ZOS_RichLambert wrote: »The drop rates are the same as on PTS and they are all equally weighted. Couple quick charts cause I know everyone loves them.
Undaunted Chest results since OneTamriel went live. (NA PC only for time)
...and seeing as @Deltia and his video was called out, here's exactly his breakdown over his 250 keys in the video.
Yeah RNG wasn't kind on the Divines or Training rolls for him, but he got a lot more impen and infused than normal.
Now before everyone says, "Duh." or "Champ, what are you talking about?" Hear me out for just a moment. You are far more likely to get items with the prosperous and training trait, than any other trait. Some of you already knew this, and some may say it's all RNG. However, the RNG for this particular loot table IS rigged.
I myself opened around 500 keys (on Mac), and around 80% of what I opened was either prosperous or training. Buddies of mine and guildies opened tons of keys as well, and all of which experienced around the same ratio I have, with the majority having prosperous or training gear. I watched a few YouTube videos of people opening chests with their keys, and all of those who I watched ended up having very bad 'luck' with prosperous and training traits appearing. Even @Deltia suffered this, if that means anything. Lol. I don't know if these 2 traits appear so frequently due to the majority of people being below CP cap who play overall, or what. But, things are definitely not 'balanced' in regards to loot table RNG for Undaunted chests.
Note:
I haven't opened any chests on PS4 yet, as the newest changes/patch/update hasn't gone live for console players yet. But, I will definitely post my findings here upon discovering them.
ZOS_RichLambert wrote: »The drop rates are the same as on PTS and they are all equally weighted. Couple quick charts cause I know everyone loves them.
Undaunted Chest results since OneTamriel went live. (NA PC only for time)
...and seeing as @Deltia and his video was called out, here's exactly his breakdown over his 250 keys in the video.
Yeah RNG wasn't kind on the Divines or Training rolls for him, but he got a lot more impen and infused than normal.
ZOS_RichLambert wrote: »The drop rates are the same as on PTS and they are all equally weighted. Couple quick charts cause I know everyone loves them.
Undaunted Chest results since OneTamriel went live. (NA PC only for time)
...and seeing as @Deltia and his video was called out, here's exactly his breakdown over his 250 keys in the video.
Yeah RNG wasn't kind on the Divines or Training rolls for him, but he got a lot more impen and infused than normal.
ZOS_RichLambert wrote: »The drop rates are the same as on PTS and they are all equally weighted. Couple quick charts cause I know everyone loves them.
Undaunted Chest results since OneTamriel went live. (NA PC only for time)
...and seeing as @Deltia and his video was called out, here's exactly his breakdown over his 250 keys in the video.
Yeah RNG wasn't kind on the Divines or Training rolls for him, but he got a lot more impen and infused than normal.

ZOS_RichLambert wrote: »The drop rates are the same as on PTS and they are all equally weighted. Couple quick charts cause I know everyone loves them.
Undaunted Chest results since OneTamriel went live. (NA PC only for time)
...and seeing as @Deltia and his video was called out, here's exactly his breakdown over his 250 keys in the video.
Yeah RNG wasn't kind on the Divines or Training rolls for him, but he got a lot more impen and infused than normal.
Although I have to pick up my math in that section again, the distribution of keys of players should just be tested versus a Multinomial distribution. Or heck just even test it with one specific trait versus all other traits and see if it surpasses the Binomial distribution.
If ZOS claims this is RNG with same chances, then the whole looting system is a simple Multinomial Distribution with all chances 12.5% (8 traits right?) and you just check how much probability your distribution has based on this one.
As said before, I have to pick up my math for a solid story to mathematically prove or disprove that their mechanic is distributed equally (and thus a Multinomial distribution) but to get the specific shoulder you want, you have to be quite lucky.
Saying you need a shoulderpiece that Maj al-Ragath drops, you have an 12.5% chance for the trait you want (assuming 8 traits) and a 8.33% (assuming 12 different monster sets) chance for the monsterset you specifically want. That's a roughly 1% for the specific item and trait together.
Using Binomial distribution it means that if you still don't have your specific item after "288" keys, you belong to the group of 5% of the people who is unlucky of having the item. (In other words, after 288 keys, 95% of the gamers will find their specific item; or atleast that is the expected value of say, divine kra'agh shoulder piece).
Long story short with the exact chance; it means that 5% of the players are still unlucky, even after 288 keys. That's 1 out of 20 players! Assuming ESO has quite some players, it's to be expected a forumpost like this would start.
I have to admit, Deltia is rather exceptional with the rate of divine drop (the chance he had just roughly 8% divine over 250 throws is a 1 out of 200 people) but then again, an 1 out of 200 situation with this big playerpool? It's not that just 100 people are playing this game. I'm not suprised.
@ZOS_RichLambert or any working member of ZOS actually; can you simply confirm the looting system is based on a Multinomial Distribution with equal chances on traits & set items? Then this lazy gaming mathematician is happy that his math-background isn't completely gonerino ^^
P.S. Unless there are atleast 100 people writing down every item that they've got up till +300 keys, I doubt it's hard to make any claim if this system is rigged or not. Or ofcourse 1 player should get over +288 keys * 100 = +/-29k keys cause then he/she can speak for 100 people, which I would say, is a nice sample of this looting experiment.
Now before everyone says, "Duh." or "Champ, what are you talking about?" Hear me out for just a moment. You are far more likely to get items with the prosperous and training trait, than any other trait. Some of you already knew this, and some may say it's all RNG. However, the RNG for this particular loot table IS rigged.
I myself opened around 500 keys (on Mac), and around 80% of what I opened was either prosperous or training. Buddies of mine and guildies opened tons of keys as well, and all of which experienced around the same ratio I have, with the majority having prosperous or training gear. I watched a few YouTube videos of people opening chests with their keys, and all of those who I watched ended up having very bad 'luck' with prosperous and training traits appearing. Even @Deltia suffered this, if that means anything. Lol. I don't know if these 2 traits appear so frequently due to the majority of people being below CP cap who play overall, or what. But, things are definitely not 'balanced' in regards to loot table RNG for Undaunted chests.
Note:
I haven't opened any chests on PS4 yet, as the newest changes/patch/update hasn't gone live for console players yet. But, I will definitely post my findings here upon discovering them.
IwakuraLain42 wrote: »Of course the chests (and the rest of the loot system) are "rigged", but not in the way people think they are.
Remember that ESO (as are are all other MMO systems out there which are not P2W) is at it's core nothing more then a gigantic hamster wheel where we all labour to get your favorite gear. As the current iteration (One Tamriel) has no really new content to entertain us we need to be entertained by gathering new toys, which has to last (in average) for 3 months.
So the inclusion of the "useless" traits in most loot tables (training, etc) is just meant to dilute the table to far that we don't have our perfect gear in just 2 weeks. I'm pretty sure that the probabilities for all gear drops are the same (something like 12% per trait).
Okay... so I did some testing on the PTS for One Tamriel this time.
A small testing sample, but it does seem to confirm what Rich said.
Around 12% chance for every trait.
Saying that you drop training and prosperous 80% of the time is just simply....
not true.
Bryanonymous wrote: »My experience with these chests feels exactly like this both before and after the update. However, I do notice this chart is actually a shopped copy of the original, and the numbers don't add up. :P