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ANIMATION CANCELING IS NOT AN INTENDED FEATURE ZOS, WHY LIE?

  • Ohhgrizyyy
    Ohhgrizyyy
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    ZOS has stated even tho it wasnt intended they are glad players have found it and are using it. Besides it makes the game alot more skill based. Wider skill gap.
    Playing on PS4 NA server and current characters are CP 750

    Lvl 50 EP High Elf Magsorc PvP (outdated)
    Lvl 50 EP Wood Elf Nightblade (Currently my crafter)
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    All my builds are outdated...I quit for a year lmao

    PSN ID: SDL_Griz
  • exeeter702
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    old_mufasa wrote: »
    Cryptical wrote: »
    mdylan2013 wrote: »
    They didn't say it was intended, they just can't 'fix' it so rather than put up with 1000s of support tickets a day about the issue they just say it isn't an exploit.

    My personal opinion on it is that it's unfair and damages the game for those that don't follow the meta,

    It could be fixed, but that would break the ability to block. Or dodge. Or switch abilities.

    Say you're in the middle of a wrecking blow, or a snipe, or any attack that has a casting time and you see the circle for meteor. You gotta cancel what you were doing and get your block up *pronto*. Or dodge. Or switch bars to grab aggro or heal or purge or x / y / z.

    They could make it so when you hit the button the character goes through the whole action before accepting new input from you... But then nobody would use any of the longer channel / cast time abilities because they would be a sitting duck for the entire time. So zeni took a middle path. Make sure some segment of animation was always shown, but preserve the ability of people to react to changing combat conditions.

    No it wouldn't break it the ability to dodge or block.. if what they did was make it when you do dodge or block that it stops the damage from what ever you were doing from applying..

    Such as you are using wrecking blow, you block before animation is complete then you do no damage from the wreaking blow.. that resources and damage are only used at the end of the animation instead of the start of it.

    You realize dizzying swing has a cast time, and if you hit Blick before the cast time reaches its end, you don't get the damage. What is being canceled in game is the recovery animation.
  • Rohamad_Ali
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  • idk
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    Garwulf wrote: »
    They have commented on it before. It was NOT intended, but they are "happy" with it. The reality is that it allows for a layer of skill that makes the game interesting. They have also balanced all PVE content for the last 2 years around weaving. It is 100% required in PVE, and you are doing yourself a disservice if you dont do it PVP.

    I suspect you have a low ping . Try doing it with a 250+ ping that many have to play with and if you can succesfully do it then you definitely have skill. Otherwise you essentially have an exploit that others cannot use.

    @Garwulf

    It is obviously not an exploit and very incorrect to refer to it as such. The person you quoted is absolutely correct. People need to stop trying to fool others into thinking something that has the blessings from Zos is an exploit.
  • Ackwalan
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    mobicera wrote: »
    intended
    /closed

    Actually if you did your research you would have known it was an unintended feature that was later embraced as part of the combat system.

    PS I am not knocking animation cancelling I am just stating it was not originally intended

    Actually it was never embraced, they just couldn't figure out how to fix it (easily) and decided not to punish people for doing it or talk about. ZOS has a habit of not talking about broken things they can't fix.

  • Wollust
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    Garwulf wrote: »
    They have commented on it before. It was NOT intended, but they are "happy" with it. The reality is that it allows for a layer of skill that makes the game interesting. They have also balanced all PVE content for the last 2 years around weaving. It is 100% required in PVE, and you are doing yourself a disservice if you dont do it PVP.

    I suspect you have a low ping . Try doing it with a 250+ ping that many have to play with and if you can succesfully do it then you definitely have skill. Otherwise you essentially have an exploit that others cannot use.

    Oh my he has a good connection in an online game, such an unfair advantage.
    Susano'o

    Zerg Squad
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Garwulf wrote: »
    They have commented on it before. It was NOT intended, but they are "happy" with it. The reality is that it allows for a layer of skill that makes the game interesting. They have also balanced all PVE content for the last 2 years around weaving. It is 100% required in PVE, and you are doing yourself a disservice if you dont do it PVP.

    I suspect you have a low ping . Try doing it with a 250+ ping that many have to play with and if you can successfully do it then you definitely have skill. Otherwise you essentially have an exploit that others cannot use.

    My ping is better than average, but some of the best DPS i know have serious ping issues. You still have to weave if you want to pull good DPS in PVE. Vet Trials and VMA would be pretty damn tough, if not impossible, to clear without weaving. Weaving helps both your DPS and your sustain. The game is designed with that in mind. It might not have been at launch, but it certainly is now.

    As for PVP, I think there are some combos that probably take animation canceling a little far, but I dont think they are going anywhere. Is low ping an advantage in PVP? Certainly. But that is true of any PVP online game.
  • wayfarerx
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    Ackwalan wrote: »
    mobicera wrote: »
    intended
    /closed

    Actually if you did your research you would have known it was an unintended feature that was later embraced as part of the combat system.

