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How do I complete dungeons without getting kicked from group?

  • Cryptical
    Cryptical
    ✭✭✭✭✭
    Axorn wrote: »
    UrQuan wrote: »
    Axorn wrote: »
    Cryptical wrote: »
    Axorn wrote: »
    Hazel_knox wrote: »
    I have a champion level 90 Sorc, with a seducer set, and ashen grip set as a secondary/extra. Since the update i've been in dungeons and not one has been completed. Every group disbands or I get kicked because there is not enough dps. What do I do? I beat a lot of people in duels, Soloing is just fine for me, and I feel like I hit hard. So what is going on? Do they kick me just because they see my number is smaller? 90 cp instead of 500+

    Is there a way to dungeons, or am I stuck in the "You're not strong enough" loop, so I'll never be able to get better gear?

    1. Are you entering Vet dungeons ?
    2. Your armor setup is not optimized for DPS
    3. You should get 160cp at least so you can upgrade your gear at least purple and get gold enchants on them
    4. Prolly you dont have good jewelry
    5. Dont enter Vet dungeons till get 160cp its just so easy nowadays just get to 160
    6. Get gold weapons
    7. Find and test optimized dps rotation
    8. Learn the boss tactics get 18k health at least(with food)

    Easy to craft gear suggestion:

    5x julianos
    3x torugs pact
    3x willpower jewelry

    Get these 160 and upgrade to purple enchant them all with magicka make them all divines and use atronach mundus.

    Lots of people don't realize, but some armor pieces are bigger than others, and this affects the glyphs.

    A c160 kuta magica glyph will give less if it is put on a hand slot than if it is put on a chest slot. Head, chest, legs are the 3 'full strength' glyph locations. Feet, hands, waist, and shoulders will chop that glyph in half.

    So, while divines will give the same percent boon no matter if it is on a chest or a boot, if you take the glyphs into consideration you get more by making those 3 full strength pieces as Infused, so you get the full strength glyph *plus* the infused trait increase.

    It's a balance across multiple categories, when you factor in undaunted passive. You'll hope for 5 of your main armor weight, then 1 of each of the other types.

    Mine, example

    Chest - infused - light
    Legs - infused - light
    Feet - divine - light
    Hands - divine - light
    Waist - divine - light
    Head - monster - heavy (hidden)
    Shoulder - monster - medium

    Undaunted passive gives a 3% increase to my pools, for the low low cost of taking advantage of gear mechanics. Most often, the random generator doesn't coordinate with you. If I was stuck with my monster set as both heavy or both medium, I would make the belt into whichever weight I needed, with minimal impact of the look of the character.

    Atro mundus, if you run out of magica. Otherwise, run Mage for a bigger max pool or Apprentice for spell penetration.

    No dude ful divines are way better :) you get huge benefits from mundus stones with infused on 3 pieces you get like 600 extra magicka from enchants which is kind a useless next to huge bonuses from mundus stones especially with twice born star set :o:o;)
    It depends on your setup and your mundus. Sometimes it's better to go infused on the big pieces and divines on the small pieces, and sometimes it's better to go full divines. If you're using Twice Born Star it's always better to go all divines.

    Nope according to my math full divines is always better on every set. Also it gives you flexibility to change your stats and your mundus and if you need extra pool you can get mage or tower and get extra 700 magicka

    Until you can stand up to asayre, I suggest you check yourself before you (continue) to wreck yourself:
    https://forums.elderscrollsonline.com/en/discussion/253472/maths-required-infused-v-divines

    Edit, this is the guy you're 'mathing' against:
    So for example, going from Divines to Infused on a large piece while keeping the Warrior mundus will increase your max stamina by
    173 [Difference between Infused and Divines] * 1.18 [Max CP] * 1.16 [Skills] ~ 237 Max Stamina
    The weapon damage from the Warrior mundus will typically be increased by 20% (Major Brutality). So going from Divines to Infused, I would expect a loss of
    166*0.075*1.2 ~ 15 Weapon Damage

    In summary, going from Divines to Infused on a large piece with the Warrior mundus results in a gain of 237 Max Stamina but a loss of 15 Weapon Damage. Since 15 Weapon Damage is equivalent to ~157.5 Effective Max Stamina. The overall Effective Max Stamina gained is 237 - 157.5 = 79.5 . If we go back to the top where I assumed 35k Stamina and 3500 Weapon Damage, this increase of 79.5 effective max stamina is an increase of around 0.1% for all your tooltip (79.5/71750*100). And to go back to your initial question in this scenario using Infused on your large piece instead of divines not only increases your max stamina but also increases your tooltip by ~0.1%.

    When you rock out the math to a tenth of one percent, come back.
    Edited by Cryptical on October 11, 2016 7:42PM
    Xbox NA
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    Cryptical wrote: »
    Axorn wrote: »
    Hazel_knox wrote: »
    I have a champion level 90 Sorc, with a seducer set, and ashen grip set as a secondary/extra. Since the update i've been in dungeons and not one has been completed. Every group disbands or I get kicked because there is not enough dps. What do I do? I beat a lot of people in duels, Soloing is just fine for me, and I feel like I hit hard. So what is going on? Do they kick me just because they see my number is smaller? 90 cp instead of 500+

    Is there a way to dungeons, or am I stuck in the "You're not strong enough" loop, so I'll never be able to get better gear?

    1. Are you entering Vet dungeons ?
    2. Your armor setup is not optimized for DPS
    3. You should get 160cp at least so you can upgrade your gear at least purple and get gold enchants on them
    4. Prolly you dont have good jewelry
    5. Dont enter Vet dungeons till get 160cp its just so easy nowadays just get to 160
    6. Get gold weapons
    7. Find and test optimized dps rotation
    8. Learn the boss tactics get 18k health at least(with food)

    Easy to craft gear suggestion:

    5x julianos
    3x torugs pact
    3x willpower jewelry

    Get these 160 and upgrade to purple enchant them all with magicka make them all divines and use atronach mundus.

    Lots of people don't realize, but some armor pieces are bigger than others, and this affects the glyphs.

    A c160 kuta magica glyph will give less if it is put on a hand slot than if it is put on a chest slot. Head, chest, legs are the 3 'full strength' glyph locations. Feet, hands, waist, and shoulders will chop that glyph in half.

    So, while divines will give the same percent boon no matter if it is on a chest or a boot, if you take the glyphs into consideration you get more by making those 3 full strength pieces as Infused, so you get the full strength glyph *plus* the infused trait increase.

    It's a balance across multiple categories, when you factor in undaunted passive. You'll hope for 5 of your main armor weight, then 1 of each of the other types.

