It depends on your setup and your mundus. Sometimes it's better to go infused on the big pieces and divines on the small pieces, and sometimes it's better to go full divines. If you're using Twice Born Star it's always better to go all divines.Hazel_knox wrote: »I have a champion level 90 Sorc, with a seducer set, and ashen grip set as a secondary/extra. Since the update i've been in dungeons and not one has been completed. Every group disbands or I get kicked because there is not enough dps. What do I do? I beat a lot of people in duels, Soloing is just fine for me, and I feel like I hit hard. So what is going on? Do they kick me just because they see my number is smaller? 90 cp instead of 500+
Is there a way to dungeons, or am I stuck in the "You're not strong enough" loop, so I'll never be able to get better gear?
1. Are you entering Vet dungeons ?
2. Your armor setup is not optimized for DPS
3. You should get 160cp at least so you can upgrade your gear at least purple and get gold enchants on them
4. Prolly you dont have good jewelry
5. Dont enter Vet dungeons till get 160cp its just so easy nowadays just get to 160
6. Get gold weapons
7. Find and test optimized dps rotation
8. Learn the boss tactics get 18k health at least(with food)
Easy to craft gear suggestion:
5x julianos
3x torugs pact
3x willpower jewelry
Get these 160 and upgrade to purple enchant them all with magicka make them all divines and use atronach mundus.
Lots of people don't realize, but some armor pieces are bigger than others, and this affects the glyphs.
A c160 kuta magica glyph will give less if it is put on a hand slot than if it is put on a chest slot. Head, chest, legs are the 3 'full strength' glyph locations. Feet, hands, waist, and shoulders will chop that glyph in half.
So, while divines will give the same percent boon no matter if it is on a chest or a boot, if you take the glyphs into consideration you get more by making those 3 full strength pieces as Infused, so you get the full strength glyph *plus* the infused trait increase.
It's a balance across multiple categories, when you factor in undaunted passive. You'll hope for 5 of your main armor weight, then 1 of each of the other types.
Mine, example
Chest - infused - light
Legs - infused - light
Feet - divine - light
Hands - divine - light
Waist - divine - light
Head - monster - heavy (hidden)
Shoulder - monster - medium
Undaunted passive gives a 3% increase to my pools, for the low low cost of taking advantage of gear mechanics. Most often, the random generator doesn't coordinate with you. If I was stuck with my monster set as both heavy or both medium, I would make the belt into whichever weight I needed, with minimal impact of the look of the character.
Atro mundus, if you run out of magica. Otherwise, run Mage for a bigger max pool or Apprentice for spell penetration.
No dude ful divines are way betteryou get huge benefits from mundus stones with infused on 3 pieces you get like 600 extra magicka from enchants which is kind a useless next to huge bonuses from mundus stones especially with twice born star set
Nope according to my math full divines is always better on every set. Also it gives you flexibility to change your stats and your mundus and if you need extra pool you can get mage or tower and get extra 700 magicka
So for example, going from Divines to Infused on a large piece while keeping the Warrior mundus will increase your max stamina by
173 [Difference between Infused and Divines] * 1.18 [Max CP] * 1.16 [Skills] ~ 237 Max Stamina
The weapon damage from the Warrior mundus will typically be increased by 20% (Major Brutality). So going from Divines to Infused, I would expect a loss of
166*0.075*1.2 ~ 15 Weapon Damage
In summary, going from Divines to Infused on a large piece with the Warrior mundus results in a gain of 237 Max Stamina but a loss of 15 Weapon Damage. Since 15 Weapon Damage is equivalent to ~157.5 Effective Max Stamina. The overall Effective Max Stamina gained is 237 - 157.5 = 79.5 . If we go back to the top where I assumed 35k Stamina and 3500 Weapon Damage, this increase of 79.5 effective max stamina is an increase of around 0.1% for all your tooltip (79.5/71750*100). And to go back to your initial question in this scenario using Infused on your large piece instead of divines not only increases your max stamina but also increases your tooltip by ~0.1%.
