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Cruel Flurry (VMA DW) nerfed - your opinion?

  • deadlychaos1991
    deadlychaos1991
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    RoyJade wrote: »
    I run maelstrom a lot on both types. That being said, I'm a lot more used to playing it on my stam characters and you're right about endless hail and caltrops. However, sprinting and being slowed matters a lot less on magicka builds. Crushing shock is the same as bashing and doesn't sacrifice too much less damage.

    I found round 5 and 7 at least 3 times easier (and 0 rounds harder) on magicka builds.

    I got a score first run on my mag sorc of 330k without ever really getting used to a magicka build at all. Compared to 430k on a stam character that basically became second nature playing stam for so long. I'd say that's not that big of a difference.

    As far as dungeons go, how much does endless hail or caltrops help you against lord warden hard mode? Or the planar inhibitor? Or the second boss in vet maw running across the room? Or the warrior in vet hel ra? I'm not saying they're useless but all I'm saying is there are clear and obvious advantages and disadvantages to either build.

    I'm actually at 528k on my stamsorc, I need a better stuff for a better score (or more luck, I'm often killed by lag or burst spike). Crushing shock is unusable for me because my characters aren't builded for maelstrom but for vet trials, where the 10% more damage is needed. And when I see my stamsorc doing more damage with regular rotation than my magsorc with overload, I really think loosing 10% damage on my spammable won't be a good idea.

    Warden on a stam char is not the easiest, but I can keep 19k pressure dps (I have more with my magsorc).
    I have 25k against the planar inhibitor (without warhorn/combat prayer), because moving it is useless and with this dps we only have one destruction phase. (where I keep a good dps with dots) ; my magsorc can barely reach this point.
    The second boss in vet maw don't move too much, and I can keep my dps while inside a negate. I haven't finished it yet, but I can keep a good pressure on it.
    On the warrior, I really have no problem, I am in close range nearly everytime.
    Only vMaw really ask for ranged dps (lunar cycle), and then again I know some good stamina chars and magicka close ranged players who can do it as easily than magicka distance players.

    Oh for sure magicka and stam need to be more on par. End game damage shouldn't be determined by which color your main resource bar is, but I hear people WHINE all day about how magicka builds suck but idk man I've done stam since release on pc and I'm LOVING playing on mag sorcs. Soloing vet dungeons have never been so easy, maelstrom is almost laughable even if I'm not used to playing it and after playing stam so long, the good dps at a range is sooooo refreshing
  • Nifty2g
    Nifty2g
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    Apherius wrote: »
    Nifty2g wrote: »
    Dracane wrote: »
    Darkdex wrote: »
    They were OP AF (and i'm a Cruel flurry user, with stamblade and stamDK), The nerf is huge, but they are still BiS and maybe the magicka user stop complaining about DPS (which is nonsense from my perspective, because if you are close up and personal, you must deal moar damage IMHO), this closes the gap between Magicka and Stamina for Endagame content.

    Not very happy bout this, but it's ok, because it will enable more build variety.

    So being in light armor with less mitigation should result in less damage than being in medium armor, with more natural mitigation ?

    In my opinion, magicka should always deal more damage, provided they are wearing light armor.
    Ranged attacks should gain a 10% damage bonus when used within melee range. Because a light armor user who gets close up, should deal more damage than a medium armor melee. But it doesn't.
    Huh? Magicka should not be infront of Stamina
    It is a risk reward scenario, magicka has so much shield stacking, stamina does not

    LOL man , stop please ... magicka has so much shield stacking ... " PVE " , NOBODY use shield in trial or in dungeon !! they are useless and you lost a spot for dps !
    All hardmodes in trials require shields for the most part as having a dumb death to something easily avoidable is a loss in score
    Get out of your 1.6 mindset we are far from it now, so many people still need to learn this
    #MOREORBS
  • Dracane
    Dracane
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    Cinbri wrote: »
    Dracane wrote: »
    Alcast wrote: »
    Also guys,
    Dracane wrote: »
    Darkdex wrote: »
    They were OP AF (and i'm a Cruel flurry user, with stamblade and stamDK), The nerf is huge, but they are still BiS and maybe the magicka user stop complaining about DPS (which is nonsense from my perspective, because if you are close up and personal, you must deal moar damage IMHO), this closes the gap between Magicka and Stamina for Endagame content.

