old_mufasa wrote: »mdylan2013 wrote: »They didn't say it was intended, they just can't 'fix' it so rather than put up with 1000s of support tickets a day about the issue they just say it isn't an exploit.
My personal opinion on it is that it's unfair and damages the game for those that don't follow the meta,
It could be fixed, but that would break the ability to block. Or dodge. Or switch abilities.
Say you're in the middle of a wrecking blow, or a snipe, or any attack that has a casting time and you see the circle for meteor. You gotta cancel what you were doing and get your block up *pronto*. Or dodge. Or switch bars to grab aggro or heal or purge or x / y / z.
They could make it so when you hit the button the character goes through the whole action before accepting new input from you... But then nobody would use any of the longer channel / cast time abilities because they would be a sitting duck for the entire time. So zeni took a middle path. Make sure some segment of animation was always shown, but preserve the ability of people to react to changing combat conditions.
No it wouldn't break it the ability to dodge or block.. if what they did was make it when you do dodge or block that it stops the damage from what ever you were doing from applying..
Such as you are using wrecking blow, you block before animation is complete then you do no damage from the wreaking blow.. that resources and damage are only used at the end of the animation instead of the start of it.
Oreyn_Bearclaw wrote: »They have commented on it before. It was NOT intended, but they are "happy" with it. The reality is that it allows for a layer of skill that makes the game interesting. They have also balanced all PVE content for the last 2 years around weaving. It is 100% required in PVE, and you are doing yourself a disservice if you dont do it PVP.
I suspect you have a low ping . Try doing it with a 250+ ping that many have to play with and if you can succesfully do it then you definitely have skill. Otherwise you essentially have an exploit that others cannot use.
Lumbermill_Emperor wrote: »intended
/closed
Actually if you did your research you would have known it was an unintended feature that was later embraced as part of the combat system.
PS I am not knocking animation cancelling I am just stating it was not originally intended
Oreyn_Bearclaw wrote: »They have commented on it before. It was NOT intended, but they are "happy" with it. The reality is that it allows for a layer of skill that makes the game interesting. They have also balanced all PVE content for the last 2 years around weaving. It is 100% required in PVE, and you are doing yourself a disservice if you dont do it PVP.
I suspect you have a low ping . Try doing it with a 250+ ping that many have to play with and if you can succesfully do it then you definitely have skill. Otherwise you essentially have an exploit that others cannot use.
Oreyn_Bearclaw wrote: »They have commented on it before. It was NOT intended, but they are "happy" with it. The reality is that it allows for a layer of skill that makes the game interesting. They have also balanced all PVE content for the last 2 years around weaving. It is 100% required in PVE, and you are doing yourself a disservice if you dont do it PVP.
I suspect you have a low ping . Try doing it with a 250+ ping that many have to play with and if you can successfully do it then you definitely have skill. Otherwise you essentially have an exploit that others cannot use.
Lumbermill_Emperor wrote: »intended
/closed
Actually if you did your research you would have known it was an unintended feature that was later embraced as part of the combat system.
PS I am not knocking animation cancelling I am just stating it was not originally intended
Actually it was never embraced, they just couldn't figure out how to fix it (easily) and decided not to punish people for doing it or talk about. ZOS has a habit of not talking about broken things they can't fix.
A EP player said the same thing to me.On Xbox lol.MaxwellCrystal wrote: »reminds me of a EP player who whined that I couldn't beat him if I didn't use animation cancelling and that I was exploiting.. man that was so funny because I remember replying "Waa waa Maxwell killed me with animation cancelling waaa" in order to make him feel better.
Lumbermill_Emperor wrote: »intended
/closed
Actually if you did your research you would have known it was an unintended feature that was later embraced as part of the combat system.
PS I am not knocking animation cancelling I am just stating it was not originally intended
Actually it was never embraced, they just couldn't figure out how to fix it (easily) and decided not to punish people for doing it or talk about. ZOS has a habit of not talking about broken things they can't fix.
Bandit1215 wrote: »Anyone who thinks AC isn't fair obviously doesn't know what YouTube is where you can learn to do it yourself. People act like it's some super hidden secret that only a select handful of people and streamers know how to do when in reality there are ways to learn to do it yourself. If you don't have the skill to do it, that doesn't mean it isn't fair, It just means you're not good at it.
UltimaJoe777 wrote: »I'd like to see proof it causes lag. If there is no proof, there is no problem.
infraction2008b16_ESO wrote: »UltimaJoe777 wrote: »I'd like to see proof it causes lag. If there is no proof, there is no problem.
Technically when you animation cancel you're piling more requests for the server to handle than you would if you didn't. Not that animation cancelling is the main/only cause for lag or that fixing it would magically make everything perfect but if ZoS are looking into optimizations then things that pile so many requests on the server in a short period of time like animation cancelling should be ringing red alarm bells for what to cut back on.
If you look at most of the main MMO's around at the moment a lot of the reason global cool downs exist is not only for competitive reasons but because it makes easier work for the server handling one attack per player each cool down as apposed to multiple. That allows for large groups to play together with minimal lag because the rate everyone's abilities fire off is usually buffered by the cooldown system.
For action based combat MMO's, global cool downs can be tricky without removing the fun of action based combat however that doesn't mean there can't be other methods or ideas to replace animation cancelling with an alternative layer to make action based combat work without it (i.e. combo based systems work well).
mdylan2013 wrote: »They didn't say it was intended, they just can't 'fix' it so rather than put up with 1000s of support tickets a day about the issue they just say it isn't an exploit.
My personal opinion on it is that it's unfair and damages the game for those that don't follow the meta,
UltimaJoe777 wrote: »infraction2008b16_ESO wrote: »UltimaJoe777 wrote: »I'd like to see proof it causes lag. If there is no proof, there is no problem.
Technically when you animation cancel you're piling more requests for the server to handle than you would if you didn't. Not that animation cancelling is the main/only cause for lag or that fixing it would magically make everything perfect but if ZoS are looking into optimizations then things that pile so many requests on the server in a short period of time like animation cancelling should be ringing red alarm bells for what to cut back on.
If you look at most of the main MMO's around at the moment a lot of the reason global cool downs exist is not only for competitive reasons but because it makes easier work for the server handling one attack per player each cool down as apposed to multiple. That allows for large groups to play together with minimal lag because the rate everyone's abilities fire off is usually buffered by the cooldown system.
For action based combat MMO's, global cool downs can be tricky without removing the fun of action based combat however that doesn't mean there can't be other methods or ideas to replace animation cancelling with an alternative layer to make action based combat work without it (i.e. combo based systems work well).
Can you prove this game's server can't handle it though? While your post is logical it is still speculation.
Lumbermill_Emperor wrote: »intended
/closed
Actually if you did your research you would have known it was an unintended feature that was later embraced as part of the combat system.
PS I am not knocking animation cancelling I am just stating it was not originally intended
Actually it was never embraced, they just couldn't figure out how to fix it (easily) and decided not to punish people for doing it or talk about. ZOS has a habit of not talking about broken things they can't fix.
I_killed_Vivec wrote: »"ra ra ra"?
Not the strongest argument we've heard on this subject in the last two years.
but its the strongest argument we've ever heard about any subject from rav^^
Solid_Metal wrote: »its unintended, but they can't fix it, thus its become intended
/closed