    Mine, example

    Chest - infused - light
    Legs - infused - light
    Feet - divine - light
    Hands - divine - light
    Waist - divine - light
    Head - monster - heavy (hidden)
    Shoulder - monster - medium

    Undaunted passive gives a 3% increase to my pools, for the low low cost of taking advantage of gear mechanics. Most often, the random generator doesn't coordinate with you. If I was stuck with my monster set as both heavy or both medium, I would make the belt into whichever weight I needed, with minimal impact of the look of the character.

    Atro mundus, if you run out of magica. Otherwise, run Mage for a bigger max pool or Apprentice for spell penetration.

    There is good and bad info in this post. Divines across the board is the way to go for DPS in this game. The concept of infused big pieces and divines small pieces is the meta from about a year ago. Ever since they buffed mundus stones, Divines is in first place for damage. Infused is definitely second place, and an infused big piece or two is not gamebreaking by any means, but if trying to min/max your DPS, divines is the Meta.

    Also, in PVE, the mundus you want as a DPS is thief. This is true of every meta build from Stamplar to magic Nighblade. If you need the Atro to sustain your rotation, you have a serious problem with your build. The only other mundus worth mentioning for PVE DPS is Shadow, which is the second mundus to run if going twice born star.

    As for enchants, if you are making engame gear, use gold enchants. They are dirt cheap these days. As a damage dealer, they should all be the same (either all magic or all stamina). If you find your health is too low, its better to change your attributes a bit. Much cheaper to respec than recraft gear. Most people should put 5-10 pts into health when learning, and slowly work towards reducing that number to zero when they get comfortable. I have 9 toons and dont have a single point into health (I dont tank).

    Lastly 5/1/1 with undaunted maxed is a 6% boost to your stats. Running 7 light (or medium) is a 2% boost. So basically, going 5/1/1 nets an additional 4% to all stats which is worth it for virtually any magic build. Because medium armor gives you weapon crit, there are good arguments to be made for going 7 medium on stamina builds because it seems to outweigh the the extra stats.
  • Van_0S
    Van_0S
    ✭✭✭✭✭
    Get to CP 160.
    Then you won't get kicked. Anyways, it's a waste doing dungeons with cp less than 160 because you will get gear of your current CP, I guess.

    Also, don't bother making crafted set---> it's a waste.
    Get sets from monster drops or get huge amount of gold and search for good gear,enchantments etc. But do learn some crafting, to make your gear legendary, by which your DPS will increase by huge numbers.

    Edit:
    Also, the gear traits used are different but for weapons, it can be same.

    PvP---->Impenetrable. Weapons----> sharpened.

    PvE--->Divines. Weapon---->Sharpened/Nirnhorned/Percise.
    Edited by Van_0S on October 11, 2016 8:01PM
  • UrQuan
    UrQuan
    ✭✭✭✭✭
    ✭✭✭✭✭
    Axorn wrote: »
    UrQuan wrote: »
    Axorn wrote: »
    Cryptical wrote: »
    Axorn wrote: »
    Hazel_knox wrote: »
    I have a champion level 90 Sorc, with a seducer set, and ashen grip set as a secondary/extra. Since the update i've been in dungeons and not one has been completed. Every group disbands or I get kicked because there is not enough dps. What do I do? I beat a lot of people in duels, Soloing is just fine for me, and I feel like I hit hard. So what is going on? Do they kick me just because they see my number is smaller? 90 cp instead of 500+

    Is there a way to dungeons, or am I stuck in the "You're not strong enough" loop, so I'll never be able to get better gear?

    1. Are you entering Vet dungeons ?
    2. Your armor setup is not optimized for DPS
    3. You should get 160cp at least so you can upgrade your gear at least purple and get gold enchants on them
    4. Prolly you dont have good jewelry
    5. Dont enter Vet dungeons till get 160cp its just so easy nowadays just get to 160
    6. Get gold weapons
    7. Find and test optimized dps rotation
    8. Learn the boss tactics get 18k health at least(with food)

    Easy to craft gear suggestion:

    5x julianos
    3x torugs pact
    3x willpower jewelry

    Get these 160 and upgrade to purple enchant them all with magicka make them all divines and use atronach mundus.

    Lots of people don't realize, but some armor pieces are bigger than others, and this affects the glyphs.

    A c160 kuta magica glyph will give less if it is put on a hand slot than if it is put on a chest slot. Head, chest, legs are the 3 'full strength' glyph locations. Feet, hands, waist, and shoulders will chop that glyph in half.

    So, while divines will give the same percent boon no matter if it is on a chest or a boot, if you take the glyphs into consideration you get more by making those 3 full strength pieces as Infused, so you get the full strength glyph *plus* the infused trait increase.

    It's a balance across multiple categories, when you factor in undaunted passive. You'll hope for 5 of your main armor weight, then 1 of each of the other types.

    Mine, example

    Chest - infused - light
    Legs - infused - light
    Feet - divine - light
    Hands - divine - light
    Waist - divine - light
    Head - monster - heavy (hidden)
    Shoulder - monster - medium

    Undaunted passive gives a 3% increase to my pools, for the low low cost of taking advantage of gear mechanics. Most often, the random generator doesn't coordinate with you. If I was stuck with my monster set as both heavy or both medium, I would make the belt into whichever weight I needed, with minimal impact of the look of the character.

    Atro mundus, if you run out of magica. Otherwise, run Mage for a bigger max pool or Apprentice for spell penetration.

    No dude ful divines are way better :) you get huge benefits from mundus stones with infused on 3 pieces you get like 600 extra magicka from enchants which is kind a useless next to huge bonuses from mundus stones especially with twice born star set :o:o;)
    It depends on your setup and your mundus. Sometimes it's better to go infused on the big pieces and divines on the small pieces, and sometimes it's better to go full divines. If you're using Twice Born Star it's always better to go all divines.

    Nope according to my math full divines is always better on every set. Also it gives you flexibility to change your stats and your mundus and if you need extra pool you can get mage or tower and get extra 700 magicka
    You haven't done the math on every setup. And I'll bet you didn't do the math for prismatic enchants either. In fact, I'd be willing to bet that you only looked at it from a DPS point of view.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    Cryptical wrote: »
    Axorn wrote: »
    UrQuan wrote: »
    Axorn wrote: »
    Cryptical wrote: »
    Axorn wrote: »
    Hazel_knox wrote: »
    I have a champion level 90 Sorc, with a seducer set, and ashen grip set as a secondary/extra. Since the update i've been in dungeons and not one has been completed. Every group disbands or I get kicked because there is not enough dps. What do I do? I beat a lot of people in duels, Soloing is just fine for me, and I feel like I hit hard. So what is going on? Do they kick me just because they see my number is smaller? 90 cp instead of 500+

    Is there a way to dungeons, or am I stuck in the "You're not strong enough" loop, so I'll never be able to get better gear?

