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Worst / most underused skill in the game?

  • Luigi_Vampa
    Luigi_Vampa
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    Smasherx74 wrote: »
    Disagree with everything in this thread. I've effectively used basically all of the skills, including equilibrium back when it increased health regen.

    Blood alter also works just fine, it's basically a AOE version of the resto staff skill that gives health back on damage dealt.

    You have used Crystal Blast effectively? I don't believe that.

    I'd love to see ZOS data on skill usage. I bet Crystal Fragments is chosen by 99% of the Sorc player base.
    PC/EU DC
  • psychotic13
    psychotic13
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    Typhoios wrote: »
    Smasherx74 wrote: »
    Disagree with everything in this thread. I've effectively used basically all of the skills, including equilibrium back when it increased health regen.

    Blood alter also works just fine, it's basically a AOE version of the resto staff skill that gives health back on damage dealt.

    You have used Crystal Blast effectively? I don't believe that.

    I'd love to see ZOS data on skill usage. I bet Crystal Fragments is chosen by 99% of the Sorc player base.

    Quite a few people use it in PvE believe it or not.

    Equilibrium on the other hand, @Smasherx74 why mention something that has been changed? It's irrelevant if the skill doesn't do that now..
  • Smasherx74
    Smasherx74
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    Typhoios wrote: »
    Smasherx74 wrote: »
    Disagree with everything in this thread. I've effectively used basically all of the skills, including equilibrium back when it increased health regen.

    Blood alter also works just fine, it's basically a AOE version of the resto staff skill that gives health back on damage dealt.

    You have used Crystal Blast effectively? I don't believe that.

    I'd love to see ZOS data on skill usage. I bet Crystal Fragments is chosen by 99% of the Sorc player base.

    Quite a few people use it in PvE believe it or not.

    Equilibrium on the other hand, @Smasherx74 why mention something that has been changed? It's irrelevant if the skill doesn't do that now..

    How's it irrelevant? I was stating when I used it, it was viable. The increase resistance wasn;t technically a nerf either, it's actuaqlly better than the increase health regen since equilibrium doesn't let you get any heals after using it for a certain amount of time.

    Equilibrium is still very useful. It basically ensures resources, especially with a heavy healer.
    Typhoios wrote: »
    Smasherx74 wrote: »
    Disagree with everything in this thread. I've effectively used basically all of the skills, including equilibrium back when it increased health regen.

    Blood alter also works just fine, it's basically a AOE version of the resto staff skill that gives health back on damage dealt.

    You have used Crystal Blast effectively? I don't believe that.

    I'd love to see ZOS data on skill usage. I bet Crystal Fragments is chosen by 99% of the Sorc player base.

    Yes? It does AOE, I remember leveling up a sorc and using it because I was never able to see the purple glowign effect to know you got an instant cast ready for the other morph.

    I'm willing to bet close to 50% of sorc players choose the AOE morph. You obviously don't pay attention to other people very much.

    Master Debater
  • CasNation
    CasNation
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    Bandit1215 wrote: »
    CasNation wrote: »
    Hmmm. Scalding rune is up there (volcanic is decent for tanks without good native cc).

    My vote goes to trapping webs though. Used to be a good alternative magicka spam. Now it is a terrible stam aoe. Maybe it is used in pvp though? Not sure.

    I would also vote for silver leash. It is the only non class non weapon dependant gap closer and STILL no one uses it.

    Nobody uses it because It is terrible at being a gap closer because you have to wait for it to latch before you get the other skill to activate and pull you to them. You could do 3 crit rushes before that thing goes off once.