    Not very happy bout this, but it's ok, because it will enable more build variety.

    So being in light armor with less mitigation should result in less damage than being in medium armor, with more natural mitigation ?

    In my opinion, magicka should always deal more damage, provided they are wearing light armor.
    Ranged attacks should gain a 10% damage bonus when used within melee range. Because a light armor user who gets close up, should deal more damage than a medium armor melee. But it doesn't.

    You do realize that the top DPS for vmol hardmode is a Magplar atm right? :trollface:

    Nontheless, thje nerf was a good choice, I just wish they buffed magicka instead of nurfing stuff. Well maybe now weap crit pots will get cheaper again :dizzy:

    I am aware, that magicka Templar is overpowered :) Never argued with that.
    It's the only thing, that's more cancerous and requires even less skill than stamina builds.
    Really?! Well, at least you proved that your knowledge about templars are equal to zero.

    Ah yea ? Spamming only 1 button must be very hard :)
    Auri-El is my lord,
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  • Oompuh
    Oompuh
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    Dracane wrote: »
    Cinbri wrote: »
    Dracane wrote: »
    Alcast wrote: »
    Also guys,
    Dracane wrote: »
    Darkdex wrote: »
    They were OP AF (and i'm a Cruel flurry user, with stamblade and stamDK), The nerf is huge, but they are still BiS and maybe the magicka user stop complaining about DPS (which is nonsense from my perspective, because if you are close up and personal, you must deal moar damage IMHO), this closes the gap between Magicka and Stamina for Endagame content.

    Not very happy bout this, but it's ok, because it will enable more build variety.

    So being in light armor with less mitigation should result in less damage than being in medium armor, with more natural mitigation ?

    In my opinion, magicka should always deal more damage, provided they are wearing light armor.
    Ranged attacks should gain a 10% damage bonus when used within melee range. Because a light armor user who gets close up, should deal more damage than a medium armor melee. But it doesn't.

    You do realize that the top DPS for vmol hardmode is a Magplar atm right? :trollface:

    Nontheless, thje nerf was a good choice, I just wish they buffed magicka instead of nurfing stuff. Well maybe now weap crit pots will get cheaper again :dizzy:

    I am aware, that magicka Templar is overpowered :) Never argued with that.
    It's the only thing, that's more cancerous and requires even less skill than stamina builds.
    Really?! Well, at least you proved that your knowledge about templars are equal to zero.

    Ah yea ? Spamming only 1 button must be very hard :)

    Magicka Templars are achieving the highest magicka dps by spamming 1 button? Tell me more *sarcasm heavily implied*
    Xbox NA - Oompa
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  • deadlychaos1991
    deadlychaos1991
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    Dracane wrote: »
    Cinbri wrote: »
    Dracane wrote: »
    Alcast wrote: »
    Also guys,
    Dracane wrote: »
    Darkdex wrote: »
    They were OP AF (and i'm a Cruel flurry user, with stamblade and stamDK), The nerf is huge, but they are still BiS and maybe the magicka user stop complaining about DPS (which is nonsense from my perspective, because if you are close up and personal, you must deal moar damage IMHO), this closes the gap between Magicka and Stamina for Endagame content.

    Not very happy bout this, but it's ok, because it will enable more build variety.

    So being in light armor with less mitigation should result in less damage than being in medium armor, with more natural mitigation ?

    In my opinion, magicka should always deal more damage, provided they are wearing light armor.
    Ranged attacks should gain a 10% damage bonus when used within melee range. Because a light armor user who gets close up, should deal more damage than a medium armor melee. But it doesn't.

    You do realize that the top DPS for vmol hardmode is a Magplar atm right? :trollface:

    Nontheless, thje nerf was a good choice, I just wish they buffed magicka instead of nurfing stuff. Well maybe now weap crit pots will get cheaper again :dizzy:

    I am aware, that magicka Templar is overpowered :) Never argued with that.
    It's the only thing, that's more cancerous and requires even less skill than stamina builds.
    Really?! Well, at least you proved that your knowledge about templars are equal to zero.