    1. Are you entering Vet dungeons ?
    2. Your armor setup is not optimized for DPS
    3. You should get 160cp at least so you can upgrade your gear at least purple and get gold enchants on them
    4. Prolly you dont have good jewelry
    5. Dont enter Vet dungeons till get 160cp its just so easy nowadays just get to 160
    6. Get gold weapons
    7. Find and test optimized dps rotation
    8. Learn the boss tactics get 18k health at least(with food)

    Easy to craft gear suggestion:

    5x julianos
    3x torugs pact
    3x willpower jewelry

    Get these 160 and upgrade to purple enchant them all with magicka make them all divines and use atronach mundus.

    Lots of people don't realize, but some armor pieces are bigger than others, and this affects the glyphs.

    A c160 kuta magica glyph will give less if it is put on a hand slot than if it is put on a chest slot. Head, chest, legs are the 3 'full strength' glyph locations. Feet, hands, waist, and shoulders will chop that glyph in half.

    So, while divines will give the same percent boon no matter if it is on a chest or a boot, if you take the glyphs into consideration you get more by making those 3 full strength pieces as Infused, so you get the full strength glyph *plus* the infused trait increase.

    It's a balance across multiple categories, when you factor in undaunted passive. You'll hope for 5 of your main armor weight, then 1 of each of the other types.

    Mine, example

    Chest - infused - light
    Legs - infused - light
    Feet - divine - light
    Hands - divine - light
    Waist - divine - light
    Head - monster - heavy (hidden)
    Shoulder - monster - medium

    Undaunted passive gives a 3% increase to my pools, for the low low cost of taking advantage of gear mechanics. Most often, the random generator doesn't coordinate with you. If I was stuck with my monster set as both heavy or both medium, I would make the belt into whichever weight I needed, with minimal impact of the look of the character.

    Atro mundus, if you run out of magica. Otherwise, run Mage for a bigger max pool or Apprentice for spell penetration.

    No dude ful divines are way better :) you get huge benefits from mundus stones with infused on 3 pieces you get like 600 extra magicka from enchants which is kind a useless next to huge bonuses from mundus stones especially with twice born star set :o:o;)
    It depends on your setup and your mundus. Sometimes it's better to go infused on the big pieces and divines on the small pieces, and sometimes it's better to go full divines. If you're using Twice Born Star it's always better to go all divines.

    Nope according to my math full divines is always better on every set. Also it gives you flexibility to change your stats and your mundus and if you need extra pool you can get mage or tower and get extra 700 magicka

    Until you can stand up to asayre, I suggest you check yourself before you (continue) to wreck yourself:
    https://forums.elderscrollsonline.com/en/discussion/253472/maths-required-infused-v-divines

    Edit, this is the guy you're 'mathing' against:
    So for example, going from Divines to Infused on a large piece while keeping the Warrior mundus will increase your max stamina by
    173 [Difference between Infused and Divines] * 1.18 [Max CP] * 1.16 [Skills] ~ 237 Max Stamina
    The weapon damage from the Warrior mundus will typically be increased by 20% (Major Brutality). So going from Divines to Infused, I would expect a loss of
    166*0.075*1.2 ~ 15 Weapon Damage

    In summary, going from Divines to Infused on a large piece with the Warrior mundus results in a gain of 237 Max Stamina but a loss of 15 Weapon Damage. Since 15 Weapon Damage is equivalent to ~157.5 Effective Max Stamina. The overall Effective Max Stamina gained is 237 - 157.5 = 79.5 . If we go back to the top where I assumed 35k Stamina and 3500 Weapon Damage, this increase of 79.5 effective max stamina is an increase of around 0.1% for all your tooltip (79.5/71750*100). And to go back to your initial question in this scenario using Infused on your large piece instead of divines not only increases your max stamina but also increases your tooltip by ~0.1%.

    When you rock out the math to a tenth of one percent, come back.

    I love @Asayre 's math, but this post is not really relevant. Sure Infused might be better on big pieces if running the warrior, but no competitive DPS player that I am aware of runs the warrior because the theif is far superior. If we ask nicely, he might break down the math for us assuming you are running thief (which he has probably done 1000 times). Haha

    [Snip]

    [Edited for removed content]
    Edited by ZOS_JohanaB on October 12, 2016 5:08PM
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
    ✭✭✭✭✭
    ✭✭✭✭

    As for enchants, if you are making engame gear, use gold enchants. They are dirt cheap these days. As a damage dealer, they should all be the same (either all magic or all stamina). If you find your health is too low, its better to change your attributes a bit. Much cheaper to respec than recraft gear. Most people should put 5-10 pts into health when learning, and slowly work towards reducing that number to zero when they get comfortable. I have 9 toons and dont have a single point into health (I dont tank).

    Just pointing put to change your stats you dont have to recraft your gear. You can just change the enchant on a piece or two of your equipment. As you pointed out they are dirt cheap these days.
  • kojou
    kojou
    ✭✭✭✭✭
    ✭✭
    UrQuan wrote: »
    Axorn wrote: »
    UrQuan wrote: »
    Axorn wrote: »
    Cryptical wrote: »
    Axorn wrote: »
    Hazel_knox wrote: »
    I have a champion level 90 Sorc, with a seducer set, and ashen grip set as a secondary/extra. Since the update i've been in dungeons and not one has been completed. Every group disbands or I get kicked because there is not enough dps. What do I do? I beat a lot of people in duels, Soloing is just fine for me, and I feel like I hit hard. So what is going on? Do they kick me just because they see my number is smaller? 90 cp instead of 500+

    Is there a way to dungeons, or am I stuck in the "You're not strong enough" loop, so I'll never be able to get better gear?

    1. Are you entering Vet dungeons ?
    2. Your armor setup is not optimized for DPS
    3. You should get 160cp at least so you can upgrade your gear at least purple and get gold enchants on them
    4. Prolly you dont have good jewelry
    5. Dont enter Vet dungeons till get 160cp its just so easy nowadays just get to 160
    6. Get gold weapons
    7. Find and test optimized dps rotation
    8. Learn the boss tactics get 18k health at least(with food)

    Easy to craft gear suggestion:

    5x julianos
    3x torugs pact
    3x willpower jewelry

    Get these 160 and upgrade to purple enchant them all with magicka make them all divines and use atronach mundus.