    Yes, I know. That is why I listed it. I was pointing out that despite its benefits of being a gap closer that even dual wielding sorcs can use, it STILL isn't used because it is so mechanically terrible.
    PC NA AD
    Gamma Fyr: Dunmer Sorcerer Stamina DPS (the Missing Sister...props to those who get the reference)
    Samekh Fyr: Dunmer Nightblade Magicka DPS
    Claire Le'Rouge: Breton Templar Heal/Tank (the Resplendent Bastion)
    Augustus Constantine: Imperial Nightblade PvP (Blackwater Bandit)
    Shadow-of-Sundered-Star: Altmer Dragonknight Lowbie
  • DannyLV702
    DannyLV702
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    Radiant oppression
  • UppGRAYxDD
    UppGRAYxDD
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    the underwhelming morph of dark flare....solar flare
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • CasNation
    CasNation
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    Smasherx74 wrote: »
    Typhoios wrote: »
    Smasherx74 wrote: »
    Disagree with everything in this thread. I've effectively used basically all of the skills, including equilibrium back when it increased health regen.

    Blood alter also works just fine, it's basically a AOE version of the resto staff skill that gives health back on damage dealt.

    You have used Crystal Blast effectively? I don't believe that.

    I'd love to see ZOS data on skill usage. I bet Crystal Fragments is chosen by 99% of the Sorc player base.

    Quite a few people use it in PvE believe it or not.

    Equilibrium on the other hand, @Smasherx74 why mention something that has been changed? It's irrelevant if the skill doesn't do that now..

    How's it irrelevant? I was stating when I used it, it was viable. The increase resistance wasn;t technically a nerf either, it's actuaqlly better than the increase health regen since equilibrium doesn't let you get any heals after using it for a certain amount of time.

    Equilibrium is still very useful. It basically ensures resources, especially with a heavy healer.
    Typhoios wrote: »
    Smasherx74 wrote: »
    Disagree with everything in this thread. I've effectively used basically all of the skills, including equilibrium back when it increased health regen.

    Blood alter also works just fine, it's basically a AOE version of the resto staff skill that gives health back on damage dealt.

    You have used Crystal Blast effectively? I don't believe that.

    I'd love to see ZOS data on skill usage. I bet Crystal Fragments is chosen by 99% of the Sorc player base.

    Yes? It does AOE, I remember leveling up a sorc and using it because I was never able to see the purple glowign effect to know you got an instant cast ready for the other morph.

    I'm willing to bet close to 50% of sorc players choose the AOE morph. You obviously don't pay attention to other people very much.

    Ugh. When will people stop using "the leveling experience" as justification for a skill's validity?

    Unless you were leveling in gold and silver content during the beta when overland fights were actually a bit hard I don't wanna hear it.

    And sure, I bet 50% of sorcs are also below level 35 and have never run a trial before. Just because a large, generally uneducated, (in the context of the game's mechanics), portion if the player base uses an ability, doesn't make it good.
    PC NA AD
    Gamma Fyr: Dunmer Sorcerer Stamina DPS (the Missing Sister...props to those who get the reference)
    Samekh Fyr: Dunmer Nightblade Magicka DPS
    Claire Le'Rouge: Breton Templar Heal/Tank (the Resplendent Bastion)
    Augustus Constantine: Imperial Nightblade PvP (Blackwater Bandit)
    Shadow-of-Sundered-Star: Altmer Dragonknight Lowbie
  • Luigi_Vampa
    Luigi_Vampa
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    Smasherx74 wrote: »
    Typhoios wrote: »
    Smasherx74 wrote: »
    Disagree with everything in this thread. I've effectively used basically all of the skills, including equilibrium back when it increased health regen.

    Blood alter also works just fine, it's basically a AOE version of the resto staff skill that gives health back on damage dealt.

    You have used Crystal Blast effectively? I don't believe that.

    I'd love to see ZOS data on skill usage. I bet Crystal Fragments is chosen by 99% of the Sorc player base.

    Quite a few people use it in PvE believe it or not.

    Equilibrium on the other hand, @Smasherx74 why mention something that has been changed? It's irrelevant if the skill doesn't do that now..

    How's it irrelevant? I was stating when I used it, it was viable. The increase resistance wasn;t technically a nerf either, it's actuaqlly better than the increase health regen since equilibrium doesn't let you get any heals after using it for a certain amount of time.

    Equilibrium is still very useful. It basically ensures resources, especially with a heavy healer.
    Typhoios wrote: »
    Smasherx74 wrote: »
    Disagree with everything in this thread. I've effectively used basically all of the skills, including equilibrium back when it increased health regen.

