Smasherx74 wrote: »Disagree with everything in this thread. I've effectively used basically all of the skills, including equilibrium back when it increased health regen.
Blood alter also works just fine, it's basically a AOE version of the resto staff skill that gives health back on damage dealt.
Smasherx74 wrote: »Disagree with everything in this thread. I've effectively used basically all of the skills, including equilibrium back when it increased health regen.
Blood alter also works just fine, it's basically a AOE version of the resto staff skill that gives health back on damage dealt.
You have used Crystal Blast effectively? I don't believe that.
I'd love to see ZOS data on skill usage. I bet Crystal Fragments is chosen by 99% of the Sorc player base.
psychotic13 wrote: »Smasherx74 wrote: »Disagree with everything in this thread. I've effectively used basically all of the skills, including equilibrium back when it increased health regen.
Blood alter also works just fine, it's basically a AOE version of the resto staff skill that gives health back on damage dealt.
You have used Crystal Blast effectively? I don't believe that.
I'd love to see ZOS data on skill usage. I bet Crystal Fragments is chosen by 99% of the Sorc player base.
Quite a few people use it in PvE believe it or not.
Equilibrium on the other hand, @Smasherx74 why mention something that has been changed? It's irrelevant if the skill doesn't do that now..
Smasherx74 wrote: »Disagree with everything in this thread. I've effectively used basically all of the skills, including equilibrium back when it increased health regen.
Blood alter also works just fine, it's basically a AOE version of the resto staff skill that gives health back on damage dealt.
You have used Crystal Blast effectively? I don't believe that.
I'd love to see ZOS data on skill usage. I bet Crystal Fragments is chosen by 99% of the Sorc player base.
Bandit1215 wrote: »Hmmm. Scalding rune is up there (volcanic is decent for tanks without good native cc).
My vote goes to trapping webs though. Used to be a good alternative magicka spam. Now it is a terrible stam aoe. Maybe it is used in pvp though? Not sure.
I would also vote for silver leash. It is the only non class non weapon dependant gap closer and STILL no one uses it.
Nobody uses it because It is terrible at being a gap closer because you have to wait for it to latch before you get the other skill to activate and pull you to them. You could do 3 crit rushes before that thing goes off once.
Smasherx74 wrote: »psychotic13 wrote: »Smasherx74 wrote: »Disagree with everything in this thread. I've effectively used basically all of the skills, including equilibrium back when it increased health regen.
Blood alter also works just fine, it's basically a AOE version of the resto staff skill that gives health back on damage dealt.
You have used Crystal Blast effectively? I don't believe that.
I'd love to see ZOS data on skill usage. I bet Crystal Fragments is chosen by 99% of the Sorc player base.
Quite a few people use it in PvE believe it or not.
Equilibrium on the other hand, @Smasherx74 why mention something that has been changed? It's irrelevant if the skill doesn't do that now..
How's it irrelevant? I was stating when I used it, it was viable. The increase resistance wasn;t technically a nerf either, it's actuaqlly better than the increase health regen since equilibrium doesn't let you get any heals after using it for a certain amount of time.
Equilibrium is still very useful. It basically ensures resources, especially with a heavy healer.Smasherx74 wrote: »Disagree with everything in this thread. I've effectively used basically all of the skills, including equilibrium back when it increased health regen.
Blood alter also works just fine, it's basically a AOE version of the resto staff skill that gives health back on damage dealt.
You have used Crystal Blast effectively? I don't believe that.
I'd love to see ZOS data on skill usage. I bet Crystal Fragments is chosen by 99% of the Sorc player base.
Yes? It does AOE, I remember leveling up a sorc and using it because I was never able to see the purple glowign effect to know you got an instant cast ready for the other morph.
I'm willing to bet close to 50% of sorc players choose the AOE morph. You obviously don't pay attention to other people very much.
Smasherx74 wrote: »psychotic13 wrote: »Smasherx74 wrote: »Disagree with everything in this thread. I've effectively used basically all of the skills, including equilibrium back when it increased health regen.
Blood alter also works just fine, it's basically a AOE version of the resto staff skill that gives health back on damage dealt.
You have used Crystal Blast effectively? I don't believe that.
I'd love to see ZOS data on skill usage. I bet Crystal Fragments is chosen by 99% of the Sorc player base.
Quite a few people use it in PvE believe it or not.
