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VMA round 7.... and VMA in general. My thoughts

Frozenmosquito
VMA Round 7 is seriously getting to me. Apart from the arena looking like feces its also pretty tough. Im getting nuked from all sides and the situational awareness required is rough. Im currently running through VMA for the first time and honestly dont understand why people say round 5 is tougher than round 7 - 4th round adds are way harder in this one imho. What makes this even tougher is the fact that this round is, as everyone knows, is RNG as ***. If you are a stam class the venomshots *** you up. If the flowers choose to spawn right next to each of them (happened a few times now) then GL getting to them. This spot is far from melee friendly. Im not complaining tho, keep in mind. Im on round 4, died around 20 times now, and came here to vent a little before going back in and finally clearing this round and hopefully the rest of the arena. At the same time I guess I can share my thoughts on VMA and the individuals complaining about its difficulty.

Before I continue, I want to mention that my character is currently CP 349 (stam sorc), so Im missing a lot of resistance/damage reduction and also am missing a good amount of damage. I also play on XBO, thus I have no buff/debuff trackers - when things get rough ie. the critical moments, I often find my critical surge running out (theres a pun in there somewhere). + obvious downsides to locked look sensitivity due to controller vs. mouse. These latter of these things don't really apply to you unless you are a PC player, but does apply to anyone high CP in general.

When I see so many posts complaining about VMA, I see often the reasons for this are that 1) the player does not believe he can complete it or become good at it 2) that it the arena is too tough 3) that it is solo and shouldn't be or 4) that it drops gear which is too good and that there should be other ways of achieving this gear.

1) Having low CP is a huge cripple for this arena, and the higher the CP the easier it gets. VMA mechanics and adds will nuke you non-stop and deal very high damage, the more CP in resistances the easier it will obviously get. At the same time, the quicker you kill things the easier it is, and so CP in blue constellations here. Another thing which weighs heavily into how well you can do is the gear. Getting the appropriate gear for VMA is often crucial, as it should be. For a stam class, vicious ophidian is a set which you really want, a set which drops from normal trials and which can be a grind to get (especially the jewelry, which you should try and get but can do without). There is nothing wrong with farming for appropriate gear to clear VMA however, which is arguably the toughest content in-game besides vet trials, and subsequently drops the best weapons. It took me a good while to finally get my VO jewellery and now that I have it I can move onto the next content in line with character progression. And now zenimax made it even easier with the ability to trade BOP loot in group. I personally started doing the arena at CP260 and got to round 3, came back at 300 and got to round 5, and now that I am 349 and finally have the gear setup I wanted and farmed for (albeit bad traits), I believe I can finish it and without swapping CP points around.

If you dont believe you can become good at it, I think you are wrong. Anything you do as a human being you become better at with time and practise :D Eventually it will not be as bad, no matter how rough it is at the start, especially with VMA.

And of course now you have a lot of resources like guides and walkthroughs which teach you about the mechanics or where you can just see how more experienced players clear the stages.

2&4) The arena is tough but it should be. Its requires survivability, situational awareness, as well as knowledge of your class and build. All these same things apply in vet trials and any other tough eng-game content. Having a game adjust to the ever-casual player will never be a solution. If you want to be that much more effective, you should work for it imho. If you think the gear which weapons are too powerful, that I can not really combat much apart from saying that I on cp340 down bloodspawn (1,5mln hp) in 65sec (best time). Gear setup for this was TBS, velidreth 2x, agility 3x, leki 2x. I have also acquired the mazzatun skin and the hist shadow title. I think I could already be effective to an extent in at least some of the vet trials, and especially if I hit max CP. Getting VMA weapons is the next step, but you dont need them to do well.

3) I am personally glad that VMA is solo and I think this is one of the things zenimax did very well. Even though the game is an MMO, it does not in any way mean that all dungeons and content should be for groups. You should be able to work in a group as well as alone when you have to. Adding to this many players dont have much time to play at the same time as others, or simply dont have a good group to play with. Having variety between solo & group is good for sure.


Having said all this, these are just my thoughts and Im sure many people will disagree with these things or my pov in general and I respect that. But I also feel like nerfing the content only works towards killing the game, in any game. ESO is amazing (apart from quality issues like servers and bugs), and there are loads of ways to enjoy it casually. But if you want to have the BiS gear and as effective as the game allows you to be - then adjust to the game. Dont ask the game to adjust to you.

