FearlessOne_2014 wrote: »I think ZOS is finally starting to see a liitle bit of reason. This was really a step in the right direction. Though I would like to see more stamina based nerfs happen. To put stamina more so in line with magicka.
In my honest opinion stamina and magicka, should be at a 50/50 competition rating. Neither should over perform over the other. Though I do believe that stamina based builds should be dealing a little bit more damage then magicka. Since magicka based builds have the PvE utility factor.
However when switching to PvP. The opposite should be done. Since stamina has much more utility then magicka. Just out of design. Unless ZOS and stamina users don't mind forgoing their roll dodge, break free, and blocking supremacy in PvP. And having those abilities moved to their own resource pool. That way stamina can be able to deal more damage then magicka while still being balanced.
I do not believe ZOS should add anymore power creep to the game. By raising magicka builds to stamina's current 2 second kill meta. That will just make for a boring MMO in my opinion. Stamina should be brought back in line with magicka instead.
MMOs in my opinion are much more fun. When they have a healthy middle ground between a RTS, a FPS, and a RPG. Right now ESO is less about tactics, and more about popping out from nowhere to kill your adversaries in PvP before they can even react. Which is fun for about the first 2 weeks. Then gets super dry right quick.
Doctordarkspawn wrote: »Nerf was needed.
Now start buffing magicka so their about the same again and quit buffing stam. Srsly.
Doctordarkspawn wrote: »Nerf was needed.
Now start buffing magicka so their about the same again and quit buffing stam. Srsly.
Doctordarkspawn wrote: »Nerf was needed.
Now start buffing magicka so their about the same again and quit buffing stam. Srsly.
Buffing magicka? That must be an joke. They already can pull 54K+ dps on vmol. So were is the reason?
Doctordarkspawn wrote: »Nerf was needed.
Now start buffing magicka so their about the same again and quit buffing stam. Srsly.
Buffing magicka? That must be an joke. They already can pull 54K+ dps on vmol. So were is the reason?
Figured it needed a fix.
Those who say that only single target DPS matter haven't completed vMoL.
Huh? Magicka should not be infront of StaminaThey were OP AF (and i'm a Cruel flurry user, with stamblade and stamDK), The nerf is huge, but they are still BiS and maybe the magicka user stop complaining about DPS (which is nonsense from my perspective, because if you are close up and personal, you must deal moar damage IMHO), this closes the gap between Magicka and Stamina for Endagame content.
Not very happy bout this, but it's ok, because it will enable more build variety.
So being in light armor with less mitigation should result in less damage than being in medium armor, with more natural mitigation ?
In my opinion, magicka should always deal more damage, provided they are wearing light armor.
Ranged attacks should gain a 10% damage bonus when used within melee range. Because a light armor user who gets close up, should deal more damage than a medium armor melee. But it doesn't.
It is a risk reward scenario, magicka has so much shield stacking, stamina does not
There are a LOT of close range magicka abilities
And medium has so much more dodging (which doesn't eat up your skill slots)
You can go around this for ages, the thing it boils down to is:
Heavy is for mitigration. Ok.
Then medium and light, that are both for dps, why do they have different innate defenses?
Dps should NEVER be balanced around range<melee
They should each excel in specific fights, yes, but a blanket "moar damage, moar mitigration, cause melee" is never the right way to go for it.
People do non hardmodes? People use shields in vma?IzakiBrotheSs wrote: »Huh? Magicka should not be infront of StaminaThey were OP AF (and i'm a Cruel flurry user, with stamblade and stamDK), The nerf is huge, but they are still BiS and maybe the magicka user stop complaining about DPS (which is nonsense from my perspective, because if you are close up and personal, you must deal moar damage IMHO), this closes the gap between Magicka and Stamina for Endagame content.
Not very happy bout this, but it's ok, because it will enable more build variety.
So being in light armor with less mitigation should result in less damage than being in medium armor, with more natural mitigation ?
In my opinion, magicka should always deal more damage, provided they are wearing light armor.