Equilibrium on the other hand, @Smasherx74 why mention something that has been changed? It's irrelevant if the skill doesn't do that now..
How's it irrelevant? I was stating when I used it, it was viable. The increase resistance wasn;t technically a nerf either, it's actuaqlly better than the increase health regen since equilibrium doesn't let you get any heals after using it for a certain amount of time.
Equilibrium is still very useful. It basically ensures resources, especially with a heavy healer.Smasherx74 wrote: »Disagree with everything in this thread. I've effectively used basically all of the skills, including equilibrium back when it increased health regen.
Blood alter also works just fine, it's basically a AOE version of the resto staff skill that gives health back on damage dealt.
You have used Crystal Blast effectively? I don't believe that.
I'd love to see ZOS data on skill usage. I bet Crystal Fragments is chosen by 99% of the Sorc player base.
Yes? It does AOE, I remember leveling up a sorc and using it because I was never able to see the purple glowign effect to know you got an instant cast ready for the other morph.
I'm willing to bet close to 50% of sorc players choose the AOE morph. You obviously don't pay attention to other people very much.
WillhelmBlack wrote: »Radiant Aura
UppGRAYxDD wrote: »the underwhelming morph of dark flare....solar flare
Smasherx74 wrote: »psychotic13 wrote: »Smasherx74 wrote: »Disagree with everything in this thread. I've effectively used basically all of the skills, including equilibrium back when it increased health regen.
Blood alter also works just fine, it's basically a AOE version of the resto staff skill that gives health back on damage dealt.
You have used Crystal Blast effectively? I don't believe that.
I'd love to see ZOS data on skill usage. I bet Crystal Fragments is chosen by 99% of the Sorc player base.
Quite a few people use it in PvE believe it or not.
Equilibrium on the other hand, @Smasherx74 why mention something that has been changed? It's irrelevant if the skill doesn't do that now..
How's it irrelevant? I was stating when I used it, it was viable. The increase resistance wasn;t technically a nerf either, it's actuaqlly better than the increase health regen since equilibrium doesn't let you get any heals after using it for a certain amount of time.
Equilibrium is still very useful. It basically ensures resources, especially with a heavy healer.Smasherx74 wrote: »Disagree with everything in this thread. I've effectively used basically all of the skills, including equilibrium back when it increased health regen.
Blood alter also works just fine, it's basically a AOE version of the resto staff skill that gives health back on damage dealt.
You have used Crystal Blast effectively? I don't believe that.
I'd love to see ZOS data on skill usage. I bet Crystal Fragments is chosen by 99% of the Sorc player base.
Yes? It does AOE, I remember leveling up a sorc and using it because I was never able to see the purple glowign effect to know you got an instant cast ready for the other morph.
I'm willing to bet close to 50% of sorc players choose the AOE morph. You obviously don't pay attention to other people very much.
All I see when I see a Sorc hardcasting Frags or using the Crystal Blast morph is a player that is doing subpar dps. That is great that you used the skill to level up, but you can use anything to level up. Including other AoEs that cost less and don't have a cast time. Maybe I should rephrase. I've never seen a good player doing endgame content using Crystal Blast. Your defintion of effective and mine are different it seems. If there are multiple skills you have access to that do the same thing better, then that is not an effective skill.
Smasherx74 wrote: »psychotic13 wrote: »Smasherx74 wrote: »Disagree with everything in this thread. I've effectively used basically all of the skills, including equilibrium back when it increased health regen.
Blood alter also works just fine, it's basically a AOE version of the resto staff skill that gives health back on damage dealt.
You have used Crystal Blast effectively? I don't believe that.
I'd love to see ZOS data on skill usage. I bet Crystal Fragments is chosen by 99% of the Sorc player base.
Quite a few people use it in PvE believe it or not.
Equilibrium on the other hand, @Smasherx74 why mention something that has been changed? It's irrelevant if the skill doesn't do that now..
How's it irrelevant? I was stating when I used it, it was viable. The increase resistance wasn;t technically a nerf either, it's actuaqlly better than the increase health regen since equilibrium doesn't let you get any heals after using it for a certain amount of time.
Equilibrium is still very useful. It basically ensures resources, especially with a heavy healer.Smasherx74 wrote: »Disagree with everything in this thread. I've effectively used basically all of the skills, including equilibrium back when it increased health regen.
Blood alter also works just fine, it's basically a AOE version of the resto staff skill that gives health back on damage dealt.
