then a level 50 cp 531 also your base health and other stats will be higher as well..

    As you level it will deduct stats from you as well as give you a penalty for every gear item under your level.. there for you need to keep your gear as up to date as you can.

    So if you are not keeping your gear up to date and think you can run around with lower level, low quality gear you and mistaken.. more so then ever before your gear is much more a factor when leveling.
  • [Deleted User]
    [Deleted User]
    Soul Shriven
    The user and all related content has been deleted.
  • old_mufasa
    old_mufasa
    ✭✭✭✭
    I agree with the first poster. The baddies are not doing any more damage, just taking longer to kill. You can sit then just pressing one button over and over without moving on most groups. One shot killing is boring too, but so is this. I want them to do more damage as well as be harder to kill, just something so I have to think about the fight

    So the issue is they are doing to little damage.. a longer TTK with higher risk means more challenge.. I don't think the devs what to go back to people pull half a area and then just aoe burning the mobs in seconds.. you have to have longer ttk to avoid that type of aoe pulling spam.. so really the issue is they need to up the damage of mobs.. not the health to make the fights more a challenge.
  • linuxhell
    linuxhell
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    old_mufasa wrote: »
    linuxhell wrote: »
    Interesting.

    I would have thought that for a new character (sub-lvl50), the mobs would scale to your character level and not your CP total.

    Example:

    Lvl32 CP150 character only sees lvl32 mobs.
    Lvl 8 CP150 character only sees lvl8 mobs.
    But once either character hits lvl50, the mobs would scale off of the CP total for the account.

    Reading the Patch notes and descriptions of One Tamriel, I would have thought that enemy level would work like my above example.

    Are you saying, OP; that the enemy levels for sub-lvl50 characters is scaling to a characters CP number rather than their character level?

    you make new character lvl 5 and you have cp 10, 50 or 100 or more then all mobs for you are cp 160

    other problem: Your gear will be to the level of your character and not to the level of your cp
    all mobs cp 160 and you lvl 5 or 10 or 30 using gear lvl 5 or 10 or 30

    You don't seem to understand how the level scaling works.. you are over buffed lower level.. a level 1 will do more base damage with a standard attack then a level 50 cp 531 also your base health and other stats will be higher as well..

    As you level it will deduct stats from you as well as give you a penalty for every gear item under your level.. there for you need to keep your gear as up to date as you can.

    So if you are not keeping your gear up to date and think you can run around with lower level, low quality gear you and mistaken.. more so then ever before your gear is much more a factor when leveling.

    before the upgrade I killed with 3 hits one mob, I was just because I was using the best I could in my character (good trait, build up, good weapon e etc) now I have to keep giving 7 or 8 hits to kill a mob
    how can I say that this scaled system was so good and better ?
    how can I say it was better if I can not use my cp 160 gear in the trunk because my level 26 does not allow?
    I have to again reset the game to use my gear cp !!!
  • [Deleted User]
    [Deleted User]
    Soul Shriven
    The user and all related content has been deleted.
    Edited by [Deleted User] on October 13, 2016 5:55PM
  • linuxhell
    linuxhell
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    if everything now is scaled to champion because you have cp points, then you should be able to use gear cp (It would be fairer and would give you more damage)
    Edited by linuxhell on October 13, 2016 5:32PM
  • old_mufasa
    old_mufasa
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    old_mufasa wrote: »
    I agree with the first poster. The baddies are not doing any more damage, just taking longer to kill. You can sit then just pressing one button over and over without moving on most groups. One shot killing is boring too, but so is this. I want them to do more damage as well as be harder to kill, just something so I have to think about the fight

    So the issue is they are doing to little damage.. a longer TTK with higher risk means more challenge.. I don't think the devs what to go back to people pull half a area and then just aoe burning the mobs in seconds.. you have to have longer ttk to avoid that type of aoe pulling spam.. so really the issue is they need to up the damage of mobs.. not the health to make the fights more a challenge.


