Maintenance for the week of September 8:
• [IN PROGRESS] PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT)

Natch Potes! (sneak peek for next week)

  • cschwingeb14_ESO
    cschwingeb14_ESO
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    For frost staff, any change would be welcome. The tri-focus passive needs to be buffed or changed (I'm not sure adding more vulnerability outside the major/minor bug system is really a good idea. But perhaps Ice staff could give the minor spell resist debuff, either as part of the full-heavy, or as part of destructive reach.

    But more important for destro staff is the fact that the 10%resist penetration needs to apply to all magicka attacks, to make destro staff be on par with DW for magicka players
  • Lucius_Aelius
    Lucius_Aelius
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    Valen_Byte wrote: »
    Trool rep on walls.

    Do not change the way it is. It is the only way to regulate the ttc (time to cap) If you change it so that peeps cant troll rep, even a defended keep will go down in less than 5 min.

    Not if it's well defended, anyone that needs to troll repair to hold onto a keep doesn't deserve to win.
    Daggerfall Covenant - Scourge (Xbox NA) - GT: Lucius Aelius - Lord - 648CP
    Lucius Aelius Aurelius - 50 Imperial Dragonknight - Centurion - Stam Tank
    Lucius Aelius Valerius - 50 Imperial Templar - Lieutenant - Mag Heal/DPS
    Lucius Aelius Regulus - 50 Imperial Nightblade - First Sergeant - Stam DPS
    Lucius Aelius Augustus - 50 Imperial Sorcerer - Corporal - Mag DPS
    Wags-His-Tail - 20 Argonian Sorcerer - Recruit - TBD
    Holds-The-Line - 40 Argonian Dragonknight - Recruit - TBD
    Carries-Extra-Gear - 4 Argonian Dragonknight - Recruit - TBD
    Guildmaster - Wardens of the Covenant
    Group Leader - xpThe Guildxp
    Trader - Secret Sauce
    Trader - Elite Dungeoneers
  • AzraelAcid
    AzraelAcid
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    Talyena wrote: »
    Gonna miss troll repairing. It's amusing to see how long a few people can hold off an uncoordinated attack.

    This. A guildie and I held off an uncoordinated attack for over an hour. Hilarity ensued. It became a contest after that.
    You can not earn Respect by tolerating Disrespect.
    Death is the graduation of the soul
    .- Sylvia Browne

    Aleawyn - CP810 - Sorcorer - AD - North American Megasever
  • Annra
    Annra
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    Keep walls can no longer be repaired when between 95% and 100% health while under attack.
    "Troll repairing" as some people affectionately call it has been removed. We will be watching feedback on this change closely.

    That's ok. But please also remove "Troll sieging", where one player can use many siege weapons at the same time.

  • Cinbri
    Cinbri
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    Hope Engine bug got fixed too.
  • Lucius_Aelius
    Lucius_Aelius
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    Annra wrote: »

    Keep walls can no longer be repaired when between 95% and 100% health while under attack.
    "Troll repairing" as some people affectionately call it has been removed. We will be watching feedback on this change closely.

    That's ok. But please also remove "Troll sieging", where one player can use many siege weapons at the same time.

    Umm, excuse me? Please tell me that was sarcastic or a joke or anything at all besides serious, because otherwise that's just nonsense. Sieges have windup times and if people are fast enough to control more than one then there's nothing wrong with that and is nothing besides a testament to the ability of skilled players. Walls are by design not meant to be able to be built while under attack, and having it be possible has been an oversight long in need of being sorted.
    Edited by Lucius_Aelius on September 17, 2016 7:29PM
    Daggerfall Covenant - Scourge (Xbox NA) - GT: Lucius Aelius - Lord - 648CP
    Lucius Aelius Aurelius - 50 Imperial Dragonknight - Centurion - Stam Tank
    Lucius Aelius Valerius - 50 Imperial Templar - Lieutenant - Mag Heal/DPS
    Lucius Aelius Regulus - 50 Imperial Nightblade - First Sergeant - Stam DPS
    Lucius Aelius Augustus - 50 Imperial Sorcerer - Corporal - Mag DPS
    Wags-His-Tail - 20 Argonian Sorcerer - Recruit - TBD
    Holds-The-Line - 40 Argonian Dragonknight - Recruit - TBD
    Carries-Extra-Gear - 4 Argonian Dragonknight - Recruit - TBD
    Guildmaster - Wardens of the Covenant
    Group Leader - xpThe Guildxp
    Trader - Secret Sauce
    Trader - Elite Dungeoneers
  • Lord_Hev
    Lord_Hev
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    Lord_Hev wrote: »
    What about Dragon Blood being buffed for Magic DK?


    7323047.jpg

    What, and stam DK doesn't deserve a decent dragon blood?


    Correct. :) You have vigor/rally stacking HOTs.
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • Lucius_Aelius
    Lucius_Aelius
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    Lord_Hev wrote: »
    Lord_Hev wrote: »
    What about Dragon Blood being buffed for Magic DK?