You have used Crystal Blast effectively? I don't believe that.
I'd love to see ZOS data on skill usage. I bet Crystal Fragments is chosen by 99% of the Sorc player base.
Yes? It does AOE, I remember leveling up a sorc and using it because I was never able to see the purple glowign effect to know you got an instant cast ready for the other morph.
I'm willing to bet close to 50% of sorc players choose the AOE morph. You obviously don't pay attention to other people very much.
Ugh. When will people stop using "the leveling experience" as justification for a skill's validity?
Unless you were leveling in gold and silver content during the beta when overland fights were actually a bit hard I don't wanna hear it.
And sure, I bet 50% of sorcs are also below level 35 and have never run a trial before. Just because a large, generally uneducated, (in the context of the game's mechanics), portion if the player base uses an ability, doesn't make it good.
Expert Hunter and both of its morphs now seem absolutely out of place and not relevant in any build.
Blood Altar's passive heal is too weak and synergy too short (because you will be up to full health immediately provided there is a healer) and too situational to make it worth using.
Father_X_Zombie wrote: »Equilibrium ftw
Smasherx74 wrote: »Smasherx74 wrote: »psychotic13 wrote: »Smasherx74 wrote: »Disagree with everything in this thread. I've effectively used basically all of the skills, including equilibrium back when it increased health regen.
Blood alter also works just fine, it's basically a AOE version of the resto staff skill that gives health back on damage dealt.
You have used Crystal Blast effectively? I don't believe that.
I'd love to see ZOS data on skill usage. I bet Crystal Fragments is chosen by 99% of the Sorc player base.
Quite a few people use it in PvE believe it or not.
Equilibrium on the other hand, @Smasherx74 why mention something that has been changed? It's irrelevant if the skill doesn't do that now..
How's it irrelevant? I was stating when I used it, it was viable. The increase resistance wasn;t technically a nerf either, it's actuaqlly better than the increase health regen since equilibrium doesn't let you get any heals after using it for a certain amount of time.
Equilibrium is still very useful. It basically ensures resources, especially with a heavy healer.Smasherx74 wrote: »Disagree with everything in this thread. I've effectively used basically all of the skills, including equilibrium back when it increased health regen.
Blood alter also works just fine, it's basically a AOE version of the resto staff skill that gives health back on damage dealt.
You have used Crystal Blast effectively? I don't believe that.
I'd love to see ZOS data on skill usage. I bet Crystal Fragments is chosen by 99% of the Sorc player base.
Yes? It does AOE, I remember leveling up a sorc and using it because I was never able to see the purple glowign effect to know you got an instant cast ready for the other morph.
I'm willing to bet close to 50% of sorc players choose the AOE morph. You obviously don't pay attention to other people very much.
All I see when I see a Sorc hardcasting Frags or using the Crystal Blast morph is a player that is doing subpar dps. That is great that you used the skill to level up, but you can use anything to level up. Including other AoEs that cost less and don't have a cast time. Maybe I should rephrase. I've never seen a good player doing endgame content using Crystal Blast. Your defintion of effective and mine are different it seems. If there are multiple skills you have access to that do the same thing better, then that is not an effective skill.
Your anecdotal argument is irrelevant, you also changed the landscape of this debate by trying to argue the viability of skills rather than how often they are used or how effective they can be.
scorpiodog wrote: »Blood Alter
Trapping webs
Completely Useless.
The only time I ever used them was when I was new I though using them would increase those skill lines, lmao.
There I was, spamming blood alter and trapping webs in every fight.
Smasherx74 wrote: »Smasherx74 wrote: »psychotic13 wrote: »Smasherx74 wrote: »Disagree with everything in this thread. I've effectively used basically all of the skills, including equilibrium back when it increased health regen.
Blood alter also works just fine, it's basically a AOE version of the resto staff skill that gives health back on damage dealt.
You have used Crystal Blast effectively? I don't believe that.
I'd love to see ZOS data on skill usage. I bet Crystal Fragments is chosen by 99% of the Sorc player base.
Quite a few people use it in PvE believe it or not.
Equilibrium on the other hand, @Smasherx74 why mention something that has been changed? It's irrelevant if the skill doesn't do that now..
How's it irrelevant? I was stating when I used it, it was viable. The increase resistance wasn;t technically a nerf either, it's actuaqlly better than the increase health regen since equilibrium doesn't let you get any heals after using it for a certain amount of time.