    Blood alter also works just fine, it's basically a AOE version of the resto staff skill that gives health back on damage dealt.

    You have used Crystal Blast effectively? I don't believe that.

    I'd love to see ZOS data on skill usage. I bet Crystal Fragments is chosen by 99% of the Sorc player base.

    Yes? It does AOE, I remember leveling up a sorc and using it because I was never able to see the purple glowign effect to know you got an instant cast ready for the other morph.

    I'm willing to bet close to 50% of sorc players choose the AOE morph. You obviously don't pay attention to other people very much.

    All I see when I see a Sorc hardcasting Frags or using the Crystal Blast morph is a player that is doing subpar dps. That is great that you used the skill to level up, but you can use anything to level up. Including other AoEs that cost less and don't have a cast time. Maybe I should rephrase. I've never seen a good player doing endgame content using Crystal Blast. Your defintion of effective and mine are different it seems. If there are multiple skills you have access to that do the same thing better, then that is not an effective skill.
    PC/EU DC
  • UppGRAYxDD
    UppGRAYxDD
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    Radiant Aura

    I use that all the time, especially in hvy armor.
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • DemonDruaga
    DemonDruaga
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    Well syphon is great in pve raids and dungeons for magicka sustain. Equi can be used too for sustain if your healer knows hots. At leat in pve, with a high hp build even in pvp.
    Blood altar is just well.. nice to look at ? :smiley:
    Ardor // Dunkelsicht // Pakt
  • Autolycus
    Autolycus
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    UppGRAYxDD wrote: »
    the underwhelming morph of dark flare....solar flare

    Solar Barrage is useful, actually, for a magicka templar tank. The use of Solar Barrage at the start of a pull (pve obviously) almost guarantees that all adds within range will be targeting the tank immediately. Actual taunts, of course, always follow this initial aoe pull strategy. Regardless of whether its use is wide-spread or not, it provides a useful function. It's the Templar equivalent of using Sap Essence on a NB, or Talons on a DK, at the start of a pull.
    Edited by Autolycus on September 20, 2016 7:59PM
  • Smasherx74
    Smasherx74
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    Typhoios wrote: »
    Smasherx74 wrote: »
    Typhoios wrote: »
    Smasherx74 wrote: »
    Disagree with everything in this thread. I've effectively used basically all of the skills, including equilibrium back when it increased health regen.

    Blood alter also works just fine, it's basically a AOE version of the resto staff skill that gives health back on damage dealt.

    You have used Crystal Blast effectively? I don't believe that.

    I'd love to see ZOS data on skill usage. I bet Crystal Fragments is chosen by 99% of the Sorc player base.

    Quite a few people use it in PvE believe it or not.

    Equilibrium on the other hand, @Smasherx74 why mention something that has been changed? It's irrelevant if the skill doesn't do that now..

    How's it irrelevant? I was stating when I used it, it was viable. The increase resistance wasn;t technically a nerf either, it's actuaqlly better than the increase health regen since equilibrium doesn't let you get any heals after using it for a certain amount of time.

    Equilibrium is still very useful. It basically ensures resources, especially with a heavy healer.
    Typhoios wrote: »
    Smasherx74 wrote: »
    Disagree with everything in this thread. I've effectively used basically all of the skills, including equilibrium back when it increased health regen.

    Blood alter also works just fine, it's basically a AOE version of the resto staff skill that gives health back on damage dealt.

    You have used Crystal Blast effectively? I don't believe that.

    I'd love to see ZOS data on skill usage. I bet Crystal Fragments is chosen by 99% of the Sorc player base.

    Yes? It does AOE, I remember leveling up a sorc and using it because I was never able to see the purple glowign effect to know you got an instant cast ready for the other morph.

    I'm willing to bet close to 50% of sorc players choose the AOE morph. You obviously don't pay attention to other people very much.

