Daniel_Malloy wrote: »@starkerealm , Yeah the base damage is still what I get caught up on... It's just hard spending so much time leveling up my character to switch to the throw-away and deal more dmg per strike.
OP
That's how OneTam works now, ZoS didn't like it ppl could solo so far. So they 'fixed it'.
If ya was high lvl w/ good equipment, then not a problem.
If ya a 'Lowbie' then ya can't farm...
Jk, everyone farms now... and that's just sad.
Might as well change the name to 'farmland saga'
MasterSpatula wrote: »You are "overscaled" at low level to compensate for the lack of skills and skillpoints and the abilities and passives that go with them.
Bryanonymous wrote: »How can the OP ignore so many other buffs that a low level player doesn't have? Amazing... Off the top of my head: Enchantments, set pieces, armor quality, food, potions, passives... And that's all before CP. You really want your end game to be happy time care bear sims face roll online? LoL.
Bryanonymous wrote: »How can the OP ignore so many other buffs that a low level player doesn't have? Amazing... Off the top of my head: Enchantments, set pieces, armor quality, food, potions, passives... And that's all before CP. You really want your end game to be happy time care bear sims face roll online? LoL.
I don't want to speak on the OP behalf but personally I do all of that, but the point is that my DPS decreased in a matter of one single day, it is not about optimizing my character for best result (which I am sure can be improved), it's the sudden nerf in DPS.
The day after the Update it takes me roughly 40-50% longer to kill the same exact mobs I was killing the previous day (I am lvl 120).
Yet a level 350 can steamroll through the same mobs exactly as before the update.
Basically this Update affected negatively players below the 160cp mark, while everybody else (Above 160cp) benefits from it as they still manage to breeze through packs of mobs as before, but now they also get XP.
I don't mind the game getting more difficult (World Bosses for example a good thing), or having to group up with some dudes to do some content I was able to solo before, and I don't mind dying more often if the mobs are actually more challenging but........taking ages to down a single mob is not really fun or welcomed.
In anticipation of console release of One Tamriel on Thursday, these findings are kind of depressing reading.
It sounds like the satisfaction of getting tougher when leveling is going to be lost. It wouldn't be so bad if it was tapered so it is a gradual increase in toughness.
It sounds like with the wrong build it is possible to get weaker.
I have mixed feelings because on the one hand it feels like leveling a character has just become greatly devalued. On the other hand I have hit problems that leveling Alts in a full set of training gear it is quite possible to start out-leveling the content before completing even the main quests in a zone. Presently as soon as you are more than 5 levels above the creatures you are killing then there is no reward. No drops, no experience, no gold, nothing. This means if you want to finish an area or even if you missed a quest or area when you were the right level, completing it yields no reward except at the end of the quest. Even killing off a world boss that was missed gives you no reward. When killing these mobs like a chore it is easy for me to get sloppy. If I just try and run through an finish a quest (why waste time killing mobs for zero reward?) it is possible to end up with a large group chasing you. These might overwhelm you if they catch up. If they kill you then there is the insult of paying to repair your gear even though the mobs you have been killing have produced zero gold to compensate for this cost. It then becomes a lost maker except for the quest completion reward.
One Tamriel should fix this so that no matter what the mobs are always the right level that I should gain experience. It is in improvement for that.
I still would like to feel like I am getting more powerful as I level up.
In the end it is coming whether I want it or not. The best I can do is learn to adapt to play effectively with this new style of leveling.
Bryanonymous wrote: »
It sounds like with the wrong build it is possible to get weaker.
I have mixed feelings because on the one hand it feels like leveling a character has just become greatly devalued. On the other hand I have hit problems that leveling Alts in a full set of training gear it is quite possible to start out-leveling the content before completing even the main quests in a zone. Presently as soon as you are more than 5 levels above the creatures you are killing then there is no reward. No drops, no experience, no gold, nothing. This means if you want to finish an area or even if you missed a quest or area when you were the right level, completing it yields no reward except at the end of the quest. Even killing off a world boss that was missed gives you no reward. When killing these mobs like a chore it is easy for me to get sloppy. If I just try and run through an finish a quest (why waste time killing mobs for zero reward?) it is possible to end up with a large group chasing you. These might overwhelm you if they catch up. If they kill you then there is the insult of paying to repair your gear even though the mobs you have been killing have produced zero gold to compensate for this cost. It then becomes a lost maker except for the quest completion reward.
One Tamriel should fix this so that no matter what the mobs are always the right level that I should gain experience. It is in improvement for that.
I still would like to feel like I am getting more powerful as I level up.
In the end it is coming whether I want it or not. The best I can do is learn to adapt to play effectively with this new style of leveling.
Daniel_Malloy wrote: »@Victos , Thank you for taking the time to post. Since you missed it in the many posts I have made, let me state it simply:
I am playing as a casual gamer.
I could care less about your xp/hour percentages and even mine for that matter. I don't even care whether you were gaining this xp/hour and solo-ing veteran dungeons before and/or after One Tamriel. What I care about is being able to enjoy the game with others and feel like I have accomplished something.
Personally I think I have done well going from lvl 1 to CP 15 in that span of little over a month. True, I could grind through faster but in the process I have maxed out my provisioning, leveled up my blacksmith, my clothier, my woodworking, and my enchanting at a respectable pace. I have also ENJOYED the game doing so. Grinding most likely would not have resulted in as much enjoyment for me, and that is what I am after by playing a video game. A lot of people, including ZoS in my opinion, forget that there was a wave of new players with the release of Gold that were not new players or veteran yet at the time One Tamriel released. Those of us in this middle-level area are put into a disadvantage because we are deemed skilled enough to have our "boosting" scaled down. It has been more noticeable for me because of this straight jump into 1T.
The simple fact remains: As you increase in level, your stats are lowered. You lose the "newbie buff" provided to you to make the game "more accessible" to new low-level players. As a higher level character, you are expected to compensate for this loss by utilizing high-tiered gear, gear sets, enchantments, food/drink buffs, skills, morphs and player skill. I know this, and others know this now, but it still does not change the fact that it exists.
It is not more difficult, it just take longer to kill stuff (very boring).
@Victos
The purpose of this thread is to help those struggling and to show them that they are not alone in this seemingly never ending uphill battle.