Equilibrium is still very useful. It basically ensures resources, especially with a heavy healer.Smasherx74 wrote: »Disagree with everything in this thread. I've effectively used basically all of the skills, including equilibrium back when it increased health regen.
Blood alter also works just fine, it's basically a AOE version of the resto staff skill that gives health back on damage dealt.
You have used Crystal Blast effectively? I don't believe that.
I'd love to see ZOS data on skill usage. I bet Crystal Fragments is chosen by 99% of the Sorc player base.
Yes? It does AOE, I remember leveling up a sorc and using it because I was never able to see the purple glowign effect to know you got an instant cast ready for the other morph.
I'm willing to bet close to 50% of sorc players choose the AOE morph. You obviously don't pay attention to other people very much.
Ugh. When will people stop using "the leveling experience" as justification for a skill's validity?
Unless you were leveling in gold and silver content during the beta when overland fights were actually a bit hard I don't wanna hear it.
And sure, I bet 50% of sorcs are also below level 35 and have never run a trial before. Just because a large, generally uneducated, (in the context of the game's mechanics), portion if the player base uses an ability, doesn't make it good.
Nit picking what I said doesn't prove anything. Just because I recall using the skill while leveling a sorc up does not dismiss the entire argument on the basis only people using it are leveling up.
Totalitarian wrote: »I must disagree with Siphon Spirit, because it's used in raids by one of the healers.
@Beerbong_GinnBeerbong_Ginn wrote: »
Smasherx74 wrote: »Smasherx74 wrote: »psychotic13 wrote: »Smasherx74 wrote: »Disagree with everything in this thread. I've effectively used basically all of the skills, including equilibrium back when it increased health regen.
Blood alter also works just fine, it's basically a AOE version of the resto staff skill that gives health back on damage dealt.
You have used Crystal Blast effectively? I don't believe that.
I'd love to see ZOS data on skill usage. I bet Crystal Fragments is chosen by 99% of the Sorc player base.
Quite a few people use it in PvE believe it or not.
Equilibrium on the other hand, @Smasherx74 why mention something that has been changed? It's irrelevant if the skill doesn't do that now..
How's it irrelevant? I was stating when I used it, it was viable. The increase resistance wasn;t technically a nerf either, it's actuaqlly better than the increase health regen since equilibrium doesn't let you get any heals after using it for a certain amount of time.
Equilibrium is still very useful. It basically ensures resources, especially with a heavy healer.Smasherx74 wrote: »Disagree with everything in this thread. I've effectively used basically all of the skills, including equilibrium back when it increased health regen.
Blood alter also works just fine, it's basically a AOE version of the resto staff skill that gives health back on damage dealt.
You have used Crystal Blast effectively? I don't believe that.
I'd love to see ZOS data on skill usage. I bet Crystal Fragments is chosen by 99% of the Sorc player base.
Yes? It does AOE, I remember leveling up a sorc and using it because I was never able to see the purple glowign effect to know you got an instant cast ready for the other morph.
I'm willing to bet close to 50% of sorc players choose the AOE morph. You obviously don't pay attention to other people very much.
Ugh. When will people stop using "the leveling experience" as justification for a skill's validity?
Unless you were leveling in gold and silver content during the beta when overland fights were actually a bit hard I don't wanna hear it.
And sure, I bet 50% of sorcs are also below level 35 and have never run a trial before. Just because a large, generally uneducated, (in the context of the game's mechanics), portion if the player base uses an ability, doesn't make it good.
Nit picking what I said doesn't prove anything. Just because I recall using the skill while leveling a sorc up does not dismiss the entire argument on the basis only people using it are leveling up.
Neither do your baseless assertions of a 50% use-rate of crystal blast. I could say the same of your claim that you used it while leveling. How does that make it a good ability? I used Agony in my NB while leveling (back at launch, when it was actually just terrible) but that doesn't mEan anything now.
@Beerbong_GinnBeerbong_Ginn wrote: »
I would but your twitch is offline. We need people watching, that would be almost as epic as our Naked Nord dance off!
scorpiodog wrote: »Blood Alter
Trapping webs
Completely Useless.
The only time I ever used them was when I was new I though using them would increase those skill lines, lmao.
There I was, spamming blood alter and trapping webs in every fight.
I love seeing blood altars in Cyrodiil. Reminds me of beta and early access when we didn't know better. Very nostalgic.