leepalmer95 wrote: »Mass hysteria is annoying because it applies to multiple targets but if I could just reliably break it then I probably wouldn't care about it.
Radiant works as intended in small scale combat. It needs the range because people could just dodge roll right out of it and that defeats it's purpose. On the other hand in large scale battles it's cheese. Just spam it non stop. It will hit an opponent fighting off 2 guys and if his health drops he is dead. This skill still is not overperforming. 3 people attacking 1 guy should kill the other character. Does anybody remember proxy det bomb builds that could wipe out 10+ opponents in less than 10 seconds?
If people used radiant as an actual execute and not a death beam at 50% hp then people would dodge out of it.
It goes through dodge roll and if used at like 25% dmg it one hits people, like every other execute is used.
Magplars are just easy mode spoilt when using it, it's actual stupid how strong it is.
leepalmer95 wrote: »Mass hysteria is annoying because it applies to multiple targets but if I could just reliably break it then I probably wouldn't care about it.
Radiant works as intended in small scale combat. It needs the range because people could just dodge roll right out of it and that defeats it's purpose. On the other hand in large scale battles it's cheese. Just spam it non stop. It will hit an opponent fighting off 2 guys and if his health drops he is dead. This skill still is not overperforming. 3 people attacking 1 guy should kill the other character. Does anybody remember proxy det bomb builds that could wipe out 10+ opponents in less than 10 seconds?
If people used radiant as an actual execute and not a death beam at 50% hp then people would dodge out of it.
It goes through dodge roll and if used at like 25% dmg it one hits people, like every other execute is used.
Magplars are just easy mode spoilt when using it, it's actual stupid how strong it is.
Chilla_Deluxe wrote: »leepalmer95 wrote: »Mass hysteria is annoying because it applies to multiple targets but if I could just reliably break it then I probably wouldn't care about it.
Radiant works as intended in small scale combat. It needs the range because people could just dodge roll right out of it and that defeats it's purpose. On the other hand in large scale battles it's cheese. Just spam it non stop. It will hit an opponent fighting off 2 guys and if his health drops he is dead. This skill still is not overperforming. 3 people attacking 1 guy should kill the other character. Does anybody remember proxy det bomb builds that could wipe out 10+ opponents in less than 10 seconds?
If people used radiant as an actual execute and not a death beam at 50% hp then people would dodge out of it.
It goes through dodge roll and if used at like 25% dmg it one hits people, like every other execute is used.
Magplars are just easy mode spoilt when using it, it's actual stupid how strong it is.
Just a question, if you wern't a Stamina class which you are since I've seen you in IC, and you were playing a magplar, would you want RD nerfed?
Its not op in anyway(Its a 50% execute but the high damage only comes in below 30% , if someone starts beaming you at 50% hp there's a 100% chance you won't die, unless you're *** (excuse the language)), when you do 1v1 duels who uses radiant at the start to do damage? The main issue is stamina classes can recover too quickly from 10% hp to 100% with a few vigor/dodge roll ticks and radiant is here to counter that. Btw I play all roles so don't say I'm templar defending templars. Where's the nerf velidreth/viper NB combo?
You realize you can't balance a game around PVE right?Since you can adjust the mobs health and so forth. Plus maybe its your build that's making you hit like a wet noodles and the nerfs?As other as said you need to learn to adjust your build.AzraelKrieg wrote: »AzraelKrieg wrote: »Let's see, things that need a nerf. I would start with nerfing all these requests/posts for NERFS. They get old fast.
NERF THE NERF THREADS!
You ask for nerfs that should only affect PvP but that is completely impossible to do. Stop asking for nerfs because it's screwing over the PvE players.
sadly PVP cry for nerfs has been an issue for a long time. it has been screwing us pvers over for a long long time.
I know. As a PvE'er I feel that I hit like wet noodle at times because PvP'ers complain to no end that stuff is too OP because they don't know how to counter it or don't want to learn to do so
leepalmer95 wrote: »Chilla_Deluxe wrote: »leepalmer95 wrote: »Mass hysteria is annoying because it applies to multiple targets but if I could just reliably break it then I probably wouldn't care about it.
Radiant works as intended in small scale combat. It needs the range because people could just dodge roll right out of it and that defeats it's purpose. On the other hand in large scale battles it's cheese. Just spam it non stop. It will hit an opponent fighting off 2 guys and if his health drops he is dead. This skill still is not overperforming. 3 people attacking 1 guy should kill the other character. Does anybody remember proxy det bomb builds that could wipe out 10+ opponents in less than 10 seconds?