Hazel_knox wrote: »I have a champion level 90 Sorc, with a seducer set, and ashen grip set as a secondary/extra. Since the update i've been in dungeons and not one has been completed. Every group disbands or I get kicked because there is not enough dps. What do I do? I beat a lot of people in duels, Soloing is just fine for me, and I feel like I hit hard. So what is going on? Do they kick me just because they see my number is smaller? 90 cp instead of 500+
Is there a way to dungeons, or am I stuck in the "You're not strong enough" loop, so I'll never be able to get better gear?
1. Are you entering Vet dungeons ?
2. Your armor setup is not optimized for DPS
3. You should get 160cp at least so you can upgrade your gear at least purple and get gold enchants on them
4. Prolly you dont have good jewelry
5. Dont enter Vet dungeons till get 160cp its just so easy nowadays just get to 160
6. Get gold weapons
7. Find and test optimized dps rotation
8. Learn the boss tactics get 18k health at least(with food)
Easy to craft gear suggestion:
5x julianos
3x torugs pact
3x willpower jewelry
Get these 160 and upgrade to purple enchant them all with magicka make them all divines and use atronach mundus.
Lots of people don't realize, but some armor pieces are bigger than others, and this affects the glyphs.
A c160 kuta magica glyph will give less if it is put on a hand slot than if it is put on a chest slot. Head, chest, legs are the 3 'full strength' glyph locations. Feet, hands, waist, and shoulders will chop that glyph in half.
So, while divines will give the same percent boon no matter if it is on a chest or a boot, if you take the glyphs into consideration you get more by making those 3 full strength pieces as Infused, so you get the full strength glyph *plus* the infused trait increase.
It's a balance across multiple categories, when you factor in undaunted passive. You'll hope for 5 of your main armor weight, then 1 of each of the other types.
Mine, example
Chest - infused - light
Legs - infused - light
Feet - divine - light
Hands - divine - light
Waist - divine - light
Head - monster - heavy (hidden)
Shoulder - monster - medium
Undaunted passive gives a 3% increase to my pools, for the low low cost of taking advantage of gear mechanics. Most often, the random generator doesn't coordinate with you. If I was stuck with my monster set as both heavy or both medium, I would make the belt into whichever weight I needed, with minimal impact of the look of the character.
Atro mundus, if you run out of magica. Otherwise, run Mage for a bigger max pool or Apprentice for spell penetration.
You haven't done the math on every setup. And I'll bet you didn't do the math for prismatic enchants either. In fact, I'd be willing to bet that you only looked at it from a DPS point of view.It depends on your setup and your mundus. Sometimes it's better to go infused on the big pieces and divines on the small pieces, and sometimes it's better to go full divines. If you're using Twice Born Star it's always better to go all divines.Hazel_knox wrote: »I have a champion level 90 Sorc, with a seducer set, and ashen grip set as a secondary/extra. Since the update i've been in dungeons and not one has been completed. Every group disbands or I get kicked because there is not enough dps. What do I do? I beat a lot of people in duels, Soloing is just fine for me, and I feel like I hit hard. So what is going on? Do they kick me just because they see my number is smaller? 90 cp instead of 500+
Is there a way to dungeons, or am I stuck in the "You're not strong enough" loop, so I'll never be able to get better gear?
1. Are you entering Vet dungeons ?
2. Your armor setup is not optimized for DPS
3. You should get 160cp at least so you can upgrade your gear at least purple and get gold enchants on them
4. Prolly you dont have good jewelry
5. Dont enter Vet dungeons till get 160cp its just so easy nowadays just get to 160
6. Get gold weapons
7. Find and test optimized dps rotation
8. Learn the boss tactics get 18k health at least(with food)
Easy to craft gear suggestion:
5x julianos
3x torugs pact
3x willpower jewelry
Get these 160 and upgrade to purple enchant them all with magicka make them all divines and use atronach mundus.
Lots of people don't realize, but some armor pieces are bigger than others, and this affects the glyphs.
