deadlychaos1991 wrote: »I run maelstrom a lot on both types. That being said, I'm a lot more used to playing it on my stam characters and you're right about endless hail and caltrops. However, sprinting and being slowed matters a lot less on magicka builds. Crushing shock is the same as bashing and doesn't sacrifice too much less damage.
I found round 5 and 7 at least 3 times easier (and 0 rounds harder) on magicka builds.
I got a score first run on my mag sorc of 330k without ever really getting used to a magicka build at all. Compared to 430k on a stam character that basically became second nature playing stam for so long. I'd say that's not that big of a difference.
As far as dungeons go, how much does endless hail or caltrops help you against lord warden hard mode? Or the planar inhibitor? Or the second boss in vet maw running across the room? Or the warrior in vet hel ra? I'm not saying they're useless but all I'm saying is there are clear and obvious advantages and disadvantages to either build.
I'm actually at 528k on my stamsorc, I need a better stuff for a better score (or more luck, I'm often killed by lag or burst spike). Crushing shock is unusable for me because my characters aren't builded for maelstrom but for vet trials, where the 10% more damage is needed. And when I see my stamsorc doing more damage with regular rotation than my magsorc with overload, I really think loosing 10% damage on my spammable won't be a good idea.
Warden on a stam char is not the easiest, but I can keep 19k pressure dps (I have more with my magsorc).
I have 25k against the planar inhibitor (without warhorn/combat prayer), because moving it is useless and with this dps we only have one destruction phase. (where I keep a good dps with dots) ; my magsorc can barely reach this point.
The second boss in vet maw don't move too much, and I can keep my dps while inside a negate. I haven't finished it yet, but I can keep a good pressure on it.
On the warrior, I really have no problem, I am in close range nearly everytime.
Only vMaw really ask for ranged dps (lunar cycle), and then again I know some good stamina chars and magicka close ranged players who can do it as easily than magicka distance players.
All hardmodes in trials require shields for the most part as having a dumb death to something easily avoidable is a loss in scoreHuh? Magicka should not be infront of StaminaThey were OP AF (and i'm a Cruel flurry user, with stamblade and stamDK), The nerf is huge, but they are still BiS and maybe the magicka user stop complaining about DPS (which is nonsense from my perspective, because if you are close up and personal, you must deal moar damage IMHO), this closes the gap between Magicka and Stamina for Endagame content.
Not very happy bout this, but it's ok, because it will enable more build variety.
So being in light armor with less mitigation should result in less damage than being in medium armor, with more natural mitigation ?
In my opinion, magicka should always deal more damage, provided they are wearing light armor.
Ranged attacks should gain a 10% damage bonus when used within melee range. Because a light armor user who gets close up, should deal more damage than a medium armor melee. But it doesn't.
It is a risk reward scenario, magicka has so much shield stacking, stamina does not
LOL man , stop please ... magicka has so much shield stacking ... " PVE " , NOBODY use shield in trial or in dungeon !! they are useless and you lost a spot for dps !
Really?! Well, at least you proved that your knowledge about templars are equal to zero.Also guys,They were OP AF (and i'm a Cruel flurry user, with stamblade and stamDK), The nerf is huge, but they are still BiS and maybe the magicka user stop complaining about DPS (which is nonsense from my perspective, because if you are close up and personal, you must deal moar damage IMHO), this closes the gap between Magicka and Stamina for Endagame content.
Not very happy bout this, but it's ok, because it will enable more build variety.
So being in light armor with less mitigation should result in less damage than being in medium armor, with more natural mitigation ?
In my opinion, magicka should always deal more damage, provided they are wearing light armor.
Ranged attacks should gain a 10% damage bonus when used within melee range. Because a light armor user who gets close up, should deal more damage than a medium armor melee. But it doesn't.
You do realize that the top DPS for vmol hardmode is a Magplar atm right?
Nontheless, thje nerf was a good choice, I just wish they buffed magicka instead of nurfing stuff. Well maybe now weap crit pots will get cheaper again
I am aware, that magicka Templar is overpoweredNever argued with that.
It's the only thing, that's more cancerous and requires even less skill than stamina builds.
Really?! Well, at least you proved that your knowledge about templars are equal to zero.Also guys,They were OP AF (and i'm a Cruel flurry user, with stamblade and stamDK), The nerf is huge, but they are still BiS and maybe the magicka user stop complaining about DPS (which is nonsense from my perspective, because if you are close up and personal, you must deal moar damage IMHO), this closes the gap between Magicka and Stamina for Endagame content.
