Lieblingsjunge wrote: »They upped the difficulty. Which is good. Get CP, upgrade your gear. Learn your class.
wenchmore420b14_ESO wrote: »https://forums.elderscrollsonline.com/en/discussion/296327/pc-mac-patch-notes-v2-6-5
Dungeons & Group Content
General
Monsters in Normal versions of dungeons have had their health increased to the correct levels.
I ran some last night, normal and Vet.. Yes, they are tougher, even mobs, but, they are not that bad.
To OP, I think it was just your group in general. But, I wasn't there. My advise is try again with a more leveled group and see what happens..
Tonnopesce wrote: »Maybe, just maybe you where doing the dungeons at low CP before one tamriel ( if you are 120, the dungeon was scaling at 120), now with one tamriel everything is at 160 CP and maybe this is the reason why a sub-optimal build like yours don't work anymore.
Maybe, just maybe you should read the previous replys first before commenting. Since when do you need 160CP to complete normal dungeons? I don't believe it's ESO's intention to ban anyone pre-160 out of the dungeons completely.
ssewallb14_ESO wrote: »
[snip] I Got scoria on my firsty char
Is there a rule u cant wear a hevy armour?! i play as i like. Isant that the whole point? [snip]
[edited to remove quote/flaming]
I c-frag for like 12k
use 3 hotbars
my main attk is force shock with wich i hit like 8-10k maybee more depends on crits
i am fully spect for spell dmg Rattlecache hevy + set mana regen rings neck
dont lose resorces and dps cuz i can shater prison group of mobs and liquid lightnig and spam hevy attaks with dost
using mainly 3rd hotbar for aggro bosses only and spaming sheilds when tank dies
so the team can revive him
and no i dont even lose 1/3 of my hp from the ults some bosses throw
I did solo some dngs on this so plz stop the Bs
Also i have no problems with vet dngs
The issiue is that new low lvl player die in normal dngs!
And even on this tankey build the whole team dies.
i have an other char can can spect him full for magica still wont make a difrence.
How can u expect from a newbee to be max geared and know what to do when normal dngs are harder then vets
they will just drop it as soon as they get wiped.
Thats the issiue! Stop helping me improve my build i dont give a S. about ur max spects opinions.
Lieblingsjunge wrote: »They upped the difficulty. Which is good. Get CP, upgrade your gear. Learn your class.
DemonDruaga wrote: »Play the way you want but then do so solo, not in a group. It needs 4 guys and teamwork, not ajusting the build for the role is like slapping the other 3 people in the face. You can re-equip what ever you want outside the dungeon when going solo.
I don't take any 7/7 heavy shieldbash spammer "dps" with me because it just really is offending towards the whole group.
And feeling pissed after people try to help in a honest way, based on their expirience... well then don't expect to get a hardmode endboss with 9mio HP done in under 30mins.
robertberanek wrote: »@SlayerTheDragon
It's actually pretty much doable. Normal dungeons are soloable. Farming nCoH for Leviathan armor on my stamsorc without any problems. There are probably some dungeons which are pain, but CoH normal is no problem at all.
thesilverball_ESO wrote: »I believe I read that bosses were buffed with health in dungeons in the latest patch but didn't see anything about mobs.
lol why? Normal is for beginners
leepalmer95 wrote: »They increase the armor of all mobs to like 18k so there a bit harder to take down.
If your only cp120 and you were helping lower level guildies then that means they had no idea what to do and are likely wearing random sets and not knowing how to dps.
Now the fact your think you can dps in heavy in another problem all together..
Get a proper dungeon set up:
A tank with some aoe and taunts, taunt the hard hitting mobs
2x damage dealears, light/medium, divinies , high dmg with high crit.
healing, magicka templar usually, spam springs, mutagen, other buffs etc..
Doctordarkspawn wrote: »thesilverball_ESO wrote: »I believe I read that bosses were buffed with health in dungeons in the latest patch but didn't see anything about mobs.
lol why? Normal is for beginners
Because ZOS conformed to the demands of the hardcore crowd and is trying to drive casual players away.
