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Worst / most underused skill in the game?

  • Waffennacht
    Waffennacht
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    Has anyone used equilibrium in combat? Has anyone used it and gone, "nice!"
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • newtinmpls
    newtinmpls
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    kylewwefan wrote: »
    Blood Alter!

    Used to be really good, then they connected it to damage... now it's crap
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • newtinmpls
    newtinmpls
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    scorpiodog wrote: »
    Blood Alter
    Trapping webs

    Completely Useless.

    The only time I ever used them was when I was new I though using them would increase those skill lines, lmao.

    There I was, spamming blood alter and trapping webs in every fight.

    I have a character that overlaps Trapping webs, wall of elements and then mow them down with venom arrow. Works fairly well.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • OrphanHelgen
    OrphanHelgen
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    kylewwefan wrote: »
    Blood Alter!

    lol, you and those who pressed "agree", clearly do not pay attention to the end game meta.
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • OrphanHelgen
    OrphanHelgen
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    Soul trap
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • Vaoh
    Vaoh
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    Dracane wrote: »
    The most underrated ability is Drain Essence
    It would be overpowered, if it had more than 12 meters range. I recently discovered this as an option for dual wield Sorcs.

    The most useless ability in my opinion are cleanse and blood altar.
    And scalding rune, probably the worst of all.

    Cleanse is a zerger ability.

    Efficient Purge is weak but also a skill which has saved my Mag Sorc from tons of zergers and helped me win so many 1vXes because I can (sometimes) removes snares. Should remove 4-5 effects from self instead of two though.

    Mark Target itself applies 3 negative effects :open_mouth:
    Edited by Vaoh on September 20, 2016 10:57PM
  • Brrrofski
    Brrrofski
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    Agony - I fail to see why you would use this over fear

    Both morphs of inner fire.

    The templar 2 second cast time heal

    That different morph to repentance.

    Stone fist/giant, whatever it's called.

    Equilibrium.
  • Joy_Division
    Joy_Division
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    Autolycus wrote: »
    UppGRAYxDD wrote: »
    the underwhelming morph of dark flare....solar flare

    Solar Barrage is useful, actually, for a magicka templar tank. The use of Solar Barrage at the start of a pull (pve obviously) almost guarantees that all adds within range will be targeting the tank immediately. Actual taunts, of course, always follow this initial aoe pull strategy. Regardless of whether its use is wide-spread or not, it provides a useful function. It's the Templar equivalent of using Sap Essence on a NB, or Talons on a DK, at the start of a pull.

    I really wish corner-case examples weren't used as a justification for poor skills. You do realize the skill could perform that same specific limited function useful only in a solitary part of a much longer fight and only for tank specs if Solar Barrage was actually as good as Sap Essence and Talons?
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • DocFrost72
    DocFrost72
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    Autolycus wrote: »
    UppGRAYxDD wrote: »
    the underwhelming morph of dark flare....solar flare

    Solar Barrage is useful, actually, for a magicka templar tank. The use of Solar Barrage at the start of a pull (pve obviously) almost guarantees that all adds within range will be targeting the tank immediately. Actual taunts, of course, always follow this initial aoe pull strategy. Regardless of whether its use is wide-spread or not, it provides a useful function. It's the Templar equivalent of using Sap Essence on a NB, or Talons on a DK, at the start of a pull.

    I really wish corner-case examples weren't used as a justification for poor skills. You do realize the skill could perform that same specific limited function useful only in a solitary part of a much longer fight and only for tank specs if Solar Barrage was actually as good as Sap Essence and Talons?

    I was under the impression that because of the empower, solar barrage > pulsar/ele ring? Not something to sneeze at.
  • Kelces
    Kelces
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    Healing ritual as far as templars are concerned, closely followed by backlash.
    Mr_Nobody wrote: »
    Eclipse. Anyone remembers that templars have that skill?

    I actually killed a few sorcerers with the "total dark" morph a few days ago. :lol:
    You reveal yourself best in how you play.

    Kelces - Argonian Templar
    Farel Donvu - Dark Elf Sorcerer
    Navam Llervu - Dark Elf Dragonknight
    Aniseth - Wood Elf Warden
    Therediel - Wood Elf Templar
    Nilonwy - Wood Elf Nightblade
    Jurupari - Argonian Warden
    Kú-Chulainn - Argonian Sorcerer
    PC - EU
    For the Pact!
  • Joy_Division
    Joy_Division
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    DocFrost72 wrote: »
    Autolycus wrote: »
    UppGRAYxDD wrote: »
    the underwhelming morph of dark flare....solar flare

    Solar Barrage is useful, actually, for a magicka templar tank. The use of Solar Barrage at the start of a pull (pve obviously) almost guarantees that all adds within range will be targeting the tank immediately. Actual taunts, of course, always follow this initial aoe pull strategy. Regardless of whether its use is wide-spread or not, it provides a useful function. It's the Templar equivalent of using Sap Essence on a NB, or Talons on a DK, at the start of a pull.

