...
Similarly, the final boss fight is highly choreographed. There's a lot that goes on and a lot to pay attention to. And it's very unforgiving. One misstep is often all it takes to wipe. But once you've done it enough times, it becomes very, very easy. More than any other part of the arena, the final boss fight benefits the most from practice. What will almost certainly be the hardest battle of your first clear will turn into one of the easiest battles once you're on your 10th clear.
But since 5's difficulty is one of brute force, it doesn't really get easier like 7 and 9 does. Well, it does get easier, but not nearly by as much. Which is why 7 and 9 are much harder than 5 for beginners, but much easier than 5 for people who farm vMA.
Joy_Division wrote: »The thing is vMA 7 is not hard at all, it's full of RNG.
You should *not* be struggling with the adds. The only ones that are remotely threatening are the archer adds. The poison plants are dumb and nobody likes them, but the spawning poison mender is #1 priority no exceptions you must always be mindful of it and kill it. Occasionally a plant spawns under your feet and while this is annoying, let's not pretend it happens every run or even very often.
I do think the wamasu mini-boss is tough to get used too, but you just have to dodge his lightning spit and it's pretty much harmless because his one-shot AoE has such an long obvious tell.
The 4th round adds are piece of cake. 3 archers spawn = you grab defensive sigal, then go get a beer from the fridge, by time you come back they are dead.
The only thing in this round that actually kills me are the dumb poison plants.
Frozenmosquito wrote: »Joy_Division wrote: »The thing is vMA 7 is not hard at all, it's full of RNG.
You should *not* be struggling with the adds. The only ones that are remotely threatening are the archer adds. The poison plants are dumb and nobody likes them, but the spawning poison mender is #1 priority no exceptions you must always be mindful of it and kill it. Occasionally a plant spawns under your feet and while this is annoying, let's not pretend it happens every run or even very often.
I do think the wamasu mini-boss is tough to get used too, but you just have to dodge his lightning spit and it's pretty much harmless because his one-shot AoE has such an long obvious tell.
The 4th round adds are piece of cake. 3 archers spawn = you grab defensive sigal, then go get a beer from the fridge, by time you come back they are dead.
The only thing in this round that actually kills me are the dumb poison plants.
I actually didnt realise that defensive sigil interrupts missiles too or w/e you call them. Basically I thought magic only prior to this postoh well
You need to finish him immediately after he comes down. If you can't finish him, you don't have enough dps.NovaShadow wrote: »After 4 hours on the last boss I gave up for my sanity. Best I got was getting him back down once, I found the stages before him a walk in the park pretty much but him...
I'm so close to finishing though and finally getting my title.
strikeback1247 wrote: »Yeah round 7 is hard if you're not a dk. I farm vmsa on my stam dk and because of corrosive armor, I have a "get out of jail free" card whenever I get hit by a poison plant.
NovaShadow wrote: »After 4 hours on the last boss I gave up for my sanity. Best I got was getting him back down once, I found the stages before him a walk in the park pretty much but him...
I'm so close to finishing though and finally getting my title.
strikeback1247 wrote: »You need to finish him immediately after he comes down. If you can't finish him, you don't have enough dps.NovaShadow wrote: »After 4 hours on the last boss I gave up for my sanity. Best I got was getting him back down once, I found the stages before him a walk in the park pretty much but him...
I'm so close to finishing though and finally getting my title.
NovaShadow wrote: »After 4 hours on the last boss I gave up for my sanity. Best I got was getting him back down once, I found the stages before him a walk in the park pretty much but him...
I'm so close to finishing though and finally getting my title.
I strongly reccomend to plant ground AoE on the place where boss spawns few seconds before it and then when Sigil of Power Spawns use it. That will allow You to create burst high enough to beat boss down to under 70% when he's going up and You'll also kill mage and crematorial guard easily because You'll still have sigil of power active.
strikeback1247 wrote: »You need to finish him immediately after he comes down. If you can't finish him, you don't have enough dps.NovaShadow wrote: »After 4 hours on the last boss I gave up for my sanity. Best I got was getting him back down once, I found the stages before him a walk in the park pretty much but him...
I'm so close to finishing though and finally getting my title.
strikeback1247 wrote: »You need to finish him immediately after he comes down. If you can't finish him, you don't have enough dps.NovaShadow wrote: »After 4 hours on the last boss I gave up for my sanity. Best I got was getting him back down once, I found the stages before him a walk in the park pretty much but him...