A c160 kuta magica glyph will give less if it is put on a hand slot than if it is put on a chest slot. Head, chest, legs are the 3 'full strength' glyph locations. Feet, hands, waist, and shoulders will chop that glyph in half.
So, while divines will give the same percent boon no matter if it is on a chest or a boot, if you take the glyphs into consideration you get more by making those 3 full strength pieces as Infused, so you get the full strength glyph *plus* the infused trait increase.
It's a balance across multiple categories, when you factor in undaunted passive. You'll hope for 5 of your main armor weight, then 1 of each of the other types.
Mine, example
Chest - infused - light
Legs - infused - light
Feet - divine - light
Hands - divine - light
Waist - divine - light
Head - monster - heavy (hidden)
Shoulder - monster - medium
Undaunted passive gives a 3% increase to my pools, for the low low cost of taking advantage of gear mechanics. Most often, the random generator doesn't coordinate with you. If I was stuck with my monster set as both heavy or both medium, I would make the belt into whichever weight I needed, with minimal impact of the look of the character.
Atro mundus, if you run out of magica. Otherwise, run Mage for a bigger max pool or Apprentice for spell penetration.
No dude ful divines are way betteryou get huge benefits from mundus stones with infused on 3 pieces you get like 600 extra magicka from enchants which is kind a useless next to huge bonuses from mundus stones especially with twice born star set
Nope according to my math full divines is always better on every set. Also it gives you flexibility to change your stats and your mundus and if you need extra pool you can get mage or tower and get extra 700 magicka
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
It depends on your setup and your mundus. Sometimes it's better to go infused on the big pieces and divines on the small pieces, and sometimes it's better to go full divines. If you're using Twice Born Star it's always better to go all divines.Hazel_knox wrote: »I have a champion level 90 Sorc, with a seducer set, and ashen grip set as a secondary/extra. Since the update i've been in dungeons and not one has been completed. Every group disbands or I get kicked because there is not enough dps. What do I do? I beat a lot of people in duels, Soloing is just fine for me, and I feel like I hit hard. So what is going on? Do they kick me just because they see my number is smaller? 90 cp instead of 500+
Is there a way to dungeons, or am I stuck in the "You're not strong enough" loop, so I'll never be able to get better gear?
1. Are you entering Vet dungeons ?
2. Your armor setup is not optimized for DPS
3. You should get 160cp at least so you can upgrade your gear at least purple and get gold enchants on them
4. Prolly you dont have good jewelry
5. Dont enter Vet dungeons till get 160cp its just so easy nowadays just get to 160
6. Get gold weapons
7. Find and test optimized dps rotation
8. Learn the boss tactics get 18k health at least(with food)
Easy to craft gear suggestion:
5x julianos
3x torugs pact
3x willpower jewelry
Get these 160 and upgrade to purple enchant them all with magicka make them all divines and use atronach mundus.
Lots of people don't realize, but some armor pieces are bigger than others, and this affects the glyphs.
A c160 kuta magica glyph will give less if it is put on a hand slot than if it is put on a chest slot. Head, chest, legs are the 3 'full strength' glyph locations. Feet, hands, waist, and shoulders will chop that glyph in half.
So, while divines will give the same percent boon no matter if it is on a chest or a boot, if you take the glyphs into consideration you get more by making those 3 full strength pieces as Infused, so you get the full strength glyph *plus* the infused trait increase.
It's a balance across multiple categories, when you factor in undaunted passive. You'll hope for 5 of your main armor weight, then 1 of each of the other types.
Mine, example
Chest - infused - light
Legs - infused - light
Feet - divine - light
Hands - divine - light
Waist - divine - light
Head - monster - heavy (hidden)
Shoulder - monster - medium
Undaunted passive gives a 3% increase to my pools, for the low low cost of taking advantage of gear mechanics. Most often, the random generator doesn't coordinate with you. If I was stuck with my monster set as both heavy or both medium, I would make the belt into whichever weight I needed, with minimal impact of the look of the character.
Atro mundus, if you run out of magica. Otherwise, run Mage for a bigger max pool or Apprentice for spell penetration.