    7323047.jpg

    What, and stam DK doesn't deserve a decent dragon blood?


    Correct. :) You have vigor/rally stacking HOTs.

    And what about Stam Tanks? I'm sorry but no you're just wrong, DK's all need DB fixed and Magicka DK's will have the advantage of more Magicka, as it should be.
    Edited by Lucius_Aelius on September 17, 2016 8:01PM
    Daggerfall Covenant - Scourge (Xbox NA) - GT: Lucius Aelius - Lord - 648CP
    Lucius Aelius Aurelius - 50 Imperial Dragonknight - Centurion - Stam Tank
    Lucius Aelius Valerius - 50 Imperial Templar - Lieutenant - Mag Heal/DPS
    Lucius Aelius Regulus - 50 Imperial Nightblade - First Sergeant - Stam DPS
    Lucius Aelius Augustus - 50 Imperial Sorcerer - Corporal - Mag DPS
    Wags-His-Tail - 20 Argonian Sorcerer - Recruit - TBD
    Holds-The-Line - 40 Argonian Dragonknight - Recruit - TBD
    Carries-Extra-Gear - 4 Argonian Dragonknight - Recruit - TBD
    Guildmaster - Wardens of the Covenant
    Group Leader - xpThe Guildxp
    Trader - Secret Sauce
    Trader - Elite Dungeoneers
  • Lord_Hev
    Lord_Hev
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    Lord_Hev wrote: »
    Lord_Hev wrote: »
    What about Dragon Blood being buffed for Magic DK?


    7323047.jpg

    What, and stam DK doesn't deserve a decent dragon blood?


    Correct. :) You have vigor/rally stacking HOTs.

    And what about Stam Tanks? I'm sorry but no you're just wrong, DK's all need DB fixed and Magicka DK's will have the advantage of more Magicka, as it should be.


    Stam tanks run Vigor/Rally.... and most Stam tanks I've seen have stronger vigor tool-tips then the usual medium armor ones lol.

    No, Stam needs zero attention. They actually need healing nerfs due to their over-performance in the current state of the game.
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • Lucius_Aelius
    Lucius_Aelius
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    That's nonsense, any Tank with decent HP will lack the Stamina and Weapon damage to get good heals off of Stamina heals, I know from experience becasue I've had to repeatedly spec for less HP and more Stamina on my DK in order to get decent heals, it's balanced for Stam DK's to have a decent DB because the less HP you have the less DB heals you for so you can't get the strongest heals off of both at the same time. And anyway as a Magicka user you have access to other heals as well that compliment DB, so both types have access to multiple heals that scale off of whichever resources they use and neither deserves to be left hanging just because a few random people don't think they deserve it.
    Daggerfall Covenant - Scourge (Xbox NA) - GT: Lucius Aelius - Lord - 648CP
    Lucius Aelius Aurelius - 50 Imperial Dragonknight - Centurion - Stam Tank
    Lucius Aelius Valerius - 50 Imperial Templar - Lieutenant - Mag Heal/DPS
    Lucius Aelius Regulus - 50 Imperial Nightblade - First Sergeant - Stam DPS
    Lucius Aelius Augustus - 50 Imperial Sorcerer - Corporal - Mag DPS
    Wags-His-Tail - 20 Argonian Sorcerer - Recruit - TBD
    Holds-The-Line - 40 Argonian Dragonknight - Recruit - TBD
    Carries-Extra-Gear - 4 Argonian Dragonknight - Recruit - TBD
    Guildmaster - Wardens of the Covenant
    Group Leader - xpThe Guildxp
    Trader - Secret Sauce
    Trader - Elite Dungeoneers
  • RoyJade
    RoyJade
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    That's nonsense, any Tank with decent HP will lack the Stamina and Weapon damage to get good heals off of Stamina heals, I know from experience becasue I've had to repeatedly spec for less HP and more Stamina on my DK in order to get decent heals, it's balanced for Stam DK's to have a decent DB because the less HP you have the less DB heals you for so you can't get the strongest heals off of both at the same time. And anyway as a Magicka user you have access to other heals as well that compliment DB, so both types have access to multiple heals that scale off of whichever resources they use and neither deserves to be left hanging just because a few random people don't think they deserve it.

    I suppose he speaks about pvp, where magDK don't have any reliable self heal when stamDK have strong heal with vigor and rally, even for the tanky ones.
    In pve, my vigor on my stamina DK tank heal me for 2k health/tick, it's enough for nearly every situation except for a few raid one, where I have a dedicated healer for my health pool.
  • Lucius_Aelius
    Lucius_Aelius
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    RoyJade wrote: »
    That's nonsense, any Tank with decent HP will lack the Stamina and Weapon damage to get good heals off of Stamina heals, I know from experience becasue I've had to repeatedly spec for less HP and more Stamina on my DK in order to get decent heals, it's balanced for Stam DK's to have a decent DB because the less HP you have the less DB heals you for so you can't get the strongest heals off of both at the same time. And anyway as a Magicka user you have access to other heals as well that compliment DB, so both types have access to multiple heals that scale off of whichever resources they use and neither deserves to be left hanging just because a few random people don't think they deserve it.