    Lots of people don't realize, but some armor pieces are bigger than others, and this affects the glyphs.

    A c160 kuta magica glyph will give less if it is put on a hand slot than if it is put on a chest slot. Head, chest, legs are the 3 'full strength' glyph locations. Feet, hands, waist, and shoulders will chop that glyph in half.

    So, while divines will give the same percent boon no matter if it is on a chest or a boot, if you take the glyphs into consideration you get more by making those 3 full strength pieces as Infused, so you get the full strength glyph *plus* the infused trait increase.

    It's a balance across multiple categories, when you factor in undaunted passive. You'll hope for 5 of your main armor weight, then 1 of each of the other types.

    Mine, example

    Chest - infused - light
    Legs - infused - light
    Feet - divine - light
    Hands - divine - light
    Waist - divine - light
    Head - monster - heavy (hidden)
    Shoulder - monster - medium

    Undaunted passive gives a 3% increase to my pools, for the low low cost of taking advantage of gear mechanics. Most often, the random generator doesn't coordinate with you. If I was stuck with my monster set as both heavy or both medium, I would make the belt into whichever weight I needed, with minimal impact of the look of the character.

    Atro mundus, if you run out of magica. Otherwise, run Mage for a bigger max pool or Apprentice for spell penetration.

    No dude ful divines are way better :) you get huge benefits from mundus stones with infused on 3 pieces you get like 600 extra magicka from enchants which is kind a useless next to huge bonuses from mundus stones especially with twice born star set :o:o;)
    It depends on your setup and your mundus. Sometimes it's better to go infused on the big pieces and divines on the small pieces, and sometimes it's better to go full divines. If you're using Twice Born Star it's always better to go all divines.

    Nope according to my math full divines is always better on every set. Also it gives you flexibility to change your stats and your mundus and if you need extra pool you can get mage or tower and get extra 700 magicka
    You haven't done the math on every setup. And I'll bet you didn't do the math for prismatic enchants either. In fact, I'd be willing to bet that you only looked at it from a DPS point of view.

    Either way the only trait that matters significantly for a DPS is a sharpened weapon. Even all divines only amounts to a small percentage of DPS. Getting gear with the correct set bonuses is far more important.
    Playing since beta...
  • Kodrac
    Kodrac
    ✭✭✭✭✭
    ✭✭
    Run with people you know. Join a guild, be active in said guild. People are more helpful and less apt to boot someone from they're own guild (unless they're a complete ***). PUG life is awful and unforgiving.
  • Julianos
    Julianos
    ✭✭✭✭✭
    UrQuan wrote: »
    Axorn wrote: »
    UrQuan wrote: »
    Axorn wrote: »
    Cryptical wrote: »
    Axorn wrote: »
    Hazel_knox wrote: »
    I have a champion level 90 Sorc, with a seducer set, and ashen grip set as a secondary/extra. Since the update i've been in dungeons and not one has been completed. Every group disbands or I get kicked because there is not enough dps. What do I do? I beat a lot of people in duels, Soloing is just fine for me, and I feel like I hit hard. So what is going on? Do they kick me just because they see my number is smaller? 90 cp instead of 500+

    Is there a way to dungeons, or am I stuck in the "You're not strong enough" loop, so I'll never be able to get better gear?

    1. Are you entering Vet dungeons ?
    2. Your armor setup is not optimized for DPS
    3. You should get 160cp at least so you can upgrade your gear at least purple and get gold enchants on them
    4. Prolly you dont have good jewelry
    5. Dont enter Vet dungeons till get 160cp its just so easy nowadays just get to 160
    6. Get gold weapons
    7. Find and test optimized dps rotation
    8. Learn the boss tactics get 18k health at least(with food)

    Easy to craft gear suggestion:

    5x julianos
    3x torugs pact
    3x willpower jewelry

    Get these 160 and upgrade to purple enchant them all with magicka make them all divines and use atronach mundus.

    Lots of people don't realize, but some armor pieces are bigger than others, and this affects the glyphs.

    A c160 kuta magica glyph will give less if it is put on a hand slot than if it is put on a chest slot. Head, chest, legs are the 3 'full strength' glyph locations. Feet, hands, waist, and shoulders will chop that glyph in half.

    So, while divines will give the same percent boon no matter if it is on a chest or a boot, if you take the glyphs into consideration you get more by making those 3 full strength pieces as Infused, so you get the full strength glyph *plus* the infused trait increase.

    It's a balance across multiple categories, when you factor in undaunted passive. You'll hope for 5 of your main armor weight, then 1 of each of the other types.

    Mine, example

    Chest - infused - light
    Legs - infused - light
    Feet - divine - light
    Hands - divine - light
    Waist - divine - light
    Head - monster - heavy (hidden)
    Shoulder - monster - medium

    Undaunted passive gives a 3% increase to my pools, for the low low cost of taking advantage of gear mechanics. Most often, the random generator doesn't coordinate with you. If I was stuck with my monster set as both heavy or both medium, I would make the belt into whichever weight I needed, with minimal impact of the look of the character.

    Atro mundus, if you run out of magica. Otherwise, run Mage for a bigger max pool or Apprentice for spell penetration.

    No dude ful divines are way better :) you get huge benefits from mundus stones with infused on 3 pieces you get like 600 extra magicka from enchants which is kind a useless next to huge bonuses from mundus stones especially with twice born star set :o:o;)
    It depends on your setup and your mundus. Sometimes it's better to go infused on the big pieces and divines on the small pieces, and sometimes it's better to go full divines. If you're using Twice Born Star it's always better to go all divines.

    Nope according to my math full divines is always better on every set. Also it gives you flexibility to change your stats and your mundus and if you need extra pool you can get mage or tower and get extra 700 magicka
    You haven't done the math on every setup. And I'll bet you didn't do the math for prismatic enchants either. In fact, I'd be willing to bet that you only looked at it from a DPS point of view.

    I did all the math and we are talking about pve and hes a dps and im advising to him not to all roles or pvp. In pvp full impen is way to go. Only pve tank could get benefits with 3x infused and prismatic glyiphs.


    I cant belive how people are so judgemental nowadays talking big knowing too little....
  • Oakmontowls_ESO
    Oakmontowls_ESO
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    Definitely get to cp160+ and probably get at least a set of 5 pieces of Law of Julianos with a secondary set of something like Torag's Pact. Don't bother on upgrading past purple (epic) on anything except your weapons until you start amassing money. Also pump all of your ap into magika and enchant as much of your gear with max magika enchants as you can. You should aim to have around 18k+ health with food that buffs your health and magika. Also for your jewelry you should put as many spell damage enchants as you can sustain. If you find yourself running out of magika during fights try replacing some of the spell damage enchants with reduce spell cost enchants. You should be using the thief mundus stone (critical chance) with divines on all of your armor pieces with sharpened on your weapons.