No dude ful divines are way betteryou get huge benefits from mundus stones with infused on 3 pieces you get like 600 extra magicka from enchants which is kind a useless next to huge bonuses from mundus stones especially with twice born star set
Nope according to my math full divines is always better on every set. Also it gives you flexibility to change your stats and your mundus and if you need extra pool you can get mage or tower and get extra 700 magicka
Until you can stand up to asayre, I suggest you check yourself before you (continue) to wreck yourself:
https://forums.elderscrollsonline.com/en/discussion/253472/maths-required-infused-v-divines
Edit, this is the guy you're 'mathing' against:So for example, going from Divines to Infused on a large piece while keeping the Warrior mundus will increase your max stamina by
173 [Difference between Infused and Divines] * 1.18 [Max CP] * 1.16 [Skills] ~ 237 Max Stamina
The weapon damage from the Warrior mundus will typically be increased by 20% (Major Brutality). So going from Divines to Infused, I would expect a loss of
166*0.075*1.2 ~ 15 Weapon Damage
In summary, going from Divines to Infused on a large piece with the Warrior mundus results in a gain of 237 Max Stamina but a loss of 15 Weapon Damage. Since 15 Weapon Damage is equivalent to ~157.5 Effective Max Stamina. The overall Effective Max Stamina gained is 237 - 157.5 = 79.5 . If we go back to the top where I assumed 35k Stamina and 3500 Weapon Damage, this increase of 79.5 effective max stamina is an increase of around 0.1% for all your tooltip (79.5/71750*100). And to go back to your initial question in this scenario using Infused on your large piece instead of divines not only increases your max stamina but also increases your tooltip by ~0.1%.
When you rock out the math to a tenth of one percent, come back.
Oreyn_Bearclaw wrote: »
As for enchants, if you are making engame gear, use gold enchants. They are dirt cheap these days. As a damage dealer, they should all be the same (either all magic or all stamina). If you find your health is too low, its better to change your attributes a bit. Much cheaper to respec than recraft gear. Most people should put 5-10 pts into health when learning, and slowly work towards reducing that number to zero when they get comfortable. I have 9 toons and dont have a single point into health (I dont tank).
You haven't done the math on every setup. And I'll bet you didn't do the math for prismatic enchants either. In fact, I'd be willing to bet that you only looked at it from a DPS point of view.It depends on your setup and your mundus. Sometimes it's better to go infused on the big pieces and divines on the small pieces, and sometimes it's better to go full divines. If you're using Twice Born Star it's always better to go all divines.Hazel_knox wrote: »I have a champion level 90 Sorc, with a seducer set, and ashen grip set as a secondary/extra. Since the update i've been in dungeons and not one has been completed. Every group disbands or I get kicked because there is not enough dps. What do I do? I beat a lot of people in duels, Soloing is just fine for me, and I feel like I hit hard. So what is going on? Do they kick me just because they see my number is smaller? 90 cp instead of 500+
Is there a way to dungeons, or am I stuck in the "You're not strong enough" loop, so I'll never be able to get better gear?
1. Are you entering Vet dungeons ?
2. Your armor setup is not optimized for DPS
3. You should get 160cp at least so you can upgrade your gear at least purple and get gold enchants on them
4. Prolly you dont have good jewelry
5. Dont enter Vet dungeons till get 160cp its just so easy nowadays just get to 160
6. Get gold weapons
7. Find and test optimized dps rotation
8. Learn the boss tactics get 18k health at least(with food)
Easy to craft gear suggestion:
5x julianos
3x torugs pact
3x willpower jewelry
Get these 160 and upgrade to purple enchant them all with magicka make them all divines and use atronach mundus.
Lots of people don't realize, but some armor pieces are bigger than others, and this affects the glyphs.
A c160 kuta magica glyph will give less if it is put on a hand slot than if it is put on a chest slot. Head, chest, legs are the 3 'full strength' glyph locations. Feet, hands, waist, and shoulders will chop that glyph in half.
