ZOS_RichLambert wrote: »I probably shouldn't respond to such a post, but gotta jump in. We do use data and compare that to player feedback and our own experiences on live. Players always assume that what they see is what everyone is doing... that is a very dangerous assumption. Let's take a more detailed look at question #7... (even though its trolly)"What hard data did you use when buffing heavy armor? If your data is reliable and / or your ability to interpret this data is satisfactory, why are HA sets like Black Rose so popular among damage dealers?"
Note: I'm only using NA PC data for a quick example... I don't have the time to wait for the report to parse all 180+ GB of data for all platforms.
Current armor bias of ALL players on NA PC:
Current armor bias of ONLY PVP players on NA PC
.. and now just for fun, here's the bias of all PVP players on NA PC with 501+ CP.
So in general, heavy isn't as popular as everyone thinks in PVP, especially at the higher end CP. The changes to heavy armor have swung things much closer to what I would call overall parity than ever before. There is still room for improvement however, especially when we start digging into things like class armor bias breakdowns. (i.e. - DK generally prefer heavy over all other armor types...etc)
To me, the true selling point of heavy armor is rapid mending50% more ressources on heavy attacks is so unbalanced. I see what kind of playstyle they want to achieve with that. But heavy armor passives are just too good.
And Wrath is the reason, why heavy armor could be considered superior to light armor in certain situations when it comes to damage.
However, this doesn't mean that heavy armor needs nerfs. Light armor simply needs buffs. Also, heavy armor offers many very tempting sets. Light armor does not
ZOS_RichLambert wrote: »I probably shouldn't respond to such a post, but gotta jump in. We do use data and compare that to player feedback and our own experiences on live. Players always assume that what they see is what everyone is doing... that is a very dangerous assumption. Let's take a more detailed look at question #7... (even though its trolly)"What hard data did you use when buffing heavy armor? If your data is reliable and / or your ability to interpret this data is satisfactory, why are HA sets like Black Rose so popular among damage dealers?"
Note: I'm only using NA PC data for a quick example... I don't have the time to wait for the report to parse all 180+ GB of data for all platforms.
Current armor bias of ALL players on NA PC:
Current armor bias of ONLY PVP players on NA PC
.. and now just for fun, here's the bias of all PVP players on NA PC with 501+ CP.
So in general, heavy isn't as popular as everyone thinks in PVP, especially at the higher end CP. The changes to heavy armor have swung things much closer to what I would call overall parity than ever before. There is still room for improvement however, especially when we start digging into things like class armor bias breakdowns. (i.e. - DK generally prefer heavy over all other armor types...etc)
ZOS_RichLambert wrote: »I probably shouldn't respond to such a post, but gotta jump in. We do use data and compare that to player feedback and our own experiences on live. Players always assume that what they see is what everyone is doing... that is a very dangerous assumption. Let's take a more detailed look at question #7... (even though its trolly)"What hard data did you use when buffing heavy armor? If your data is reliable and / or your ability to interpret this data is satisfactory, why are HA sets like Black Rose so popular among damage dealers?"
Note: I'm only using NA PC data for a quick example... I don't have the time to wait for the report to parse all 180+ GB of data for all platforms.
Current armor bias of ALL players on NA PC:
Current armor bias of ONLY PVP players on NA PC
.. and now just for fun, here's the bias of all PVP players on NA PC with 501+ CP.
So in general, heavy isn't as popular as everyone thinks in PVP, especially at the higher end CP. The changes to heavy armor have swung things much closer to what I would call overall parity than ever before. There is still room for improvement however, especially when we start digging into things like class armor bias breakdowns. (i.e. - DK generally prefer heavy over all other armor types...etc)
Strider_Roshin wrote: »ZOS_RichLambert wrote: »I probably shouldn't respond to such a post, but gotta jump in. We do use data and compare that to player feedback and our own experiences on live. Players always assume that what they see is what everyone is doing... that is a very dangerous assumption. Let's take a more detailed look at question #7... (even though its trolly)"What hard data did you use when buffing heavy armor? If your data is reliable and / or your ability to interpret this data is satisfactory, why are HA sets like Black Rose so popular among damage dealers?"
Note: I'm only using NA PC data for a quick example... I don't have the time to wait for the report to parse all 180+ GB of data for all platforms.
Current armor bias of ALL players on NA PC:
Current armor bias of ONLY PVP players on NA PC
.. and now just for fun, here's the bias of all PVP players on NA PC with 501+ CP.