    As to the two people arguing about infused on big pieces vs 7 divines, the thread linked is from march and does not take into account using the thief mundus stone which would result in a 7 divines set up being better.
  • UrQuan
    UrQuan
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    Axorn wrote: »
    UrQuan wrote: »
    Axorn wrote: »
    UrQuan wrote: »
    Axorn wrote: »
    Cryptical wrote: »
    Axorn wrote: »
    Hazel_knox wrote: »
    I have a champion level 90 Sorc, with a seducer set, and ashen grip set as a secondary/extra. Since the update i've been in dungeons and not one has been completed. Every group disbands or I get kicked because there is not enough dps. What do I do? I beat a lot of people in duels, Soloing is just fine for me, and I feel like I hit hard. So what is going on? Do they kick me just because they see my number is smaller? 90 cp instead of 500+

    Is there a way to dungeons, or am I stuck in the "You're not strong enough" loop, so I'll never be able to get better gear?

    1. Are you entering Vet dungeons ?
    2. Your armor setup is not optimized for DPS
    3. You should get 160cp at least so you can upgrade your gear at least purple and get gold enchants on them
    4. Prolly you dont have good jewelry
    5. Dont enter Vet dungeons till get 160cp its just so easy nowadays just get to 160
    6. Get gold weapons
    7. Find and test optimized dps rotation
    8. Learn the boss tactics get 18k health at least(with food)

    Easy to craft gear suggestion:

    5x julianos
    3x torugs pact
    3x willpower jewelry

    Get these 160 and upgrade to purple enchant them all with magicka make them all divines and use atronach mundus.

    Lots of people don't realize, but some armor pieces are bigger than others, and this affects the glyphs.

    A c160 kuta magica glyph will give less if it is put on a hand slot than if it is put on a chest slot. Head, chest, legs are the 3 'full strength' glyph locations. Feet, hands, waist, and shoulders will chop that glyph in half.

    So, while divines will give the same percent boon no matter if it is on a chest or a boot, if you take the glyphs into consideration you get more by making those 3 full strength pieces as Infused, so you get the full strength glyph *plus* the infused trait increase.

    It's a balance across multiple categories, when you factor in undaunted passive. You'll hope for 5 of your main armor weight, then 1 of each of the other types.

    Mine, example

    Chest - infused - light
    Legs - infused - light
    Feet - divine - light
    Hands - divine - light
    Waist - divine - light
    Head - monster - heavy (hidden)
    Shoulder - monster - medium

    Undaunted passive gives a 3% increase to my pools, for the low low cost of taking advantage of gear mechanics. Most often, the random generator doesn't coordinate with you. If I was stuck with my monster set as both heavy or both medium, I would make the belt into whichever weight I needed, with minimal impact of the look of the character.

    Atro mundus, if you run out of magica. Otherwise, run Mage for a bigger max pool or Apprentice for spell penetration.

    No dude ful divines are way better :) you get huge benefits from mundus stones with infused on 3 pieces you get like 600 extra magicka from enchants which is kind a useless next to huge bonuses from mundus stones especially with twice born star set :o:o;)
    It depends on your setup and your mundus. Sometimes it's better to go infused on the big pieces and divines on the small pieces, and sometimes it's better to go full divines. If you're using Twice Born Star it's always better to go all divines.

    Nope according to my math full divines is always better on every set. Also it gives you flexibility to change your stats and your mundus and if you need extra pool you can get mage or tower and get extra 700 magicka
    You haven't done the math on every setup. And I'll bet you didn't do the math for prismatic enchants either. In fact, I'd be willing to bet that you only looked at it from a DPS point of view.

    I did all the math and we are talking about pve and hes a dps and im advising to him not to all roles or pvp. In pvp full impen is way to go. Only pve tank could get benefits with 3x infused and prismatic glyiphs.


    I cant belive how people are so judgemental nowadays talking big knowing too little....
    When you make absolute statements like:
    Axorn wrote: »
    Nope according to my math full divines is always better on every set.
    you need to expect people to call you out on it. Because it's simply not true.

    So since you still claim to have done the math on every set, show your math. For every set in the game, and every mundus stone, and every enchant.

    And of course that includes for tanks. That's a big part of why I initially said "it depends on your setup". A tank setup follows very different rules for what makes it work than a DPS setup, as does a healer setup.

    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Hazel_knox
    Holy moly I did not expect this much people.

    @What dps are you pulling single target?
    I don't know what my DPS is or how to compare it

    @caperon I need to learn how to get add ons first, and learn about this animation canceling everyone is talking about

    @Milvan No clue how to tell my dps :/

    @Forztr doesn't help

    @NewBlacksmurf our group didn't have high enough DPS so they kicked me because I had the lowest level, this has been the same thing that's happened a few times now.

    @vyndral13preub18_ESO Ill have to go for lesser dungeons and give it a whirl

    @AlnilamE Idon't need healing of any kind

    @Axorn
    1) Yes
    2) I try with what I can get
    3) Prolly,
    4) Yea, but I'm not made of money ¯\_(ツ)_/¯
    5) K
    6) Yea how do I do that? Can't get them from dungeons, don't have millions of gold.
    7) Where, and does everyone do that just to not get kicked from a group?
    8) Nobody ever knew boss tactics in my groups, and why? Dying isn't an issue

    @vyndral13preub18_ESO I'm glad I'm the first of many being kicked in this glorious update. :(

    @Cryptical can you explain the size glyph stuff in more detail?

    @ztyhurstub17_ESO The Ashen is just placer as I can't really craft anything, I just bought a Julianos 5 piece and seducer 3 piece set, Im a full fledged magic sorc

    @Kodrac The people I know are traders, nobody's good at PVE/PVP

  • Julianos
    Julianos
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    UrQuan wrote: »
    Axorn wrote: »
    UrQuan wrote: »
    Axorn wrote: »
    UrQuan wrote: »
    Axorn wrote: »
    Cryptical wrote: »
    Axorn wrote: »
    Hazel_knox wrote: »
    I have a champion level 90 Sorc, with a seducer set, and ashen grip set as a secondary/extra. Since the update i've been in dungeons and not one has been completed. Every group disbands or I get kicked because there is not enough dps. What do I do? I beat a lot of people in duels, Soloing is just fine for me, and I feel like I hit hard. So what is going on? Do they kick me just because they see my number is smaller? 90 cp instead of 500+

    Is there a way to dungeons, or am I stuck in the "You're not strong enough" loop, so I'll never be able to get better gear?