Not very happy bout this, but it's ok, because it will enable more build variety.
So being in light armor with less mitigation should result in less damage than being in medium armor, with more natural mitigation ?
In my opinion, magicka should always deal more damage, provided they are wearing light armor.
Ranged attacks should gain a 10% damage bonus when used within melee range. Because a light armor user who gets close up, should deal more damage than a medium armor melee. But it doesn't.
You do realize that the top DPS for vmol hardmode is a Magplar atm right?
Nontheless, thje nerf was a good choice, I just wish they buffed magicka instead of nurfing stuff. Well maybe now weap crit pots will get cheaper again
I am aware, that magicka Templar is overpoweredNever argued with that.
It's the only thing, that's more cancerous and requires even less skill than stamina builds.
Ah yea ? Spamming only 1 button must be very hard
Really?! Well, at least you proved that your knowledge about templars are equal to zero.Also guys,They were OP AF (and i'm a Cruel flurry user, with stamblade and stamDK), The nerf is huge, but they are still BiS and maybe the magicka user stop complaining about DPS (which is nonsense from my perspective, because if you are close up and personal, you must deal moar damage IMHO), this closes the gap between Magicka and Stamina for Endagame content.
Not very happy bout this, but it's ok, because it will enable more build variety.
So being in light armor with less mitigation should result in less damage than being in medium armor, with more natural mitigation ?
In my opinion, magicka should always deal more damage, provided they are wearing light armor.
Ranged attacks should gain a 10% damage bonus when used within melee range. Because a light armor user who gets close up, should deal more damage than a medium armor melee. But it doesn't.
You do realize that the top DPS for vmol hardmode is a Magplar atm right?
Nontheless, thje nerf was a good choice, I just wish they buffed magicka instead of nurfing stuff. Well maybe now weap crit pots will get cheaper again
I am aware, that magicka Templar is overpoweredNever argued with that.
It's the only thing, that's more cancerous and requires even less skill than stamina builds.
Ah yea ? Spamming only 1 button must be very hard
Really?! Well, at least you proved that your knowledge about templars are equal to zero.Also guys,They were OP AF (and i'm a Cruel flurry user, with stamblade and stamDK), The nerf is huge, but they are still BiS and maybe the magicka user stop complaining about DPS (which is nonsense from my perspective, because if you are close up and personal, you must deal moar damage IMHO), this closes the gap between Magicka and Stamina for Endagame content.
Not very happy bout this, but it's ok, because it will enable more build variety.
So being in light armor with less mitigation should result in less damage than being in medium armor, with more natural mitigation ?
In my opinion, magicka should always deal more damage, provided they are wearing light armor.
Ranged attacks should gain a 10% damage bonus when used within melee range. Because a light armor user who gets close up, should deal more damage than a medium armor melee. But it doesn't.
You do realize that the top DPS for vmol hardmode is a Magplar atm right?
Nontheless, thje nerf was a good choice, I just wish they buffed magicka instead of nurfing stuff. Well maybe now weap crit pots will get cheaper again
I am aware, that magicka Templar is overpoweredNever argued with that.
It's the only thing, that's more cancerous and requires even less skill than stamina builds.
Ah yea ? Spamming only 1 button must be very hard
@Dracane No. It's not time to buff ranged magick but it is time to give magicka a dedicated melee range skill line. If ranged damage is the same or better than melee range, then why would anyone go into melee as it currently means a much greater chance of taking one or more hits.
The risk vs reward argument may be trite, but it's also true for ESO. Melee (pve) is inherently more damgerous than ranged and hence there needs to be some advantage to it.
However magicka should have the same option to go toe to toe for greater damage potential.
Huh? Magicka should not be infront of StaminaThey were OP AF (and i'm a Cruel flurry user, with stamblade and stamDK), The nerf is huge, but they are still BiS and maybe the magicka user stop complaining about DPS (which is nonsense from my perspective, because if you are close up and personal, you must deal moar damage IMHO), this closes the gap between Magicka and Stamina for Endagame content.
Not very happy bout this, but it's ok, because it will enable more build variety.
So being in light armor with less mitigation should result in less damage than being in medium armor, with more natural mitigation ?
In my opinion, magicka should always deal more damage, provided they are wearing light armor.
Ranged attacks should gain a 10% damage bonus when used within melee range. Because a light armor user who gets close up, should deal more damage than a medium armor melee. But it doesn't.