Have a great day peeps, im heading back in
please nerf writs
  • Izaki
    Izaki
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    Stage 7 is the worst for every class and every spec simply because its so damn RNG. I like to think that if I'm deathless and didn't die on this stage, I'll get a no-death run.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Bao1340
    Bao1340
    Im still stuck on stage 9 last boss for 2 weeks. Other stages are fine for me, wiped a few times but its doable but 9 stage boss is a pain. Nothing worst than you get stuck at the very end
  • Voxicity
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    After having completed vMSA 6 times now 5 on a stamblade and 1 on stamdk, I find stage 5 to be significantly harder than stage 7. Actually I find stage 7 easier than stage 3.

    I have no idea how or why, but I rarely find myself dying on stage 7 now...
    Edited by Voxicity on September 22, 2016 3:35PM
  • Milvan
    Milvan
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    I was stuck on the last fight as well. I took a two weeks break from the arena, farmed a lot of cp and I'm heading back in tomorow.
    “Kings of the land and the sky we are; proud gryphons.” Stalker stands, the epitome of pride. Naked and muscular, his wings widen and his feet dig in as if he alone holds down the earth and supports the heavens, keeping the two ever separate.”
    Gryphons guild - @Milvan,
  • Frozenmosquito
    KaiVox22 wrote: »
    After having completed vMSA 6 times now 5 on a stamblade and 1 on stamdk, I find stage 5 to be significantly harder than stage 7. Actually I find stage 7 easier than stage 3.

    I have no idea how or why, but I rarely find myself dying on stage 7 now...

    So what do you do when you kill one of the stormcallers at the boss, and the other one stands right next to a flower? lol ive died 2 times like that now.
    please nerf writs
  • Voxicity
    Voxicity
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    KaiVox22 wrote: »
    After having completed vMSA 6 times now 5 on a stamblade and 1 on stamdk, I find stage 5 to be significantly harder than stage 7. Actually I find stage 7 easier than stage 3.

    I have no idea how or why, but I rarely find myself dying on stage 7 now...

    So what do you do when you kill one of the stormcallers at the boss, and the other one stands right next to a flower? lol ive died 2 times like that now.

    I kill the one furthest away so I can sit in the closer ones bubble and dps the boss fully... it did happen to me once that a flower spawned on the stormcaller on my first time running it and it enraged me haha. Definitely my most challenging round first time but since then I don't have many problems but maybe it's just RNG on my side :p
  • DonQuijote
    DonQuijote
    Soul Shriven
    KaiVox22 wrote: »
    After having completed vMSA 6 times now 5 on a stamblade and 1 on stamdk, I find stage 5 to be significantly harder than stage 7. Actually I find stage 7 easier than stage 3.

    I have no idea how or why, but I rarely find myself dying on stage 7 now...

    So what do you do when you kill one of the stormcallers at the boss, and the other one stands right next to a flower? lol ive died 2 times like that now.

    try to interrupt boss before enraged scream kills you
  • Voxicity
    Voxicity
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    DonQuijote wrote: »
    KaiVox22 wrote: »
    After having completed vMSA 6 times now 5 on a stamblade and 1 on stamdk, I find stage 5 to be significantly harder than stage 7. Actually I find stage 7 easier than stage 3.

    I have no idea how or why, but I rarely find myself dying on stage 7 now...

    So what do you do when you kill one of the stormcallers at the boss, and the other one stands right next to a flower? lol ive died 2 times like that now.

    try to interrupt boss before enraged scream kills you

    That's not the most effective way in my opinion. Best is to kill the far add and stand in the closer ads bubble for like 15 seconds of free dps.

    EDIT: sorry just realised you were giving him a way of getting around the flower on the add thing, my bad :)
    Edited by Voxicity on September 22, 2016 3:57PM
  • Juhasow
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    Guys if I was able to finish it with 163 cp, bad performance,weak gear cp 50 stamina potions from vendor then everyone can finish it.
  • Moglijuana
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    I've noticed that the poison flowers don't spawn directly in the center of the arena. Just picture an imaginary line going from each cleansing pool and just run back and forth on that line and you should be clear of hitting any flowers. When the storm callers spawn, kill the one furthest away (which usually makes the other one come to middle to be in range to hit you) and when the boss starts screaming the storm caller is usually right in the middle of the room and you can keep dps'ing the boss usually.

