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How to fix zerg issues without changing much!

sirston
sirston
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Edit: Since my video got taken down I will kinda shift this as a whole the easyer for the developers and when I mean easy not making a whole new system Just idea like AOE caps removed or ground oils reintroduced. Things like that.

Hello everyone I don't know if you have realized but zergs have gotten a little out of control again with the 20+ spamming the destro Ult, and what not. But alast! there was one ability that worked well to stop a zerg in its tracks! Oils on the floor!

I know, I know, it was used a lot for farming purpose's but since they removed everything from tourchbug's to little timmy's front teeth. This would bring back some very fun moments. Videos from 2014 when it was fun and lag free.
[SNIP]

Edited for profanity
Edited by sirston on October 12, 2016 5:33PM
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  • Magus
    Magus
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    That was before potatoes knew to spam purge. Also, aren't the new fire ballistas take up almost as little space as the old oil siege, so it's sorta back assuming the potatoes don't use purge. Or just negate them so they can't purge, I suppose.
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  • Samuel_Bantien
    Samuel_Bantien
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    How about removing AoE caps? That seems like a much better solution.
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  • sirston
    sirston
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    How about removing AoE caps? That seems like a much better solution.

    if you have been around since 2014 or early 2015 you know thats not going to happen since it require them alot of work. this is as simple as deleted a single line of code..
    Oilonfoor=True
    Edited by sirston on October 11, 2016 6:37PM
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  • Rohamad_Ali
    Rohamad_Ali
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    Waitimg for Arenas .
  • DTStormfox
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    The problem is that zergs are unkillable due to endless Healing Springs.
    If you ask me, I suggest reducing the Healing Springs radius.
    Only responds to constructive replies/mentions

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  • Satiar
    Satiar
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    DTStormfox wrote: »
    The problem is that zergs are unkillable due to endless Healing Springs.
    If you ask me, I suggest reducing the Healing Springs radius.

    Good sir, have you heard of negate?
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  • Manoekin
    Manoekin
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    Oils won't help any if you're dying instantly. They were insane because they did more damage than any of your actual abilities.
  • americansteel
    americansteel
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    people running together as intended playing the game as intended oh my were all doomed
    NO LONGER PLAYING ESO

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  • sirston
    sirston
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    people running together as intended playing the game as intended oh my were all doomed

    @americansteel but in your signature you have "lets go back to launch pc era." "thanks zenimax for destroying templar and Dragon knight classes." But you don't want launch oil?
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  • sirston
    sirston
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    Manoekin wrote: »
    Oils won't help any if you're dying instantly. They were insane because they did more damage than any of your actual abilities.

    are you saying Oils did too much damage or that zergs are just going to kill you instantly?
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  • Manoekin
    Manoekin
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    sirston wrote: »
    Manoekin wrote: »
    Oils won't help any if you're dying instantly. They were insane because they did more damage than any of your actual abilities.

    are you saying Oils did too much damage or that zergs are just going to kill you instantly?

    I'm saying abilities in general did less damage, and thus oils were a great option. Also saying you won't be able to be spamming blazing shield/dragon blood and drop your oil every three seconds in the middle of an organized group anymore. It would be good for casual stuff though, and the unorganized fights. My first comment was incomplete I guess. I would love to see them because it would help going against just completely overwhelming amounts of unorganized players.
  • sirston
    sirston
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    Manoekin wrote: »
    sirston wrote: »
    Manoekin wrote: »
    Oils won't help any if you're dying instantly. They were insane because they did more damage than any of your actual abilities.

    are you saying Oils did too much damage or that zergs are just going to kill you instantly?