So, while divines will give the same percent boon no matter if it is on a chest or a boot, if you take the glyphs into consideration you get more by making those 3 full strength pieces as Infused, so you get the full strength glyph *plus* the infused trait increase.
It's a balance across multiple categories, when you factor in undaunted passive. You'll hope for 5 of your main armor weight, then 1 of each of the other types.
Mine, example
Chest - infused - light
Legs - infused - light
Feet - divine - light
Hands - divine - light
Waist - divine - light
Head - monster - heavy (hidden)
Shoulder - monster - medium
Undaunted passive gives a 3% increase to my pools, for the low low cost of taking advantage of gear mechanics. Most often, the random generator doesn't coordinate with you. If I was stuck with my monster set as both heavy or both medium, I would make the belt into whichever weight I needed, with minimal impact of the look of the character.
Atro mundus, if you run out of magica. Otherwise, run Mage for a bigger max pool or Apprentice for spell penetration.
No dude ful divines are way betteryou get huge benefits from mundus stones with infused on 3 pieces you get like 600 extra magicka from enchants which is kind a useless next to huge bonuses from mundus stones especially with twice born star set
Nope according to my math full divines is always better on every set. Also it gives you flexibility to change your stats and your mundus and if you need extra pool you can get mage or tower and get extra 700 magicka
You haven't done the math on every setup. And I'll bet you didn't do the math for prismatic enchants either. In fact, I'd be willing to bet that you only looked at it from a DPS point of view.It depends on your setup and your mundus. Sometimes it's better to go infused on the big pieces and divines on the small pieces, and sometimes it's better to go full divines. If you're using Twice Born Star it's always better to go all divines.Hazel_knox wrote: »I have a champion level 90 Sorc, with a seducer set, and ashen grip set as a secondary/extra. Since the update i've been in dungeons and not one has been completed. Every group disbands or I get kicked because there is not enough dps. What do I do? I beat a lot of people in duels, Soloing is just fine for me, and I feel like I hit hard. So what is going on? Do they kick me just because they see my number is smaller? 90 cp instead of 500+
Is there a way to dungeons, or am I stuck in the "You're not strong enough" loop, so I'll never be able to get better gear?
1. Are you entering Vet dungeons ?
2. Your armor setup is not optimized for DPS
3. You should get 160cp at least so you can upgrade your gear at least purple and get gold enchants on them
4. Prolly you dont have good jewelry
5. Dont enter Vet dungeons till get 160cp its just so easy nowadays just get to 160
6. Get gold weapons
7. Find and test optimized dps rotation
8. Learn the boss tactics get 18k health at least(with food)
Easy to craft gear suggestion:
5x julianos
3x torugs pact
3x willpower jewelry
Get these 160 and upgrade to purple enchant them all with magicka make them all divines and use atronach mundus.
Lots of people don't realize, but some armor pieces are bigger than others, and this affects the glyphs.
A c160 kuta magica glyph will give less if it is put on a hand slot than if it is put on a chest slot. Head, chest, legs are the 3 'full strength' glyph locations. Feet, hands, waist, and shoulders will chop that glyph in half.
So, while divines will give the same percent boon no matter if it is on a chest or a boot, if you take the glyphs into consideration you get more by making those 3 full strength pieces as Infused, so you get the full strength glyph *plus* the infused trait increase.
It's a balance across multiple categories, when you factor in undaunted passive. You'll hope for 5 of your main armor weight, then 1 of each of the other types.
Mine, example
Chest - infused - light
Legs - infused - light
Feet - divine - light
Hands - divine - light
Waist - divine - light
Head - monster - heavy (hidden)
Shoulder - monster - medium
Undaunted passive gives a 3% increase to my pools, for the low low cost of taking advantage of gear mechanics. Most often, the random generator doesn't coordinate with you. If I was stuck with my monster set as both heavy or both medium, I would make the belt into whichever weight I needed, with minimal impact of the look of the character.
Atro mundus, if you run out of magica. Otherwise, run Mage for a bigger max pool or Apprentice for spell penetration.
