For vet COA boss I only find the last boss need healing Spring, the other COA bosses people are going to run around all over the place so Bol more effective. But I get told to use healing Spring on COA other bosses as well, why is that?
For vet COA boss I only find the last boss need healing Spring, the other COA bosses people are going to run around all over the place so Bol more effective. But I get told to use healing Spring on COA other bosses as well, why is that?
The big deadroth one is stack and burn. You all stand there, smash him and ignore adds. Healer just uses healing springs and combat pray through it. The last boss to. The rest doesn't matter massively though.
For 4-man content, never.
- Cast Mutagen on the party, and lay down Ritual of Retribution
- Swap to my DPS bar (which has BoL and Repent slotted)
- Do DPS, throw BoL as needed, Repent when available, and swap back to recast my two HoTs when they run out
I keep my HoTs up (Mutagen, Ritual) and they provide the bulk of the healing that I do (and they keep SPC up on the group). I cast BoL when someone takes burst damage. With both HoTs running, I usually don't need to stop to BoL. And if a Repent is available, I'll use that too for the heal and stamina refill.
I've healed no-death runs of the DLC dungeons with this kind of setup. I also heal vDSA without Springs.
Of course, for Trials, Springs is king, and I'll switch to my Master's Resto and spam Springs. But for all 4-man content, I'll swap to my Maelstrom Resto and not even slot Springs. The DPS contribution from the healer in small-group content is significant, and HoTs are very effective and efficient at taking care of most of the group's healing needs, with BoL filling in the few gaps. There really is no point in using Springs--you're overhealing and losing out on way too much healer DPS.