MasterSpatula wrote: »You are "overscaled" at low level to compensate for the lack of skills and skillpoints and the abilities and passives that go with them.
Daniel_Malloy wrote: »MasterSpatula wrote: »You are "overscaled" at low level to compensate for the lack of skills and skillpoints and the abilities and passives that go with them.
Then tell me, at what point do we ACTUALLY see our "normal" scale? Is it at level 10? This seems logical as it is where you can now enter PvP. Is it ACTUALLY level 50? Are we all screwed until we reach the baseline of CP 160? What happens when you reach CP level 561 then?... We can go on...
Daniel_Malloy wrote: »MasterSpatula wrote: »You are "overscaled" at low level to compensate for the lack of skills and skillpoints and the abilities and passives that go with them.
Then tell me, at what point do we ACTUALLY see our "normal" scale? Is it at level 10? This seems logical as it is where you can now enter PvP. Is it ACTUALLY level 50? Are we all screwed until we reach the baseline of CP 160? What happens when you reach CP level 561 then?... We can go on...
Daniel_Malloy wrote: »MasterSpatula wrote: »You are "overscaled" at low level to compensate for the lack of skills and skillpoints and the abilities and passives that go with them.
Then tell me, at what point do we ACTUALLY see our "normal" scale? Is it at level 10? This seems logical as it is where you can now enter PvP. Is it ACTUALLY level 50? Are we all screwed until we reach the baseline of CP 160? What happens when you reach CP level 561 then?... We can go on...
Yes you are all screwed untill you get at least 160 cp. Thats the gear max lvl.
I wish I had. That would be much easier to explain! MMO's have always had a numbers element to them. As a player levels up, their base stats increase to allow them to take on more challenging opponents. Here, we are taking away stats and trading them in for skill points to use towards abilities. It is no longer about how long a person invests in their character. This system rewards those who use pre-determined build guides to level their character to take advantage of the new skills they have traded their attributes for and gives a false sense of ability to new players who are enjoying the game as ZoS has advertised they could with the release of One Tamriel. It is true, a new character can go anywhere and do pretty much anything they would like with their friends who have invested hundreds if not thousands of hours into the game.I think the OP confused his levels with his intelligence.
Daniel_Malloy wrote: »MasterSpatula wrote: »You are "overscaled" at low level to compensate for the lack of skills and skillpoints and the abilities and passives that go with them.
Then tell me, at what point do we ACTUALLY see our "normal" scale? Is it at level 10? This seems logical as it is where you can now enter PvP. Is it ACTUALLY level 50? Are we all screwed until we reach the baseline of CP 160? What happens when you reach CP level 561 then?... We can go on...
The more important question in your example though is are you finding it a tougher going against the same mobs at level 49 than you did at level 4? I'd be very surprised if anyone answered yes to that.
Daniel_Malloy wrote: »As I have played and leveled my character up on the new One Tamriel scaling system, it has seemed as if my character has been getting weaker as I level up. To convince myself that this is not the case, I came up with a simple test to put aside such thoughts and move on. The test is simple, take a brand-new level 4 Dragonknight and equip it with a basic level 4 single-handed sword and kill the same exact enemy as my level 49 Dragonknight equipped with a basic level 49 single-handed sword. To eliminate any armor effects and test my health at the same time, this was done in the all-together. The following link is the YouTube video showing the fight for each level character.
The Elder Scrolls Online: One Tamriel Scaling System Test #1
Relevant stats I would like to highlight break down as such:
Level 4 Nord Dragonknight
Maximum Health 16013
Health Recovery 533
Weapon Damage 1546
Weapon Critical 10.0%
Health AP 0
Stamina AP 0
Level 49 Nord Dragonknight
Maximum Health 15361
Health Recovery 522
Weapon Damage 1178
Weapon Critical 21.0%
Health AP 30
Stamina AP 18
Note: All racial passives are maxed out.
These stats can be seen in the video. If you do not believe me or think I have edited these, just create a new character yourself to verify.
This leads me to one conclusion: my character is leveling down instead of up. So, are your characters leveling down instead of leveling up too? Can anyone explain this ZoS logic to me?
Daniel_Malloy wrote: »The more important question in your example though is are you finding it a tougher going against the same mobs at level 49 than you did at level 4? I'd be very surprised if anyone answered yes to that.
The way I have my lvl 49 character built, it takes me longer to kill an enemy than my lower level characters. This is with all items being Superior or higher and combining 2 sets of bonus gear to increase the attribute bonuses gained. When I equip my lower level characters like my lvl 11 with superior gear, I can chug through mobs faster than I can with my lvl 49.
Daniel_Malloy wrote: »@Taternater , thank you for the constructive advise. We are by no means new to gaming and do understand the gaining of attribute points and the benefit of consuming in-game food items. We also have bonus sets akin to our levels and even have implemented some of the new set pieces already (thank you to our guild for the help). Sadly, dueling with my girlfriend would do no good... You can't expect a tank to fight a healer PvP and expect each to learn their abilities that they have set to work as a team instead of a solo PvP build. If that were the case, we wouldn't be playing ESO that was supposed to emphasize freedom and player choice. As for gaining set pieces, with our stats continuing to decrease as we level, would we not be locked now in a constant grind for set pieces to maintain a status-quo?
@aheck1111_ESO , wouldn't this remove our ability to try to play more akin to how we want to? a 2-person team composed of a tank and a healer/DPS should be an enjoyable combination. It again seems like we are being forced to consider re-rolling just to keep playing and that eliminates half of the reason we decided to play in the first place. Before the update and the implementation of the scaling system, we were in ecstasy; killing mobs together and taking on dungeons with our friends was fun and exciting and we could relax with senseless killing. Wouldn't the re-rolling still not address these?
@Acrolas , I think you hit it on the head with this, but did forget the "New DLC" to be released in a few months time to spur up revenue again... Rinse and repeat it seems.
Daniel_Malloy wrote: »MasterSpatula wrote: »You are "overscaled" at low level to compensate for the lack of skills and skillpoints and the abilities and passives that go with them.
Then tell me, at what point do we ACTUALLY see our "normal" scale? Is it at level 10? This seems logical as it is where you can now enter PvP. Is it ACTUALLY level 50? Are we all screwed until we reach the baseline of CP 160? What happens when you reach CP level 561 then?... We can go on...
Yes you are all screwed untill you get at least 160 cp. Thats the gear max lvl.
Daniel_Malloy wrote: »
Daniel_Malloy wrote: »@starkerealm , Yeah the base damage is still what I get caught up on... It's just hard spending so much time leveling up my character to switch to the throw-away and deal more dmg per strike.
@SublimeSparo , My intent is a tank build I can use to move around attacking quickly (Critical Rush) and gather the enemy agro with (Pierce Armor) and survive the onslaught and put out decent damage to a mob while the group can clean up where needed. For just the 2 of us, its to take the brunt of the attack and allow her to act as a ranged dps. We were fine until the 1T update with her build but its forced us to stop playing like we want to and play more conventional means... The frustration really is hard when trying to figure out a build when you keep going down in stats.
Would I deal more base dmg if I focused all my attributes into one pool then? I know base dmg is just that, a base but I like something solid to work off of.
As for her build, do you have any suggestions on a Dunmer Templar healer build that can hold its own solo?