NeillMcAttack wrote: »Implosion should be removed. A passive execute,.... what the *** is that!???
It's not that bad. Keep in mind it scales with health, not weapon/spell damage, so it could be a lot worse.
alainjbrennanb16_ESO wrote: »there is no need to nerf anything zos just needs to balance the game better nothing else
leepalmer95 wrote: »Mass hysteria is annoying because it applies to multiple targets but if I could just reliably break it then I probably wouldn't care about it.
Radiant works as intended in small scale combat. It needs the range because people could just dodge roll right out of it and that defeats it's purpose. On the other hand in large scale battles it's cheese. Just spam it non stop. It will hit an opponent fighting off 2 guys and if his health drops he is dead. This skill still is not overperforming. 3 people attacking 1 guy should kill the other character. Does anybody remember proxy det bomb builds that could wipe out 10+ opponents in less than 10 seconds?
If people used radiant as an actual execute and not a death beam at 50% hp then people would dodge out of it.
It goes through dodge roll and if used at like 25% dmg it one hits people, like every other execute is used.
Magplars are just easy mode spoilt when using it, it's actual stupid how strong it is.
Yes something needs to counter dodge roll. Radiant can be air bashed off. People just want it nerfed because it's the only sure fire way to kill shuffle stacking/dodge roller. If your health is 30% or lower an execute should kill you.
Nobody has ever died from just radiant destruction. Usually people calling for nerfs start off by saying saying that the were fighting 4 opponenets and they eventually died and radiant had a big number on their kill screen.
Chilla_Deluxe wrote: »leepalmer95 wrote: »Chilla_Deluxe wrote: »leepalmer95 wrote: »Mass hysteria is annoying because it applies to multiple targets but if I could just reliably break it then I probably wouldn't care about it.
Radiant works as intended in small scale combat. It needs the range because people could just dodge roll right out of it and that defeats it's purpose. On the other hand in large scale battles it's cheese. Just spam it non stop. It will hit an opponent fighting off 2 guys and if his health drops he is dead. This skill still is not overperforming. 3 people attacking 1 guy should kill the other character. Does anybody remember proxy det bomb builds that could wipe out 10+ opponents in less than 10 seconds?
If people used radiant as an actual execute and not a death beam at 50% hp then people would dodge out of it.
It goes through dodge roll and if used at like 25% dmg it one hits people, like every other execute is used.
Magplars are just easy mode spoilt when using it, it's actual stupid how strong it is.
Just a question, if you wern't a Stamina class which you are since I've seen you in IC, and you were playing a magplar, would you want RD nerfed?
Its not op in anyway(Its a 50% execute but the high damage only comes in below 30% , if someone starts beaming you at 50% hp there's a 100% chance you won't die, unless you're *** (excuse the language)), when you do 1v1 duels who uses radiant at the start to do damage? The main issue is stamina classes can recover too quickly from 10% hp to 100% with a few vigor/dodge roll ticks and radiant is here to counter that. Btw I play all roles so don't say I'm templar defending templars. Where's the nerf velidreth/viper NB combo?
I have every character in stam/magicka.
I play them all, i was on my mag nb yesterday, my mag templar the day before, so yes as a person who has played and plays every class both stam and magicka, jesus beam needs a nerf.
I'm curious what your in game name is?
Executing at 50% is just stupid, since when was 50% an execute? It takes 3 ticks to kill someone from 50% , the first is instant.
Also please tell me how i'm mean't to stop someone beaming me 30-40m away? When i have someone else on me?
If your getting killed with 50% hp from 1 user beaming you with radiant then you're probably wearing light armor, no way on earth does anyway die at 50% hp from radiant, Everytime I'm hit with radiant at 50% it doesn't scratch me literally dunno what your build is(and I'm not a tank).
And yes exactly you want to 1vx , if you haven't noticed after the removal of veteran ranks it got slightly harder to 1vx and yes if you are going 1v3 and one of them is spamming radiant on you, you should die , 3 people should be able to kill one, even 2. 1vx is only possible against weaker players and using line of sight.
TheAngelofDeath99 wrote: »1.Hurricane. Why? No way to counter it, you can't dodge out or knockback because the radius increases. You cannot stealth because of the large radius.
2.Biting Jabs/Puncturing Sweep. Why? The constant spam of it, and isn't it supposed to knockback? It does not so you cannot stealth out. And when they spam jabs you'll be dead, and when they spam sweep you cannot kill them because of the heal.
3.Aspect of terror. Why? It cannot be broken, even after repeated "fixes". Reduce the fear to 2 seconds.
4.Talons. Why? It can be spammed. Over and over and over again.
5.Reverse slice. Why? I get that it's two handed, but it's simply way too powerful. If you're at less than 50% health, you're looking at an 8k damage spam.