    Ah yea ? Spamming only 1 button must be very hard :)

    Says the overloading sorc
  • Asgari
    Asgari
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    This is a good change the game needed.
    Formerly @Persian_Princess .. Now @Asgari
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  • timidobserver
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    IMO, Stam builds should be happy. ZOS managed to nerf something without completely destroying it. Maelstrom 1handers will still be significantly more powerful than any other Maelstrom weapon. Stam builds will still be leading the pack in single target dps.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
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  • Strider_Roshin
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    Dracane wrote: »
    Cinbri wrote: »
    Dracane wrote: »
    Alcast wrote: »
    Also guys,
    Dracane wrote: »
    Darkdex wrote: »
    They were OP AF (and i'm a Cruel flurry user, with stamblade and stamDK), The nerf is huge, but they are still BiS and maybe the magicka user stop complaining about DPS (which is nonsense from my perspective, because if you are close up and personal, you must deal moar damage IMHO), this closes the gap between Magicka and Stamina for Endagame content.

    Not very happy bout this, but it's ok, because it will enable more build variety.

    So being in light armor with less mitigation should result in less damage than being in medium armor, with more natural mitigation ?

    In my opinion, magicka should always deal more damage, provided they are wearing light armor.
    Ranged attacks should gain a 10% damage bonus when used within melee range. Because a light armor user who gets close up, should deal more damage than a medium armor melee. But it doesn't.

    You do realize that the top DPS for vmol hardmode is a Magplar atm right? :trollface:

    Nontheless, thje nerf was a good choice, I just wish they buffed magicka instead of nurfing stuff. Well maybe now weap crit pots will get cheaper again :dizzy:

    I am aware, that magicka Templar is overpowered :) Never argued with that.
    It's the only thing, that's more cancerous and requires even less skill than stamina builds.
    Really?! Well, at least you proved that your knowledge about templars are equal to zero.

    Ah yea ? Spamming only 1 button must be very hard :)

    It's very difficult, until you build up a callous :wink:
    Edited by Strider_Roshin on September 20, 2016 7:34PM
  • PS4_ZeColmeia
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    great change.

    on the LA, MA, HA debate: I like the rock paper, scissors approach HA>LA>MA>HA. They have themes in this game, but really should balance the differences a bit more like this. I don't think it should be an obvious gap between each set (currently LA needs a small buff by add crit damage to crit passive IMHO) but just enough that there is a bit of play between each. That would go a long way in helping fit the themes ZOS wants, but ensure a pro and con of each armor by itself. MA imho has the least variability in power with it's 5p set, HA is balanced by having to be hit to do more damage, LA is no longer getting significant bonus by having spell pen due to the prevailence of penetration since update 10(?). I think doing something like +crit damage would affect LA in a worthwhile way, be unique, and be balanced since it's tied to crit chance.
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • Alucardo
    Alucardo
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    Jar_Ek wrote: »
    @Dracane No. It's not time to buff ranged magick but it is time to give magicka a dedicated melee range skill line. If ranged damage is the same or better than melee range, then why would anyone go into melee as it currently means a much greater chance of taking one or more hits.

    The risk vs reward argument may be trite, but it's also true for ESO. Melee (pve) is inherently more damgerous than ranged and hence there needs to be some advantage to it.

    However magicka should have the same option to go toe to toe for greater damage potential.

    Hell yes. Melee plox
  • Alcast
    Alcast
    Class Representative
    Apherius wrote: »
    Nifty2g wrote: »
    Dracane wrote: »
    Darkdex wrote: »
    They were OP AF (and i'm a Cruel flurry user, with stamblade and stamDK), The nerf is huge, but they are still BiS and maybe the magicka user stop complaining about DPS (which is nonsense from my perspective, because if you are close up and personal, you must deal moar damage IMHO), this closes the gap between Magicka and Stamina for Endagame content.

    Not very happy bout this, but it's ok, because it will enable more build variety.

    So being in light armor with less mitigation should result in less damage than being in medium armor, with more natural mitigation ?

    In my opinion, magicka should always deal more damage, provided they are wearing light armor.
    Ranged attacks should gain a 10% damage bonus when used within melee range. Because a light armor user who gets close up, should deal more damage than a medium armor melee. But it doesn't.
    Huh? Magicka should not be infront of Stamina
    It is a risk reward scenario, magicka has so much shield stacking, stamina does not

    LOL man , stop please ... magicka has so much shield stacking ... " PVE " , NOBODY use shield in trial or in dungeon !! they are useless and you lost a spot for dps !