    I HATED that round on my stam dk, but now find it way easier. Round 5 though...SNIP that round lol

    [Edited for Profanity]
    Edited by ZOS_JohanaB on September 23, 2016 12:55PM
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
    Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • Milvan
    Milvan
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    Juhasow wrote: »
    Guys if I was able to finish it with 163 cp, bad performance,weak gear cp 50 stamina potions from vendor then everyone can finish it.

    We are talking about veteran here pup.
    “Kings of the land and the sky we are; proud gryphons.” Stalker stands, the epitome of pride. Naked and muscular, his wings widen and his feet dig in as if he alone holds down the earth and supports the heavens, keeping the two ever separate.”
    Gryphons guild - @Milvan,
  • kadar
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    KaiVox22 wrote: »
    After having completed vMSA 6 times now 5 on a stamblade and 1 on stamdk, I find stage 5 to be significantly harder than stage 7. Actually I find stage 7 easier than stage 3.

    I have no idea how or why, but I rarely find myself dying on stage 7 now...

    So what do you do when you kill one of the stormcallers at the boss, and the other one stands right next to a flower? lol ive died 2 times like that now.

    @Frozenmosquito , pro tip that I stole from some guys no death run video: Finish round 6, slot Barrier. Enter round 7. If you screw up and hit a shroom/flower, pop barrier and walk to cleanse pad. It's saved my life half a dozen times now.
    Edited by kadar on September 22, 2016 4:08PM
  • Junipus
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    Sigils.

    *** Sigils.

    So many people complain of being stuck at various rounds and getting to the point of destroying their hardware when they don't think to use sigils.

    Everyone seems to watch the pros doing it on YouTube who don't need sigils and aren't aware of their existence or their benefits. Unless you're going for a weekly score then sigils are your best friends and spawn every round of every stage.

    Sure if you get flowers popping under you then you need to shield or run to the cleansing pools, and it's always annoying if one pops right under you when you're hiding from the boss' scream, but those are a rare and random occurrence. The 2-3 venom archers can be mitigated with the use of the defensive sigil at each stage.
    The Legendary Nothing
  • Frozenmosquito
    Junipus wrote: »
    Sigils.

    *** Sigils.

    So many people complain of being stuck at various rounds and getting to the point of destroying their hardware when they don't think to use sigils.

    Everyone seems to watch the pros doing it on YouTube who don't need sigils and aren't aware of their existence or their benefits. Unless you're going for a weekly score then sigils are your best friends and spawn every round of every stage.

    Sure if you get flowers popping under you then you need to shield or run to the cleansing pools, and it's always annoying if one pops right under you when you're hiding from the boss' scream, but those are a rare and random occurrence. The 2-3 venom archers can be mitigated with the use of the defensive sigil at each stage.

    I forgot to mention sigils myself. I agree, sigils are to be used and I do use them also. They dont help out too much since often just picking them up you can be doing some other skill, but yeah people should also consider using them. I also use them from time to time, with the flowers tho sigils wont really help that much unless its a haste sigil.
    please nerf writs
  • ValkynSketha
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    For stage 7 you need to have as low as possible of poison flowers, simply go step on them and run fast to activate them or kill the poison add as fast as possible with him activating one set of the flowers.

    The most deadly adds for me on this stage are the archers specially when 2 or 3 spawn, for stam you need to dodge quickly when they spawn or shield for mag, then one of them will start doing charge attack put some dots on him and kill, then finish the others, as for boss as i said try to activate flowers to have as low as possible, when the 2 storm adds spawn dodge or sheild quickly then try to kill the one that is away from boss so you can damage boss while in sheild.

    VMA is fun and challenging the only thing need to change is rng, simply removing useless traits or adding token system.
    Edited by ValkynSketha on September 22, 2016 5:28PM
  • Frozenmosquito
    I wonder if anyone actually read the whole post through :D All comments are regarding arena 7. Thought there would be more players against my thoughts commenting - on things like how it should be made a 2 man arena instead and crap like that xD
    please nerf writs
  • Aeaeren
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    KaiVox22 wrote: »
    After having completed vMSA 6 times now 5 on a stamblade and 1 on stamdk, I find stage 5 to be significantly harder than stage 7. Actually I find stage 7 easier than stage 3.

    I have no idea how or why, but I rarely find myself dying on stage 7 now...

    So what do you do when you kill one of the stormcallers at the boss, and the other one stands right next to a flower? lol ive died 2 times like that now.

