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Mobs are imposible to kill

  • strikeback1247
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    My oh my, this thread is funny. OP must be a troll.
    P.A.W.S. - Positively Against Wild Sasquatches - NO TO BIGFOOT!
  • daedalusAI
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    They upped the difficulty. Which is good. Get CP, upgrade your gear. Learn your class.

    So a normal dungeon II for which I can queue right of the bat being level 10 which I could finish before 2.6.5. hit and is now impossible and you tell me to "get cp and L2p"?

    Someone like you can't be taken serious.
    Edited by daedalusAI on October 12, 2016 11:10AM
  • altemriel
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    https://forums.elderscrollsonline.com/en/discussion/296327/pc-mac-patch-notes-v2-6-5
    Dungeons & Group Content
    General
    Monsters in Normal versions of dungeons have had their health increased to the correct levels.


    I ran some last night, normal and Vet.. Yes, they are tougher, even mobs, but, they are not that bad.
    To OP, I think it was just your group in general. But, I wasn't there. My advise is try again with a more leveled group and see what happens.. :)



    I am not 100 % sure, as I was not there, but it might be, that has happened many times to me, that my group was not so skilled and we died like ants, other time with a highly skilled group and we wiped the dung in few minutes
    Edited by altemriel on October 12, 2016 11:28AM
  • Tonnopesce
    Tonnopesce
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    Tinus_92 wrote: »
    Tonnopesce wrote: »
    Maybe, just maybe you where doing the dungeons at low CP before one tamriel ( if you are 120, the dungeon was scaling at 120), now with one tamriel everything is at 160 CP and maybe this is the reason why a sub-optimal build like yours don't work anymore.

    Maybe, just maybe you should read the previous replys first before commenting. Since when do you need 160CP to complete normal dungeons? I don't believe it's ESO's intention to ban anyone pre-160 out of the dungeons completely.

    O ok so you are telling me that a bad build can carry you around anywhere... And that a 30% more damage done by the mobs is the excuse for someone to not be able to complete dungeons.
    Today i have done fungal grotto 1 in Both vet/hm and normal with a 4 dd's group and except for one dead at the last boss everything went fine.
    My dps is bad, i can push only 20-22k but i know how to do the dd, someone who goes in dungeons heavy + skoria and pretend to do the dps maybe have some problems with the mechanics, not only with his build.
    Signature


  • SlayerTheDragon
    SlayerTheDragon
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    Something's broken here @ZOS_GinaBruno @ZOS_Finn:

    2j5gpyv.jpg

    yhephXM.jpg

    For all the forum noobs posting here without reading previous quotes and dropping some L2P comments. Here is what we are talking about. Normal is now more difficult than Veteran.
    ¤═══¤ People don't like it when you talk to them with your weapon drawn ¤═══¤
  • mr_wazzabi
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    czajos wrote: »
    [snip] I Got scoria on my firsty char
    Is there a rule u cant wear a hevy armour?! i play as i like. Isant that the whole point? [snip]

    [edited to remove quote/flaming]

    If you're wearing proper damage sets, then you might be able to pull off heavy armour. Are just just wearing armour that you picked up from questing or do you have a set on?

    What roles and armour sets do your friends wear? What are their rotations. Are you running with a healer? If you or your buddies are light and heavy attacking and not using abilities, that explains what nothing is dying. If you or your friends are splitting between magicka and stamina abilities, that's another reason nothing is dying. There are many possible reasons, but you need to give us the whole picture.

    A properly geared and skilled group should be able to burn anything down, regardless of level as everything is now battle leveled. It all depends on your skill, builds and rotations.
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • BdCHighVoltage
    lol @ 3.5k wp/sp min for DPS unbuffed.
  • czajos
    czajos
    I c-frag for like 12k

    use 3 hotbars

    my main attk is force shock with wich i hit like 8-10k maybee more depends on crits

    i am fully spect for spell dmg Rattlecache hevy + set mana regen rings neck

    dont lose resorces and dps cuz i can shater prison group of mobs and liquid lightnig and spam hevy attaks with dost

    using mainly 3rd hotbar for aggro bosses only and spaming sheilds when tank dies
    so the team can revive him

    and no i dont even lose 1/3 of my hp from the ults some bosses throw

    I did solo some dngs on this so plz stop the Bs

    Also i have no problems with vet dngs

    The issiue is that new low lvl player die in normal dngs!
    And even on this tankey build the whole team dies.

    i have an other char can can spect him full for magica still wont make a difrence.
    How can u expect from a newbee to be max geared and know what to do when normal dngs are harder then vets
    they will just drop it as soon as they get wiped.