    Top leaderboard Guilds all run shields :trollface: So tell me who cant play here lol
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  • Vezuls
    Vezuls
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    Apherius wrote: »
    Nifty2g wrote: »
    Dracane wrote: »
    Darkdex wrote: »
    They were OP AF (and i'm a Cruel flurry user, with stamblade and stamDK), The nerf is huge, but they are still BiS and maybe the magicka user stop complaining about DPS (which is nonsense from my perspective, because if you are close up and personal, you must deal moar damage IMHO), this closes the gap between Magicka and Stamina for Endagame content.

    Not very happy bout this, but it's ok, because it will enable more build variety.

    So being in light armor with less mitigation should result in less damage than being in medium armor, with more natural mitigation ?

    In my opinion, magicka should always deal more damage, provided they are wearing light armor.
    Ranged attacks should gain a 10% damage bonus when used within melee range. Because a light armor user who gets close up, should deal more damage than a medium armor melee. But it doesn't.
    Huh? Magicka should not be infront of Stamina
    It is a risk reward scenario, magicka has so much shield stacking, stamina does not

    LOL man , stop please ... magicka has so much shield stacking ... " PVE " , NOBODY use shield in trial or in dungeon !! they are useless and you lost a spot for dps !

    If you think noone uses shields in trials you must not raid. Score is all about vitality now. Death = 1k less point. Magic builds do run shields, especially in the hard modes of HRC and MoL.
  • Vezuls
    Vezuls
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    IMO, Stam builds should be happy. ZOS managed to nerf something without completely destroying it. Maelstrom 1handers will still be significantly more powerful than any other Maelstrom weapon. Stam builds will still be leading the pack in single target dps.

    you're 100% correct. ZoS did a great job with this change - in the sense that they didn't revert the game back to Elder Robes Online. Now, would it have been better to buff the other weapons and make some tweaks to magic? Yes. But it would have taken more time. They slightly weakened stam builds to the point where they won't be leaps and bounds ahead of magic, but playing stam SHOULD still feel rewarding.
  • WreckfulAbandon
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    Good.
    PC NA

    All my comments are regarding PvP
  • Joy_Division
    Joy_Division
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    LOL at some of these responses. These weapons were clearly overperforming compared to everything else (including other stam options) and they want to keep this broken crap because of their DPS hit. Like ZoS is supposed to buff everything else to make up for a misguided decision in the first place.
    Edited by Joy_Division on September 20, 2016 10:58PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Derra
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    I´m absolutely not sure about this.

    I would rather have seen magica get a buff.
    On the other hand it´s good stam vma weapons became a little less mandatory.

    I guess it´s the most reasonable approach they could have chosen.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Strider_Roshin
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    .

    on the LA, MA, HA debate: I like the rock paper, scissors approach HA>LA>MA>HA.

    Actually it's HA > Everything
    Judging from your name I'm assuming you haven't been dueling on the PTS. You don't see a variety of builds dominating, it's nothing but heavy armored builds. And all ZOS is doing is buffing an armor type that's already the best in PvP. Heck even before the heavy armored buff HA stam DKs were the top dogs in a 1v1. Now there's not even a contest. ZOS needs to bring back major bracing, and revert the constitution change, and for crying out loud balance Templars already.
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    DPShiro wrote: »
    Cruel Flurry (Maelstrom Dual Wield enchantment): Reduced this enchantment’s bonus to Weapon and Spell Damage on your next single-target damage over time ability to 2003 from 3096.

    Good or bad?

    A bit of a kick in the face to all who have farmed 500+ runs for perfect traits.

    good, balance is balance, its completely irrelevant how hard it was to get them. stamina is way overtuned at the moment and this change is a step in the right direction.
  • Preyfar
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    Good. And I say this as a person with three characters built around DW Maelstrom weapons. Cruel Flurry was far, far too powerful. Most of the hardcore DPS I run with even acknowledge that. Not only that, the weapons were so overpowered it made running with anything else almost a moot point. I've seen Trials turn DPS away because they've not ran DW Maelstrom.