I'm so close to finishing though and finally getting my title.
No.
Once you're familiar with that fight, you can try straight burning him.
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Frozenmosquito wrote: »strikeback1247 wrote: »You need to finish him immediately after he comes down. If you can't finish him, you don't have enough dps.NovaShadow wrote: »After 4 hours on the last boss I gave up for my sanity. Best I got was getting him back down once, I found the stages before him a walk in the park pretty much but him...
I'm so close to finishing though and finally getting my title.
No.
Once you're familiar with that fight, you can try straight burning him.
....
Just beat him broDoing exactly that I might add. After finally getting the crystals down finally (crystals were imo the toughest stage here since I feel I lacked damage on them somehow. Probably its just all the dodging and avoiding the comets). But as I dropped down and was tempted to straight nuke him with all the powerups I instead took out all the adds and gathered all the ghosts (which werent hard to get). Right after the 3rd ghost I saw the daedroth and was like please lord not like this and instasyngergised. Dawnbreaker on boss and daedroth, after which boss had 150k hp with no adds or white ghosts. From then on just dodged one heavy skull attack and it was over. Best feeling in this game for sure to this point
This is what I did first stage :
I did as I thought out after quitting the attempt on the last stage yesterday. After nuking the boss from the start, right after first teleport, I ran straight for the shield powerup and right after for the healer add. After that the daedroth spawns, and the shield is still active, so can go after daedroth without problems. At this point tho you need to watch out for the bosses heavy skull attack, which did hit me on my successful final attempt, but I survived it. After that it was a little more damage on boss after which he teleports to the balcony. Down low a clannfear will spawn and another healer - take out the healer since it will not (or for me didnt) die after the huge final blast uptop. Then kill clanfear, what makes it easier is dropping an aoe like liquid lightning or hail of arrows on the glowing platform where you need to kill clanfear while your running towards it. Watch out for a lich crystal and kill clannfear, then head up.
For the balcony phase for me what began to work was nuking down 1 crystal as much as possible until I had to run in cover of the stone wall. Generally I would get the first crystal low, then after blast concentrate on another one and nuke it down completely. Here I dont really know what advise to give apart from just being alert with this phase and getting used to it, since when you aren't, you mess up the rotation and dont deal enough damage.
Finally when I got back down again I ran to center, then to boss and interrupted him. Right after I ran around and picked up all the powerups - haste, healing, and damage. If you cant pick up all then Id say prioritise haste. With it gathering the ghosts becomes very easy, and the whole thing becomes cake. Just watch out for skull attacks, I got hit twice during my final round but RNG was on my side and no white ghosts hit me when i was incapped.
Maelstrom greatsword charged
still BiS doe
leepalmer95 wrote: »There is so much rng involved with MSA
On round 7 there is a chance you'll just die with nothing you can do about it...
If your melee a mob and a flower spawns under you, it's instant death.
I'd prefer if the flower has like a 2s delay when expanding to apply poisons of if the poisons dmg starts of low and scales quickly.
Because you get hit instantly sometimes when your not even in it and instant 6k tick...
Slayer9292_ESO wrote: »leepalmer95 wrote: »There is so much rng involved with MSA
On round 7 there is a chance you'll just die with nothing you can do about it...
If your melee a mob and a flower spawns under you, it's instant death.
I'd prefer if the flower has like a 2s delay when expanding to apply poisons of if the poisons dmg starts of low and scales quickly.
Because you get hit instantly sometimes when your not even in it and instant 6k tick...
I honestly don't know why the 2 green puddles are there. If your a stam build you die from the poison before you can take 2 steps toward the puddle to cleanse it.
Shader_Shibes wrote: »Another flawless run *** up from flower spawning under mender bubble -_-
Slayer9292_ESO wrote: »leepalmer95 wrote: »There is so much rng involved with MSA
On round 7 there is a chance you'll just die with nothing you can do about it...
If your melee a mob and a flower spawns under you, it's instant death.
I'd prefer if the flower has like a 2s delay when expanding to apply poisons of if the poisons dmg starts of low and scales quickly.
Because you get hit instantly sometimes when your not even in it and instant 6k tick...
I honestly don't know why the 2 green puddles are there. If your a stam build you die from the poison before you can take 2 steps toward the puddle to cleanse it.