    Thats the issiue! Stop helping me improve my build i dont give a S. about ur max spects opinions.
  • mr_wazzabi
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    czajos wrote: »
    I c-frag for like 12k

    use 3 hotbars

    my main attk is force shock with wich i hit like 8-10k maybee more depends on crits

    i am fully spect for spell dmg Rattlecache hevy + set mana regen rings neck

    dont lose resorces and dps cuz i can shater prison group of mobs and liquid lightnig and spam hevy attaks with dost

    using mainly 3rd hotbar for aggro bosses only and spaming sheilds when tank dies
    so the team can revive him

    and no i dont even lose 1/3 of my hp from the ults some bosses throw

    I did solo some dngs on this so plz stop the Bs

    Also i have no problems with vet dngs

    The issiue is that new low lvl player die in normal dngs!
    And even on this tankey build the whole team dies.

    i have an other char can can spect him full for magica still wont make a difrence.
    How can u expect from a newbee to be max geared and know what to do when normal dngs are harder then vets
    they will just drop it as soon as they get wiped.

    Thats the issiue! Stop helping me improve my build i dont give a S. about ur max spects opinions.

    Here's what you do.

    Drop your pre-50 friends off in sentinel and have them aoe grind zombies for 3 days. Once they're vet, run the vet version with them. Problem solved >:)

    Until zos patches the normal dungeons, this is your only option to play with your friends in the next short while. Zos obviously made a mistake.

    The other option is to tell your friends to finish the main storyline, which will eventually get them to 50. This is the better route as they get more skillpoints and experience the story of eso, which is a good one.
    Edited by mr_wazzabi on October 12, 2016 12:48PM
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • DocFrost72
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    The sheer amount of people who don't bother reading is actually staggering. But then, I suppose I shouldn't be surprised at this point. Reading isn't fun, we ought to just comment to be the 'first' to say "I can do it L2P noobs roflcopter"

    I seriously hope ZoS is looking into this. It's not like it is a hidden, hard to see bug.
  • DocFrost72
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    They upped the difficulty. Which is good. Get CP, upgrade your gear. Learn your class.
    Play the way you want but then do so solo, not in a group. It needs 4 guys and teamwork, not ajusting the build for the role is like slapping the other 3 people in the face. You can re-equip what ever you want outside the dungeon when going solo.
    I don't take any 7/7 heavy shieldbash spammer "dps" with me because it just really is offending towards the whole group.
    And feeling pissed after people try to help in a honest way, based on their expirience... well then don't expect to get a hardmode endboss with 9mio HP done in under 30mins.
    @SlayerTheDragon

    It's actually pretty much doable. Normal dungeons are soloable. Farming nCoH for Leviathan armor on my stamsorc without any problems. There are probably some dungeons which are pain, but CoH normal is no problem at all.

    L2read
    Edited by DocFrost72 on October 12, 2016 12:54PM
  • DocFrost72
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    .
    Edited by DocFrost72 on October 12, 2016 12:52PM
  • Doctordarkspawn
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    Mojmir wrote: »
    I believe I read that bosses were buffed with health in dungeons in the latest patch but didn't see anything about mobs.

    lol why? Normal is for beginners

    Because ZOS conformed to the demands of the hardcore crowd and is trying to drive casual players away.

    We've seen threads asking why in the name of god the damage in normal is so high. This is why you dont give into the difficulty crowd. They wont be happy until there is nothing for the rest of us.

    I dont even Pug no more.

    Still, why does normal do consistantly more damage than vet? Is it to compensate for lower health? Why possible way do you justify this idiotcy, ZOS?
    Edited by Doctordarkspawn on October 12, 2016 12:59PM
  • Frozenmosquito
    They increase the armor of all mobs to like 18k so there a bit harder to take down.

    If your only cp120 and you were helping lower level guildies then that means they had no idea what to do and are likely wearing random sets and not knowing how to dps.

    Now the fact your think you can dps in heavy in another problem all together..


    Get a proper dungeon set up:

    A tank with some aoe and taunts, taunt the hard hitting mobs
    2x damage dealears, light/medium, divinies , high dmg with high crit.
    healing, magicka templar usually, spam springs, mutagen, other buffs etc..

    springs is ***
    please nerf writs
  • Marto
    Marto
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    These threads are going nowhere if half of the people are going to just scream "L2P"

    This is a normal dungeon!

    How am I supposed to learn how to do vet dungeons if there's no normal version I can practice with?!

    Normal Dungeons are not endgame content, they never have been, They should be doable by any level 20-30 group. You should not need a rotation, gear, CP, or even that much skill to complete a normal dungeon.

    I'd rather have an easy game than a game that bars its content to 95% of the playerbase.
    Edited by Marto on October 12, 2016 1:04PM
    "According to the calculations of the sages of the Cult of the Ancestor Moth, the batam guar is the cutest creature in all Tamriel"
  • The Uninvited
    The Uninvited
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    Mojmir wrote: »
    I believe I read that bosses were buffed with health in dungeons in the latest patch but didn't see anything about mobs.

    lol why? Normal is for beginners

    Because ZOS conformed to the demands of the hardcore crowd and is trying to drive casual players away.