    I suppose he speaks about pvp, where magDK don't have any reliable self heal when stamDK have strong heal with vigor and rally, even for the tanky ones.
    In pve, my vigor on my stamina DK tank heal me for 2k health/tick, it's enough for nearly every situation except for a few raid one, where I have a dedicated healer for my health pool.

    I'm definitely talking about PvP, that's the only place DB is lackluster, and you can't get top notch heals off heals that scale from different resources, and there are absolutely good heals to be had for magicka players as I can personally attest to so Stam users having Vigor and Rally is no justification whatsoever to leave Stam DK's hanging and buff DB for magicka users (not that I can see how they'd buff it for magicka and not stamina without fundamentally changing it but whatever). Just make DB always heal based on max HP and not missing HP and maybe reduce it to 25% or something, problem solved for everyone and Magicka users will still be getting more out of it so I fail to see why people could possibly naysay such an obviously good and balanced change.
    Daggerfall Covenant - Scourge (Xbox NA) - GT: Lucius Aelius - Lord - 648CP
    Lucius Aelius Aurelius - 50 Imperial Dragonknight - Centurion - Stam Tank
    Lucius Aelius Valerius - 50 Imperial Templar - Lieutenant - Mag Heal/DPS
    Lucius Aelius Regulus - 50 Imperial Nightblade - First Sergeant - Stam DPS
    Lucius Aelius Augustus - 50 Imperial Sorcerer - Corporal - Mag DPS
    Wags-His-Tail - 20 Argonian Sorcerer - Recruit - TBD
    Holds-The-Line - 40 Argonian Dragonknight - Recruit - TBD
    Carries-Extra-Gear - 4 Argonian Dragonknight - Recruit - TBD
    Guildmaster - Wardens of the Covenant
    Group Leader - xpThe Guildxp
    Trader - Secret Sauce
    Trader - Elite Dungeoneers
  • americansteel
    americansteel
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    love seeing natch potes
    NO LONGER PLAYING ESO

    POOR SERVER PERFORMANCE
    LAG
    LOAD SCREENS
    DONE
  • Annra
    Annra
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    Annra wrote: »

    Keep walls can no longer be repaired when between 95% and 100% health while under attack.
    "Troll repairing" as some people affectionately call it has been removed. We will be watching feedback on this change closely.

    That's ok. But please also remove "Troll sieging", where one player can use many siege weapons at the same time.

    Umm, excuse me? Please tell me that was sarcastic or a joke or anything at all besides serious, because otherwise that's just nonsense. Sieges have windup times and if people are fast enough to control more than one then there's nothing wrong with that and is nothing besides a testament to the ability of skilled players.

    Not a joke! Running between 3+ siege weapons requires no skill, but it is nonsense if 5 players can break a wall in no time. In real world history 10 - 15 man were required for only one(!) siege machine! But "one man - one machine" seems to be a good compromise in a game.

  • Lucius_Aelius
    Lucius_Aelius
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    Annra wrote: »
    Annra wrote: »

    Keep walls can no longer be repaired when between 95% and 100% health while under attack.
    "Troll repairing" as some people affectionately call it has been removed. We will be watching feedback on this change closely.

    That's ok. But please also remove "Troll sieging", where one player can use many siege weapons at the same time.

    Umm, excuse me? Please tell me that was sarcastic or a joke or anything at all besides serious, because otherwise that's just nonsense. Sieges have windup times and if people are fast enough to control more than one then there's nothing wrong with that and is nothing besides a testament to the ability of skilled players.

    Not a joke! Running between 3+ siege weapons requires no skill, but it is nonsense if 5 players can break a wall in no time. In real world history 10 - 15 man were required for only one(!) siege machine! But "one man - one machine" seems to be a good compromise in a game.