So in general, heavy isn't as popular as everyone thinks in PVP, especially at the higher end CP. The changes to heavy armor have swung things much closer to what I would call overall parity than ever before. There is still room for improvement however, especially when we start digging into things like class armor bias breakdowns. (i.e. - DK generally prefer heavy over all other armor types...etc)
Oh we're balancing based on usage now? I guess my maelstrom weapons need a buff then
Strider_Roshin wrote: »ZOS_RichLambert wrote: »I probably shouldn't respond to such a post, but gotta jump in. We do use data and compare that to player feedback and our own experiences on live. Players always assume that what they see is what everyone is doing... that is a very dangerous assumption. Let's take a more detailed look at question #7... (even though its trolly)"What hard data did you use when buffing heavy armor? If your data is reliable and / or your ability to interpret this data is satisfactory, why are HA sets like Black Rose so popular among damage dealers?"
Note: I'm only using NA PC data for a quick example... I don't have the time to wait for the report to parse all 180+ GB of data for all platforms.
Current armor bias of ALL players on NA PC:
Current armor bias of ONLY PVP players on NA PC
.. and now just for fun, here's the bias of all PVP players on NA PC with 501+ CP.
So in general, heavy isn't as popular as everyone thinks in PVP, especially at the higher end CP. The changes to heavy armor have swung things much closer to what I would call overall parity than ever before. There is still room for improvement however, especially when we start digging into things like class armor bias breakdowns. (i.e. - DK generally prefer heavy over all other armor types...etc)
Oh we're balancing based on usage now? I guess my maelstrom weapons need a buff then
This. First, they shouldn't only look at US, as I am sure, EU will result in much different numbers.
And everyone I am talking to, tells me that heavy armor is the way to go and they laugh at me for using light armor.
Heavy armor is superior and light armor deserves a buff to be equal. Why do you accept the lowest resistance, without getting more sustain or damage than heavy armor ?
Strider_Roshin wrote: »ZOS_RichLambert wrote: »I probably shouldn't respond to such a post, but gotta jump in. We do use data and compare that to player feedback and our own experiences on live. Players always assume that what they see is what everyone is doing... that is a very dangerous assumption. Let's take a more detailed look at question #7... (even though its trolly)"What hard data did you use when buffing heavy armor? If your data is reliable and / or your ability to interpret this data is satisfactory, why are HA sets like Black Rose so popular among damage dealers?"
Note: I'm only using NA PC data for a quick example... I don't have the time to wait for the report to parse all 180+ GB of data for all platforms.
Current armor bias of ALL players on NA PC:
Current armor bias of ONLY PVP players on NA PC
.. and now just for fun, here's the bias of all PVP players on NA PC with 501+ CP.
So in general, heavy isn't as popular as everyone thinks in PVP, especially at the higher end CP. The changes to heavy armor have swung things much closer to what I would call overall parity than ever before. There is still room for improvement however, especially when we start digging into things like class armor bias breakdowns. (i.e. - DK generally prefer heavy over all other armor types...etc)
Oh we're balancing based on usage now? I guess my maelstrom weapons need a buff then
This. First, they shouldn't only look at US, as I am sure, EU will result in much different numbers.
And everyone I am talking to, tells me that heavy armor is the way to go and they laugh at me for using light armor.
Heavy armor is superior and light armor deserves a buff to be equal. Why do you accept the lowest resistance, without getting more sustain or damage than heavy armor ?
It's only black rose not heavy armor in general
There has not been one nerf in this game in 2.4 years that have made anything better. Can you name one.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »Then nerf black rose.
Do not nerf the skill line, nerf the associated sets. OR GIVE US BACK BRACING FOR PETE SAKE.
You do realise when they removed bracing they buffed the hell out of Fortress in the S+B skill line? The biggest kick in the nads was when they moved the block cost reduction in the CP tree.
OT: Heavy armor is where it should be. Honestly, Black Rose is probably your problem, not HA in general. With BR I get better sustain than when I'm in light or medium, which doesn't seem right.
Light should keep the spell pen passive, but also have an added 6% spell damage or something as well. I literally wear HA on my magicka characters because I don't see much difference at all in damage.
Buffed the hell out of Fortress?
...Buffed the hell out of -fortress-?