    No, they are doing so little damage that the chance of health going down to anything bordering on a problem is tiny.

    umm.. that's what I said.. that they are not doing enough damage.. hence they need to up the threat to players to spice up the fight.. killing the mobs faster does not make it more challenging.. having higher hit point mobs that can hurt you does.
  • sadownik
    sadownik
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    sadownik wrote: »
    Interesting.

    I would have thought that for a new character (sub-lvl50), the mobs would scale to your character level and not your CP total.

    Example:

    Lvl32 CP150 character only sees lvl32 mobs.
    Lvl 8 CP150 character only sees lvl8 mobs.
    But once either character hits lvl50, the mobs would scale off of the CP total for the account.

    Reading the Patch notes and descriptions of One Tamriel, I would have thought that enemy level would work like my above example.

    Are you saying, OP; that the enemy levels for sub-lvl50 characters is scaling to a characters CP number rather than their character level?

    Mate, as lvl 3 character you are fighting exactly the same mobs as lvl 50 cp 600 - you are "scaled" to somewhat lvl 60 cp 160.

    Ofc in turn it makes game much harder for new players, while at the same time making it easier (at least thats how i feel) for someone with certain amount of cps (im sitting on 320+)
    linuxhell wrote: »
    if everything now is scaled to champion because you have cp points, then you should be able to use gear cp (It would be fairer and would give you more damage)

    But then it would make any lvls redundand.
  • alexkdd99
    alexkdd99
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    Interesting.

    I would have thought that for a new character (sub-lvl50), the mobs would scale to your character level and not your CP total.

    Example:

    Lvl32 CP150 character only sees lvl32 mobs.
    Lvl 8 CP150 character only sees lvl8 mobs.
    But once either character hits lvl50, the mobs would scale off of the CP total for the account.

    Reading the Patch notes and descriptions of One Tamriel, I would have thought that enemy level would work like my above example.

    Are you saying, OP; that the enemy levels for sub-lvl50 characters is scaling to a characters CP number rather than their character level?

    Mobs are not scaled to your level. You are scaled to their level of you are below it.
  • linuxhell
    linuxhell
    ✭✭✭
    in my opinion this patch was good for some and bad for others and should have been good for everyone in all situations
  • VinyParsley2016
    VinyParsley2016
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    Low CP players are harder to find a dungeon group than before.
  • old_mufasa
    old_mufasa
    ✭✭✭✭
    linuxhell wrote: »
    old_mufasa wrote: »
    linuxhell wrote: »
    Interesting.

    I would have thought that for a new character (sub-lvl50), the mobs would scale to your character level and not your CP total.

    Example:

    Lvl32 CP150 character only sees lvl32 mobs.
    Lvl 8 CP150 character only sees lvl8 mobs.
    But once either character hits lvl50, the mobs would scale off of the CP total for the account.

    Reading the Patch notes and descriptions of One Tamriel, I would have thought that enemy level would work like my above example.

    Are you saying, OP; that the enemy levels for sub-lvl50 characters is scaling to a characters CP number rather than their character level?

    you make new character lvl 5 and you have cp 10, 50 or 100 or more then all mobs for you are cp 160

    other problem: Your gear will be to the level of your character and not to the level of your cp
    all mobs cp 160 and you lvl 5 or 10 or 30 using gear lvl 5 or 10 or 30

    You don't seem to understand how the level scaling works.. you are over buffed lower level.. a level 1 will do more base damage with a standard attack then a level 50 cp 531 also your base health and other stats will be higher as well..

    As you level it will deduct stats from you as well as give you a penalty for every gear item under your level.. there for you need to keep your gear as up to date as you can.

    So if you are not keeping your gear up to date and think you can run around with lower level, low quality gear you and mistaken.. more so then ever before your gear is much more a factor when leveling.

    before the upgrade I killed with 3 hits one mob, I was just because I was using the best I could in my character (good trait, build up, good weapon e etc) now I have to keep giving 7 or 8 hits to kill a mob
    how can I say that this scaled system was so good and better ?
    how can I say it was better if I can not use my cp 160 gear in the trunk because my level 26 does not allow?
    I have to again reset the game to use my gear cp !!!

    you're not making any sense....

    let me repeat.. your not supposed to be killing mobs in just a couple of hits!!