    I really wish corner-case examples weren't used as a justification for poor skills. You do realize the skill could perform that same specific limited function useful only in a solitary part of a much longer fight and only for tank specs if Solar Barrage was actually as good as Sap Essence and Talons?

    I was under the impression that because of the empower, solar barrage > pulsar/ele ring? Not something to sneeze at.

    Barage is better than elemental ring (perhaps, perhaps not...you get spell pen with a destro staff), but that isnt saying much as all it does is damage and at melee range and not a lot of it.

    Temps are better off slotting 1 ability, blazing spear, which they will probably be asked to run anyway for the stam return that does the same function and can be used at range, aside from providing a stun, a ground DoT for skoria slots, + 10% crit damage, and burning light procs.

    Edited by Joy_Division on September 20, 2016 11:43PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Kelces
    Kelces
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    Has anyone used equilibrium in combat? Has anyone used it and gone, "nice!"

    It can be quite useful, if you are a healer in PvE at the very least. I have yet to test it though, but the mages guild passive is always nice to have in any case there. Currently I have magelight, but that's more for PvP and the crit bonus is negligible due to my quick switching of bars.
    You reveal yourself best in how you play.

    Kelces - Argonian Templar
    Farel Donvu - Dark Elf Sorcerer
    Navam Llervu - Dark Elf Dragonknight
    Aniseth - Wood Elf Warden
    Therediel - Wood Elf Templar
    Nilonwy - Wood Elf Nightblade
    Jurupari - Argonian Warden
    Kú-Chulainn - Argonian Sorcerer
    PC - EU
    For the Pact!
  • ryanborror
    ryanborror
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    Underrated- stamina morph of drain power
    Useless/unused- whirling blades
    dooderrr
    templars, nightblades
    PC/XB1 NA
  • Toast_STS
    Toast_STS
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    I use blood altar on my overload bar in PvP. Strictly for trolling purposes of course but it's pretty effective for the lols.
    VR14 DK Leaps-in-keeps
  • FeaR Turbo
    FeaR Turbo
    Class Representative
    Templar Aedric Spear Ult for DPS crescent sweep is horrible dps
  • Asardes
    Asardes
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    Sturdy Warhorn - nobody picks that morph
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
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    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • WhiteMage
    WhiteMage
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    Elemental Storm, the new destruction staff ultimate :trollface:
    Edited by WhiteMage on September 21, 2016 7:16AM
    The generally amicable yet sporadically salty magplar that may or may not have 1vXed you in Sotha Sil. Who knows?
  • Asardes
    Asardes
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    Well, that doesn't officially qualify yet, since it hasn't been on live. But I agree that it looks pretty underwhelming. I have 2 mage characters that have plenty of skill points available so I'll spec and try it once it goes live.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Autolycus
    Autolycus
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    Autolycus wrote: »
    UppGRAYxDD wrote: »
    the underwhelming morph of dark flare....solar flare

    Solar Barrage is useful, actually, for a magicka templar tank. The use of Solar Barrage at the start of a pull (pve obviously) almost guarantees that all adds within range will be targeting the tank immediately. Actual taunts, of course, always follow this initial aoe pull strategy. Regardless of whether its use is wide-spread or not, it provides a useful function. It's the Templar equivalent of using Sap Essence on a NB, or Talons on a DK, at the start of a pull.

    I really wish corner-case examples weren't used as a justification for poor skills. You do realize the skill could perform that same specific limited function useful only in a solitary part of a much longer fight and only for tank specs if Solar Barrage was actually as good as Sap Essence and Talons?

    It works for me. I gave you an example of a situation in which it is effective and useful. Every single vet dungeon and trial with any trash is an example of where it could be used. It's completely irrelevant as to whether or not it's common practice or popular. If it's viable in all of these situations, it's not a corner-case example.

    I have no desire to argue with you. I get it; you don't like the skill. Thanks for sharing.
  • Xvorg
    Xvorg
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    Brrrofski wrote: »
    Agony - I fail to see why you would use this over fear

    .