    Okay I'll grant you that's valid point, but in a video game obviously ten people per siege would never work because it would be boring to play, but even without magic being in the game you can just have NPC's doing that (and not necessarily show them just assume they're there to save server load) and with magic it's easy enough to say that they magically run themselves apart from firing. Either way I think being able to run as many as you physically can fire is a great feature that gives the fastest people a chance to shine, and it is no easy task to run 4 sieges simultaneously and do it well I can assure you (and by well I mean getting to each siege and aiming it immediately as it's ready to fire with no time spent being ready without firing, takes enormous effort and focus). It would cripple the ability for players to siege effectively and would make it ridiculously more difficult to take keeps to the point of being gamebreaking, so I firmly believe it should stay as is.
    Daggerfall Covenant - Scourge (Xbox NA) - GT: Lucius Aelius - Lord - 648CP
    Lucius Aelius Aurelius - 50 Imperial Dragonknight - Centurion - Stam Tank
    Lucius Aelius Valerius - 50 Imperial Templar - Lieutenant - Mag Heal/DPS
    Lucius Aelius Regulus - 50 Imperial Nightblade - First Sergeant - Stam DPS
    Lucius Aelius Augustus - 50 Imperial Sorcerer - Corporal - Mag DPS
    Wags-His-Tail - 20 Argonian Sorcerer - Recruit - TBD
    Holds-The-Line - 40 Argonian Dragonknight - Recruit - TBD
    Carries-Extra-Gear - 4 Argonian Dragonknight - Recruit - TBD
    Guildmaster - Wardens of the Covenant
    Group Leader - xpThe Guildxp
    Trader - Secret Sauce
    Trader - Elite Dungeoneers
  • Lord_Hev
    Lord_Hev
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    If you feel the need to run Dragons blood on a Stam DK tank or DPS or whatever, then you are doing something wrong. Not only is it redundant as your vigor heals are way more then enough, but it's just you wasting time spamming heals instead of doing offense.


    But yes, just fixing it so its not getting double nerfed by battle-spirit would be more then enough for everyone to use.
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • Lucius_Aelius
    Lucius_Aelius
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    Lord_Hev wrote: »
    If you feel the need to run Dragons blood on a Stam DK tank or DPS or whatever, then you are doing something wrong. Not only is it redundant as your vigor heals are way more then enough, but it's just you wasting time spamming heals instead of doing offense.


    But yes, just fixing it so its not getting double nerfed by battle-spirit would be more then enough for everyone to use.

    Says someone with no knowledge of my Build whatsoever, way to generalize because you're full of *** if you think a stam Tank can't make great use out of DB, and Vigor/Rally aren't nearly enough on their own for a Tank who lacks high stamina/weapon damage, you know nothing if you say otherwise and I do mean you are utterly clueless.
    Daggerfall Covenant - Scourge (Xbox NA) - GT: Lucius Aelius - Lord - 648CP
    Lucius Aelius Aurelius - 50 Imperial Dragonknight - Centurion - Stam Tank
    Lucius Aelius Valerius - 50 Imperial Templar - Lieutenant - Mag Heal/DPS
    Lucius Aelius Regulus - 50 Imperial Nightblade - First Sergeant - Stam DPS
    Lucius Aelius Augustus - 50 Imperial Sorcerer - Corporal - Mag DPS
    Wags-His-Tail - 20 Argonian Sorcerer - Recruit - TBD
    Holds-The-Line - 40 Argonian Dragonknight - Recruit - TBD
    Carries-Extra-Gear - 4 Argonian Dragonknight - Recruit - TBD
    Guildmaster - Wardens of the Covenant
    Group Leader - xpThe Guildxp
    Trader - Secret Sauce
    Trader - Elite Dungeoneers
  • Lord_Hev
    Lord_Hev
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    Lord_Hev wrote: »
    If you feel the need to run Dragons blood on a Stam DK tank or DPS or whatever, then you are doing something wrong. Not only is it redundant as your vigor heals are way more then enough, but it's just you wasting time spamming heals instead of doing offense.


    But yes, just fixing it so its not getting double nerfed by battle-spirit would be more then enough for everyone to use.

    Says someone with no knowledge of my Build whatsoever, way to generalize because you're full of *** if you think a stam Tank can't make great use out of DB, and Vigor/Rally aren't nearly enough on their own for a Tank who lacks high stamina/weapon damage, you know nothing if you say otherwise and I do mean you are utterly clueless.


    Sounds like you need to work on your build then. :)


    I see and fight min-maxed Stam DK tanks. I don't know how its like on console, but the ones I fight are absolute monsters when played correctly, and way over-performing their intended role as a "tank." They have zero issues staying at full health with just vigor unless they are high pressured by multiple people hard focusing them.
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • Valen_Byte
    Valen_Byte
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    Valen_Byte wrote: »
    Trool rep on walls.

    Do not change the way it is. It is the only way to regulate the ttc (time to cap) If you change it so that peeps cant troll rep, even a defended keep will go down in less than 5 min.

    Not if it's well defended, anyone that needs to troll repair to hold onto a keep doesn't deserve to win.

    Well, if you are at a keep by yourself and my seige group shows up...you will not win. If you can troll rep, you might be able to hold it by yourself until your group gets there to defend. Has nothing to do with skill son, its just a tactic.
    ***Dixon Kay MagDK FORMER EMPEROR***Deca Dix MagDK FORMER EMPORER***Valonious MagPlar FORMER EMPEROR***
    GM of BYTE
    MAY YOUR DEATHS BE SWIFT, AND YOUR LOAD SCREENS LONG.
    And alien tears will fill for him, Pity’s long-broken urn, For his mourners will be outcast men, And outcasts always mourn
  • Lucius_Aelius
    Lucius_Aelius
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    Lord_Hev wrote: »
    Lord_Hev wrote: »
    If you feel the need to run Dragons blood on a Stam DK tank or DPS or whatever, then you are doing something wrong. Not only is it redundant as your vigor heals are way more then enough, but it's just you wasting time spamming heals instead of doing offense.