We've seen threads asking why in the name of god the damage in normal is so high. This is why you dont give into the difficulty crowd. They wont be happy until there is nothing for the rest of us.
Still, why does normal do consistantly more damage than vet? Is it to compensate for lower health? Why possible way do you justify this idiotcy, ZOS?
The Uninvited wrote: »Don't be ridiculous. If any reason they did it because of the power creep that CP system created.
The Uninvited wrote: »Don't be ridiculous. If any reason they did it because of the power creep that CP system created.
That is true, but they did it wrong.
Instead of making everything 20-50% stronger to combat the curve, they made everything upwards of 400% stronger.
That doesn't fix the power creep. That just caters to the people that break the power curve by being the top 5% players.
So why exactly are you doing these dungeons at lvl 20-30. That is the better question since we already know you guys aren't geared properly and have no clue about your builds.
We have had to remove a fair amount of posts from this thread for getting out of hand. It's fine to disagree with each other, but let's keep the conversation civil (aka out the range of flaming and mockery).
Tonnopesce wrote: »Tonnopesce wrote: »Maybe, just maybe you where doing the dungeons at low CP before one tamriel ( if you are 120, the dungeon was scaling at 120), now with one tamriel everything is at 160 CP and maybe this is the reason why a sub-optimal build like yours don't work anymore.
Maybe, just maybe you should read the previous replys first before commenting. Since when do you need 160CP to complete normal dungeons? I don't believe it's ESO's intention to ban anyone pre-160 out of the dungeons completely.
O ok so you are telling me that a bad build can carry you around anywhere... And that a 30% more damage done by the mobs is the excuse for someone to not be able to complete dungeons.
Today i have done fungal grotto 1 in Both vet/hm and normal with a 4 dd's group and except for one dead at the last boss everything went fine.
My dps is bad, i can push only 20-22k but i know how to do the dd, someone who goes in dungeons heavy + skoria and pretend to do the dps maybe have some problems with the mechanics, not only with his build.
These threads are going nowhere if half of the people are going to just scream "L2P"
This is a normal dungeon!
How am I supposed to learn how to do vet dungeons if there's no normal version I can practice with?!
Normal Dungeons are not endgame content, they never have been, They should be doable by any level 20-30 group. You should not need a rotation, gear, CP, or even that much skill to complete a normal dungeon.
I'd rather have an easy game than a game that bars its content to 95% of the playerbase.
When normal mobs hit harder then vet mobs, it's not a L2P issue.Tonnopesce wrote: »Tonnopesce wrote: »Maybe, just maybe you where doing the dungeons at low CP before one tamriel ( if you are 120, the dungeon was scaling at 120), now with one tamriel everything is at 160 CP and maybe this is the reason why a sub-optimal build like yours don't work anymore.
Maybe, just maybe you should read the previous replys first before commenting. Since when do you need 160CP to complete normal dungeons? I don't believe it's ESO's intention to ban anyone pre-160 out of the dungeons completely.
O ok so you are telling me that a bad build can carry you around anywhere... And that a 30% more damage done by the mobs is the excuse for someone to not be able to complete dungeons.
Today i have done fungal grotto 1 in Both vet/hm and normal with a 4 dd's group and except for one dead at the last boss everything went fine.
My dps is bad, i can push only 20-22k but i know how to do the dd, someone who goes in dungeons heavy + skoria and pretend to do the dps maybe have some problems with the mechanics, not only with his build.
Where did I tell you a bad build will carry you around? I even stated before that even if you're running a bad build there's no way a whole group should be one-shotted. It's not about running a good or bad build, it's about mobs in normal dungeons are hitting too hard compared to before, and even compared to vet mode.
Good for you that you've done all modes of fungal, congratulations. Still, a normal version of fungal shouldn't be as hard as the vet version of it.Next to that, if you're running 20-22k dps, I wouldn't consider that bad at all, it's above average definitely.
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