    1. Are you entering Vet dungeons ?
    2. Your armor setup is not optimized for DPS
    3. You should get 160cp at least so you can upgrade your gear at least purple and get gold enchants on them
    4. Prolly you dont have good jewelry
    5. Dont enter Vet dungeons till get 160cp its just so easy nowadays just get to 160
    6. Get gold weapons
    7. Find and test optimized dps rotation
    8. Learn the boss tactics get 18k health at least(with food)

    Easy to craft gear suggestion:

    5x julianos
    3x torugs pact
    3x willpower jewelry

    Get these 160 and upgrade to purple enchant them all with magicka make them all divines and use atronach mundus.

    Lots of people don't realize, but some armor pieces are bigger than others, and this affects the glyphs.

    A c160 kuta magica glyph will give less if it is put on a hand slot than if it is put on a chest slot. Head, chest, legs are the 3 'full strength' glyph locations. Feet, hands, waist, and shoulders will chop that glyph in half.

    So, while divines will give the same percent boon no matter if it is on a chest or a boot, if you take the glyphs into consideration you get more by making those 3 full strength pieces as Infused, so you get the full strength glyph *plus* the infused trait increase.

    It's a balance across multiple categories, when you factor in undaunted passive. You'll hope for 5 of your main armor weight, then 1 of each of the other types.

    Mine, example

    Chest - infused - light
    Legs - infused - light
    Feet - divine - light
    Hands - divine - light
    Waist - divine - light
    Head - monster - heavy (hidden)
    Shoulder - monster - medium

    Undaunted passive gives a 3% increase to my pools, for the low low cost of taking advantage of gear mechanics. Most often, the random generator doesn't coordinate with you. If I was stuck with my monster set as both heavy or both medium, I would make the belt into whichever weight I needed, with minimal impact of the look of the character.

    Atro mundus, if you run out of magica. Otherwise, run Mage for a bigger max pool or Apprentice for spell penetration.

    No dude ful divines are way better :) you get huge benefits from mundus stones with infused on 3 pieces you get like 600 extra magicka from enchants which is kind a useless next to huge bonuses from mundus stones especially with twice born star set :o:o;)
    It depends on your setup and your mundus. Sometimes it's better to go infused on the big pieces and divines on the small pieces, and sometimes it's better to go full divines. If you're using Twice Born Star it's always better to go all divines.

    Nope according to my math full divines is always better on every set. Also it gives you flexibility to change your stats and your mundus and if you need extra pool you can get mage or tower and get extra 700 magicka
    You haven't done the math on every setup. And I'll bet you didn't do the math for prismatic enchants either. In fact, I'd be willing to bet that you only looked at it from a DPS point of view.

    I did all the math and we are talking about pve and hes a dps and im advising to him not to all roles or pvp. In pvp full impen is way to go. Only pve tank could get benefits with 3x infused and prismatic glyiphs.


    I cant belive how people are so judgemental nowadays talking big knowing too little....
    When you make absolute statements like:
    Axorn wrote: »
    Nope according to my math full divines is always better on every set.
    you need to expect people to call you out on it. Because it's simply not true.

    So since you still claim to have done the math on every set, show your math. For every set in the game, and every mundus stone, and every enchant.

    And of course that includes for tanks. That's a big part of why I initially said "it depends on your setup". A tank setup follows very different rules for what makes it work than a DPS setup, as does a healer setup.

    I just came here to advise the OP i dont care other sets other roles i was giving him to do list and those were just basics and im not going to write down all the formulas and calculations for just simple advices its just plain dumb.

    but you guys just come here and attacking me trying to debunk everthing i said without knowing much about stats and math

    Using 3x infused on big armors is just stupid as a dps PERIOD

    i adviced use 7x divines on all pieces take it or leave it ! im not here for the theory crafting or debate

    you guys suggested 3x infused on big parts but did i demand you to explain all the math behind it ?

    you guys want mathematical explanation for everything in daily life while talking with people ?

    you guys just use 7x training on all pieces cuz you look like you need a lots of training. ;)

    Edited by Julianos on October 12, 2016 12:14AM
  • AlnilamE
    AlnilamE
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    ✭✭✭✭✭
    Are you on NA or EU?
    If you are on NA, I can help you with crafting.

    Also keep in mind that a lot of new sets drip from overland Ones, so you don't need to run dungeons to get decent gear.
    The Moot Councillor
  • Mojmir
    Mojmir
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    ✭✭✭✭✭
    mods should sticky the relevant info in this thread
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Hazel_knox wrote: »
    Holy moly I did not expect this much people.

    @What dps are you pulling single target?
    I don't know what my DPS is or how to compare it

    @caperon I need to learn how to get add ons first, and learn about this animation canceling everyone is talking about

    @Milvan No clue how to tell my dps :/

    @Forztr doesn't help

    @NewBlacksmurf our group didn't have high enough DPS so they kicked me because I had the lowest level, this has been the same thing that's happened a few times now.

    @vyndral13preub18_ESO Ill have to go for lesser dungeons and give it a whirl

    @AlnilamE Idon't need healing of any kind

    @Axorn
    1) Yes
    2) I try with what I can get
    3) Prolly,
    4) Yea, but I'm not made of money ¯\_(ツ)_/¯
    5) K
    6) Yea how do I do that? Can't get them from dungeons, don't have millions of gold.
    7) Where, and does everyone do that just to not get kicked from a group?
    8) Nobody ever knew boss tactics in my groups, and why? Dying isn't an issue

    @vyndral13preub18_ESO I'm glad I'm the first of many being kicked in this glorious update. :(

    @Cryptical can you explain the size glyph stuff in more detail?

    @ztyhurstub17_ESO The Ashen is just placer as I can't really craft anything, I just bought a Julianos 5 piece and seducer 3 piece set, Im a full fledged magic sorc

    @Kodrac The people I know are traders, nobody's good at PVE/PVP

    If on PC, download a program called Minion to manage your addons. Then you want Foundry Tactical Combat for on the fly DPS, Srendarr to track your buffs/Debuffs, and Combat Metrics to analyze post fight data. FTC allows from group sharing of DPS if you enable it, but its not required. If you are on Xbox or PS4, about the only thing you can do is a bloodspawn test and some long division.