    But yes, just fixing it so its not getting double nerfed by battle-spirit would be more then enough for everyone to use.

    Says someone with no knowledge of my Build whatsoever, way to generalize because you're full of *** if you think a stam Tank can't make great use out of DB, and Vigor/Rally aren't nearly enough on their own for a Tank who lacks high stamina/weapon damage, you know nothing if you say otherwise and I do mean you are utterly clueless.


    Sounds like you need to work on your build then. :)


    I see and fight min-maxed Stam DK tanks. I don't know how its like on console, but the ones I fight are absolute monsters when played correctly, and way over-performing their intended role as a "tank." They have zero issues staying at full health with just vigor unless they are high pressured by multiple people hard focusing them.

    Coagulating Blood would like a word with you scrub. Even nerfed it makes all your other healing better just by having it active, and if it got unnerfed it could go back to being another great burst heal that would compliment any build pretty much. Looks like I'm not the one who needs work on their build lmao.
    Edited by Lucius_Aelius on September 18, 2016 12:34AM
    Daggerfall Covenant - Scourge (Xbox NA) - GT: Lucius Aelius - Lord - 648CP
    Lucius Aelius Aurelius - 50 Imperial Dragonknight - Centurion - Stam Tank
    Lucius Aelius Valerius - 50 Imperial Templar - Lieutenant - Mag Heal/DPS
    Lucius Aelius Regulus - 50 Imperial Nightblade - First Sergeant - Stam DPS
    Lucius Aelius Augustus - 50 Imperial Sorcerer - Corporal - Mag DPS
    Wags-His-Tail - 20 Argonian Sorcerer - Recruit - TBD
    Holds-The-Line - 40 Argonian Dragonknight - Recruit - TBD
    Carries-Extra-Gear - 4 Argonian Dragonknight - Recruit - TBD
    Guildmaster - Wardens of the Covenant
    Group Leader - xpThe Guildxp
    Trader - Secret Sauce
    Trader - Elite Dungeoneers
  • Lucius_Aelius
    Lucius_Aelius
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    Valen_Byte wrote: »
    Valen_Byte wrote: »
    Trool rep on walls.

    Do not change the way it is. It is the only way to regulate the ttc (time to cap) If you change it so that peeps cant troll rep, even a defended keep will go down in less than 5 min.

    Not if it's well defended, anyone that needs to troll repair to hold onto a keep doesn't deserve to win.

    Well, if you are at a keep by yourself and my seige group shows up...you will not win. If you can troll rep, you might be able to hold it by yourself until your group gets there to defend. Has nothing to do with skill son, its just a tactic.

    And it's an unfair tactic, like I said if you can't defend it without doing that then you don't deserve to win, no way one person should ever hold out by themselves unless they're godlike.
    Daggerfall Covenant - Scourge (Xbox NA) - GT: Lucius Aelius - Lord - 648CP
    Lucius Aelius Aurelius - 50 Imperial Dragonknight - Centurion - Stam Tank
    Lucius Aelius Valerius - 50 Imperial Templar - Lieutenant - Mag Heal/DPS
    Lucius Aelius Regulus - 50 Imperial Nightblade - First Sergeant - Stam DPS
    Lucius Aelius Augustus - 50 Imperial Sorcerer - Corporal - Mag DPS
    Wags-His-Tail - 20 Argonian Sorcerer - Recruit - TBD
    Holds-The-Line - 40 Argonian Dragonknight - Recruit - TBD
    Carries-Extra-Gear - 4 Argonian Dragonknight - Recruit - TBD
    Guildmaster - Wardens of the Covenant
    Group Leader - xpThe Guildxp
    Trader - Secret Sauce
    Trader - Elite Dungeoneers
  • Cogo
    Cogo
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    Annra wrote: »

    Keep walls can no longer be repaired when between 95% and 100% health while under attack.
    "Troll repairing" as some people affectionately call it has been removed. We will be watching feedback on this change closely.

    That's ok. But please also remove "Troll sieging", where one player can use many siege weapons at the same time.

    What are you talking about? You mean fire a siege, exit it, enter another siege and fire it? All with full animations?
    Is it "troll weapons" to use 2 weapons when you weapon swap too?

    It takes practice and you take a risk loosing your sieges when you use several at the same time. This is actually a player SKILL, that some players master better then others.

    Am I missing something?
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Cogo
    Cogo
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    Annra wrote: »
    Annra wrote: »

    Keep walls can no longer be repaired when between 95% and 100% health while under attack.
    "Troll repairing" as some people affectionately call it has been removed. We will be watching feedback on this change closely.

    That's ok. But please also remove "Troll sieging", where one player can use many siege weapons at the same time.

    Umm, excuse me? Please tell me that was sarcastic or a joke or anything at all besides serious, because otherwise that's just nonsense. Sieges have windup times and if people are fast enough to control more than one then there's nothing wrong with that and is nothing besides a testament to the ability of skilled players.