    I'm saying abilities in general did less damage, and thus oils were a great option. Also saying you won't be able to be spamming blazing shield/dragon blood and drop your oil every three seconds in the middle of an organized group anymore. It would be good for casual stuff though, and the unorganized fights. My first comment was incomplete I guess. I would love to see them because it would help going against just completely overwhelming amounts of unorganized players.

    yeh that what Im talking about unorganized player zergs No one run's a purge of any sort so they would get nuked. Guilds in genera would know what to do.
    Edited by sirston on October 11, 2016 10:15PM
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  • americansteel
    americansteel
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    sirston wrote: »
    people running together as intended playing the game as intended oh my were all doomed

    @americansteel but in your signature you have "lets go back to launch pc era." "thanks zenimax for destroying templar and Dragon knight classes." But you don't want launch oil?

    thanks for reading my sig.

    even in lauch pc era pvp was a mess.
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  • The-Baconator
    The-Baconator
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    AoE caps are rarely noticeable in my experience, the only time they are a "problem" is when you have 2-4 ppl and you 1) don't have a negate ready or 2) you're group isn't speced into AoE as much as they out to be if you want to go around zerg busting. Yes it was an issue when groups of +24 could cycle barrier and achieve stupid survivability with practically no effort but that age is long gone. The real issue now is fighting the remnants of those 24 mans spread out over an open field along with +20 other pugs with twice as much siege up as you have people.
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  • thankyourat
    thankyourat
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    They are just playing the game as intended. The only thing I wish I'd that the 60 man zerg would break up into three 20 man groups and have a lot of fights at alot of keeps. Instead of one huge 60v60 battle where no one can bar swap. It's one of the reasons I play solo so much I hate getting kicked
  • Lava_Croft
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    Satiar wrote: »
    DTStormfox wrote: »
    The problem is that zergs are unkillable due to endless Healing Springs.
    If you ask me, I suggest reducing the Healing Springs radius.

    Good sir, have you heard of negate?
    When Negate is the only answer, something is wrong.
    Edited by Lava_Croft on October 12, 2016 7:19AM
  • AhPook_Is_Here
    AhPook_Is_Here
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    AoE caps are rarely noticeable in my experience, the only time they are a "problem" is when you have 2-4 ppl and you 1) don't have a negate ready or 2) you're group isn't speced into AoE as much as they out to be if you want to go around zerg busting. Yes it was an issue when groups of +24 could cycle barrier and achieve stupid survivability with practically no effort but that age is long gone. The real issue now is fighting the remnants of those 24 mans spread out over an open field along with +20 other pugs with twice as much siege up as you have people.

    As a solo player, aoe caps are noticeable. I would love to see them go.
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  • Lava_Croft
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    Jumping into that group of PvE players wearing Divines gear and then seeing how you really only damage six of them.

    Great gameplay experience right there.
  • The-Baconator
    The-Baconator
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    AoE caps are rarely noticeable in my experience, the only time they are a "problem" is when you have 2-4 ppl and you 1) don't have a negate ready or 2) you're group isn't speced into AoE as much as they out to be if you want to go around zerg busting. Yes it was an issue when groups of +24 could cycle barrier and achieve stupid survivability with practically no effort but that age is long gone. The real issue now is fighting the remnants of those 24 mans spread out over an open field along with +20 other pugs with twice as much siege up as you have people.

    As a solo player, aoe caps are noticeable. I would love to see them go.

    I would love to know how you feel they are "noticeable." When I'm solo if I bomb a condensed group and don't kill anyone its because my AoE didn't produce enough damage to kill a person in that group even without caps or heals being present (destro magicka sorc specialty) or I hit them while they were standing in a pile of healing springs, rendering even a comparable bomb in a capless environment equally worthless. Not saying the current zerg v zerg environment isn't as bad as its ever been (since console launch at least) or playing solo right now isn't atrociously bad with the level of zerging\cheese builds\tank meta\poisons, but AoE caps aren't even in my top 5 desired fixes for solo\small group right now.
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  • Sallington
    Sallington
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    #freegroundoils
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  • Sandman929
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    I might be the only person around who has no interest in seeing an AvAvA start to cater to solo players. Well, I shouldn't say "start to" because I think they already have catered a bit to them.
    And I like soloing/small grouping...24 is just way too noisy.
    If ESO had servers that could deal with the game, I'd rather see ZOS start making changes that would result in group synergy being absolutely necessary.
  • Rikumaru
    Rikumaru
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    Sandman929 wrote: »
    I might be the only person around who has no interest in seeing an AvAvA start to cater to solo players. Well, I shouldn't say "start to" because I think they already have catered a bit to them.
    And I like soloing/small grouping...24 is just way too noisy.
    If ESO had servers that could deal with the game, I'd rather see ZOS start making changes that would result in group synergy being absolutely necessary.