    Bash him quick and get back to burning.
  • ArpamiesFin
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    I love vma.
    After 18 rounds i have gotten 15 pieces of wood, 5 one-hand weapons and 1 two-handed weapon.
    Not counting the s&b combo, i've had 3 drops that didnt have wood in it, i dont see rng here, i see a pattern.
    Maybe a hundred or so more runs and i might have a 2h weapon with sharpened, awesome.
    Ou and 2 drops were good, sharpened bow and precise resto staff.
  • sparafucilsarwb17_ESO
    sparafucilsarwb17_ESO
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    Aeaeren wrote: »
    KaiVox22 wrote: »
    After having completed vMSA 6 times now 5 on a stamblade and 1 on stamdk, I find stage 5 to be significantly harder than stage 7. Actually I find stage 7 easier than stage 3.

    I have no idea how or why, but I rarely find myself dying on stage 7 now...

    So what do you do when you kill one of the stormcallers at the boss, and the other one stands right next to a flower? lol ive died 2 times like that now.

    Bash him quick and get back to burning.

    If you bash him, the boss stays enraged and hits like a truck. So you need to survive until the next set of mages spawn.
  • FriedEggSandwich
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    I love vma.
    After 18 rounds i have gotten 15 pieces of wood, 5 one-hand weapons and 1 two-handed weapon.
    Not counting the s&b combo, i've had 3 drops that didnt have wood in it, i dont see rng here, i see a pattern.
    Maybe a hundred or so more runs and i might have a 2h weapon with sharpened, awesome.
    Ou and 2 drops were good, sharpened bow and precise resto staff.

    Everybody sees a pattern. It's just that everybody sees a different pattern. The pattern I see is that of short, stubby pieces of metal. I have axes and daggers for days.
    PC | EU
  • Frozenmosquito
    Made it to arena 8 and round 4 now. The last mob drops this standard that one shots me lmao, i dont really know if its lag or what because its undodgeable. No other adds in the place, just her and at 100k hp she drops like 3rd standard and just instasmacks me middodgeroll.

    Just as a sidenote, had to leave multiple times and come back in and restart round 7 because XBO eso servers are so ****** bad
    please nerf writs
  • serenity_painted
    serenity_painted
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    People say stage 5 is harder because once you properly learn stage 7, it ain't that hard. 7 and 9 are hardest to learn because they're very unforgiving and stage 7 has a lot of RNG, but once you master them they ain't that bad.

    Player skill is a lot more important than gear(to a certain point anyway, good luck doing it in greens) if you don't improve your situational awareness, don't know your rotations and can't keep calm you're gonna struggle anyway, and stage 7 is ALL about situational awareness, the mushrooms are by far the biggest threat in the entire stage.
    Personally i completed vMA at cp270 in purple velidreth/TBS/RM(precise sword/infused dagger) on my stam sorc so it's absolutely possible if you like difficult content and don't mind failing even if you lack cp and your gear isn't optimal.
  • Frozenmosquito
    People say stage 5 is harder because once you properly learn stage 7, it ain't that hard. 7 and 9 are hardest to learn because they're very unforgiving and stage 7 has a lot of RNG, but once you master them they ain't that bad.

    Player skill is a lot more important than gear(to a certain point anyway, good luck doing it in greens) if you don't improve your situational awareness, don't know your rotations and can't keep calm you're gonna struggle anyway, and stage 7 is ALL about situational awareness, the mushrooms are by far the biggest threat in the entire stage.
    Personally i completed vMA at cp270 in purple velidreth/TBS/RM(precise sword/infused dagger) on my stam sorc so it's absolutely possible if you like difficult content and don't mind failing even if you lack cp and your gear isn't optimal.

    I respect that man GJ beating it at 270. Im 350 now and its not easy, using sigils right now often just to make it a little bit easier. Also, these rounds become much easier when you go through them more than once. First time tends to be a *** every time tho on every arena past the second one.

    Ill keep everyone posted if I beat the arena tonight and what the drop will be if I do :p hoping for a bow

    please nerf writs
  • code65536
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    Im currently running through VMA for the first time and honestly dont understand why people say round 5 is tougher than round 7
    My first time through vMA, I thought 7 was much harder than 5. And I spent more time on the final round of stage 9 than all the previous stages put together.

    These days, I think 5 is the worst, and I almost always 1-shot the stage 9 boss fight, which, frankly, feels downright easy (unless I'm having a bad day, don't have focus, and am just making mistakes left and right, which happens now and then).