Ranged attacks should gain a 10% damage bonus when used within melee range. Because a light armor user who gets close up, should deal more damage than a medium armor melee. But it doesn't.
It is a risk reward scenario, magicka has so much shield stacking, stamina does not
LOL man , stop please ... magicka has so much shield stacking ... " PVE " , NOBODY use shield in trial or in dungeon !! they are useless and you lost a spot for dps !
Nobody uses shields ever? That's a gross overexxageration. A lot of people use harness. Helps with sustain and if youre dead, that's a dps loss.
Most people in trials don't use shields unless its hardmode and they most certainly don't stack shields. Its more a PvP thing or a vMA thing.
Igneous + healing ward + harness + bone shield = shield stacking. Or maybe I should say group synergy shield stacking??? what do you prefer?
Getting people out of the pure dps mindset and working as a team is a challenge, really is
They were OP AF (and i'm a Cruel flurry user, with stamblade and stamDK), The nerf is huge, but they are still BiS and maybe the magicka user stop complaining about DPS (which is nonsense from my perspective, because if you are close up and personal, you must deal moar damage IMHO), this closes the gap between Magicka and Stamina for Endagame content.
Not very happy bout this, but it's ok, because it will enable more build variety.
So being in light armor with less mitigation should result in less damage than being in medium armor, with more natural mitigation ?
In my opinion, magicka should always deal more damage, provided they are wearing light armor.
Ranged attacks should gain a 10% damage bonus when used within melee range. Because a light armor user who gets close up, should deal more damage than a medium armor melee. But it doesn't.
Light armor takes only 7% extra damage. Magicka users can tank and heal far better than stamina users. Stamina users have to be in the melee range to fight. All trial and new dungeon bosses have anti-melee one shot mechanics as well anti-stacking mechanics. There is a reason why over 24 magicka damage dealers have finished vMOL hard mode, while only 2 stamina DDs in the whole world have done so.
This nerf isn't that significant; it'll drop a top-end stam dps by 1.5-2k dps, roughly. But you know a set is OP when you can nerf it and it's still BiS.
Still, it would have made more sense to buff magicka sets.
This nerf isn't that significant; it'll drop a top-end stam dps by 1.5-2k dps, roughly. But you know a set is OP when you can nerf it and it's still BiS.
Still, it would have made more sense to buff magicka sets.
Edit: "isn't that significant" is of course subjective, what I meant by that is that a 40k+ stam dps can still pull 40k+. As far as closing the gap between stamina and magicka, I'm more inclined to believe that the revival of all those old sets to cp160 has a far better chance of doing that than this nerf to Cruel Flurry. Just wanted to clarify that I recognize a 2k drop in dps is significant in certain context, that in some cases it's a matter of perspective, and that everything is relative.
This nerf isn't that significant; it'll drop a top-end stam dps by 1.5-2k dps, roughly. But you know a set is OP when you can nerf it and it's still BiS.
Still, it would have made more sense to buff magicka sets.
Edit: "isn't that significant" is of course subjective, what I meant by that is that a 40k+ stam dps can still pull 40k+. As far as closing the gap between stamina and magicka, I'm more inclined to believe that the revival of all those old sets to cp160 has a far better chance of doing that than this nerf to Cruel Flurry. Just wanted to clarify that I recognize a 2k drop in dps is significant in certain context, that in some cases it's a matter of perspective, and that everything is relative.
I agree it needed a nerf, but to be honest I actually wish they would completely rework the set even though I have them for my Stam DK. I hate that to be competitive you have to run a specific set with specific traits in a specific rotation, I like having options and being cookie cutter ruins the whole 'Elder Scrolls' experience I'm used to having.
The above is wrong though, it's almost a 12% reduction in dot damage for boosted abilities compared to live, most DK's will lose around 8 - 10.5% overall dps.
Doctordarkspawn wrote: »Nerf was needed.
Now start buffing magicka so their about the same again and quit buffing stam. Srsly.
Buffing magicka? That must be an joke. They already can pull 54K+ dps on vmol. So were is the reason?
Figured it needed a fix.
Those who say that only single target DPS matter haven't completed vMoL.