Samuel_Bantien wrote: »How about removing AoE caps? That seems like a much better solution.
DTStormfox wrote: »The problem is that zergs are unkillable due to endless Healing Springs.
If you ask me, I suggest reducing the Healing Springs radius.
americansteel wrote: »people running together as intended playing the game as intended oh my were all doomed
Oils won't help any if you're dying instantly. They were insane because they did more damage than any of your actual abilities.
I'm saying abilities in general did less damage, and thus oils were a great option. Also saying you won't be able to be spamming blazing shield/dragon blood and drop your oil every three seconds in the middle of an organized group anymore. It would be good for casual stuff though, and the unorganized fights. My first comment was incomplete I guess. I would love to see them because it would help going against just completely overwhelming amounts of unorganized players.
americansteel wrote: »people running together as intended playing the game as intended oh my were all doomed
@americansteel but in your signature you have "lets go back to launch pc era." "thanks zenimax for destroying templar and Dragon knight classes." But you don't want launch oil?
When Negate is the only answer, something is wrong.DTStormfox wrote: »The problem is that zergs are unkillable due to endless Healing Springs.
If you ask me, I suggest reducing the Healing Springs radius.
Good sir, have you heard of negate?
The-Baconator wrote: »AoE caps are rarely noticeable in my experience, the only time they are a "problem" is when you have 2-4 ppl and you 1) don't have a negate ready or 2) you're group isn't speced into AoE as much as they out to be if you want to go around zerg busting. Yes it was an issue when groups of +24 could cycle barrier and achieve stupid survivability with practically no effort but that age is long gone. The real issue now is fighting the remnants of those 24 mans spread out over an open field along with +20 other pugs with twice as much siege up as you have people.
AhPook_Is_Here wrote: »The-Baconator wrote: »AoE caps are rarely noticeable in my experience, the only time they are a "problem" is when you have 2-4 ppl and you 1) don't have a negate ready or 2) you're group isn't speced into AoE as much as they out to be if you want to go around zerg busting. Yes it was an issue when groups of +24 could cycle barrier and achieve stupid survivability with practically no effort but that age is long gone. The real issue now is fighting the remnants of those 24 mans spread out over an open field along with +20 other pugs with twice as much siege up as you have people.
As a solo player, aoe caps are noticeable. I would love to see them go.
Sandman929 wrote: »I might be the only person around who has no interest in seeing an AvAvA start to cater to solo players. Well, I shouldn't say "start to" because I think they already have catered a bit to them.
And I like soloing/small grouping...24 is just way too noisy.
If ESO had servers that could deal with the game, I'd rather see ZOS start making changes that would result in group synergy being absolutely necessary.
I doubt it would increase the lag since the large group clashes wouldn't happened because their be dead.well imo, the only solution to break up zergs is to remove the aoe caps!!! then you would be able to hit a huge part of zergs, bomber builds would wreck zergs, people would need to think about tactics, and carefully move, not just make a huge zerg and zerg in to the enemy.
while I stand by my option, that zerging is a legit and appropriate war tactics even in the game, removing aoe caps would totally change cyro to better!!
but I am not sure if it would not increase the lag drastically
I doubt it would increase the lag since the large group clashes wouldn't happened because their be dead.well imo, the only solution to break up zergs is to remove the aoe caps!!! then you would be able to hit a huge part of zergs, bomber builds would wreck zergs, people would need to think about tactics, and carefully move, not just make a huge zerg and zerg in to the enemy.
while I stand by my option, that zerging is a legit and appropriate war tactics even in the game, removing aoe caps would totally change cyro to better!!
but I am not sure if it would not increase the lag drastically
I doubt it would increase the lag since the large group clashes wouldn't happened because their be dead.well imo, the only solution to break up zergs is to remove the aoe caps!!! then you would be able to hit a huge part of zergs, bomber builds would wreck zergs, people would need to think about tactics, and carefully move, not just make a huge zerg and zerg in to the enemy.
while I stand by my option, that zerging is a legit and appropriate war tactics even in the game, removing aoe caps would totally change cyro to better!!
but I am not sure if it would not increase the lag drastically
well then ok, aoe caps should go away, problem fixed!