    I agree that ZOS has catered to solo players, by nerfing the mechanics which they survive from so they can't fight nearly as well when outnumbered as previous patches.
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  • frozywozy
    frozywozy
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    How to change zerg issues without changing much : Go duel in cities and roast all those typical zergers in an even fight where they can't call for any backup. Laugh, repeat.
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  • Saint_Bud
    Saint_Bud
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    You all know it! ZOS will make all that the large groupe wins. They dont want small win over large possible.
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  • altemriel
    altemriel
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    well imo, the only solution to break up zergs is to remove the aoe caps!!! then you would be able to hit a huge part of zergs, bomber builds would wreck zergs, people would need to think about tactics, and carefully move, not just make a huge zerg and zerg in to the enemy.

    while I stand by my option, that zerging is a legit and appropriate war tactics even in the game, removing aoe caps would totally change cyro to better!!

    but I am not sure if it would not increase the lag drastically
  • Jaronking
    Jaronking
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    altemriel wrote: »
    well imo, the only solution to break up zergs is to remove the aoe caps!!! then you would be able to hit a huge part of zergs, bomber builds would wreck zergs, people would need to think about tactics, and carefully move, not just make a huge zerg and zerg in to the enemy.

    while I stand by my option, that zerging is a legit and appropriate war tactics even in the game, removing aoe caps would totally change cyro to better!!

    but I am not sure if it would not increase the lag drastically
    I doubt it would increase the lag since the large group clashes wouldn't happened because their be dead.
  • altemriel
    altemriel
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    Jaronking wrote: »
    altemriel wrote: »
    well imo, the only solution to break up zergs is to remove the aoe caps!!! then you would be able to hit a huge part of zergs, bomber builds would wreck zergs, people would need to think about tactics, and carefully move, not just make a huge zerg and zerg in to the enemy.

    while I stand by my option, that zerging is a legit and appropriate war tactics even in the game, removing aoe caps would totally change cyro to better!!

    but I am not sure if it would not increase the lag drastically
    I doubt it would increase the lag since the large group clashes wouldn't happened because their be dead.



    well then ok, aoe caps should go away, problem fixed :)!
  • altemriel
    altemriel
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    there were people polemizing earlier in AOE caps discussion, which one of these two would cause more lag:

    - AOE caps in place, but the server has to count the percentages of hits for only those people, who are allowed to get hit by the aoe cap
    - or NO AOE caps and the server has to count all the hits to all the people who would get hit by unrestricted AOEs

    I am not a programmer, so I am not sure about that
  • Taonnor
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  • thankyourat
    thankyourat
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    altemriel wrote: »
    Jaronking wrote: »
    altemriel wrote: »
    well imo, the only solution to break up zergs is to remove the aoe caps!!! then you would be able to hit a huge part of zergs, bomber builds would wreck zergs, people would need to think about tactics, and carefully move, not just make a huge zerg and zerg in to the enemy.

    while I stand by my option, that zerging is a legit and appropriate war tactics even in the game, removing aoe caps would totally change cyro to better!!

    but I am not sure if it would not increase the lag drastically
    I doubt it would increase the lag since the large group clashes wouldn't happened because their be dead.



    well then ok, aoe caps should go away, problem fixed :)!

    if they take away aoe caps ZoS will just nerf all AoEs to compensate. Can't have one or two skilled players beating a blob of unskilled players, it would ruin their immersion
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