IMO the issue isn't with Hurricaine and/or surge, it's with non-class stam heals and defenses.
Templar, the healing class, has no really healing in class for stam builds since it all scales off magicka/spell damage. sSorc is more templar then the sTemplar is. Sure you can use Rune or ritual, but they're stationary and provide MUCH less then Hurricaine w/Surge.
So throw in vigor, rally, shuffle, heavy armor, defensive stance, etc and some in-class healing and you've got a tough as hell stam build to kill. One that can get tougher the more enemies he has to fight. That's what the templar used to be. Sun Shield, Jab and lots of people take damage. Blinding flashes and lost of people do less damage. Used to be DK as well. The stand your ground classes.
This is the issue with all stam builds. They're hard to kill if the played well, and with damage options magicka build can't have because ZOS made the mSorc the way they did.
Magicka doesn't have these kinda options. All the above mentioned you have up while doing damage for more then 6 seconds, they don't stop working because someone beat through them, and only 1 is tied to equiping specific armor/weapon or any sacrifice at all. If mag go vamp and mist, we elect to stop fighting ... All things must be done prior to Misting, and then you suffer FG and fire. Does anyone use Dawnbreaker?
Resto staff must be equipped to use any of it's skills. Harness is pretty much the closet thing we got to vigor, shuffle, etc.
DW ads spell power, but gives mag builds no options. S&S offers defenses, but again all skills cost stamina, which with out soft caps magicka builds simply don't have enough off.
I do believe activation Hurricane should remove the player from stealth for the duration. It's a stand and fight skill, that's entirely to mobile.
I really miss Cinder Storm.dodgehopper_ESO wrote: »IMO the issue isn't with Hurricaine and/or surge, it's with non-class stam heals and defenses.
Templar, the healing class, has no really healing in class for stam builds since it all scales off magicka/spell damage. sSorc is more templar then the sTemplar is. Sure you can use Rune or ritual, but they're stationary and provide MUCH less then Hurricaine w/Surge.
So throw in vigor, rally, shuffle, heavy armor, defensive stance, etc and some in-class healing and you've got a tough as hell stam build to kill. One that can get tougher the more enemies he has to fight. That's what the templar used to be. Sun Shield, Jab and lots of people take damage. Blinding flashes and lost of people do less damage. Used to be DK as well. The stand your ground classes.
This is the issue with all stam builds. They're hard to kill if the played well, and with damage options magicka build can't have because ZOS made the mSorc the way they did.
Magicka doesn't have these kinda options. All the above mentioned you have up while doing damage for more then 6 seconds, they don't stop working because someone beat through them, and only 1 is tied to equiping specific armor/weapon or any sacrifice at all. If mag go vamp and mist, we elect to stop fighting ... All things must be done prior to Misting, and then you suffer FG and fire. Does anyone use Dawnbreaker?
Resto staff must be equipped to use any of it's skills. Harness is pretty much the closet thing we got to vigor, shuffle, etc.
DW ads spell power, but gives mag builds no options. S&S offers defenses, but again all skills cost stamina, which with out soft caps magicka builds simply don't have enough off.
I do believe activation Hurricane should remove the player from stealth for the duration. It's a stand and fight skill, that's entirely to mobile.
I really miss Blinding Flashes.
Publius_Scipio wrote: »There was a time when FENGRUSH was the only stam sorc in existence and he was a mighty warrior carving himself a name in the annals of time. He did it all without this current bag of tricks. Now the aedra (ZOS), gently in their hands cupped the mystic sands, and with a gentle puffy cheeks blow, spread these grains of sand sending new updates into mundus. And now everyone, their grandmother, and their pet goldfish is a stam sorc. Just ask the current king of the Meta Merry-Go-Round, Dubzog (since Sribes' brutal retirement at the hands of the aedra) and his assorted group of misfit buddies.
Edit: I don't think FENGRUSH had sexual relations in Tamriel and created all these other stam sorcs.
HoloYoitsu wrote: »I really miss Cinder Storm.dodgehopper_ESO wrote: »IMO the issue isn't with Hurricaine and/or surge, it's with non-class stam heals and defenses.
Templar, the healing class, has no really healing in class for stam builds since it all scales off magicka/spell damage. sSorc is more templar then the sTemplar is. Sure you can use Rune or ritual, but they're stationary and provide MUCH less then Hurricaine w/Surge.
So throw in vigor, rally, shuffle, heavy armor, defensive stance, etc and some in-class healing and you've got a tough as hell stam build to kill. One that can get tougher the more enemies he has to fight. That's what the templar used to be. Sun Shield, Jab and lots of people take damage. Blinding flashes and lost of people do less damage. Used to be DK as well. The stand your ground classes.
This is the issue with all stam builds. They're hard to kill if the played well, and with damage options magicka build can't have because ZOS made the mSorc the way they did.
Magicka doesn't have these kinda options. All the above mentioned you have up while doing damage for more then 6 seconds, they don't stop working because someone beat through them, and only 1 is tied to equiping specific armor/weapon or any sacrifice at all. If mag go vamp and mist, we elect to stop fighting ... All things must be done prior to Misting, and then you suffer FG and fire. Does anyone use Dawnbreaker?
