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ZOS false statement of 4 stamina weapons and 4 magicka weapons

Xvorg
Xvorg
✭✭✭✭✭
✭✭
Come gather round, children,
It's high time ye learned
'Bout da heroes of Tamriel
And the devil named ZOS.


xD

Ok, I was reading about magsorcs problems (which is kind of sad, because I used to mock about Sorcs "problems" some months ago) and an idea came to me when I started to think about reworking staves.

One of the thinks I've read about in the forums last year (after TU) is about how magicka has 4 weapons and stamina has 4 weapons too, which seems a valid answer for most of us. That magicka is "mostly ranged" and for that rason is able to play "safer" and have less dmg than "melee weapons) (I disagree with that statement, because gap closers and bow change that approach a lot). Considering that at the begining there was no difference between stam and magicka weapons, IMHO that worked as a creative answer for a very "smart" developer trying to justify the cha-cha-changes done some... years? ago.

Thing is that up to know I accepted it as a valid answer, and even joined my voice to others (especially @Joy_Division) when asking for 4 different staves lines focused on healing and the 3 elemental attacks (flame, frost and shock). Nevertheless there is something that makes me think the solution doesn't go that way. Yes, it is an improvement but not a solution.

Because I'm mainly a NB... to be honest more of a mageblade, and I like a lot to cloak, move fast as the wind, and take down my enemy using that wonderfull skill called "concealed weapon" (that stuns the enemy). Sometimes I cross... staves with a temp templar, who replies my attack using his or her staff like a spear once he is able to break CC. Other times I attack a DK, and he blocks with his beautifully made shield, and then he "slices" me with his "sword" and "hits" me with his "whip".

Wait a second... weren't magicka classes "mostly ranged"? xD

I know more or less how those fights go (most of the time I have to run away because I cannot kill them... too stronk, or I simply die trying), the temp templar shakes his spear (to be or not to be) and the mDK whip it.. into shape (trying to detect me, it's not too late). That's because they have little to no more moves (maybe a Jesus beam or a meteor to give the fight a different flavor). But nothing else.

Different story if I go against a stam whatever. First thing I see is what weapon he uses, and depending on that I have to modify the approach. If he uses a bow, I know that when he swaps he will have... a battleaxe.. or a maul... or a greatsword. Or maybe 2 daggers, 2 swords, 2 axes or 2 maces... or 1 axe and 1 sword, 1 axe 1 dagger, 1 axe 1 mace, 1 mace 1 sword, 1... or even a sword and a shield, o an axe and a shield or a mace and a shield o even a dagger and a shield (that's cool bro'). And for each weapon he has (except in the case of S/B) I have to be prepared. If he goes with 2 axes or a great axe, I know I need my HoTs ready, because of the DoTs (who uses an axe and no DoTs is losing great dps). If he goes with one maul or maces, I have to get my bubbles ready or he's going to break my stronk armor of silk. If he goes with a swords or a great sword, I need my burst heal as bursty as possible. Daggers are not common as they used to be (thank impen trait). And if I see a shield, then I know he's going to permablock, so better to go away. Then I have to worry about the class and their powers (if I do accept the fight).

See the point? While a stam class only worries if the mage uses flame, shock or frost staff whatever, a magicka guy has to consider everything. Did I mention the armor?

Because Stam has 9 different options (if ZOS were creative enough, there should be 12 if each 1H weapon had a different effect with the shield), 9 different possibilities that in the case of the DW can be converted into other 12 different effects.

OK. that's only one passive making wonders, but how many passives do the same for destro staff? The only destro staff active skills making the differences are destro touch and WoE, and WoE, without a MS staff is crappy scrappy.

Ok, we have a LOT of magicka skill in class, but as explained above, many of them need to be in CQ range. Do I keep the staff while doing dmg? Why? Why my CW MUST be weaker than the SA of a 2H/DW stamblade? Why I cannot weave a whip with DW axes, trying to apply ANOTHER DoT (in the class that excels in DoTs)?

Why magicka is restricted to 3 weapons (because resto staff is not a weapon, but a "oh ***" button) 2 of which are crap?
Why stamina can combine and recombine its weapons?