It is a risk reward scenario, magicka has so much shield stacking, stamina does not
LOL man , stop please ... magicka has so much shield stacking ... " PVE " , NOBODY use shield in trial or in dungeon !! they are useless and you lost a spot for dps !
Huh? Magicka should not be infront of StaminaThey were OP AF (and i'm a Cruel flurry user, with stamblade and stamDK), The nerf is huge, but they are still BiS and maybe the magicka user stop complaining about DPS (which is nonsense from my perspective, because if you are close up and personal, you must deal moar damage IMHO), this closes the gap between Magicka and Stamina for Endagame content.
Not very happy bout this, but it's ok, because it will enable more build variety.
So being in light armor with less mitigation should result in less damage than being in medium armor, with more natural mitigation ?
In my opinion, magicka should always deal more damage, provided they are wearing light armor.
Ranged attacks should gain a 10% damage bonus when used within melee range. Because a light armor user who gets close up, should deal more damage than a medium armor melee. But it doesn't.
It is a risk reward scenario, magicka has so much shield stacking, stamina does not
LOL man , stop please ... magicka has so much shield stacking ... " PVE " , NOBODY use shield in trial or in dungeon !! they are useless and you lost a spot for dps !
timidobserver wrote: »IMO, Stam builds should be happy. ZOS managed to nerf something without completely destroying it. Maelstrom 1handers will still be significantly more powerful than any other Maelstrom weapon. Stam builds will still be leading the pack in single target dps.
PS4_ZeColmeia wrote: ».
on the LA, MA, HA debate: I like the rock paper, scissors approach HA>LA>MA>HA.
Cruel Flurry (Maelstrom Dual Wield enchantment): Reduced this enchantment’s bonus to Weapon and Spell Damage on your next single-target damage over time ability to 2003 from 3096.
Good or bad?
A bit of a kick in the face to all who have farmed 500+ runs for perfect traits.
dylanjaygrobbelaarb16_ESO wrote: »Cruel Flurry (Maelstrom Dual Wield enchantment): Reduced this enchantment’s bonus to Weapon and Spell Damage on your next single-target damage over time ability to 2003 from 3096.
Good or bad?
A bit of a kick in the face to all who have farmed 500+ runs for perfect traits.
good, balance is balance, its completely irrelevant how hard it was to get them. stamina is way overtuned at the moment and this change is a step in the right direction.
Huh? Magicka should not be infront of StaminaThey were OP AF (and i'm a Cruel flurry user, with stamblade and stamDK), The nerf is huge, but they are still BiS and maybe the magicka user stop complaining about DPS (which is nonsense from my perspective, because if you are close up and personal, you must deal moar damage IMHO), this closes the gap between Magicka and Stamina for Endagame content.
Not very happy bout this, but it's ok, because it will enable more build variety.
So being in light armor with less mitigation should result in less damage than being in medium armor, with more natural mitigation ?
In my opinion, magicka should always deal more damage, provided they are wearing light armor.
Ranged attacks should gain a 10% damage bonus when used within melee range. Because a light armor user who gets close up, should deal more damage than a medium armor melee. But it doesn't.
It is a risk reward scenario, magicka has so much shield stacking, stamina does not
LOL man , stop please ... magicka has so much shield stacking ... " PVE " , NOBODY use shield in trial or in dungeon !! they are useless and you lost a spot for dps !
Nobody uses shields ever? That's a gross overexxageration. A lot of people use harness. Helps with sustain and if youre dead, that's a dps loss.
Huh? Magicka should not be infront of StaminaThey were OP AF (and i'm a Cruel flurry user, with stamblade and stamDK), The nerf is huge, but they are still BiS and maybe the magicka user stop complaining about DPS (which is nonsense from my perspective, because if you are close up and personal, you must deal moar damage IMHO), this closes the gap between Magicka and Stamina for Endagame content.
Not very happy bout this, but it's ok, because it will enable more build variety.
So being in light armor with less mitigation should result in less damage than being in medium armor, with more natural mitigation ?
In my opinion, magicka should always deal more damage, provided they are wearing light armor.
Ranged attacks should gain a 10% damage bonus when used within melee range. Because a light armor user who gets close up, should deal more damage than a medium armor melee. But it doesn't.
It is a risk reward scenario, magicka has so much shield stacking, stamina does not
LOL man , stop please ... magicka has so much shield stacking ... " PVE " , NOBODY use shield in trial or in dungeon !! they are useless and you lost a spot for dps !
If you think noone uses shields in trials you must not raid. Score is all about vitality now. Death = 1k less point. Magic builds do run shields, especially in the hard modes of HRC and MoL.