    Meteor -> agony at 41 mts. Most people tends to block once they see the circle, so agony before that is a good way to make them eat the nuke. Even if they're able to break CC, they have little to no time for blocking
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Xvorg
    Xvorg
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    Regarding equilibrium, I tried to use it with ward ally and strife once in my mageblade and worked but I was too lazy to create a rotation. The shield was quite stronk in PvE at half life

    Then I realized that strife heal is not considered a self heal, but a heal done by the enemy (quite weird), because the HoT worked despite the equilibrium requirement. IDK if they changed that.

    Maybe if I put some effort I could give it a use with permafrost/whitestrakes, but the magicka returned is... lame.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • DRXHarbinger
    DRXHarbinger
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    Agony. Last round in maelstrom. Put it on a summoner and never have to worry about killing them. Boss will be dead before they get there and a 2nd one won't spawn until it's dead.

    Moat underrated. Scorching flare. Clocking vamp blades will die with one of these and a frag to the face. It's immensely powerful.

    Most useless. Dragon blood. Respeccd my DK to take it off and get me 2 skill points back.
    PC Master Race

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    Down With BOP!
  • Xvorg
    Xvorg
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    Evil Hunter

    You get a few neat passives for slotting it, but the morph mechanic itself is so utterly useless. "Reduce the cost of Fighter's guild abilities by 20%. For 5 seconds."

    Yup... Cammo is to good.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Xvorg
    Xvorg
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    As a NB, I have to say that Manifestation of Terror is the most useless skill in game, in PVP and PVE. It is a Volcanic rune that fears 1 enemy and with a stronk delay.

    ZOS just ruined the skill with the last change since if you use it from afar, you have no control where the mob/enemy is going to run and if it is close to you, then you just should use mass hysteria. The second trap, at you location is pointless because you have mass hysteria morph, which does almost the same, just better. It is the only skill in game which its version WITHOUT morphing (aspect of terror) is better than the morph.

    my 2 cents
    Edited by Xvorg on September 21, 2016 4:54PM
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • DaveMoeDee
    DaveMoeDee
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    Smasherx74 wrote: »
    Disagree with everything in this thread. I've effectively used basically all of the skills, including equilibrium back when it increased health regen.

    Blood alter also works just fine, it's basically a AOE version of the resto staff skill that gives health back on damage dealt.

    I don't get the point of this reply. Which skill is the worst? All you are saying is "you are all wrong". Okay, then what skill is the least useful?

    As other have also said, "back in the day" is irrelevant if you are talking about a different version of the skill.
  • DaveMoeDee
    DaveMoeDee
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    I don't think it makes sense to call a morph useless just because the other morph is clearly better. This is also why usage is not the best metric since a decent morph might never get used because it is competing with an amazing morph.

    Perhaps slotting the lesser morph instead of the better morph is a poor choice, but slotting the lesser morph instead of a complete different skill could still be a good choice.
  • Personofsecrets
    Personofsecrets
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    kylewwefan wrote: »
    Blood Alter!

    blood altar is really good
  • Personofsecrets
    Personofsecrets
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    immovable brute
  • Liofa
    Liofa
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    I strongly disagree with everyone that voted for ''Equilibrium'' and ''Blood Altar'' .

    Equilibrium gives infinite sustain for DK Tanks if you be smart with it and Blood Altar is a 40 second of small but sustained healing to all DDs if combat is stable . Both are really good and I am using them actively in most raids .

    My vote goes for Whirling Blades .
  • Xvorg
    Xvorg
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    DaveMoeDee wrote: »
    I don't think it makes sense to call a morph useless just because the other morph is clearly better. This is also why usage is not the best metric since a decent morph might never get used because it is competing with an amazing morph.

    Perhaps slotting the lesser morph instead of the better morph is a poor choice, but slotting the lesser morph instead of a complete different skill could still be a good choice.

    In my opinion, all morphs do something different that can be worked on with the correct build. Even the weakest ones... except manifestation of terror. That one has nothing that could be combinable.

    1- it fears 1 enemy (while its pre-morph version fears 2)
    2- has a 4 secs delay
    3- after the effect ends, reduces movement speed in a 50% for 4 secs... we are talking about the class that has lotus fan, which reduces movement speed in 60% for 8 secs, cripple which reduces movement speed 40% for 8 secs while giving you major exp for 4 secs, and consuming darkness that reduces movement speed a 70% while inside the area).
    4- being a ground targeted skill, takes you out of stealth.

    It use to be an option when it was a trap casted at your position.
    Edited by Xvorg on September 21, 2016 5:09PM
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
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