    It is impossible to know if your DPS is good or bad if you don't know what it is. haha. Also, Combat Metrics is amazing. It will show what percent of the time you are keeping up different buffs and what skills are doing the most damage. First thing I noticed when I installed it was that I needed to drink more (my potion uptime was definitely not 100%).
  • sadownik
    sadownik
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    Right now the truth is - grind untill at least 160 cp. Sorry mate i know its stupid but thats the truth.
  • NewBlacksmurf
    NewBlacksmurf
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    I understand that you interpret your kick being as result of your dps however, this game is not just based on a stats or a meter so to speak.

    Step 1: Play the game and do skills quests and hit cp 160 -200 cp which comes fast especially after doing the Cadwell silver or gold.
    Step 2: save up a lot of gold and materials
    Step 3: watch 2-3 videos of each dungeon on normal and on veteran.
    -make sure to watch the role that you're playing until you understand what skills, gear, they are using, when they use them and why

    I seriously doubt that it's just your dps.
    Edited by NewBlacksmurf on October 11, 2016 10:02PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • bellanca6561n
    bellanca6561n
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    What folks are forgetting here are the EXTREME BASIC reasons folks are judged harshly in pick up groups.

    1. Movement. If a player is stationary or rarely moves then they're probably at their limit of what they can do at this stage. And I don't just mean players who stand in the red. Mage builds require a bit of Fred Astaire on your part....or Ginger Rodgers, depending.

    You see lots of players working on this. They're moving, circling their targets, acting like Muhammad Ali between punches.

    2. Good skill execution flow while weaving. If you see a player spamming one skill/spell/attack/whatever without weaving in light and heavy attacks, again they are learning the game.

    This game rewards a sequence of actions. There's no DPS button. Rather DPS is earned by using one skill usually to set up your foe, another to create an unpleasant environment for them (crowd control, damage over time), one skill to inflict basic damage and another (often called an execute) that does its best damage when the foe is low.

    Other players look for that. If they see, for example, a Templar using Radiant Destruction (Jesus Beam) on foes in full health, listen for the collective forehead slap. Experienced players can't help but notice if there is no flow to your attacks. And they may judge this harshly.

    If you're having difficulty with smooth execution of movement and skill execution, some of this is simply learned over time and some can be aided by proper game controls. If you're doing everything, for example, from your keyboard, this presents a challenge nobody needs.

    A good ergonomic setup is using one controller for your basic 5 bar skills, plus weapon swap and block, on one controller and using the other for movement. I use a mouse with multiple buttons for the former, plus potions and firing off an ultimate, and use the keyboard for movement alone. There is no ideal here. Which goes where can vary. But having it all on one controller, such as a keyboard, which was not designed to be a game controller is not ideal.

    Sorry if this is all just too old hat for 99% of you. But I often find that people assume things and just skip to advanced concepts prematurely.
  • Joy_Division
    Joy_Division
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    ✭✭✭✭✭
    Hazel_knox wrote: »
    I have a champion level 90 Sorc, with a seducer set, and ashen grip set as a secondary/extra. Since the update i've been in dungeons and not one has been completed. Every group disbands or I get kicked because there is not enough dps. What do I do? I beat a lot of people in duels, Soloing is just fine for me, and I feel like I hit hard. So what is going on? Do they kick me just because they see my number is smaller? 90 cp instead of 500+

    Is there a way to dungeons, or am I stuck in the "You're not strong enough" loop, so I'll never be able to get better gear?

    You're just a victim of ESO's very poor way of preparing players.

    You think you hit hard because the leveling experience is not challenging at all so it seems like you're doing great and never have any reason/incentive to examine your build or improve.

    Then you get paired up with people who are more experienced and familiar with the game and this difference is night and day. It is immediately obvious to the other DPS in a dungeon group how much (or little) the other DPS is pulling, just as it is immediate obvious to a healer how much unnecessary damage a tank is taking.

    You are wearing a seducer set that is about resource management, not damage, and you are wearing an ashen grip set that is just bad (that's another of ZoS's failings by the way, allowing poor sets and poor skills to exist in the game). With 90 CPs, there is no way you are doing even average DPS and that is unfortunately why people lose patience.

    ZoS doesn't challenge players, unfortunately it is from other players that players get their first clue that they need to get better at the game and improve their builds and rotations. It is quite toxic actually.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • AzraelKrieg
    AzraelKrieg
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    ✭✭✭✭
    Last night I ran vet Direfrost with a player that wasn't CP160. Even did hard mode and cleared it without too much issue. I'm fine running with people below that CP160 mark if they can show they know what they are doing because normally I'm healing so I can keep the group going. @Hazel_knox if you're on PC-NA, I'm happy to invite you to my guild and we can get you through dungeons and even help you out with gear if you need it
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
  • scorpiodog
    scorpiodog
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    I personally just bit the bullet and soloed Cadwells Silver and Gold until I got CP160.

    My gear just couldn't keep up with my progression so I had the same armor and weapons from CP 10 to CP 160.

    Then at CP 160 I did a materials grind, crafted a set and invested 50k into a mis-matched 2nd set and Endurance jewelry. I also upgraded my weapons to gold.

    At that point I was able to feel like a decent contributor to DPS.

    So honestly my advice is just get to CP160 as fast as possible - save your gold and tempers. Grind or do whatever works for you to get there as quickly as possible. Then when you get to CP 160 buy the best equipment you can as a filler until you get 160 dungeon sets.
  • Hazel_knox
    Should I just quest and ignore dungeons all together?
  • Julianos
    Julianos
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    Hazel_knox wrote: »
    Should I just quest and ignore dungeons all together?

    Yes get to 160cp ASAP dont waste any time or resource under 160cp then craft/collect 160 gear and gold weapons and 160 jewelry
  • disintegr8
    disintegr8
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    ✭✭
    scorpiodog wrote: »
    I personally just bit the bullet and soloed Cadwells Silver and Gold until I got CP160....
    I did this on my first character to reach vet before vet removal and was just below vet16 when I finished gold. This is fine for being able to use max level gear, potions, food, etc. and gives you a lot of extra skill points to use (skyshards and quests) but does not teach you how to run a dungeon or work in a group.

    You could find a guild or a few friends that you can run dungeons with to learn the dungeons. Do what I did and find a friend to pair up with, then use group finder and you will never get kicked as they will (should) always reject the kick vote. If they do vote to kick you, they cannot be much of a friend.

    Listen and ask questions with whoever you are running dungeons with and learn by your mistakes. I have 600CP but am still changing things around with my characters and can still walk into a dungeon with someone I don't know and learn something. The day you stop being open to learning is the day you need to give the game away.