6.Snipe. Why? No ability should do that much damage from that far of a range, even if it does take 1 second to cast and is dodgeable. If spammed against a magicka player, they're dead when out of stamina with no way to counter it.
7.Anything that stuns for more than 3 seconds. Why? If you don't run a stamina build it's an instant death sentence. And even if you do, all CC is so buggy and laggy you probably won't be able to break it..
8.Horse knockoff stun. Why? This is also a death sentence. You should be able to break it, otherwise reduce the stun to 1.5 - 2 seconds. It should also provide CC immunity WHILE you're stunned.
9.Uppercut. Why? Also too much damage. If you get knocked off a horse, you're looking at 2 direct hits from it, in addition to the knockback. All they have to do now is use reverse slice (see #5).
10. Flare. Why? It has the exact same problem as #6. If you run a magicka build, you're dead when you run out of stamina.
11. Radiant Destruction, the infamous Jesus Beam. Why? You know why.
It should be noted that this should ONLY affect PvP.
Please add on to what you think should be changed, or explain why you disagree.
TheAngelofDeath99 wrote: »1.Hurricane. Why? No way to counter it, you can't dodge out or knockback because the radius increases. You cannot stealth because of the large radius.
2.Biting Jabs/Puncturing Sweep. Why? The constant spam of it, and isn't it supposed to knockback? It does not so you cannot stealth out. And when they spam jabs you'll be dead, and when they spam sweep you cannot kill them because of the heal.
3.Aspect of terror. Why? It cannot be broken, even after repeated "fixes". Reduce the fear to 2 seconds.
4.Talons. Why? It can be spammed. Over and over and over again.
5.Reverse slice. Why? I get that it's two handed, but it's simply way too powerful. If you're at less than 50% health, you're looking at an 8k damage spam.
6.Snipe. Why? No ability should do that much damage from that far of a range, even if it does take 1 second to cast and is dodgeable. If spammed against a magicka player, they're dead when out of stamina with no way to counter it.
7.Anything that stuns for more than 3 seconds. Why? If you don't run a stamina build it's an instant death sentence. And even if you do, all CC is so buggy and laggy you probably won't be able to break it..
8.Horse knockoff stun. Why? This is also a death sentence. You should be able to break it, otherwise reduce the stun to 1.5 - 2 seconds. It should also provide CC immunity WHILE you're stunned.
9.Uppercut. Why? Also too much damage. If you get knocked off a horse, you're looking at 2 direct hits from it, in addition to the knockback. All they have to do now is use reverse slice (see #5).
10. Flare. Why? It has the exact same problem as #6. If you run a magicka build, you're dead when you run out of stamina.
11. Radiant Destruction, the infamous Jesus Beam. Why? You know why.
It should be noted that this should ONLY affect PvP.
Please add on to what you think should be changed, or explain why you disagree.

Ihatenightblades wrote: »Theres always a solution to something people just never wanna do it and just complain in the forums.
#NoMoreNerfs
leepalmer95 wrote: »leepalmer95 wrote: »Mass hysteria is annoying because it applies to multiple targets but if I could just reliably break it then I probably wouldn't care about it.
Radiant works as intended in small scale combat. It needs the range because people could just dodge roll right out of it and that defeats it's purpose. On the other hand in large scale battles it's cheese. Just spam it non stop. It will hit an opponent fighting off 2 guys and if his health drops he is dead. This skill still is not overperforming. 3 people attacking 1 guy should kill the other character. Does anybody remember proxy det bomb builds that could wipe out 10+ opponents in less than 10 seconds?
If people used radiant as an actual execute and not a death beam at 50% hp then people would dodge out of it.
It goes through dodge roll and if used at like 25% dmg it one hits people, like every other execute is used.
Magplars are just easy mode spoilt when using it, it's actual stupid how strong it is.
Yes something needs to counter dodge roll. Radiant can be air bashed off. People just want it nerfed because it's the only sure fire way to kill shuffle stacking/dodge roller. If your health is 30% or lower an execute should kill you.
Nobody has ever died from just radiant destruction. Usually people calling for nerfs start off by saying saying that the were fighting 4 opponenets and they eventually died and radiant had a big number on their kill screen.
Whats wrong with sweeps to counter dodge roll? Goes through dodge roll and 70% snare and would do more dmg? People just like their easy mode skillless skills.
TheAngelofDeath99 wrote: »1.Hurricane. Why? No way to counter it, you can't dodge out or knockback because the radius increases. You cannot stealth because of the large radius.
katiesmith12341 wrote: »Surprised Heavy Armor isnt on the list with all the hate its getting (or at least the black rose set).
nothing is wrong with heavy armor! its for tanking that is what it does. Same with the black rose set, the fact you had to work to get the set improves its stats... why all the hate people
leepalmer95 wrote: »leepalmer95 wrote: »Mass hysteria is annoying because it applies to multiple targets but if I could just reliably break it then I probably wouldn't care about it.