    All I see when I see a Sorc hardcasting Frags or using the Crystal Blast morph is a player that is doing subpar dps. That is great that you used the skill to level up, but you can use anything to level up. Including other AoEs that cost less and don't have a cast time. Maybe I should rephrase. I've never seen a good player doing endgame content using Crystal Blast. Your defintion of effective and mine are different it seems. If there are multiple skills you have access to that do the same thing better, then that is not an effective skill.

    Your anecdotal argument is irrelevant, you also changed the landscape of this debate by trying to argue the viability of skills rather than how often they are used or how effective they can be.

    Master Debater
  • Smasherx74
    Smasherx74
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    CasNation wrote: »
    Smasherx74 wrote: »
    Typhoios wrote: »
    Smasherx74 wrote: »
    Disagree with everything in this thread. I've effectively used basically all of the skills, including equilibrium back when it increased health regen.

    Blood alter also works just fine, it's basically a AOE version of the resto staff skill that gives health back on damage dealt.

    You have used Crystal Blast effectively? I don't believe that.

    I'd love to see ZOS data on skill usage. I bet Crystal Fragments is chosen by 99% of the Sorc player base.

    Quite a few people use it in PvE believe it or not.

    Equilibrium on the other hand, @Smasherx74 why mention something that has been changed? It's irrelevant if the skill doesn't do that now..

    How's it irrelevant? I was stating when I used it, it was viable. The increase resistance wasn;t technically a nerf either, it's actuaqlly better than the increase health regen since equilibrium doesn't let you get any heals after using it for a certain amount of time.

    Equilibrium is still very useful. It basically ensures resources, especially with a heavy healer.
    Typhoios wrote: »
    Smasherx74 wrote: »
    Disagree with everything in this thread. I've effectively used basically all of the skills, including equilibrium back when it increased health regen.

    Blood alter also works just fine, it's basically a AOE version of the resto staff skill that gives health back on damage dealt.

    You have used Crystal Blast effectively? I don't believe that.

    I'd love to see ZOS data on skill usage. I bet Crystal Fragments is chosen by 99% of the Sorc player base.

    Yes? It does AOE, I remember leveling up a sorc and using it because I was never able to see the purple glowign effect to know you got an instant cast ready for the other morph.

    I'm willing to bet close to 50% of sorc players choose the AOE morph. You obviously don't pay attention to other people very much.

    Ugh. When will people stop using "the leveling experience" as justification for a skill's validity?

    Unless you were leveling in gold and silver content during the beta when overland fights were actually a bit hard I don't wanna hear it.

    And sure, I bet 50% of sorcs are also below level 35 and have never run a trial before. Just because a large, generally uneducated, (in the context of the game's mechanics), portion if the player base uses an ability, doesn't make it good.

    Nit picking what I said doesn't prove anything. Just because I recall using the skill while leveling a sorc up does not dismiss the entire argument on the basis only people using it are leveling up.
    Master Debater
  • Own
    Own
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    Katinas wrote: »
    Expert Hunter and both of its morphs now seem absolutely out of place and not relevant in any build.
    Blood Altar's passive heal is too weak and synergy too short (because you will be up to full health immediately provided there is a healer) and too situational to make it worth using.

    but camo hunter does so much more than you realize!
    Edited by Own on September 20, 2016 7:39PM
  • STEVIL
    STEVIL
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    Equilibrium ftw

    Agree
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Luigi_Vampa
    Luigi_Vampa
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    Smasherx74 wrote: »
    Typhoios wrote: »
    Smasherx74 wrote: »
    Typhoios wrote: »
    Smasherx74 wrote: »
    Disagree with everything in this thread. I've effectively used basically all of the skills, including equilibrium back when it increased health regen.

    Blood alter also works just fine, it's basically a AOE version of the resto staff skill that gives health back on damage dealt.

    You have used Crystal Blast effectively? I don't believe that.

    I'd love to see ZOS data on skill usage. I bet Crystal Fragments is chosen by 99% of the Sorc player base.

    Quite a few people use it in PvE believe it or not.

    Equilibrium on the other hand, @Smasherx74 why mention something that has been changed? It's irrelevant if the skill doesn't do that now..