    The issue is not TTK its damage to player... the whole intention of the scaling was to make the mobs more difficult because the open world pve was a joke...

    As some of stated that the mobs only tickle players.. so the issue is mob damage not there health as the higher health pool was a intentional change.. and if fighting mobs that only tickle you the fix is to make them hit harder...
    Edited by old_mufasa on October 13, 2016 5:42PM
  • sadownik
    sadownik
    ✭✭✭✭✭
    old_mufasa wrote: »
    linuxhell wrote: »
    old_mufasa wrote: »
    linuxhell wrote: »
    Interesting.

    I would have thought that for a new character (sub-lvl50), the mobs would scale to your character level and not your CP total.

    Example:

    Lvl32 CP150 character only sees lvl32 mobs.
    Lvl 8 CP150 character only sees lvl8 mobs.
    But once either character hits lvl50, the mobs would scale off of the CP total for the account.

    Reading the Patch notes and descriptions of One Tamriel, I would have thought that enemy level would work like my above example.

    Are you saying, OP; that the enemy levels for sub-lvl50 characters is scaling to a characters CP number rather than their character level?

    you make new character lvl 5 and you have cp 10, 50 or 100 or more then all mobs for you are cp 160

    other problem: Your gear will be to the level of your character and not to the level of your cp
    all mobs cp 160 and you lvl 5 or 10 or 30 using gear lvl 5 or 10 or 30

    You don't seem to understand how the level scaling works.. you are over buffed lower level.. a level 1 will do more base damage with a standard attack then a level 50 cp 531 also your base health and other stats will be higher as well..

    As you level it will deduct stats from you as well as give you a penalty for every gear item under your level.. there for you need to keep your gear as up to date as you can.

    So if you are not keeping your gear up to date and think you can run around with lower level, low quality gear you and mistaken.. more so then ever before your gear is much more a factor when leveling.

    before the upgrade I killed with 3 hits one mob, I was just because I was using the best I could in my character (good trait, build up, good weapon e etc) now I have to keep giving 7 or 8 hits to kill a mob
    how can I say that this scaled system was so good and better ?
    how can I say it was better if I can not use my cp 160 gear in the trunk because my level 26 does not allow?
    I have to again reset the game to use my gear cp !!!

    you're not making any sense....

    let me repeat.. your not supposed to be killing mobs in just a couple of hits!!

    The issue is not TTK its damage to player... the whole intention of the scaling was to make the mobs more difficult because the open world pve was a joke...

    As some of stated that the mobs only tickle players.. so the issue is mob damage not there health as the higher health pool was a intentional change.. and if fighting mobs that only tickle you the fix is to make them hit harder...

    And the effect is that the game is not much difficult but simply boring for new players and its still very easy for high cp players.
  • SirAndy
    SirAndy
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    linuxhell wrote: »
    People who are creating new character and have low cp are feeling great difficulty to kill mobs
    I dis-agree.

    My girlfriend just started the game (with her own account) two weeks ago and she's been having a blast.
    Obviously no CP and her highest level character is somewhere around 16. She has no trouble killing mobs.
    shades.gif
  • Danksta
    Danksta
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    I wish mobs were harder when I started the game. It would've made the transition from leveling to end game content much smoother. Instead, I played this game for months before I realized I sucked.
    BawKinTackWarDs PS4/NA

  • Julianos
    Julianos
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    linuxhell wrote: »
    I repeat again, this update must have been good for strong characters with over 350+ cp
    People who are creating new character and have low cp are feeling great difficulty to kill mobs
    The mobs are not strong enough to cause damage but takes much longer to kill mob by mob and this is boring and removing the fun
    It does not make sense to create a new character with cp and can not use a gear cp because your level is 5 or 10 or 20 or 30 or 40 and all mobs are cp 160 for you !!
    NICE !!!!!! mobs are cp 160 but do not drop items cp, you have to keep killing mobs cp 160 using items lvl 5 or lvl 20 or 30 or 40 and a long time to kill only one mob
    the world bosses became impossible to kill alone, and when he kills playing in group does not drop anything special to justify the work
    I did not like this update.......... I preferred it was before................and I see many people complaining too

    Craft blue easy to craft sets and their stats will scale to c160 and you will do enough dps problem solved.