    This will give far more versatility to builds, while still keeping them BiS, but losing that 2-3K DPS from enough that versatility can once again become a factor.
    Edited by Preyfar on September 21, 2016 1:39AM
  • PenguinInACan
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    I'm a little confused....I've been running this on mag for awhile now in PvP....how is this strictly a nerf to stam? It uses a melee ranged proc which is the bread and butter of a mag templar and it works with dawnbreaker/soul assault and all of the destro staff dots (and vamp bane goes from 18k over 11s to roughly 26k over 11s). When NA was still on PTS I was able to get a 200k soul assault tooltip without running soulshine.

    Even with the nerf stacking dots on a mag templar is still insane dps. (PvP) I have abysmal experience in PvE so I am not aware of the implications to PvE. But in PvP I've found this isn't an isolated to stam procs.
    Marek
  • DPShiro
    DPShiro
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    DPShiro wrote: »
    Cruel Flurry (Maelstrom Dual Wield enchantment): Reduced this enchantment’s bonus to Weapon and Spell Damage on your next single-target damage over time ability to 2003 from 3096.

    Good or bad?

    A bit of a kick in the face to all who have farmed 500+ runs for perfect traits.

    good, balance is balance, its completely irrelevant how hard it was to get them. stamina is way overtuned at the moment and this change is a step in the right direction.

    I agree, balance is needed.
    I jus think it's wierd to leave this for so long and nerf it now instead of when released.

    All my mains are Magicka so I'm not really affected, but I think they should have done this months ago, not letting people farm those weapons in perfect traits for so long and then do this.
    ~ Gryphon Heart ~
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  • Apherius
    Apherius
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    Oompuh wrote: »
    Apherius wrote: »
    Nifty2g wrote: »
    Dracane wrote: »
    Darkdex wrote: »
    They were OP AF (and i'm a Cruel flurry user, with stamblade and stamDK), The nerf is huge, but they are still BiS and maybe the magicka user stop complaining about DPS (which is nonsense from my perspective, because if you are close up and personal, you must deal moar damage IMHO), this closes the gap between Magicka and Stamina for Endagame content.

    Not very happy bout this, but it's ok, because it will enable more build variety.

    So being in light armor with less mitigation should result in less damage than being in medium armor, with more natural mitigation ?

    In my opinion, magicka should always deal more damage, provided they are wearing light armor.
    Ranged attacks should gain a 10% damage bonus when used within melee range. Because a light armor user who gets close up, should deal more damage than a medium armor melee. But it doesn't.
    Huh? Magicka should not be infront of Stamina
    It is a risk reward scenario, magicka has so much shield stacking, stamina does not

    LOL man , stop please ... magicka has so much shield stacking ... " PVE " , NOBODY use shield in trial or in dungeon !! they are useless and you lost a spot for dps !

    Nobody uses shields ever? That's a gross overexxageration. A lot of people use harness. Helps with sustain and if youre dead, that's a dps loss.

    if you dead ... please man , it's not because i don't use shield that i have 0 survavibility ! i have the overkill , a beautiful skill that heall of 2000 per seconde + give major sorcelery . yeah ok ... the shield is good for the last Boss of the Vhelra , but it's all .
  • Apherius
    Apherius
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    Vezuls wrote: »
    Apherius wrote: »
    Nifty2g wrote: »
    Dracane wrote: »
    Darkdex wrote: »
    They were OP AF (and i'm a Cruel flurry user, with stamblade and stamDK), The nerf is huge, but they are still BiS and maybe the magicka user stop complaining about DPS (which is nonsense from my perspective, because if you are close up and personal, you must deal moar damage IMHO), this closes the gap between Magicka and Stamina for Endagame content.

    Not very happy bout this, but it's ok, because it will enable more build variety.

    So being in light armor with less mitigation should result in less damage than being in medium armor, with more natural mitigation ?

    In my opinion, magicka should always deal more damage, provided they are wearing light armor.
    Ranged attacks should gain a 10% damage bonus when used within melee range. Because a light armor user who gets close up, should deal more damage than a medium armor melee. But it doesn't.
    Huh? Magicka should not be infront of Stamina
    It is a risk reward scenario, magicka has so much shield stacking, stamina does not

    LOL man , stop please ... magicka has so much shield stacking ... " PVE " , NOBODY use shield in trial or in dungeon !! they are useless and you lost a spot for dps !