No dude ful divines are way betteryou get huge benefits from mundus stones with infused on 3 pieces you get like 600 extra magicka from enchants which is kind a useless next to huge bonuses from mundus stones especially with twice born star set
Nope according to my math full divines is always better on every set. Also it gives you flexibility to change your stats and your mundus and if you need extra pool you can get mage or tower and get extra 700 magicka
When you make absolute statements like:You haven't done the math on every setup. And I'll bet you didn't do the math for prismatic enchants either. In fact, I'd be willing to bet that you only looked at it from a DPS point of view.It depends on your setup and your mundus. Sometimes it's better to go infused on the big pieces and divines on the small pieces, and sometimes it's better to go full divines. If you're using Twice Born Star it's always better to go all divines.Hazel_knox wrote: »I have a champion level 90 Sorc, with a seducer set, and ashen grip set as a secondary/extra. Since the update i've been in dungeons and not one has been completed. Every group disbands or I get kicked because there is not enough dps. What do I do? I beat a lot of people in duels, Soloing is just fine for me, and I feel like I hit hard. So what is going on? Do they kick me just because they see my number is smaller? 90 cp instead of 500+
Is there a way to dungeons, or am I stuck in the "You're not strong enough" loop, so I'll never be able to get better gear?
1. Are you entering Vet dungeons ?
2. Your armor setup is not optimized for DPS
3. You should get 160cp at least so you can upgrade your gear at least purple and get gold enchants on them
4. Prolly you dont have good jewelry
5. Dont enter Vet dungeons till get 160cp its just so easy nowadays just get to 160
6. Get gold weapons
7. Find and test optimized dps rotation
8. Learn the boss tactics get 18k health at least(with food)
Easy to craft gear suggestion:
5x julianos
3x torugs pact
3x willpower jewelry
Get these 160 and upgrade to purple enchant them all with magicka make them all divines and use atronach mundus.
Lots of people don't realize, but some armor pieces are bigger than others, and this affects the glyphs.
A c160 kuta magica glyph will give less if it is put on a hand slot than if it is put on a chest slot. Head, chest, legs are the 3 'full strength' glyph locations. Feet, hands, waist, and shoulders will chop that glyph in half.
So, while divines will give the same percent boon no matter if it is on a chest or a boot, if you take the glyphs into consideration you get more by making those 3 full strength pieces as Infused, so you get the full strength glyph *plus* the infused trait increase.
It's a balance across multiple categories, when you factor in undaunted passive. You'll hope for 5 of your main armor weight, then 1 of each of the other types.
Mine, example
Chest - infused - light
Legs - infused - light
Feet - divine - light
Hands - divine - light
Waist - divine - light
Head - monster - heavy (hidden)
Shoulder - monster - medium
Undaunted passive gives a 3% increase to my pools, for the low low cost of taking advantage of gear mechanics. Most often, the random generator doesn't coordinate with you. If I was stuck with my monster set as both heavy or both medium, I would make the belt into whichever weight I needed, with minimal impact of the look of the character.
Atro mundus, if you run out of magica. Otherwise, run Mage for a bigger max pool or Apprentice for spell penetration.
No dude ful divines are way betteryou get huge benefits from mundus stones with infused on 3 pieces you get like 600 extra magicka from enchants which is kind a useless next to huge bonuses from mundus stones especially with twice born star set
Nope according to my math full divines is always better on every set. Also it gives you flexibility to change your stats and your mundus and if you need extra pool you can get mage or tower and get extra 700 magicka
I did all the math and we are talking about pve and hes a dps and im advising to him not to all roles or pvp. In pvp full impen is way to go. Only pve tank could get benefits with 3x infused and prismatic glyiphs.
I cant belive how people are so judgemental nowadays talking big knowing too little....
you need to expect people to call you out on it. Because it's simply not true.Nope according to my math full divines is always better on every set.