    We've seen threads asking why in the name of god the damage in normal is so high. This is why you dont give into the difficulty crowd. They wont be happy until there is nothing for the rest of us.

    Don't be ridiculous. If any reason they did it because of the power creep that CP system created.

    They nerfed more of the game listening to casuals than that they ever increased difficulty because of demands of the hardcore crowd.
    Still, why does normal do consistantly more damage than vet? Is it to compensate for lower health? Why possible way do you justify this idiotcy, ZOS?

    Probably a mistake. If not, it's definitely something that should be looked at and adjusted.
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • Giraffon
    Giraffon
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    Coming in late on this and not up to speed on changes this week, but I've been running a solid tank build in dungeons regularly for weeks and last night was a WTH moment. Once or twice trash mobs got us because we weren't giving them any respect. But they are trash mobs. They don't deserve any respect! It's not that you can't do it but it's too much grinding and not very fun. I like to burn through those guys and get to the bosses. I hope ZOS puts it back the way it was.
    Giraffon - Beta Lizard - For the Pact!
  • Marto
    Marto
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    Don't be ridiculous. If any reason they did it because of the power creep that CP system created.

    That is true, but they did it wrong.

    Instead of making everything 20-50% stronger to combat the curve, they made everything upwards of 400% stronger.

    That doesn't fix the power creep. That just caters to the people that break the power curve by being the top 5% players.
    "According to the calculations of the sages of the Cult of the Ancestor Moth, the batam guar is the cutest creature in all Tamriel"
  • The Uninvited
    The Uninvited
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    Marto wrote: »
    Don't be ridiculous. If any reason they did it because of the power creep that CP system created.

    That is true, but they did it wrong.

    Instead of making everything 20-50% stronger to combat the curve, they made everything upwards of 400% stronger.

    That doesn't fix the power creep. That just caters to the people that break the power curve by being the top 5% players.

    That's why I said it is probably a mistake and that it should be adjusted. Normal dungeons being harder than Vet dungeons can't be intended imo.
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • Khaos_Bane
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    BFT88 wrote: »
    So why exactly are you doing these dungeons at lvl 20-30. That is the better question since we already know you guys aren't geared properly and have no clue about your builds.


    The point is they SHOULD be able to do normal dungeons at any level basically. Normal dungeons should not be hard. I have tried healing some of the normal dungeons with low level characters and it can be really difficult getting a bunch of lowbies through.
  • Wolfhammer
    Wolfhammer
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    ZOS_CoriJ wrote: »
    We have had to remove a fair amount of posts from this thread for getting out of hand. It's fine to disagree with each other, but let's keep the conversation civil (aka out the range of flaming and mockery).

    That's all well and good but can you comment on these findings?
    Seem's there's an explosion of these threads since the patch mon/tue with I expect more to come from the console crowd.
    Edited by Wolfhammer on October 12, 2016 1:50PM
    Wolfhammer - Templar serving the Alith guild on EU
  • Tinus_92
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    When normal mobs hit harder then vet mobs, it's not a L2P issue.
    Tonnopesce wrote: »
    Tinus_92 wrote: »
    Tonnopesce wrote: »
    Maybe, just maybe you where doing the dungeons at low CP before one tamriel ( if you are 120, the dungeon was scaling at 120), now with one tamriel everything is at 160 CP and maybe this is the reason why a sub-optimal build like yours don't work anymore.

    Maybe, just maybe you should read the previous replys first before commenting. Since when do you need 160CP to complete normal dungeons? I don't believe it's ESO's intention to ban anyone pre-160 out of the dungeons completely.

    O ok so you are telling me that a bad build can carry you around anywhere... And that a 30% more damage done by the mobs is the excuse for someone to not be able to complete dungeons.
    Today i have done fungal grotto 1 in Both vet/hm and normal with a 4 dd's group and except for one dead at the last boss everything went fine.
    My dps is bad, i can push only 20-22k but i know how to do the dd, someone who goes in dungeons heavy + skoria and pretend to do the dps maybe have some problems with the mechanics, not only with his build.

    Where did I tell you a bad build will carry you around? I even stated before that even if you're running a bad build there's no way a whole group should be one-shotted. It's not about running a good or bad build, it's about mobs in normal dungeons are hitting too hard compared to before, and even compared to vet mode.

    Good for you that you've done all modes of fungal, congratulations. Still, a normal version of fungal shouldn't be as hard as the vet version of it.Next to that, if you're running 20-22k dps, I wouldn't consider that bad at all, it's above average definitely.
    Edited by Tinus_92 on October 12, 2016 3:43PM
    Ingame ID: @Suni_92
  • Kneighbors
    Kneighbors
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    I'm having 3 characters of lvl 25-35, tank, healer and damage. Untill last patch I was really enjoying dungeons, I was feeling good between veterans. I must admit that I was investing in my characters exactly as per top guides, stuffing healing skills for healer, tanking for tank etc.. Again, before the latest patch my characters were doing good.