Why ZOS? Why do you hate so much your own magicka based comunity?
Edited by Xvorg on September 22, 2016 4:53PM
Sarcasm is something too serious to be taken lightly

I was born with the wrong sign
In the wrong house
With the wrong ascendancy
I took the wrong road
That led to the wrong tendencies
I was in the wrong place at the wrong time
For the wrong reason and the wrong rhyme
On the wrong day of the wrong week
Used the wrong method with the wrong technique
  • BurritoESO
    BurritoESO
    ✭✭✭✭
    Balance
  • CasNation
    CasNation
    ✭✭✭✭✭
    A bit rambly, but amusing and generally correct.

    I would at least like more distinct skill effects for elemental staves as mentioned. Or getting rid of the silly "magicka does ranged damage so they are safe" silliness.
    PC NA AD
    Gamma Fyr: Dunmer Sorcerer Stamina DPS (the Missing Sister...props to those who get the reference)
    Samekh Fyr: Dunmer Nightblade Magicka DPS
    Claire Le'Rouge: Breton Templar Heal/Tank (the Resplendent Bastion)
    Augustus Constantine: Imperial Nightblade PvP (Blackwater Bandit)
    Shadow-of-Sundered-Star: Altmer Dragonknight Lowbie
  • WillhelmBlack
    WillhelmBlack
    ✭✭✭✭✭
    ✭✭
    L2Stamina or GTFO.

    Did you notice at PAX on the duelling showcase/devs play, that there were 0 magicka builds?
    PC EU
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    I enjoyed the read and agree with the content
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • UppGRAYxDD
    UppGRAYxDD
    ✭✭✭✭✭
    Albeit a small change in balance might come with the changes to soul assault next patch. What grinds my gears is the lack of 2wield passives for magicka melee characters. Spell Crit on daggers anyone? How about spells ignoring 20% armor with maces? Small changes to the weapon class skills or passives would help balance imop
    Edited by UppGRAYxDD on September 22, 2016 7:49PM
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • Pinja
    Pinja
    ✭✭✭✭
    Yay. thanks for your consideration of others,

    be sure to vote Double Magic Sticks
    Focuses.

    Edited by Pinja on September 22, 2016 8:17PM
    Pinja for Dual Wands.
    Pinja's three server solutions:
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    Pinja wrote: »
    Yay. thanks for your consideration of others,

    be sure to vote Double Magic Sticks
    Focuses.

    I've been thinking about that too. At the begining it seemed like "oh, no, please, not again...", but then I gave the idea another chance and it grew into... this xD

    A DW stamwhatever has a chance of applying a dot through an axe and some penetration through a mace. Even increasing penetration thanks to the sharpened trait. Or extra dmg with a sword, or crit chance with a dagger

    We cannot apply frost and lightning dmg at once, except in the form of force pulse. The other options are try something like Ice Furnace (frost and "flame") or enchants. Even, there's a magicka set that increase each type of elemental dmg each certain time (elemental succesion) but there's no way to take full advantage of it except if you spam force pulse, you are a Msorc with a flame/frost staff using ice comet/shooting star or a mDK using a lightning staff slotting... ice comet...

    It's supposed that after 1T the development team is going to work on magicka, but IDK if it will be ready before Tiber Septim is born...
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Jar_Ek
    Jar_Ek
    ✭✭✭✭✭
    Magicka should have a short range (melee) skill line. This could be dual talismans/foci or weapon+focus/talisman.
  • Idinuse
    Idinuse
    ✭✭✭✭✭
    ✭✭
    BurritoESO wrote: »
    Balance

    Btw, what do you guys think of the Magicka/Staves Executes...? :D

    RJ0jH09.jpg
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • FearlessOne_2014
    FearlessOne_2014
    ✭✭✭✭✭
    Xvorg wrote: »
    Come gather round, children,
    It's high time ye learned
    'Bout da heroes of Tamriel
    And the devil named ZOS.


    xD

    Ok, I was reading about magsorcs problems (which is kind of sad, because I used to mock about Sorcs "problems" some months ago) and an idea came to me when I started to think about reworking staves.

    One of the thinks I've read about in the forums last year (after TU) is about how magicka has 4 weapons and stamina has 4 weapons too, which seems a valid answer for most of us. That magicka is "mostly ranged" and for that rason is able to play "safer" and have less dmg than "melee weapons) (I disagree with that statement, because gap closers and bow change that approach a lot). Considering that at the begining there was no difference between stam and magicka weapons, IMHO that worked as a creative answer for a very "smart" developer trying to justify the cha-cha-changes done some... years? ago.