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
When you make absolute statements like:You haven't done the math on every setup. And I'll bet you didn't do the math for prismatic enchants either. In fact, I'd be willing to bet that you only looked at it from a DPS point of view.It depends on your setup and your mundus. Sometimes it's better to go infused on the big pieces and divines on the small pieces, and sometimes it's better to go full divines. If you're using Twice Born Star it's always better to go all divines.Hazel_knox wrote: »I have a champion level 90 Sorc, with a seducer set, and ashen grip set as a secondary/extra. Since the update i've been in dungeons and not one has been completed. Every group disbands or I get kicked because there is not enough dps. What do I do? I beat a lot of people in duels, Soloing is just fine for me, and I feel like I hit hard. So what is going on? Do they kick me just because they see my number is smaller? 90 cp instead of 500+
Is there a way to dungeons, or am I stuck in the "You're not strong enough" loop, so I'll never be able to get better gear?
1. Are you entering Vet dungeons ?
2. Your armor setup is not optimized for DPS
3. You should get 160cp at least so you can upgrade your gear at least purple and get gold enchants on them
4. Prolly you dont have good jewelry
5. Dont enter Vet dungeons till get 160cp its just so easy nowadays just get to 160
6. Get gold weapons
7. Find and test optimized dps rotation
8. Learn the boss tactics get 18k health at least(with food)
Easy to craft gear suggestion:
5x julianos
3x torugs pact
3x willpower jewelry
Get these 160 and upgrade to purple enchant them all with magicka make them all divines and use atronach mundus.
Lots of people don't realize, but some armor pieces are bigger than others, and this affects the glyphs.
A c160 kuta magica glyph will give less if it is put on a hand slot than if it is put on a chest slot. Head, chest, legs are the 3 'full strength' glyph locations. Feet, hands, waist, and shoulders will chop that glyph in half.
So, while divines will give the same percent boon no matter if it is on a chest or a boot, if you take the glyphs into consideration you get more by making those 3 full strength pieces as Infused, so you get the full strength glyph *plus* the infused trait increase.
It's a balance across multiple categories, when you factor in undaunted passive. You'll hope for 5 of your main armor weight, then 1 of each of the other types.
Mine, example
Chest - infused - light
Legs - infused - light
Feet - divine - light
Hands - divine - light
Waist - divine - light
Head - monster - heavy (hidden)
Shoulder - monster - medium
Undaunted passive gives a 3% increase to my pools, for the low low cost of taking advantage of gear mechanics. Most often, the random generator doesn't coordinate with you. If I was stuck with my monster set as both heavy or both medium, I would make the belt into whichever weight I needed, with minimal impact of the look of the character.
Atro mundus, if you run out of magica. Otherwise, run Mage for a bigger max pool or Apprentice for spell penetration.
No dude ful divines are way betteryou get huge benefits from mundus stones with infused on 3 pieces you get like 600 extra magicka from enchants which is kind a useless next to huge bonuses from mundus stones especially with twice born star set
Nope according to my math full divines is always better on every set. Also it gives you flexibility to change your stats and your mundus and if you need extra pool you can get mage or tower and get extra 700 magicka
I did all the math and we are talking about pve and hes a dps and im advising to him not to all roles or pvp. In pvp full impen is way to go. Only pve tank could get benefits with 3x infused and prismatic glyiphs.
I cant belive how people are so judgemental nowadays talking big knowing too little....you need to expect people to call you out on it. Because it's simply not true.Nope according to my math full divines is always better on every set.
So since you still claim to have done the math on every set, show your math. For every set in the game, and every mundus stone, and every enchant.
And of course that includes for tanks. That's a big part of why I initially said "it depends on your setup". A tank setup follows very different rules for what makes it work than a DPS setup, as does a healer setup.
Hazel_knox wrote: »Holy moly I did not expect this much people.
@What dps are you pulling single target?
I don't know what my DPS is or how to compare it
@caperon I need to learn how to get add ons first, and learn about this animation canceling everyone is talking about
@Milvan No clue how to tell my dps
@Forztr doesn't help
@NewBlacksmurf our group didn't have high enough DPS so they kicked me because I had the lowest level, this has been the same thing that's happened a few times now.