    Not a joke! Running between 3+ siege weapons requires no skill, but it is nonsense if 5 players can break a wall in no time. In real world history 10 - 15 man were required for only one(!) siege machine! But "one man - one machine" seems to be a good compromise in a game.

    Are you serious? In the real world? How many people are needed in the "real world" to fire a meteor?

    I get the feeling you are one of many that simply does not move from the HUGE BIG RED CIRCLE on you, before you get hit with a huge ball of fire from a siege.......

    Learn to use skills, siege shield and the really OP....movement keys....
    Edited by Cogo on September 18, 2016 1:48AM
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    That's nonsense, any Tank with decent HP will lack the Stamina and Weapon damage to get good heals off of Stamina heals, I know from experience becasue I've had to repeatedly spec for less HP and more Stamina on my DK in order to get decent heals, it's balanced for Stam DK's to have a decent DB because the less HP you have the less DB heals you for so you can't get the strongest heals off of both at the same time.

    i have 28k health and my vigor hits for almost 5k on myself fully buffed, this is because i have 25% in blessed, it is not that hard to do. i have 29k stam and just a gold 160 axe too, no other weapon damage.
  • Lord_Hev
    Lord_Hev
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    Lord_Hev wrote: »
    Lord_Hev wrote: »
    If you feel the need to run Dragons blood on a Stam DK tank or DPS or whatever, then you are doing something wrong. Not only is it redundant as your vigor heals are way more then enough, but it's just you wasting time spamming heals instead of doing offense.


    But yes, just fixing it so its not getting double nerfed by battle-spirit would be more then enough for everyone to use.

    Says someone with no knowledge of my Build whatsoever, way to generalize because you're full of *** if you think a stam Tank can't make great use out of DB, and Vigor/Rally aren't nearly enough on their own for a Tank who lacks high stamina/weapon damage, you know nothing if you say otherwise and I do mean you are utterly clueless.


    Sounds like you need to work on your build then. :)


    I see and fight min-maxed Stam DK tanks. I don't know how its like on console, but the ones I fight are absolute monsters when played correctly, and way over-performing their intended role as a "tank." They have zero issues staying at full health with just vigor unless they are high pressured by multiple people hard focusing them.

    Coagulating Blood would like a word with you scrub. Even nerfed it makes all your other healing better just by having it active, and if it got unnerfed it could go back to being another great burst heal that would compliment any build pretty much. Looks like I'm not the one who needs work on their build lmao.


    That is such a waste of magic for a Stam DK. There is a reason no Stam DK uses it, but still has over-performing healing. :)
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • FriedEggSandwich
    FriedEggSandwich
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    Yaay movement speed xoxoxox
    PC | EU
  • Valen_Byte
    Valen_Byte
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    Valen_Byte wrote: »
    Valen_Byte wrote: »
    Trool rep on walls.

    Do not change the way it is. It is the only way to regulate the ttc (time to cap) If you change it so that peeps cant troll rep, even a defended keep will go down in less than 5 min.

    Not if it's well defended, anyone that needs to troll repair to hold onto a keep doesn't deserve to win.

    Well, if you are at a keep by yourself and my seige group shows up...you will not win. If you can troll rep, you might be able to hold it by yourself until your group gets there to defend. Has nothing to do with skill son, its just a tactic.

    And it's an unfair tactic, like I said if you can't defend it without doing that then you don't deserve to win, no way one person should ever hold out by themselves unless they're godlike.

    You are tapdancing on the fine line between real world and game world. This is a game. If you start using "it's not realistic" as an argument, you will lose because...magic.
    ***Dixon Kay MagDK FORMER EMPEROR***Deca Dix MagDK FORMER EMPORER***Valonious MagPlar FORMER EMPEROR***
    GM of BYTE
    MAY YOUR DEATHS BE SWIFT, AND YOUR LOAD SCREENS LONG.
    And alien tears will fill for him, Pity’s long-broken urn, For his mourners will be outcast men, And outcasts always mourn
  • Lucius_Aelius
    Lucius_Aelius
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    Lord_Hev wrote: »
    Lord_Hev wrote: »
    Lord_Hev wrote: »
    If you feel the need to run Dragons blood on a Stam DK tank or DPS or whatever, then you are doing something wrong. Not only is it redundant as your vigor heals are way more then enough, but it's just you wasting time spamming heals instead of doing offense.


    But yes, just fixing it so its not getting double nerfed by battle-spirit would be more then enough for everyone to use.

    Says someone with no knowledge of my Build whatsoever, way to generalize because you're full of *** if you think a stam Tank can't make great use out of DB, and Vigor/Rally aren't nearly enough on their own for a Tank who lacks high stamina/weapon damage, you know nothing if you say otherwise and I do mean you are utterly clueless.