    If you think noone uses shields in trials you must not raid. Score is all about vitality now. Death = 1k less point. Magic builds do run shields, especially in the hard modes of HRC and MoL.

    you are right . but in the general " dungeon " / Vraid without hard mode ( excepth for the last boss of Vhr) you don't need shield .

  • Saint_Bud
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    There was no nerf needed. Moast players with this weapons will never reach 50k dps and the moast magicka players will also never reach the 40k. The problem are this high numbers. In cassual groups buffs like combatprayer and co have not so an high uptime and just this makes a lot. They have no idea how top dds reach this numbers, because they give the fault the gear and dont start working on there dps rotation and co.
    PVP Saint-Bud magicka Templar: AR 49
    PVE Lord Victarion mDK : dro'm-Athra-Destroyer pre Morrowind retired for crafting
    PVE Ramsay-Bolton magicka NB: Voice of Reason Clockwork City Patch retired
    VAA hm/ VHRC hm/ VSO hm/ VMOL hm/ VHOF hm/ VAS hm clear

    Stop playing PVE because its boring, content not disigned for melee players and class balance and sustain is ***
  • Izaki
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    Although I worked hard to get my daggers and axes (and I do finally have one in sharp and precise for each), I still agree that it is a justified nerf.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Izaki
    Izaki
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    Oompuh wrote: »
    Apherius wrote: »
    Nifty2g wrote: »
    Dracane wrote: »
    Darkdex wrote: »
    They were OP AF (and i'm a Cruel flurry user, with stamblade and stamDK), The nerf is huge, but they are still BiS and maybe the magicka user stop complaining about DPS (which is nonsense from my perspective, because if you are close up and personal, you must deal moar damage IMHO), this closes the gap between Magicka and Stamina for Endagame content.

    Not very happy bout this, but it's ok, because it will enable more build variety.

    So being in light armor with less mitigation should result in less damage than being in medium armor, with more natural mitigation ?

    In my opinion, magicka should always deal more damage, provided they are wearing light armor.
    Ranged attacks should gain a 10% damage bonus when used within melee range. Because a light armor user who gets close up, should deal more damage than a medium armor melee. But it doesn't.
    Huh? Magicka should not be infront of Stamina
    It is a risk reward scenario, magicka has so much shield stacking, stamina does not

    LOL man , stop please ... magicka has so much shield stacking ... " PVE " , NOBODY use shield in trial or in dungeon !! they are useless and you lost a spot for dps !

    Nobody uses shields ever? That's a gross overexxageration. A lot of people use harness. Helps with sustain and if youre dead, that's a dps loss.

    Most people in trials don't use shields unless its hardmode and they most certainly don't stack shields. Its more a PvP thing or a vMA thing.
    Edited by Izaki on September 21, 2016 10:21AM
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Nifty2g
    Nifty2g
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    ✭✭✭✭✭
    Oompuh wrote: »
    Apherius wrote: »
    Nifty2g wrote: »
    Dracane wrote: »
    Darkdex wrote: »
    They were OP AF (and i'm a Cruel flurry user, with stamblade and stamDK), The nerf is huge, but they are still BiS and maybe the magicka user stop complaining about DPS (which is nonsense from my perspective, because if you are close up and personal, you must deal moar damage IMHO), this closes the gap between Magicka and Stamina for Endagame content.

    Not very happy bout this, but it's ok, because it will enable more build variety.

    So being in light armor with less mitigation should result in less damage than being in medium armor, with more natural mitigation ?

    In my opinion, magicka should always deal more damage, provided they are wearing light armor.
    Ranged attacks should gain a 10% damage bonus when used within melee range. Because a light armor user who gets close up, should deal more damage than a medium armor melee. But it doesn't.
    Huh? Magicka should not be infront of Stamina
    It is a risk reward scenario, magicka has so much shield stacking, stamina does not

    LOL man , stop please ... magicka has so much shield stacking ... " PVE " , NOBODY use shield in trial or in dungeon !! they are useless and you lost a spot for dps !

    Nobody uses shields ever? That's a gross overexxageration. A lot of people use harness. Helps with sustain and if youre dead, that's a dps loss.