    There are some nice high level players out there using group finder, it is just that the not so nice tend to leave a bigger impression. The 15 minute penalty makes it harder to take if you get kicked early unfortunately.
    Edited by disintegr8 on October 12, 2016 1:40AM
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • newtinmpls
    newtinmpls
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    Cously wrote: »
    From a business standpoint is simple. As a pug, you aren't worth an investment. Let me explain by using a personal example. I never pug, always I go do pledges is with friends or I don't even bother. Time is precious and I want to squeeze as much of it as possible. The only way I join pugs is when a friend ask my help and I'll tank for him and then he brings pugs or grope finder, I won't let my friend down in that case.

    My mileage varies.

    I am online very intermittent hours, and I work a LOT. So despite my guild memberships (and I am part of some wonderful guilds) I'm rarely doing undaunted with them. I often go with pugs. By far the most annoying frustrating people to do a delve with are the min-maxed "I do this 5,000 times a day to farm" speed runners.

    When I'm healing, if they get to damn far ahead, I don't cry when they die.

    The most fun are people who are relaxed, who ask or answer questions, who make silly or cool comments, who have cute pets or who ask about mine.

    Time is precious and I'm here to have fun, and for me, its the interacting, the given and take and the participation in the world and with others that is joyful.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • newtinmpls
    newtinmpls
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    ✭✭✭✭
    Hazel_knox wrote: »
    Holy moly I did not expect this much people.
    I need to learn how to get add ons first, and learn about this animation canceling everyone is talking about

    Animation cancelling basically is the technique of starting "an ability" (i.e. something from your bar) and then quickly hitting a light or heavy attack. If you time it right, you don't see the normal animation that goes with the attack (but it still goes off and does damage).

    The trick is, you have to delay the light or heavy attack just enough to let "enough" of the attack go off that it will "take". I didn't realize how much of an issue this was until I went from playing sorcs (who have a lot of attacks that take a short cast time, and are really easy to animation cancel) to playing a Templar

    Templars have this ability to "light people up" (can't recall the ability for the life of me - it gives a whole rainbow/sparkly thing and it's really obvious when it's gone off - or hasn't). it's got a longer casting time than I'm used to and takes more of a setup to successfully animation cancel.

    The first five billion (* possibly exaggerated) times I cast this and tried to animation cancel - I ended up cancelling the effect.

    Very frustrating.

    But practice... and I'm getting better.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Wolfshead
    Wolfshead
    ✭✭✭✭
    Hazel_knox wrote: »
    I have a champion level 90 Sorc, with a seducer set, and ashen grip set as a secondary/extra. Since the update i've been in dungeons and not one has been completed. Every group disbands or I get kicked because there is not enough dps. What do I do? I beat a lot of people in duels, Soloing is just fine for me, and I feel like I hit hard. So what is going on? Do they kick me just because they see my number is smaller? 90 cp instead of 500+

    Is there a way to dungeons, or am I stuck in the "You're not strong enough" loop, so I'll never be able to get better gear?

    I would guess it have mostlike with that 90 CP instead of 500+ CP and in that case it is there lost and not yours and atm pug in ESO is just like in WoW if you dont have right itemlvl in WoW you get kick as well and those people that kick other for fact of number the just think the are elite player but the are not just want easy run and dont care about anyone themself and honest player like i really do hate.

    You should found guild that are into do thing like dungeon and group thing but there lay other problem ESO that is most guild in ESO is just trader guild and the dont care much about anything then tradering which is really shame to be honest it is hard to found guild that are focus on PvE content only.
    If you find yourself alone, riding in green fields with the sun on your face, do not be troubled; for you are in Elysium, and you're already dead
    What we do in life, echoes in eternity
  • Julianos
    Julianos
    ✭✭✭✭✭
    Wolfshead wrote: »
    Hazel_knox wrote: »
    I have a champion level 90 Sorc, with a seducer set, and ashen grip set as a secondary/extra. Since the update i've been in dungeons and not one has been completed. Every group disbands or I get kicked because there is not enough dps. What do I do? I beat a lot of people in duels, Soloing is just fine for me, and I feel like I hit hard. So what is going on? Do they kick me just because they see my number is smaller? 90 cp instead of 500+

    Is there a way to dungeons, or am I stuck in the "You're not strong enough" loop, so I'll never be able to get better gear?

    I would guess it have mostlike with that 90 CP instead of 500+ CP and in that case it is there lost and not yours and atm pug in ESO is just like in WoW if you dont have right itemlvl in WoW you get kick as well and those people that kick other for fact of number the just think the are elite player but the are not just want easy run and dont care about anyone themself and honest player like i really do hate.

    You should found guild that are into do thing like dungeon and group thing but there lay other problem ESO that is most guild in ESO is just trader guild and the dont care much about anything then tradering which is really shame to be honest it is hard to found guild that are focus on PvE content only.

    No mate its not like that for example veteran city of ash was a dps race and people was joining with random green items and we had to kick them cuz no matter how you play if your items are crap you cant kill that boss in time there are some bosses that requeires certain amount of DPS its not elitism elitism means looking for the best DPS but im not or most people doesnt want that we just want normal dps not a 5k dps. I farmed gear and mats researched traits to 9 just to become optimal DPS i invested my time to improve myself and this is not hard at all just a little effort but most people just wantted to be carried and wasting other people time. Tho all those bosses nerfed now.
  • Johngo0036
    Johngo0036
    ✭✭✭✭✭
    @Hazel_knox - If you are on EU PC megaserver look me up, i will gladly run dungeons with you @Johngo0036 is my ingame account,
    PC EU Megaserver
    @Johngo0036
    CP900+
    Altmer Magicka Sorcerer |The-Irritable-Witch(DC)
    Orc Stamina Dragonknight | Gru-Bolar(DC)
    Dunmer Magicka Nightblade | Chewbucca(DC)
    Khajit Stamina Nightblade | Gleaming Daggers(DC)
    Altmer Magicka Nightblade | Miss Chewbucca(EP)
    Argonian Magicka Templar | Walks-With-Friends(EP)
    Argonian Templar Healer | Dr Toxic(EP)
    Orc Stamina Sorc | Lady Streaks-Alot(DC)
    Dunmer Magicka DK | Whips-n-Chains(DC)
    Nord Warden | Demi Tank(DC)
    Dunmer Magicka Warden | Crafter-O-Crafts(DC)
    Bosmer Stamplar | Forest-Plump(DC)
    Argonian Hybrid Nb | Men-O-Paws(DC)
    Bosmer Stamblade | 'Maui(AD)
    Altmer Magicka Sorcerer | Mid-Life-Crisis(AD)


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