    Why? Because 5's difficulty stems from brute force, esp. the amount of enemies and incoming damage in the penultimate round. There's really not much you can do about this.

    Much of 7's difficulty comes from the random poison plants, and once you've had a lot of practice, the plants become easier to avoid. As you become more comfortable with that stage, you'll be able to devote more attention and focus to your surroundings, and death by poison plant becomes less and less common.

    Similarly, the final boss fight is highly choreographed. There's a lot that goes on and a lot to pay attention to. And it's very unforgiving. One misstep is often all it takes to wipe. But once you've done it enough times, it becomes very, very easy. More than any other part of the arena, the final boss fight benefits the most from practice. What will almost certainly be the hardest battle of your first clear will turn into one of the easiest battles once you're on your 10th clear.

    But since 5's difficulty is one of brute force, it doesn't really get easier like 7 and 9 does. Well, it does get easier, but not nearly by as much. Which is why 7 and 9 are much harder than 5 for beginners, but much easier than 5 for people who farm vMA.
    Nightfighters ― PC/NA and PC/EU

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  • Soleya
    Soleya
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    Aeaeren wrote: »
    KaiVox22 wrote: »
    After having completed vMSA 6 times now 5 on a stamblade and 1 on stamdk, I find stage 5 to be significantly harder than stage 7. Actually I find stage 7 easier than stage 3.

    I have no idea how or why, but I rarely find myself dying on stage 7 now...

    So what do you do when you kill one of the stormcallers at the boss, and the other one stands right next to a flower? lol ive died 2 times like that now.

    Bash him quick and get back to burning.

    If you bash him, the boss stays enraged and hits like a truck. So you need to survive until the next set of mages spawn.

    This ^

    In the normal I always interrupted. Then in vet I died a dozen times because after you interrupt he one shots you with any attack. Once I learned that and realized what the real mechanic (kill one add and hide in the blue bubble), I stopped interrupting and it got better.

    I still died to the plants a lot. I got lucky a few times when the prayer guy spawns in that makes them explode, he ended up right next to the boss and died really quickly.

    Stage 7 is the toughest, aside from the final boss in my opinion. Spent 2.5 hours on the final boss and still no complete.

    I do understand the feeling of "not getting any better". All of the stages except 1, 2, 6, and 8 I felt like I only beat them by getting lucky, not by figuring them out or doing something right.
  • ryanborror
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    Use defensive sigil for multiple archers. Flowers are rng but you just got to act fast same goes with the minders. This round and round 6 are the easiest for me.
    dooderrr
    templars, nightblades
    PC/XB1 NA
  • Brrrofski
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    Round 7 is the hardest by far for me as well. It's horrible.

    On last boss, you need to work out which minder is near a plant and which isn't. Kill the one near one so you can go by the one without a plant. It's a lot to do and still gets me a good few times.

    I'd happily do round 9 3 times instead of this one.
  • Cheerrymate
    It took me 6omths to complete vma (trying builds, not knowing what I was doing etc) and since I've completed it 6 times in a week. Best scor 450000 which I only had 11 deaths. I find 5 annoying but 7 the hardest because of RNG, those poison things are annoying.

    It's doable and easier once you've done it once. Keep at it.
  • FriedEggSandwich
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    I find stage 6 can get tricky if the snares build up while there's lightening going on and then spiders turn up, but generally if I keep on top of things it's not too bad. Stage 7 will kill me more often than not through rng, but even this one isn't too bad, the worst part for me is the wamasu.

    Stage 8 and 9 are the hardest for me cos I'm a vampire with 15.7k hp. I also recently dropped crushing shock for force pulse to try to improve my score, so when the 4 dremora healers spawn in the 4th wave of stage 8 it feels like one of the hardest parts of the whole arena. Also the infernal destroyer is a SNIP . In stage 9 I only really worry about the titan; he does so much damage with his light attacks I'm forced to keep hitting hardened ward every couple of overload shots which slows my dps down, and I feel forced to take either a speed pot or speed sigil to avoid the fire thing he does. This fight is where the change to power surge has the biggest negative effect for me, the old surge would return bigger heals while overloading the titan which allowed me to keep overloading and forget about ward. Apart from that the new power surge is actually pretty good at keeping me alive.

    [Edited For Profanity]
    Edited by ZOS_JohanaB on September 23, 2016 12:56PM
    PC | EU
  • mb10
    mb10
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    Forget General Discussion, this forum needs a section called Maelstrom Arena.
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