    Right now, all of them suffering from instakills, even the tank getting smashed by naked barehanded man in Imperial Prison.

    So what happened is simple: ESO turned away from low level players, turned away from casual players and turned away from veterans creating new characters.

    More than that it turned away from multiplayer ethics, right now most people start to cry only when they see tank or healer of less than cp 100 joining the dungeon.

    Currently I and many other players totally changed their approach to random dungeon. When we see that there's a dungeon II that means for us we probably won't pass it even if all the team will be cp200+ besides us and will not vote to kick us.

    Once again, IT WAS DIFFERENT JUST TWO DAYS AGO. My characters were very capable in any dungeon. I was able to play and enjoy from any random dungeon. Right now the statistics are like that: out of 10 random dungeons there will be 6 that team will start voting against someone or people will start to leave. 3 that I will leave on my own after 5+ retries. And only one that I will pass.

    The game is no longer enjoyable or rewarding. Fighting for 10 minutes with simple dungeon mobs to get 20 coins and 150xp? Do you enjoy that? Ain't there anything better in your life to do than to invest such amount of time in going in circles in spoiled game?
  • Kneighbors
    Kneighbors
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    Marto wrote: »
    These threads are going nowhere if half of the people are going to just scream "L2P"

    This is a normal dungeon!

    How am I supposed to learn how to do vet dungeons if there's no normal version I can practice with?!

    Normal Dungeons are not endgame content, they never have been, They should be doable by any level 20-30 group. You should not need a rotation, gear, CP, or even that much skill to complete a normal dungeon.

    I'd rather have an easy game than a game that bars its content to 95% of the playerbase.

    The funny part is that people forget that casual players are no less important than the pros. Look at the poker industry, it is suffering for years from lack of casual players. The game is dying but it is in much more stable situation than ESO.

    All ESO needs to happen right now is for some new AAA MMORPG to show up on the market and you will see a wave of casual players will run away towards it. And after them will come all the pros. ESO itself enjoyed a huge community of players coming from WoW, all that has to happen now is casual players friendly mmorpg to show up.
  • Berenhir
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    Gina said this is a bug and they are working on a fix!
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • BlackEar
    BlackEar
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    Okay so people are reporting bugs but Zos you have the data how can you miss this??
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  • Berenhir
    Berenhir
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    If you could avoid bugs in an economical fashion and reasonable time in advance, there would be no bugs.
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • Doctordarkspawn
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    Berenhir wrote: »
    Gina said this is a bug and they are working on a fix!

    Good. This is insane.
  • Waffennacht
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    Tinus_92 wrote: »
    When normal mobs hit harder then vet mobs, it's not a L2P issue.
    Tonnopesce wrote: »
    Tinus_92 wrote: »
    Tonnopesce wrote: »
    Maybe, just maybe you where doing the dungeons at low CP before one tamriel ( if you are 120, the dungeon was scaling at 120), now with one tamriel everything is at 160 CP and maybe this is the reason why a sub-optimal build like yours don't work anymore.

    Maybe, just maybe you should read the previous replys first before commenting. Since when do you need 160CP to complete normal dungeons? I don't believe it's ESO's intention to ban anyone pre-160 out of the dungeons completely.

    O ok so you are telling me that a bad build can carry you around anywhere... And that a 30% more damage done by the mobs is the excuse for someone to not be able to complete dungeons.
    Today i have done fungal grotto 1 in Both vet/hm and normal with a 4 dd's group and except for one dead at the last boss everything went fine.
    My dps is bad, i can push only 20-22k but i know how to do the dd, someone who goes in dungeons heavy + skoria and pretend to do the dps maybe have some problems with the mechanics, not only with his build.

    Where did I tell you a bad build will carry you around? I even stated before that even if you're running a bad build there's no way a whole group should be one-shotted. It's not about running a good or bad build, it's about mobs in normal dungeons are hitting too hard compared to before, and even compared to vet mode.

    Good for you that you've done all modes of fungal, congratulations. Still, a normal version of fungal shouldn't be as hard as the vet version of it.Next to that, if you're running 20-22k dps, I wouldn't consider that bad at all, it's above average definitely.

    Sorry but 20k dps is below average to average at best. 30k is the new norm, while some can hit upwards of 50k.

    To OP: get some 531 friends, that should help
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • UrQuan
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    How is it possible that people are still posting replies that amount to "git gud" when it's been confirmed that mobs on normal are hitting significantly harder than mobs on veteran and it's been confirmed that it's a bug? Seriously, are people just replying without bothering to read?
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