    Thing is that up to know I accepted it as a valid answer, and even joined my voice to others (especially @Joy_Division) when asking for 4 different staves lines focused on healing and the 3 elemental attacks (flame, frost and shock). Nevertheless there is something that makes me think the solution doesn't go that way. Yes, it is an improvement but not a solution.

    Because I'm mainly a NB... to be honest more of a mageblade, and I like a lot to cloak, move fast as the wind, and take down my enemy using that wonderfull skill called "concealed weapon" (that stuns the enemy). Sometimes I cross... staves with a temp templar, who replies my attack using his or her staff like a spear once he is able to break CC. Other times I attack a DK, and he blocks with his beautifully made shield, and then he "slices" me with his "sword" and "hits" me with his "whip".

    Wait a second... weren't magicka classes "mostly ranged"? xD

    I know more or less how those fights go (most of the time I have to run away because I cannot kill them... too stronk, or I simply die trying), the temp templar shakes his spear (to be or not to be) and the mDK whip it.. into shape (trying to detect me, it's not too late). That's because they have little to no more moves (maybe a Jesus beam or a meteor to give the fight a different flavor). But nothing else.

    Different story if I go against a stam whatever. First thing I see is what weapon he uses, and depending on that I have to modify the approach. If he uses a bow, I know that when he swaps he will have... a battleaxe.. or a maul... or a greatsword. Or maybe 2 daggers, 2 swords, 2 axes or 2 maces... or 1 axe and 1 sword, 1 axe 1 dagger, 1 axe 1 mace, 1 mace 1 sword, 1... or even a sword and a shield, o an axe and a shield or a mace and a shield o even a dagger and a shield (that's cool bro'). And for each weapon he has (except in the case of S/B) I have to be prepared. If he goes with 2 axes or a great axe, I know I need my HoTs ready, because of the DoTs (who uses an axe and no DoTs is losing great dps). If he goes with one maul or maces, I have to get my bubbles ready or he's going to break my stronk armor of silk. If he goes with a swords or a great sword, I need my burst heal as bursty as possible. Daggers are not common as they used to be (thank impen trait). And if I see a shield, then I know he's going to permablock, so better to go away. Then I have to worry about the class and their powers (if I do accept the fight).

    See the point? While a stam class only worries if the mage uses flame, shock or frost staff whatever, a magicka guy has to consider everything. Did I mention the armor?

    Because Stam has 9 different options (if ZOS were creative enough, there should be 12 if each 1H weapon had a different effect with the shield), 9 different possibilities that in the case of the DW can be converted into other 12 different effects.

    OK. that's only one passive making wonders, but how many passives do the same for destro staff? The only destro staff active skills making the differences are destro touch and WoE, and WoE, without a MS staff is crappy scrappy.

    Ok, we have a LOT of magicka skill in class, but as explained above, many of them need to be in CQ range. Do I keep the staff while doing dmg? Why? Why my CW MUST be weaker than the SA of a 2H/DW stamblade? Why I cannot weave a whip with DW axes, trying to apply ANOTHER DoT (in the class that excels in DoTs)?

    Why magicka is restricted to 3 weapons (because resto staff is not a weapon, but a "oh ***" button) 2 of which are crap?
    Why stamina can combine and recombine its weapons?

    Why ZOS? Why do you hate so much your own magicka based comunity?

    Just do what I did when things started bothering me so much. Just put ESO down and go enjoy the Wizard in you. Playing Skyrim. With all of the mods and stuff there. I've got my Skyrim looking pimped as hell after 96 active mods. Some times it feels awesome to not be at the mercy of the devs. More so when the devs. intentionally create this grade of imbalance in a MMO. Dropped my swords and staves in ESO. Started my rebirth as a pure caster, have not even thought about touching a single staff, sword, shield, ax. or mace.

    Sorry girlfriend you are acting too funny. And causing me soo much headache and heartache. So I'm dumping you for now. I'll be hanging with your kind and sexy cousin. Maybe down the road, when you learn to act proper I'll think about you.
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