    Also are you talking about veteran dungeons or normal ones ?

    Edited by Julianos on October 13, 2016 6:00PM
  • linuxhell
    linuxhell
    ✭✭✭
    old_mufasa wrote: »
    linuxhell wrote: »
    old_mufasa wrote: »
    linuxhell wrote: »
    Interesting.

    I would have thought that for a new character (sub-lvl50), the mobs would scale to your character level and not your CP total.

    Example:

    Lvl32 CP150 character only sees lvl32 mobs.
    Lvl 8 CP150 character only sees lvl8 mobs.
    But once either character hits lvl50, the mobs would scale off of the CP total for the account.

    Reading the Patch notes and descriptions of One Tamriel, I would have thought that enemy level would work like my above example.

    Are you saying, OP; that the enemy levels for sub-lvl50 characters is scaling to a characters CP number rather than their character level?

    you make new character lvl 5 and you have cp 10, 50 or 100 or more then all mobs for you are cp 160

    other problem: Your gear will be to the level of your character and not to the level of your cp
    all mobs cp 160 and you lvl 5 or 10 or 30 using gear lvl 5 or 10 or 30

    You don't seem to understand how the level scaling works.. you are over buffed lower level.. a level 1 will do more base damage with a standard attack then a level 50 cp 531 also your base health and other stats will be higher as well..

    As you level it will deduct stats from you as well as give you a penalty for every gear item under your level.. there for you need to keep your gear as up to date as you can.

    So if you are not keeping your gear up to date and think you can run around with lower level, low quality gear you and mistaken.. more so then ever before your gear is much more a factor when leveling.

    before the upgrade I killed with 3 hits one mob, I was just because I was using the best I could in my character (good trait, build up, good weapon e etc) now I have to keep giving 7 or 8 hits to kill a mob
    how can I say that this scaled system was so good and better ?
    how can I say it was better if I can not use my cp 160 gear in the trunk because my level 26 does not allow?
    I have to again reset the game to use my gear cp !!!

    you're not making any sense....

    let me repeat.. your not supposed to be killing mobs in just a couple of hits!!

    The issue is not TTK its damage to player... the whole intention of the scaling was to make the mobs more difficult because the open world pve was a joke...

    As some of stated that the mobs only tickle players.. so the issue is mob damage not there health as the higher health pool was a intentional change.. and if fighting mobs that only tickle you the fix is to make them hit harder...

    I did not like this scaled system, I killed 3 hits because I had a good build and not because it was easy
    Now is not that way, they just increase the difficulty and end point
    the game should be more difficult for those who are bad equipped
    SirAndy wrote: »
    linuxhell wrote: »
    People who are creating new character and have low cp are feeling great difficulty to kill mobs
    I dis-agree.

    My girlfriend just started the game (with her own account) two weeks ago and she's been having a blast.
    Obviously no CP and her highest level character is somewhere around 16. She has no trouble killing mobs.
    shades.gif

    she started playing then it should not have good gear and think hard she did not say it takes too long to kill a mob
  • old_mufasa
    old_mufasa
    ✭✭✭✭
    sadownik wrote: »
    old_mufasa wrote: »
    linuxhell wrote: »
    old_mufasa wrote: »
    linuxhell wrote: »
    Interesting.

    I would have thought that for a new character (sub-lvl50), the mobs would scale to your character level and not your CP total.

    Example:

    Lvl32 CP150 character only sees lvl32 mobs.
    Lvl 8 CP150 character only sees lvl8 mobs.
    But once either character hits lvl50, the mobs would scale off of the CP total for the account.

    Reading the Patch notes and descriptions of One Tamriel, I would have thought that enemy level would work like my above example.