    PS I am not knocking animation cancelling I am just stating it was not originally intended

    Actually it was never embraced, they just couldn't figure out how to fix it (easily) and decided not to punish people for doing it or talk about. ZOS has a habit of not talking about broken things they can't fix.

    They specifically redesigned the animations and combat responsiveness around animation canceling a couple times. Even if it was not an intended feature at launch, it most absolutely is now.
    @wayfarerx - PC / North America / Aldmeri Dominion
  • Jaronking
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    reminds me of a EP player who whined that I couldn't beat him if I didn't use animation cancelling and that I was exploiting.. man that was so funny because I remember replying "Waa waa Maxwell killed me with animation cancelling waaa" in order to make him feel better :).
    A EP player said the same thing to me.On Xbox lol.
  • idk
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    Ackwalan wrote: »
    mobicera wrote: »
    intended
    /closed

    Actually if you did your research you would have known it was an unintended feature that was later embraced as part of the combat system.

    PS I am not knocking animation cancelling I am just stating it was not originally intended

    Actually it was never embraced, they just couldn't figure out how to fix it (easily) and decided not to punish people for doing it or talk about. ZOS has a habit of not talking about broken things they can't fix.

    @Ackwalan

    Actually, they did bless animation canceling over a year ago. Very much so and very publicly. They did indicate it was not originally intended but they stated it would remain in the game.

    Stating they never embraced it is false and stating that they could not fix it is a huge assumption without any basis.
  • mdylan2013
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    Bandit1215 wrote: »
    Anyone who thinks AC isn't fair obviously doesn't know what YouTube is where you can learn to do it yourself. People act like it's some super hidden secret that only a select handful of people and streamers know how to do when in reality there are ways to learn to do it yourself. If you don't have the skill to do it, that doesn't mean it isn't fair, It just means you're not good at it.

    Ah the age old response of 'if you don't like animation cancelling you obviously can't do it yourself'.

    I can do it, I choose not to, as I believe that an ability should either have the intended cast time before it takes effect rather than being able to avoid it.


    PS4/EU
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  • Ankael07
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    The only problem with AC is that it makes combat animations look silly and glitchy.
    If you want me to reply to your comment type @Ankael07 in it.
  • infraction2008b16_ESO
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    I'd like to see proof it causes lag. If there is no proof, there is no problem.

    Technically when you animation cancel you're piling more requests for the server to handle than you would if you didn't. Not that animation cancelling is the main/only cause for lag or that fixing it would magically make everything perfect but if ZoS are looking into optimizations then things that pile so many requests on the server in a short period of time like animation cancelling should be ringing red alarm bells for what to cut back on.

    If you look at most of the main MMO's around at the moment a lot of the reason global cool downs exist is not only for competitive reasons but because it makes easier work for the server handling one attack per player each cool down as apposed to multiple. That allows for large groups to play together with minimal lag because the rate everyone's abilities fire off is usually buffered by the cooldown system.

    For action based combat MMO's, global cool downs can be tricky without removing the fun of action based combat however that doesn't mean there can't be other methods or ideas to replace animation cancelling with an alternative layer to make action based combat work without it (i.e. combo based systems work well).
  • Haxnschwammer
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    Well, back in the days when the game was young...

    Animation cancelling was officially called a serious exploit and a fix was promised asap.(No joke!)
    They said they won't ban anyone because it is so easy to do it without aiming for it.
    Then the fix it was delayed. Then it was even more delayed. Then on a Reddit
    interview they admitted due to extensive outsorcing they don't know how to fix it.
    A few days later it was like "go on, it's not intended, but it's cool".
    With time people got really good at it so DPS was through the roof. So Dungeons
    were made harder. Some parts today can't be completed without AC. Maelstorm Arena for example.
    Try to manage your resources without a charged attack in between...

    But I'm not sure if ZO$ has completely embraced AC, because if they had, there would be
    a tutorial for it in game. Or ZO$ ist just too lazy to add that...
    Perhaps if Bosses could do that, too...maybe all those who like that fast paced combat
    would change their mind...

    But without any sarcasm, AC is meanwhile part of this game. For some parts it's
    even needed and a lot of people are used to it. So ZO$ won't change it now.
    Even if they wanted to and could do it.
    Once I was a healer. Then I took a Wrobel to the knee.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • Heruthema
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    The only reason it is still in the game is because ZOS could not find an easy or cheap way to fix it. So they were forced to embrace it and accept it as part of the game.
  • UltimaJoe777
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    I'd like to see proof it causes lag. If there is no proof, there is no problem.

    Technically when you animation cancel you're piling more requests for the server to handle than you would if you didn't. Not that animation cancelling is the main/only cause for lag or that fixing it would magically make everything perfect but if ZoS are looking into optimizations then things that pile so many requests on the server in a short period of time like animation cancelling should be ringing red alarm bells for what to cut back on.