    How's it irrelevant? I was stating when I used it, it was viable. The increase resistance wasn;t technically a nerf either, it's actuaqlly better than the increase health regen since equilibrium doesn't let you get any heals after using it for a certain amount of time.

    Equilibrium is still very useful. It basically ensures resources, especially with a heavy healer.
    Typhoios wrote: »
    Smasherx74 wrote: »
    Disagree with everything in this thread. I've effectively used basically all of the skills, including equilibrium back when it increased health regen.

    Blood alter also works just fine, it's basically a AOE version of the resto staff skill that gives health back on damage dealt.

    You have used Crystal Blast effectively? I don't believe that.

    I'd love to see ZOS data on skill usage. I bet Crystal Fragments is chosen by 99% of the Sorc player base.

    Yes? It does AOE, I remember leveling up a sorc and using it because I was never able to see the purple glowign effect to know you got an instant cast ready for the other morph.

    I'm willing to bet close to 50% of sorc players choose the AOE morph. You obviously don't pay attention to other people very much.

    All I see when I see a Sorc hardcasting Frags or using the Crystal Blast morph is a player that is doing subpar dps. That is great that you used the skill to level up, but you can use anything to level up. Including other AoEs that cost less and don't have a cast time. Maybe I should rephrase. I've never seen a good player doing endgame content using Crystal Blast. Your defintion of effective and mine are different it seems. If there are multiple skills you have access to that do the same thing better, then that is not an effective skill.

    Your anecdotal argument is irrelevant, you also changed the landscape of this debate by trying to argue the viability of skills rather than how often they are used or how effective they can be.

    Didn't know we were having a structured debate. None of us have hard data on underused skills so this whole thread is anecdotal. Next time I'll gather my sources and publish my comment for peer review before posting it.
    PC/EU DC
  • scorpiodog
    scorpiodog
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    Blood Alter
    Trapping webs

    Completely Useless.

    The only time I ever used them was when I was new I though using them would increase those skill lines, lmao.

    There I was, spamming blood alter and trapping webs in every fight.
    Edited by scorpiodog on September 20, 2016 8:19PM
  • Luigi_Vampa
    Luigi_Vampa
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    ✭✭
    scorpiodog wrote: »
    Blood Alter
    Trapping webs

    Completely Useless.

    The only time I ever used them was when I was new I though using them would increase those skill lines, lmao.

    There I was, spamming blood alter and trapping webs in every fight.

    I love seeing blood altars in Cyrodiil. Reminds me of beta and early access when we didn't know better. Very nostalgic.
    PC/EU DC
  • Beerbong_Ginn
    Beerbong_Ginn
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    SirAndy wrote: »
    Docmandu wrote: »
    Worst / most underused skill in the game?
    Mine ...
    laugh.gif

    X v 1 me bro!!!! :rage::rage::rage::rage:
    __________________________________________________
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  • CasNation
    CasNation
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    Smasherx74 wrote: »
    CasNation wrote: »
    Smasherx74 wrote: »
    Typhoios wrote: »
    Smasherx74 wrote: »
    Disagree with everything in this thread. I've effectively used basically all of the skills, including equilibrium back when it increased health regen.

    Blood alter also works just fine, it's basically a AOE version of the resto staff skill that gives health back on damage dealt.

    You have used Crystal Blast effectively? I don't believe that.

    I'd love to see ZOS data on skill usage. I bet Crystal Fragments is chosen by 99% of the Sorc player base.

    Quite a few people use it in PvE believe it or not.

    Equilibrium on the other hand, @Smasherx74 why mention something that has been changed? It's irrelevant if the skill doesn't do that now..

    How's it irrelevant? I was stating when I used it, it was viable. The increase resistance wasn;t technically a nerf either, it's actuaqlly better than the increase health regen since equilibrium doesn't let you get any heals after using it for a certain amount of time.

    Equilibrium is still very useful. It basically ensures resources, especially with a heavy healer.
    Typhoios wrote: »
    Smasherx74 wrote: »
    Disagree with everything in this thread. I've effectively used basically all of the skills, including equilibrium back when it increased health regen.

    Blood alter also works just fine, it's basically a AOE version of the resto staff skill that gives health back on damage dealt.