They buffed it by six percent to a partially recoup what we lost with bracing. Not enough. And oddly enough, no, it wasn't a kick in the nuts with the CP switch. My defenses are better than ever because of that change. I dont care about S&S's offensive capability, that's not it's bloody purpose. (It is worth noting, that my perspective is largely from PVE. But It allways boggles the mind how these people basicly want to bankrupt this game for a section of it that will never, and -can never-, be ballanced.)
And then we see people crying for a nerf on constitution, which only recently even became relevent. If anything, the massive influx of magicka toons wearing heavy armor means Light armor needs buffed, a thing that has been called for, by both PVP/PVE'ers alike.
Buffs, not nerfs.
Wake up! It's already domintating in pvp. Every second meta-idiot in Cyrodiil wearing fckng Black Rose set not depending is he magicka or stamina user. Magplar? Wear Black Rose! Stam sorc? Stam DK? Wear Black Rose! Heavy armor and this set especially is current pvp-meta, because of it's versatility. Though in next update there are lot of sets whis give you penetration and 2H ulti that ignore all resistances. I hope this will help.
As I said already heavy armor is imbalanced in generally - Black Rose set is just an easy mode. You can do nasty things with other heavy sets.Wake up! It's already domintating in pvp. Every second meta-idiot in Cyrodiil wearing fckng Black Rose set not depending is he magicka or stamina user. Magplar? Wear Black Rose! Stam sorc? Stam DK? Wear Black Rose! Heavy armor and this set especially is current pvp-meta, because of it's versatility. Though in next update there are lot of sets whis give you penetration and 2H ulti that ignore all resistances. I hope this will help.
So just as q question - is the issue here black rose or heavy armor in general?
if half the pvp are wearing ONE SET that points to it being a set imbalance not a imbalance with the armor type.
IF HA were balanced AND the role(s) HA serves also equally represented we would expect every third to be wearing HA, but not nec one set.
ZOS_RichLambert wrote: »I probably shouldn't respond to such a post, but gotta jump in. We do use data and compare that to player feedback and our own experiences on live. Players always assume that what they see is what everyone is doing... that is a very dangerous assumption. Let's take a more detailed look at question #7... (even though its trolly)"What hard data did you use when buffing heavy armor? If your data is reliable and / or your ability to interpret this data is satisfactory, why are HA sets like Black Rose so popular among damage dealers?"
Note: I'm only using NA PC data for a quick example... I don't have the time to wait for the report to parse all 180+ GB of data for all platforms.
Current armor bias of ALL players on NA PC:
Current armor bias of ONLY PVP players on NA PC
.. and now just for fun, here's the bias of all PVP players on NA PC with 501+ CP.
So in general, heavy isn't as popular as everyone thinks in PVP, especially at the higher end CP. The changes to heavy armor have swung things much closer to what I would call overall parity than ever before. There is still room for improvement however, especially when we start digging into things like class armor bias breakdowns. (i.e. - DK generally prefer heavy over all other armor types...etc)
How to beat reactive armor
1 Do NOT CC THEM
2 you can ignore them and kill their dps first if you are in small scale battle. The ha user is a red herring
3 if you still insist on killing them first, wait till their damage mitigation skills or ultimate run out. You can do this by initiating battle or let them initiate battle then force a planned reset. On reset, they should be beatable.
How to beat black rose armor
1 you start off with an advantage, if u lose you pretty much suck.
2 if they trigger Attack. Usually they have wrath on and jump from target to target. They will start at an advantage, disengage with cc and reset battle
3. Wait till wrath runs out (6s). Re-engage with advantage
4. In small scale battles. Without wrath it's possible to engage other dps first. But this needs coordination with your team mates to Attack the ha user last.
L2P
How to beat reactive armor
1 Do NOT CC THEM
2 you can ignore them and kill their dps first if you are in small scale battle. The ha user is a red herring
3 if you still insist on killing them first, wait till their damage mitigation skills or ultimate run out. You can do this by initiating battle or let them initiate battle then force a planned reset. On reset, they should be beatable.
How to beat black rose armor
1 you start off with an advantage, if u lose you pretty much suck.
2 if they trigger Attack. Usually they have wrath on and jump from target to target. They will start at an advantage, disengage with cc and reset battle
3. Wait till wrath runs out (6s). Re-engage with advantage
4. In small scale battles. Without wrath it's possible to engage other dps first. But this needs coordination with your team mates to Attack the ha user last.
L2P
No, just nothis makes no sense at all.
You indirectly insult everyone wearing heavy armor and treat them like they can't do anything against attackers.
Please keep in mind, that they can have other sets combined with black rose and reactive and wrath alone does not change anything.