    Sounds like you need to work on your build then. :)


    I see and fight min-maxed Stam DK tanks. I don't know how its like on console, but the ones I fight are absolute monsters when played correctly, and way over-performing their intended role as a "tank." They have zero issues staying at full health with just vigor unless they are high pressured by multiple people hard focusing them.

    Coagulating Blood would like a word with you scrub. Even nerfed it makes all your other healing better just by having it active, and if it got unnerfed it could go back to being another great burst heal that would compliment any build pretty much. Looks like I'm not the one who needs work on their build lmao.


    That is such a waste of magic for a Stam DK. There is a reason no Stam DK uses it, but still has over-performing healing. :)

    There's no such thing as overperforming healing on a Tank, that's just idiotic, the major job of Tank is to stay alive and soak up damage and Coagulating Blood increases the healing I get from all sources, I'm not saying your builds don't work but stop being stupid and suggesting I'm making a mistake for using it on mine, if you actually think that then you lack any sense.

    And frankly even in duels I use both Vigor and Rally and Igneous Shield and Coagulating blood and some points into blessed and Quick Recovery with 20k Stamina and 2.5k weapon damage unbuffed, and I can still barely outheal the crazy DPS some people put out (while wearing full heavy with 5 Impen and 40K HP), and even then I can't afford to do any damage because I'm just healing at the expense of anything else when they get me on the defensive, which is why I just respecced to have 32k Heath and 29k Stamina. That way vigor ticks for more and lets me be more aggressive without having to turtle up as soon (or at all) which lets me spam attacks more and win a lot of fights, which I have against some very tough opponents. And I don't spam DB unless I'm full defensive, just keep it active and recast it when it runs out, so no it's not at all a waste of magicka.

    So no it's just stupid to suggest I'm overhealing, and you should know better than to say something like that if you know half of what you seem to think you do. Obviously not all builds play the same, but tanks generally need all the healing they can get, which is something I'd only think I'd have to explain to a scrub. By all means prove you're not one and stop suggesting I'm doing anything wrong when you don't even know my Build or how well I work with it, you're just making yourself look foolish. And all for one ability, seriously who the hell do you think you are to tell me I'm making a mistake with my build based on one ability I'm using? God damn, the nerve of some people.
    Daggerfall Covenant - Scourge (Xbox NA) - GT: Lucius Aelius - Lord - 648CP
    Lucius Aelius Aurelius - 50 Imperial Dragonknight - Centurion - Stam Tank
    Lucius Aelius Valerius - 50 Imperial Templar - Lieutenant - Mag Heal/DPS
    Lucius Aelius Regulus - 50 Imperial Nightblade - First Sergeant - Stam DPS
    Lucius Aelius Augustus - 50 Imperial Sorcerer - Corporal - Mag DPS
    Wags-His-Tail - 20 Argonian Sorcerer - Recruit - TBD
    Holds-The-Line - 40 Argonian Dragonknight - Recruit - TBD
    Carries-Extra-Gear - 4 Argonian Dragonknight - Recruit - TBD
    Guildmaster - Wardens of the Covenant
    Group Leader - xpThe Guildxp
    Trader - Secret Sauce
    Trader - Elite Dungeoneers
  • Lord_Hev
    Lord_Hev
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    Lord_Hev wrote: »
    Lord_Hev wrote: »
    Lord_Hev wrote: »
    If you feel the need to run Dragons blood on a Stam DK tank or DPS or whatever, then you are doing something wrong. Not only is it redundant as your vigor heals are way more then enough, but it's just you wasting time spamming heals instead of doing offense.


    But yes, just fixing it so its not getting double nerfed by battle-spirit would be more then enough for everyone to use.

    Says someone with no knowledge of my Build whatsoever, way to generalize because you're full of *** if you think a stam Tank can't make great use out of DB, and Vigor/Rally aren't nearly enough on their own for a Tank who lacks high stamina/weapon damage, you know nothing if you say otherwise and I do mean you are utterly clueless.


    Sounds like you need to work on your build then. :)


    I see and fight min-maxed Stam DK tanks. I don't know how its like on console, but the ones I fight are absolute monsters when played correctly, and way over-performing their intended role as a "tank." They have zero issues staying at full health with just vigor unless they are high pressured by multiple people hard focusing them.

    Coagulating Blood would like a word with you scrub. Even nerfed it makes all your other healing better just by having it active, and if it got unnerfed it could go back to being another great burst heal that would compliment any build pretty much. Looks like I'm not the one who needs work on their build lmao.


    That is such a waste of magic for a Stam DK. There is a reason no Stam DK uses it, but still has over-performing healing. :)

    There's no such thing as overperforming healing on a Tank, that's just idiotic, the major job of Tank is to stay alive and soak up damage and Coagulating Blood increases the healing I get from all sources, I'm not saying your builds don't work but stop being stupid and suggesting I'm making a mistake for using it on mine, if you actually think that then you lack any sense.