Radiant works as intended in small scale combat. It needs the range because people could just dodge roll right out of it and that defeats it's purpose. On the other hand in large scale battles it's cheese. Just spam it non stop. It will hit an opponent fighting off 2 guys and if his health drops he is dead. This skill still is not overperforming. 3 people attacking 1 guy should kill the other character. Does anybody remember proxy det bomb builds that could wipe out 10+ opponents in less than 10 seconds?
If people used radiant as an actual execute and not a death beam at 50% hp then people would dodge out of it.
It goes through dodge roll and if used at like 25% dmg it one hits people, like every other execute is used.
Magplars are just easy mode spoilt when using it, it's actual stupid how strong it is.
Yes something needs to counter dodge roll. Radiant can be air bashed off. People just want it nerfed because it's the only sure fire way to kill shuffle stacking/dodge roller. If your health is 30% or lower an execute should kill you.
Nobody has ever died from just radiant destruction. Usually people calling for nerfs start off by saying saying that the were fighting 4 opponenets and they eventually died and radiant had a big number on their kill screen.
Whats wrong with sweeps to counter dodge roll? Goes through dodge roll and 70% snare and would do more dmg? People just like their easy mode skillless skills.Chilla_Deluxe wrote: »leepalmer95 wrote: »Chilla_Deluxe wrote: »leepalmer95 wrote: »Mass hysteria is annoying because it applies to multiple targets but if I could just reliably break it then I probably wouldn't care about it.
Radiant works as intended in small scale combat. It needs the range because people could just dodge roll right out of it and that defeats it's purpose. On the other hand in large scale battles it's cheese. Just spam it non stop. It will hit an opponent fighting off 2 guys and if his health drops he is dead. This skill still is not overperforming. 3 people attacking 1 guy should kill the other character. Does anybody remember proxy det bomb builds that could wipe out 10+ opponents in less than 10 seconds?
If people used radiant as an actual execute and not a death beam at 50% hp then people would dodge out of it.
It goes through dodge roll and if used at like 25% dmg it one hits people, like every other execute is used.
Magplars are just easy mode spoilt when using it, it's actual stupid how strong it is.
Just a question, if you wern't a Stamina class which you are since I've seen you in IC, and you were playing a magplar, would you want RD nerfed?
Its not op in anyway(Its a 50% execute but the high damage only comes in below 30% , if someone starts beaming you at 50% hp there's a 100% chance you won't die, unless you're *** (excuse the language)), when you do 1v1 duels who uses radiant at the start to do damage? The main issue is stamina classes can recover too quickly from 10% hp to 100% with a few vigor/dodge roll ticks and radiant is here to counter that. Btw I play all roles so don't say I'm templar defending templars. Where's the nerf velidreth/viper NB combo?
I have every character in stam/magicka.
I play them all, i was on my mag nb yesterday, my mag templar the day before, so yes as a person who has played and plays every class both stam and magicka, jesus beam needs a nerf.
I'm curious what your in game name is?
Executing at 50% is just stupid, since when was 50% an execute? It takes 3 ticks to kill someone from 50% , the first is instant.
Also please tell me how i'm mean't to stop someone beaming me 30-40m away? When i have someone else on me?
If your getting killed with 50% hp from 1 user beaming you with radiant then you're probably wearing light armor, no way on earth does anyway die at 50% hp from radiant, Everytime I'm hit with radiant at 50% it doesn't scratch me literally dunno what your build is(and I'm not a tank).
And yes exactly you want to 1vx , if you haven't noticed after the removal of veteran ranks it got slightly harder to 1vx and yes if you are going 1v3 and one of them is spamming radiant on you, you should die , 3 people should be able to kill one, even 2. 1vx is only possible against weaker players and using line of sight.
This is the exact problem with this game and this forum, people assuming in a 1v3 the 1 should lose all the time, what happens if the 1 is just better? Has a better build, better skill, better understanding? The 1 should win.
But not anymore zos has made it to the point where the bigger group who already have an advantage by just being a bigger group have more advantages such as aoe caps, poisons, skills such a jesus beam and snipe etc...
Instead of the 3 getting killed and then going to try and become better players and improve instead they just use the cheese things such as beam and poisons because it's just easier, why learn to play the game better when there are options that just ignore skill and make it so these bad players don't need to get better.
The things people try to defend these things with is just toxic, it's partly the reason why this game is going even further downhill.
This is why i can find max level players cp 531 who are just terrible, like the things they do in pvp i would expect from a person whose under 50 and has no cp. They've played the game for so long, some of them are even a high pvp rank but they literally have no pvp skill at all because all they've done is relied on zergs and things like aoe caps, poisons, skills like beam etc... to basically do the pvp for them.
TheAngelofDeath99 wrote: »It should be noted that this should ONLY affect PvP.