    If you look at most of the main MMO's around at the moment a lot of the reason global cool downs exist is not only for competitive reasons but because it makes easier work for the server handling one attack per player each cool down as apposed to multiple. That allows for large groups to play together with minimal lag because the rate everyone's abilities fire off is usually buffered by the cooldown system.

    For action based combat MMO's, global cool downs can be tricky without removing the fun of action based combat however that doesn't mean there can't be other methods or ideas to replace animation cancelling with an alternative layer to make action based combat work without it (i.e. combo based systems work well).

    Can you prove this game's server can't handle it though? While your post is logical it is still speculation.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
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  • Dread_Viking
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    mdylan2013 wrote: »
    They didn't say it was intended, they just can't 'fix' it so rather than put up with 1000s of support tickets a day about the issue they just say it isn't an exploit.

    My personal opinion on it is that it's unfair and damages the game for those that don't follow the meta,

    i see your point
    Don't worry girl I'm a Sorcerer, i got my Hardened Ward for protection
  • Mojmir
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    20160925_201127_zpswzrsknja.jpg
  • infraction2008b16_ESO
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    I'd like to see proof it causes lag. If there is no proof, there is no problem.

    Technically when you animation cancel you're piling more requests for the server to handle than you would if you didn't. Not that animation cancelling is the main/only cause for lag or that fixing it would magically make everything perfect but if ZoS are looking into optimizations then things that pile so many requests on the server in a short period of time like animation cancelling should be ringing red alarm bells for what to cut back on.

    If you look at most of the main MMO's around at the moment a lot of the reason global cool downs exist is not only for competitive reasons but because it makes easier work for the server handling one attack per player each cool down as apposed to multiple. That allows for large groups to play together with minimal lag because the rate everyone's abilities fire off is usually buffered by the cooldown system.

    For action based combat MMO's, global cool downs can be tricky without removing the fun of action based combat however that doesn't mean there can't be other methods or ideas to replace animation cancelling with an alternative layer to make action based combat work without it (i.e. combo based systems work well).

    Can you prove this game's server can't handle it though? While your post is logical it is still speculation.

    Obviously I can't as it's not like I have unrestricted access to their servers or anything, and I did say removing the unintended mechanic wouldn't magically fix lag or connectivity issues. However if a games company were to optimize their servers stability, reducing the unnecessary requests between the client and the server would be a good place for them to start.

    Unnecessary requests could be things such as animation cancelling for example as it's not an intended game mechanic.
  • nine9six
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    Ackwalan wrote: »
    mobicera wrote: »
    intended
    /closed

    Actually if you did your research you would have known it was an unintended feature that was later embraced as part of the combat system.

    PS I am not knocking animation cancelling I am just stating it was not originally intended

    Actually it was never embraced, they just couldn't figure out how to fix it (easily) and decided not to punish people for doing it or talk about. ZOS has a habit of not talking about broken things they can't fix.

    Ding! Ding! Ding!
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  • Doctordarkspawn
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    Why are people even bloody raging about this?

    It's basicly useless in PVP, it only became prevelent because of the changes to ultimate generation.
  • SienneYviete
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    Delta
    Valheru's
  • Lava_Croft
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    The current 'implementation' of animation cancelling is a perfect showcase of ZOS quality game systems.
  • Valencer
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    laksikus wrote: »
    "ra ra ra"?

    Not the strongest argument we've heard on this subject in the last two years.

    but its the strongest argument we've ever heard about any subject from rav^^

    Hah, this thread should've ended right there. Epic :D
  • Skitttles
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    raviour wrote: »
    ra ra ra

    We're you singing Bad Romance by Lady Gaga?
    Skittles | DC Stem Sok and sumtimes Nertbled
  • Mic1007
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    This issue is back.... Again?

    Seriously, I've seen some dead horses getting beat, but this takes the cake.
    @Mic1007
    Champion Rank 900+
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    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • CJohnson81
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    I love this topic. You mean to tell me that there are people who watch every animation to its completion before pressing the next action? No, they're button mashing just like everyone else. If they removed the AC, the game would feel like Dark Souls. Imagine the QQ threads about "the game is not reactive enough" or "I keep hitting block but I can't avoid damage."

    The problem these people have is that they are coming up against others who have attack rotations that yield results. You can't smash buttons and hope to come out on top vs someone who actually has a gameplan.
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  • JarlUlfric
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    Checkmate
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  • Solid_Metal
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    its unintended, but they can't fix it, thus its become intended

    /closed
    "i will walk through the fog, as i welcome death"
  • LrdRahvin
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    its unintended, but they can't fix it, thus its become intended

    /closed

    You forgot ra ra ra.
This discussion has been closed.