Resto staff must be equipped to use any of it's skills. Harness is pretty much the closet thing we got to vigor, shuffle, etc.
DW ads spell power, but gives mag builds no options. S&S offers defenses, but again all skills cost stamina, which with out soft caps magicka builds simply don't have enough off.
I do believe activation Hurricane should remove the player from stealth for the duration. It's a stand and fight skill, that's entirely to mobile.
I really miss Blinding Flashes.
WuffyCerulei wrote: »When stam sorcs finally get a darn buff and are used in PVP...
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Stam sorc finally has a good toolkit after nearly 3 years of being crappy. The issue isn't stam sorc because the stamina classes are all fairly close to each other--the issue is magicka v. stamina.
Stam sorc finally has a good toolkit after nearly 3 years of being crappy. The issue isn't stam sorc because the stamina classes are all fairly close to each other--the issue is magicka v. stamina.
Stam Sorcs would still be extremely powerful with no dmg on Hurricane. I like all the buffs they received. Stam vs Magicka balanace is a larger/more complex issue. The balance of one certain skill making an entire class God Mode is a pretty simple one.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Lol let's remove their only way to deal damage outside of weapon lines. Nice work op.
HoloYoitsu wrote: »
dodgehopper_ESO wrote: »Publius_Scipio wrote: »There was a time when FENGRUSH was the only stam sorc in existence and he was a mighty warrior carving himself a name in the annals of time. He did it all without this current bag of tricks. Now the aedra (ZOS), gently in their hands cupped the mystic sands, and with a gentle puffy cheeks blow, spread these grains of sand sending new updates into mundus. And now everyone, their grandmother, and their pet goldfish is a stam sorc. Just ask the current king of the Meta Merry-Go-Round, Dubzog (since Sribes' brutal retirement at the hands of the aedra) and his assorted group of misfit buddies.
Edit: I don't think FENGRUSH had sexual relations in Tamriel and created all these other stam sorcs.
I agree its unfair to complain about Fengrush. I've teamed against him and with him a number of times. Fengrush has been doing the Orc Stamina Sorcerer a long time. I had one a long time as well, but it sat in my other account more as an idea and a concept than anything else (my main account has an Orc Nightblade with similar speedy orc intent in mind). Anyway the point is his build was unpopular and he made it work well. When people try to trash him about that, it shows ignorance or a form a rhetoric that is deceptive.
I can see why people don't like some of his rants, and from an entertainment perspective he might do better to tone some of that down for the improvement of his channel, but otherwise I think the guy does a very good job, and plays his character well. That last alchemist build I saw him running hit like a rail gun. I've played against him far more than for him, and this is how I took notice of the guy - because I thought 'hey that's neat to see one of those ideas I tossed around in my head being played and well'. I'm sure other people had the idea too, if supposedly there are millions of us playing. The fact he went and made it work though shouldn't be taken from him.
I played Templar since the very beginning of the game and to be frank it was pretty awful once they added CC Immunity to the game. I played Stamina Templar as well when the class had almost nothing but a handful of passives to offer. So when I see people gripe about how OP Templar is, and what an awful player you are just because you play one, it pisses me off. In the same respect, my response to these kinds of threads is to leave Fengrush out of it. It isn't fair. I understand you may dislike changes to the class, but those changes were made by developers, not by and for Fengrush.
The game was meant to be a 'do anything' game. Every class should have room to fill for: Stam DPS, Mag DPS, Stam Tank, Mag Tank, & Healer. I'm sorry if you don't like that concept, but that's the bill of goods their marketing team sold us 2 and a half years ago, as customers we expect it. I just want to add that I think the Stamina Sorcerer capacity to knock MELEE Nightblades out of stealth is a fantastic and interesting counter. I'd personally like to see them pump the boundless lightning armor up enough for the mage players so that it would hit at maximum melee range as well (8meters right?).
IzakiBrotheSs wrote: »So you want to nerf into uselessness the one skill that makes stamina sorcerers any good in PvP or PvE?
IzakiBrotheSs wrote: »So you want to nerf into uselessness the one skill that makes stamina sorcerers any good in PvP or PvE?
It won't get nerfed. Wrobel tried for so long to make that their one and only skill. There's no way they'll go back on it, surely
PrinceFabious wrote: »HoloYoitsu wrote: »
According to the meta police you must wear the same armor(black rose, veli)sets and have the same playstyle as your opponents to even be considered for a duel.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
IzakiBrotheSs wrote: »So you want to nerf into uselessness the one skill that makes stamina sorcerers any good in PvP or PvE?
RinaldoGandolphi wrote: »The only thing that needs to be fixed on Stam Sorc is Implosion and the changes they made to it need to be reverted.
Magic Sorcs have 5 ways to proc Implosion:
Destro staff
Mage's Fury
Boundless Storm
Liquid Lighting
lighting enchant
Stam Sorc on the other hand have a PLETHORA of ways to proc it...they got 4 weapon lines to proc it, a fighters guild line to proc it, literlaly EVERYTHING they do(Physical damage) procs it while magic sorcs get poo in comparison.
Remove Stam Sorcs ability to proc Implosion, and change implosion back to Disintegrate and Disintegrate only procs off Shock damage and were fine...then Stma Sorc is balanced and still strong without nerfing Hurricane.