Huh? Magicka should not be infront of StaminaThey were OP AF (and i'm a Cruel flurry user, with stamblade and stamDK), The nerf is huge, but they are still BiS and maybe the magicka user stop complaining about DPS (which is nonsense from my perspective, because if you are close up and personal, you must deal moar damage IMHO), this closes the gap between Magicka and Stamina for Endagame content.
Not very happy bout this, but it's ok, because it will enable more build variety.
So being in light armor with less mitigation should result in less damage than being in medium armor, with more natural mitigation ?
In my opinion, magicka should always deal more damage, provided they are wearing light armor.
Ranged attacks should gain a 10% damage bonus when used within melee range. Because a light armor user who gets close up, should deal more damage than a medium armor melee. But it doesn't.
It is a risk reward scenario, magicka has so much shield stacking, stamina does not
LOL man , stop please ... magicka has so much shield stacking ... " PVE " , NOBODY use shield in trial or in dungeon !! they are useless and you lost a spot for dps !
Nobody uses shields ever? That's a gross overexxageration. A lot of people use harness. Helps with sustain and if youre dead, that's a dps loss.
People do non hardmodes? People use shields in vma?IzakiBrotheSs wrote: »Huh? Magicka should not be infront of StaminaThey were OP AF (and i'm a Cruel flurry user, with stamblade and stamDK), The nerf is huge, but they are still BiS and maybe the magicka user stop complaining about DPS (which is nonsense from my perspective, because if you are close up and personal, you must deal moar damage IMHO), this closes the gap between Magicka and Stamina for Endagame content.
Not very happy bout this, but it's ok, because it will enable more build variety.
So being in light armor with less mitigation should result in less damage than being in medium armor, with more natural mitigation ?
In my opinion, magicka should always deal more damage, provided they are wearing light armor.
Ranged attacks should gain a 10% damage bonus when used within melee range. Because a light armor user who gets close up, should deal more damage than a medium armor melee. But it doesn't.
It is a risk reward scenario, magicka has so much shield stacking, stamina does not
LOL man , stop please ... magicka has so much shield stacking ... " PVE " , NOBODY use shield in trial or in dungeon !! they are useless and you lost a spot for dps !
Nobody uses shields ever? That's a gross overexxageration. A lot of people use harness. Helps with sustain and if youre dead, that's a dps loss.
Most people in trials don't use shields unless its hardmode and they most certainly don't stack shields. Its more a PvP thing or a vMA thing.
dylanjaygrobbelaarb16_ESO wrote: »Cruel Flurry (Maelstrom Dual Wield enchantment): Reduced this enchantment’s bonus to Weapon and Spell Damage on your next single-target damage over time ability to 2003 from 3096.
Good or bad?
A bit of a kick in the face to all who have farmed 500+ runs for perfect traits.
good, balance is balance, its completely irrelevant how hard it was to get them. stamina is way overtuned at the moment and this change is a step in the right direction.
I agree, balance is needed.
I jus think it's wierd to leave this for so long and nerf it now instead of when released.
All my mains are Magicka so I'm not really affected, but I think they should have done this months ago, not letting people farm those weapons in perfect traits for so long and then do this.
deadlychaos1991 wrote: »Really?! Well, at least you proved that your knowledge about templars are equal to zero.Also guys,They were OP AF (and i'm a Cruel flurry user, with stamblade and stamDK), The nerf is huge, but they are still BiS and maybe the magicka user stop complaining about DPS (which is nonsense from my perspective, because if you are close up and personal, you must deal moar damage IMHO), this closes the gap between Magicka and Stamina for Endagame content.
Not very happy bout this, but it's ok, because it will enable more build variety.
So being in light armor with less mitigation should result in less damage than being in medium armor, with more natural mitigation ?
In my opinion, magicka should always deal more damage, provided they are wearing light armor.
Ranged attacks should gain a 10% damage bonus when used within melee range. Because a light armor user who gets close up, should deal more damage than a medium armor melee. But it doesn't.
You do realize that the top DPS for vmol hardmode is a Magplar atm right?
Nontheless, thje nerf was a good choice, I just wish they buffed magicka instead of nurfing stuff. Well maybe now weap crit pots will get cheaper again
I am aware, that magicka Templar is overpoweredNever argued with that.
It's the only thing, that's more cancerous and requires even less skill than stamina builds.
Ah yea ? Spamming only 1 button must be very hard
Says the overloading sorc