If people used radiant as an actual execute and not a death beam at 50% hp then people would dodge out of it.
It goes through dodge roll and if used at like 25% dmg it one hits people, like every other execute is used.
Magplars are just easy mode spoilt when using it, it's actual stupid how strong it is.
Just a question, if you wern't a Stamina class which you are since I've seen you in IC, and you were playing a magplar, would you want RD nerfed?
Its not op in anyway(Its a 50% execute but the high damage only comes in below 30% , if someone starts beaming you at 50% hp there's a 100% chance you won't die, unless you're *** (excuse the language)), when you do 1v1 duels who uses radiant at the start to do damage? The main issue is stamina classes can recover too quickly from 10% hp to 100% with a few vigor/dodge roll ticks and radiant is here to counter that. Btw I play all roles so don't say I'm templar defending templars. Where's the nerf velidreth/viper NB combo?
I have every character in stam/magicka.
I play them all, i was on my mag nb yesterday, my mag templar the day before, so yes as a person who has played and plays every class both stam and magicka, jesus beam needs a nerf.
I'm curious what your in game name is?
Executing at 50% is just stupid, since when was 50% an execute? It takes 3 ticks to kill someone from 50% , the first is instant.
Also please tell me how i'm mean't to stop someone beaming me 30-40m away? When i have someone else on me?
Surprised Heavy Armor isnt on the list with all the hate its getting (or at least the black rose set).
Pangnirtung wrote: »It sounds like there really needs to be a separate set of items/skills for PVE and PVP.
There is NOTHING here that needs to be nerfed for PVE.
This is funny.
Of course nothing needs a nerf for PVE...because balance is irrelevant. You're hitting weak and stupid mobs that barely hit back all day. Who care how powerful you are?
...seriously though, nerfs make PVE more challenging. Which you should want if something is OP...I guess feeling godlike, killing stupidly weak mobs does feel good though.
Well I guess that makes me a vastly inferior being to you... but then, i don't think there is anything godlike about clicking buttons & keys better than another person but I suppose it if it makes ya feel good though, roll with it.
...seriously though, ignore my petty retribution for your inability to grasp the concept that different people play games for different reasons and just because you can't understand it does not make your reason for playing an MMO more valid than theirs.
TheAngelofDeath99 wrote: »1.Hurricane. Why? No way to counter it, you can't dodge out or knockback because the radius increases. You cannot stealth because of the large radius.
2.Biting Jabs/Puncturing Sweep. Why? The constant spam of it, and isn't it supposed to knockback? It does not so you cannot stealth out. And when they spam jabs you'll be dead, and when they spam sweep you cannot kill them because of the heal.
3.Aspect of terror. Why? It cannot be broken, even after repeated "fixes". Reduce the fear to 2 seconds.
4.Talons. Why? It can be spammed. Over and over and over again.
5.Reverse slice. Why? I get that it's two handed, but it's simply way too powerful. If you're at less than 50% health, you're looking at an 8k damage spam.
6.Snipe. Why? No ability should do that much damage from that far of a range, even if it does take 1 second to cast and is dodgeable. If spammed against a magicka player, they're dead when out of stamina with no way to counter it.
7.Anything that stuns for more than 3 seconds. Why? If you don't run a stamina build it's an instant death sentence. And even if you do, all CC is so buggy and laggy you probably won't be able to break it..
8.Horse knockoff stun. Why? This is also a death sentence. You should be able to break it, otherwise reduce the stun to 1.5 - 2 seconds. It should also provide CC immunity WHILE you're stunned.
9.Uppercut. Why? Also too much damage. If you get knocked off a horse, you're looking at 2 direct hits from it, in addition to the knockback. All they have to do now is use reverse slice (see #5).
10. Flare. Why? It has the exact same problem as #6. If you run a magicka build, you're dead when you run out of stamina.
11. Radiant Destruction, the infamous Jesus Beam. Why? You know why.
It should be noted that this should ONLY affect PvP.
Please add on to what you think should be changed, or explain why you disagree.
how about instead of nerfing things we buff other things to balance it out
NeillMcAttack wrote: »Implosion should be removed. A passive execute,.... what the *** is that!???