    You have used Crystal Blast effectively? I don't believe that.

    I'd love to see ZOS data on skill usage. I bet Crystal Fragments is chosen by 99% of the Sorc player base.

    Yes? It does AOE, I remember leveling up a sorc and using it because I was never able to see the purple glowign effect to know you got an instant cast ready for the other morph.

    I'm willing to bet close to 50% of sorc players choose the AOE morph. You obviously don't pay attention to other people very much.

    Ugh. When will people stop using "the leveling experience" as justification for a skill's validity?

    Unless you were leveling in gold and silver content during the beta when overland fights were actually a bit hard I don't wanna hear it.

    And sure, I bet 50% of sorcs are also below level 35 and have never run a trial before. Just because a large, generally uneducated, (in the context of the game's mechanics), portion if the player base uses an ability, doesn't make it good.

    Nit picking what I said doesn't prove anything. Just because I recall using the skill while leveling a sorc up does not dismiss the entire argument on the basis only people using it are leveling up.

    Neither do your baseless assertions of a 50% use-rate of crystal blast. I could say the same of your claim that you used it while leveling. How does that make it a good ability? I used Agony in my NB while leveling (back at launch, when it was actually just terrible) but that doesn't mEan anything now.
    PC NA AD
    Gamma Fyr: Dunmer Sorcerer Stamina DPS (the Missing Sister...props to those who get the reference)
    Samekh Fyr: Dunmer Nightblade Magicka DPS
    Claire Le'Rouge: Breton Templar Heal/Tank (the Resplendent Bastion)
    Augustus Constantine: Imperial Nightblade PvP (Blackwater Bandit)
    Shadow-of-Sundered-Star: Altmer Dragonknight Lowbie
  • Joy_Division
    Joy_Division
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    I must disagree with Siphon Spirit, because it's used in raids by one of the healers.

    That why skills are bad. Because people simply think that since other people must be using them (and not even sure about that, the vast majority of raid I have been in this spell has not been used) it is good. It was OK back in 1.5, now even though the game has changed radically (this skill as well, ZoS nerfed the hell out of it), people are automatically going to assume it's still something healer will want to use.

    I've healed everything since 1.6 and never used this skill.
    Edited by Joy_Division on September 20, 2016 8:51PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • SirAndy
    SirAndy
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    SirAndy wrote: »
    Docmandu wrote: »
    Worst / most underused skill in the game?
    Mine ...
    laugh.gif
    X v 1 me bro!!!! :rage::rage::rage::rage:
    @Beerbong_Ginn

    I would but your twitch is offline. We need people watching, that would be almost as epic as our Naked Nord dance off!
    beerchug.gif
  • Berenhir
    Berenhir
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    The fear morph with the runes. It's only use is to troll people. Oky. Thats actually a legit use o:)
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • Smasherx74
    Smasherx74
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    CasNation wrote: »
    Smasherx74 wrote: »
    CasNation wrote: »
    Smasherx74 wrote: »
    Typhoios wrote: »
    Smasherx74 wrote: »
    Disagree with everything in this thread. I've effectively used basically all of the skills, including equilibrium back when it increased health regen.

    Blood alter also works just fine, it's basically a AOE version of the resto staff skill that gives health back on damage dealt.

    You have used Crystal Blast effectively? I don't believe that.

    I'd love to see ZOS data on skill usage. I bet Crystal Fragments is chosen by 99% of the Sorc player base.

    Quite a few people use it in PvE believe it or not.

    Equilibrium on the other hand, @Smasherx74 why mention something that has been changed? It's irrelevant if the skill doesn't do that now..

    How's it irrelevant? I was stating when I used it, it was viable. The increase resistance wasn;t technically a nerf either, it's actuaqlly better than the increase health regen since equilibrium doesn't let you get any heals after using it for a certain amount of time.

    Equilibrium is still very useful. It basically ensures resources, especially with a heavy healer.
    Typhoios wrote: »
    Smasherx74 wrote: »
    Disagree with everything in this thread. I've effectively used basically all of the skills, including equilibrium back when it increased health regen.