    Are you saying, OP; that the enemy levels for sub-lvl50 characters is scaling to a characters CP number rather than their character level?

    you make new character lvl 5 and you have cp 10, 50 or 100 or more then all mobs for you are cp 160

    other problem: Your gear will be to the level of your character and not to the level of your cp
    all mobs cp 160 and you lvl 5 or 10 or 30 using gear lvl 5 or 10 or 30

    You don't seem to understand how the level scaling works.. you are over buffed lower level.. a level 1 will do more base damage with a standard attack then a level 50 cp 531 also your base health and other stats will be higher as well..

    As you level it will deduct stats from you as well as give you a penalty for every gear item under your level.. there for you need to keep your gear as up to date as you can.

    So if you are not keeping your gear up to date and think you can run around with lower level, low quality gear you and mistaken.. more so then ever before your gear is much more a factor when leveling.

    before the upgrade I killed with 3 hits one mob, I was just because I was using the best I could in my character (good trait, build up, good weapon e etc) now I have to keep giving 7 or 8 hits to kill a mob
    how can I say that this scaled system was so good and better ?
    how can I say it was better if I can not use my cp 160 gear in the trunk because my level 26 does not allow?
    I have to again reset the game to use my gear cp !!!

    you're not making any sense....

    let me repeat.. your not supposed to be killing mobs in just a couple of hits!!

    The issue is not TTK its damage to player... the whole intention of the scaling was to make the mobs more difficult because the open world pve was a joke...

    As some of stated that the mobs only tickle players.. so the issue is mob damage not there health as the higher health pool was a intentional change.. and if fighting mobs that only tickle you the fix is to make them hit harder...

    And the effect is that the game is not much difficult but simply boring for new players and its still very easy for high cp players.

    And yet the ops post "People who are creating new character and have low cp are feeling great difficulty to kill mobs"

    Also there have been many other complaint posts on its to hard.. especially boss and world boss... because these people can not longer go in and face roll them.. and that was the whole point of the patch...

    As I said the TTK being longer was a intended and they are not going to change that much.. as far as weak damage from mobs.. that they may adjust though..

    Saying though that mobs take 6 to 7 hits and do hardly any damage and in the same paragraph saying its to difficult, can you really take that type of complaint seriously?

    I could understand saying the mobs are hitting so hard and it takes so long to kill that its to hard.. but that's not what the op been arguing about.. its all about TTK that because the mobs hits are so weak its boring.. yet he said it was too difficult.... see the problem with the whole argument...

    If the mobs are boring to fight because they do not do enough damage.. then you need to up there damage..

    The mobs larger health pool is intentional.. so as far as TTK its something you have to deal with.

    But saying 3 hits vs 5 to 7 hits.. your talking about a few seconds... the argument seems to be coming down to... I want faceroll and not really have to use any skills to kill a mob vs any real threat from the mob...

    If you really wanted more of a challenge because mobs are hitting so weak.. then you would be asking for a damage buff to mobs.. not a nerf to there health pool to make them even more faceroll.
    Edited by old_mufasa on October 13, 2016 6:04PM
  • drrasjr
    drrasjr
    Soul Shriven
    linuxhell wrote: »
    the world bosses became impossible to kill alone, and when he kills playing in group does not drop anything special to justify the work
    I did not like this update.......... I preferred it was before................and I see many people complaining too

    I find in interesting that someone would complain that WORLD BOSSES not regular mobs should soloable. That is what solo arenas are for and personally makes sense that they would be harder with more people in every zone.

    I have really not heard anyone complain much about the difficulty changes as it was quite boring to blink and kill everything. I
    I do agree that lower cp are struggling more but I think it is mostly because they are using the same playstyle they used before the update and that doesnt always work any more.
  • Nyghthowler
    Nyghthowler
    ✭✭✭✭✭
    I'm sorry, but don't understand the nature of the OPs' rant...
    OMG, you have to actually fight the mobs to win.. How dare they!?!
    I'm not prejudiced; I hate everyone equally !
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