    Most people in trials don't use shields unless its hardmode and they most certainly don't stack shields. Its more a PvP thing or a vMA thing.
    People do non hardmodes? People use shields in vma?
    Igneous + healing ward + harness + bone shield = shield stacking. Or maybe I should say group synergy shield stacking??? what do you prefer?

    Getting people out of the pure dps mindset and working as a team is a challenge, really is
    Edited by Nifty2g on September 21, 2016 10:45AM
    #MOREORBS
  • FearlessOne_2014
    FearlessOne_2014
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    I think ZOS is finally starting to see a liitle bit of reason. This was really a step in the right direction. Though I would like to see more stamina based nerfs happen. To put stamina more so in line with magicka.

    In my honest opinion stamina and magicka, should be at a 50/50 competition rating. Neither should over perform over the other. Though I do believe that stamina based builds should be dealing a little bit more damage then magicka. Since magicka based builds have the PvE utility factor.

    However when switching to PvP. The opposite should be done. Since stamina has much more utility then magicka. Just out of design. Unless ZOS and stamina users don't mind forgoing their roll dodge, break free, and blocking supremacy in PvP. And having those abilities moved to their own resource pool. That way stamina can be able to deal more damage then magicka while still being balanced.

    I do not believe ZOS should add anymore power creep to the game. By raising magicka builds to stamina's current 2 second kill meta. That will just make for a boring MMO in my opinion. Stamina should be brought back in line with magicka instead.

    MMOs in my opinion are much more fun. When they have a healthy middle ground between a RTS, a FPS, and a RPG. Right now ESO is less about tactics, and more about popping out from nowhere to kill your adversaries in PvP before they can even react. Which is fun for about the first 2 weeks. Then gets super dry right quick.
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    DPShiro wrote: »
    DPShiro wrote: »
    Cruel Flurry (Maelstrom Dual Wield enchantment): Reduced this enchantment’s bonus to Weapon and Spell Damage on your next single-target damage over time ability to 2003 from 3096.

    Good or bad?

    A bit of a kick in the face to all who have farmed 500+ runs for perfect traits.

    good, balance is balance, its completely irrelevant how hard it was to get them. stamina is way overtuned at the moment and this change is a step in the right direction.

    I agree, balance is needed.
    I jus think it's wierd to leave this for so long and nerf it now instead of when released.

    All my mains are Magicka so I'm not really affected, but I think they should have done this months ago, not letting people farm those weapons in perfect traits for so long and then do this.

    if its still bis then how is that even relevant. bohoo its not grosely OP its only the best option :/
  • Glantir
    Glantir
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    Dracane wrote: »
    Cinbri wrote: »
    Dracane wrote: »
    Alcast wrote: »
    Also guys,
    Dracane wrote: »
    Darkdex wrote: »
    They were OP AF (and i'm a Cruel flurry user, with stamblade and stamDK), The nerf is huge, but they are still BiS and maybe the magicka user stop complaining about DPS (which is nonsense from my perspective, because if you are close up and personal, you must deal moar damage IMHO), this closes the gap between Magicka and Stamina for Endagame content.

    Not very happy bout this, but it's ok, because it will enable more build variety.

    So being in light armor with less mitigation should result in less damage than being in medium armor, with more natural mitigation ?

    In my opinion, magicka should always deal more damage, provided they are wearing light armor.
    Ranged attacks should gain a 10% damage bonus when used within melee range. Because a light armor user who gets close up, should deal more damage than a medium armor melee. But it doesn't.

    You do realize that the top DPS for vmol hardmode is a Magplar atm right? :trollface:

    Nontheless, thje nerf was a good choice, I just wish they buffed magicka instead of nurfing stuff. Well maybe now weap crit pots will get cheaper again :dizzy:

    I am aware, that magicka Templar is overpowered :) Never argued with that.
    It's the only thing, that's more cancerous and requires even less skill than stamina builds.
    Really?! Well, at least you proved that your knowledge about templars are equal to zero.

    Ah yea ? Spamming only 1 button must be very hard :)

    Says the overloading sorc

    I wish you good luck by trying to deal good dps with overload on fights that last much longer than 2 minutes :neutral: the best sorc dps build is actually without overload (in my opinion)
    Glantir Sorcerer ~ Ebonheart Pact (EU)
This discussion has been closed.