    Blood alter also works just fine, it's basically a AOE version of the resto staff skill that gives health back on damage dealt.

    You have used Crystal Blast effectively? I don't believe that.

    I'd love to see ZOS data on skill usage. I bet Crystal Fragments is chosen by 99% of the Sorc player base.

    Yes? It does AOE, I remember leveling up a sorc and using it because I was never able to see the purple glowign effect to know you got an instant cast ready for the other morph.

    I'm willing to bet close to 50% of sorc players choose the AOE morph. You obviously don't pay attention to other people very much.

    Ugh. When will people stop using "the leveling experience" as justification for a skill's validity?

    Unless you were leveling in gold and silver content during the beta when overland fights were actually a bit hard I don't wanna hear it.

    And sure, I bet 50% of sorcs are also below level 35 and have never run a trial before. Just because a large, generally uneducated, (in the context of the game's mechanics), portion if the player base uses an ability, doesn't make it good.

    Nit picking what I said doesn't prove anything. Just because I recall using the skill while leveling a sorc up does not dismiss the entire argument on the basis only people using it are leveling up.

    Neither do your baseless assertions of a 50% use-rate of crystal blast. I could say the same of your claim that you used it while leveling. How does that make it a good ability? I used Agony in my NB while leveling (back at launch, when it was actually just terrible) but that doesn't mEan anything now.

    It was a rebuttal of your baseless assertion of a 50% statistic.
    Master Debater
  • Beerbong_Ginn
    Beerbong_Ginn
    ✭✭✭
    SirAndy wrote: »
    SirAndy wrote: »
    Docmandu wrote: »
    Worst / most underused skill in the game?
    Mine ...
    laugh.gif
    X v 1 me bro!!!! :rage::rage::rage::rage:
    @Beerbong_Ginn

    I would but your twitch is offline. We need people watching, that would be almost as epic as our Naked Nord dance off!
    beerchug.gif

    @SirAndy Naked Nords FTW!! I've added cross dressing drunk argonians to the mix.
    Edited by Beerbong_Ginn on September 20, 2016 9:19PM
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  • Sandman929
    Sandman929
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    ✭✭✭✭✭
    Typhoios wrote: »
    scorpiodog wrote: »
    Blood Alter
    Trapping webs

    Completely Useless.

    The only time I ever used them was when I was new I though using them would increase those skill lines, lmao.

    There I was, spamming blood alter and trapping webs in every fight.

    I love seeing blood altars in Cyrodiil. Reminds me of beta and early access when we didn't know better. Very nostalgic.

    I don't have a healer, but I like seeing the blood altars on breach defenses or flag defenses. It's certainly not the most beneficial skill, but it's 40 seconds of minor lifesteal for me and another synergy for my Undaunted Command.
  • greylox
    greylox
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    Rune prison..............

    Shattering prison (encase morph) on the other hand, is one I rarely see in pve but I use all the time and should be used more
    Edited by greylox on September 20, 2016 10:14PM
    PC EU

    House of the Black Lotus
    *{Smokes-in-the-Shade }* (Mag pet Sorc Argonian, prolific thief, willing participant of the dark arts, gardener of exotic...herbs)
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  • kadar
    kadar
    ✭✭✭✭✭
    Evil Hunter

    You get a few neat passives for slotting it, but the morph mechanic itself is so utterly useless. "Reduce the cost of Fighter's guild abilities by 20%. For 5 seconds."
  • Vaoh
    Vaoh
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    ✭✭✭✭✭
    Scalding Rune has very limited use because the damage is so low. I feel it was never scaled correctly.

    It should ALSO deal Cold Damage instead! We have seen what Ice Rune looks like in certain delves.
  • Dracane
    Dracane
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    The most underrated ability is Drain Essence
    It would be overpowered, if it had more than 12 meters range. I recently discovered this as an option for dual wield Sorcs.

    The most useless ability in my opinion are cleanse and blood altar.
    And scalding rune, probably the worst of all.
    Edited by Dracane on September 20, 2016 10:43PM
    Auri-El is my lord,
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