    And frankly even in duels I use both Vigor and Rally and Igneous Shield and Coagulating blood and some points into blessed and Quick Recovery with 20k Stamina and 2.5k weapon damage unbuffed, and I can still barely outheal the crazy DPS some people put out (while wearing full heavy with 5 Impen and 40K HP), and even then I can't afford to do any damage because I'm just healing at the expense of anything else when they get me on the defensive, which is why I just respecced to have 32k Heath and 29k Stamina. That way vigor ticks for more and lets me be more aggressive without having to turtle up as soon (or at all) which lets me spam attacks more and win a lot of fights, which I have against some very tough opponents. And I don't spam DB unless I'm full defensive, just keep it active and recast it when it runs out, so no it's not at all a waste of magicka.

    So no it's just stupid to suggest I'm overhealing, and you should know better than to say something like that if you know half of what you seem to think you do. Obviously not all builds play the same, but tanks generally need all the healing they can get, which is something I'd only think I'd have to explain to a scrub. By all means prove you're not one and stop suggesting I'm doing anything wrong when you don't even know my Build or how well I work with it, you're just making yourself look foolish. And all for one ability, seriously who the hell do you think you are to tell me I'm making a mistake with my build based on one ability I'm using? God damn, the nerve of some people.


    I already said before Dragonblood needs a flat fix which benefits both. Lets end it on that note. If you want to run a 40k health rock build in PvP and waste your magic on Dragonblood instead of min-maxing your stam pool to the highest and gaining damage and tankyness at the same time, yea that is indeed your choice.
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • Lucius_Aelius
    Lucius_Aelius
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    That's nonsense, any Tank with decent HP will lack the Stamina and Weapon damage to get good heals off of Stamina heals, I know from experience becasue I've had to repeatedly spec for less HP and more Stamina on my DK in order to get decent heals, it's balanced for Stam DK's to have a decent DB because the less HP you have the less DB heals you for so you can't get the strongest heals off of both at the same time.

    i have 28k health and my vigor hits for almost 5k on myself fully buffed, this is because i have 25% in blessed, it is not that hard to do. i have 29k stam and just a gold 160 axe too, no other weapon damage.

    That's not a whole lot of HP at all, decent for a DPS but downright low for a Tank and I'm talking about Tanks here, and your healing is nothing conpared to what it would be with more stamina and weapon danage like a glass cannon would have. Even if that's good enough against the average player I'm talking about having heals to go up against the best of the best with the craziest damage in the game, and against those people you need all the healing you can get, especially since Coagulating blood is just one power and doesn't require a significant alteration of a person's build to use I don't see why I'm getting so much *** for using it.

    In PvP I run Coagulating Blood, Spiked Armor, Igneous Shield, Reverberating Bash, Vigor, Magma Shell on my Sword and Shield bar and Stampede, Rally, Stonefist, Wrecking Blow, Executioner and Take Flight on my Two-Hander bar with a Gold Agility Greatsword, Agility Necklace and Ring, Endurance Sword Shield and Ring, 5 Hundings and 2 Engine Guardian with all weapon damage enchantments on Jewelry and Weapons and Tri-Glyphs on all my Armor except my Shield which has a Health Enchant.

    My Champion Points are 100 Mighty and 20 penetration with the rest Blessed, 60/60 in spell and physical mitigation respectively and 10% bonus in Bastion with the rest Quick Recovery, and then all Stamina Regen/Reduction. I have honed this build more than any other and it's not a min-max build for sure but it is an effective build that I have had enormous success with both in group play and dueling. He started off more Tanky but he's turned into a Tanky DPS over time, with my strong Healing and Tankiness I can be both a distraction when needed and also a threat that can't simply be ignored like many Tanks.

    I haven't played him since the numbers were added to the game so I don't know exactly what ticks I get but my healing is just barely enough to keep me alive through all the *** people hit me with, and anyone suggesting I'm doing it wrong for using Coagulating Blood should either duel me or admit they're clueless and shut it, honestly it's my favorite build of all my characters and I take offense to people so flippantly stating I'm doing something wrong with it, them's fightin' words so either put up or shut up.
    Daggerfall Covenant - Scourge (Xbox NA) - GT: Lucius Aelius - Lord - 648CP
    Lucius Aelius Aurelius - 50 Imperial Dragonknight - Centurion - Stam Tank
    Lucius Aelius Valerius - 50 Imperial Templar - Lieutenant - Mag Heal/DPS
    Lucius Aelius Regulus - 50 Imperial Nightblade - First Sergeant - Stam DPS
    Lucius Aelius Augustus - 50 Imperial Sorcerer - Corporal - Mag DPS
    Wags-His-Tail - 20 Argonian Sorcerer - Recruit - TBD
    Holds-The-Line - 40 Argonian Dragonknight - Recruit - TBD
    Carries-Extra-Gear - 4 Argonian Dragonknight - Recruit - TBD
    Guildmaster - Wardens of the Covenant
    Group Leader - xpThe Guildxp
    Trader - Secret Sauce
    Trader - Elite Dungeoneers
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