@vyndral13preub18_ESO Ill have to go for lesser dungeons and give it a whirl
@AlnilamE Idon't need healing of any kind
@Axorn
1) Yes
2) I try with what I can get
3) Prolly,
4) Yea, but I'm not made of money ¯\_(ツ)_/¯
5) K
6) Yea how do I do that? Can't get them from dungeons, don't have millions of gold.
7) Where, and does everyone do that just to not get kicked from a group?
8) Nobody ever knew boss tactics in my groups, and why? Dying isn't an issue
@vyndral13preub18_ESO I'm glad I'm the first of many being kicked in this glorious update.
@Cryptical can you explain the size glyph stuff in more detail?
@ztyhurstub17_ESO The Ashen is just placer as I can't really craft anything, I just bought a Julianos 5 piece and seducer 3 piece set, Im a full fledged magic sorc
@Kodrac The people I know are traders, nobody's good at PVE/PVP
Hazel_knox wrote: »I have a champion level 90 Sorc, with a seducer set, and ashen grip set as a secondary/extra. Since the update i've been in dungeons and not one has been completed. Every group disbands or I get kicked because there is not enough dps. What do I do? I beat a lot of people in duels, Soloing is just fine for me, and I feel like I hit hard. So what is going on? Do they kick me just because they see my number is smaller? 90 cp instead of 500+
Is there a way to dungeons, or am I stuck in the "You're not strong enough" loop, so I'll never be able to get better gear?
Hazel_knox wrote: »Should I just quest and ignore dungeons all together?
I did this on my first character to reach vet before vet removal and was just below vet16 when I finished gold. This is fine for being able to use max level gear, potions, food, etc. and gives you a lot of extra skill points to use (skyshards and quests) but does not teach you how to run a dungeon or work in a group.scorpiodog wrote: »I personally just bit the bullet and soloed Cadwells Silver and Gold until I got CP160....
From a business standpoint is simple. As a pug, you aren't worth an investment. Let me explain by using a personal example. I never pug, always I go do pledges is with friends or I don't even bother. Time is precious and I want to squeeze as much of it as possible. The only way I join pugs is when a friend ask my help and I'll tank for him and then he brings pugs or grope finder, I won't let my friend down in that case.
Hazel_knox wrote: »Holy moly I did not expect this much people.
I need to learn how to get add ons first, and learn about this animation canceling everyone is talking about
Hazel_knox wrote: »I have a champion level 90 Sorc, with a seducer set, and ashen grip set as a secondary/extra. Since the update i've been in dungeons and not one has been completed. Every group disbands or I get kicked because there is not enough dps. What do I do? I beat a lot of people in duels, Soloing is just fine for me, and I feel like I hit hard. So what is going on? Do they kick me just because they see my number is smaller? 90 cp instead of 500+
Is there a way to dungeons, or am I stuck in the "You're not strong enough" loop, so I'll never be able to get better gear?
Hazel_knox wrote: »I have a champion level 90 Sorc, with a seducer set, and ashen grip set as a secondary/extra. Since the update i've been in dungeons and not one has been completed. Every group disbands or I get kicked because there is not enough dps. What do I do? I beat a lot of people in duels, Soloing is just fine for me, and I feel like I hit hard. So what is going on? Do they kick me just because they see my number is smaller? 90 cp instead of 500+
Is there a way to dungeons, or am I stuck in the "You're not strong enough" loop, so I'll never be able to get better gear?
I would guess it have mostlike with that 90 CP instead of 500+ CP and in that case it is there lost and not yours and atm pug in ESO is just like in WoW if you dont have right itemlvl in WoW you get kick as well and those people that kick other for fact of number the just think the are elite player but the are not just want easy run and dont care about anyone themself and honest player like i really do hate.
You should found guild that are into do thing like dungeon and group thing but there lay other problem ESO that is most guild in ESO is just trader guild and the dont care much about anything then tradering which is really shame to be honest it is hard to found guild that are focus on PvE content only.