Valen_Byte wrote: »Trool rep on walls.
Do not change the way it is. It is the only way to regulate the ttc (time to cap) If you change it so that peeps cant troll rep, even a defended keep will go down in less than 5 min.
Gonna miss troll repairing. It's amusing to see how long a few people can hold off an uncoordinated attack.
ZOS_RichLambert wrote: »
Keep walls can no longer be repaired when between 95% and 100% health while under attack.
"Troll repairing" as some people affectionately call it has been removed. We will be watching feedback on this change closely.
ZOS_RichLambert wrote: »
Keep walls can no longer be repaired when between 95% and 100% health while under attack.
"Troll repairing" as some people affectionately call it has been removed. We will be watching feedback on this change closely.
That's ok. But please also remove "Troll sieging", where one player can use many siege weapons at the same time.
Lucius_Aelius wrote: »
And what about Stam Tanks? I'm sorry but no you're just wrong, DK's all need DB fixed and Magicka DK's will have the advantage of more Magicka, as it should be.
Lucius_Aelius wrote: »That's nonsense, any Tank with decent HP will lack the Stamina and Weapon damage to get good heals off of Stamina heals, I know from experience becasue I've had to repeatedly spec for less HP and more Stamina on my DK in order to get decent heals, it's balanced for Stam DK's to have a decent DB because the less HP you have the less DB heals you for so you can't get the strongest heals off of both at the same time. And anyway as a Magicka user you have access to other heals as well that compliment DB, so both types have access to multiple heals that scale off of whichever resources they use and neither deserves to be left hanging just because a few random people don't think they deserve it.
Lucius_Aelius wrote: »That's nonsense, any Tank with decent HP will lack the Stamina and Weapon damage to get good heals off of Stamina heals, I know from experience becasue I've had to repeatedly spec for less HP and more Stamina on my DK in order to get decent heals, it's balanced for Stam DK's to have a decent DB because the less HP you have the less DB heals you for so you can't get the strongest heals off of both at the same time. And anyway as a Magicka user you have access to other heals as well that compliment DB, so both types have access to multiple heals that scale off of whichever resources they use and neither deserves to be left hanging just because a few random people don't think they deserve it.
I suppose he speaks about pvp, where magDK don't have any reliable self heal when stamDK have strong heal with vigor and rally, even for the tanky ones.
In pve, my vigor on my stamina DK tank heal me for 2k health/tick, it's enough for nearly every situation except for a few raid one, where I have a dedicated healer for my health pool.
Lucius_Aelius wrote: »ZOS_RichLambert wrote: »
Keep walls can no longer be repaired when between 95% and 100% health while under attack.
"Troll repairing" as some people affectionately call it has been removed. We will be watching feedback on this change closely.
That's ok. But please also remove "Troll sieging", where one player can use many siege weapons at the same time.
Umm, excuse me? Please tell me that was sarcastic or a joke or anything at all besides serious, because otherwise that's just nonsense. Sieges have windup times and if people are fast enough to control more than one then there's nothing wrong with that and is nothing besides a testament to the ability of skilled players.
Lucius_Aelius wrote: »ZOS_RichLambert wrote: »
Keep walls can no longer be repaired when between 95% and 100% health while under attack.
"Troll repairing" as some people affectionately call it has been removed. We will be watching feedback on this change closely.
That's ok. But please also remove "Troll sieging", where one player can use many siege weapons at the same time.
Umm, excuse me? Please tell me that was sarcastic or a joke or anything at all besides serious, because otherwise that's just nonsense. Sieges have windup times and if people are fast enough to control more than one then there's nothing wrong with that and is nothing besides a testament to the ability of skilled players.
Not a joke! Running between 3+ siege weapons requires no skill, but it is nonsense if 5 players can break a wall in no time. In real world history 10 - 15 man were required for only one(!) siege machine! But "one man - one machine" seems to be a good compromise in a game.
If you feel the need to run Dragons blood on a Stam DK tank or DPS or whatever, then you are doing something wrong. Not only is it redundant as your vigor heals are way more then enough, but it's just you wasting time spamming heals instead of doing offense.
But yes, just fixing it so its not getting double nerfed by battle-spirit would be more then enough for everyone to use.
Lucius_Aelius wrote: »If you feel the need to run Dragons blood on a Stam DK tank or DPS or whatever, then you are doing something wrong. Not only is it redundant as your vigor heals are way more then enough, but it's just you wasting time spamming heals instead of doing offense.
But yes, just fixing it so its not getting double nerfed by battle-spirit would be more then enough for everyone to use.
Says someone with no knowledge of my Build whatsoever, way to generalize because you're full of *** if you think a stam Tank can't make great use out of DB, and Vigor/Rally aren't nearly enough on their own for a Tank who lacks high stamina/weapon damage, you know nothing if you say otherwise and I do mean you are utterly clueless.
Lucius_Aelius wrote: »Valen_Byte wrote: »Trool rep on walls.
Do not change the way it is. It is the only way to regulate the ttc (time to cap) If you change it so that peeps cant troll rep, even a defended keep will go down in less than 5 min.
Not if it's well defended, anyone that needs to troll repair to hold onto a keep doesn't deserve to win.
Lucius_Aelius wrote: »If you feel the need to run Dragons blood on a Stam DK tank or DPS or whatever, then you are doing something wrong. Not only is it redundant as your vigor heals are way more then enough, but it's just you wasting time spamming heals instead of doing offense.
But yes, just fixing it so its not getting double nerfed by battle-spirit would be more then enough for everyone to use.
Says someone with no knowledge of my Build whatsoever, way to generalize because you're full of *** if you think a stam Tank can't make great use out of DB, and Vigor/Rally aren't nearly enough on their own for a Tank who lacks high stamina/weapon damage, you know nothing if you say otherwise and I do mean you are utterly clueless.
Sounds like you need to work on your build then.
I see and fight min-maxed Stam DK tanks. I don't know how its like on console, but the ones I fight are absolute monsters when played correctly, and way over-performing their intended role as a "tank." They have zero issues staying at full health with just vigor unless they are high pressured by multiple people hard focusing them.
Valen_Byte wrote: »Lucius_Aelius wrote: »Valen_Byte wrote: »Trool rep on walls.
Do not change the way it is. It is the only way to regulate the ttc (time to cap) If you change it so that peeps cant troll rep, even a defended keep will go down in less than 5 min.
Not if it's well defended, anyone that needs to troll repair to hold onto a keep doesn't deserve to win.
Well, if you are at a keep by yourself and my seige group shows up...you will not win. If you can troll rep, you might be able to hold it by yourself until your group gets there to defend. Has nothing to do with skill son, its just a tactic.
ZOS_RichLambert wrote: »
Keep walls can no longer be repaired when between 95% and 100% health while under attack.
"Troll repairing" as some people affectionately call it has been removed. We will be watching feedback on this change closely.
That's ok. But please also remove "Troll sieging", where one player can use many siege weapons at the same time.
Lucius_Aelius wrote: »ZOS_RichLambert wrote: »
Keep walls can no longer be repaired when between 95% and 100% health while under attack.
"Troll repairing" as some people affectionately call it has been removed. We will be watching feedback on this change closely.
That's ok. But please also remove "Troll sieging", where one player can use many siege weapons at the same time.
Umm, excuse me? Please tell me that was sarcastic or a joke or anything at all besides serious, because otherwise that's just nonsense. Sieges have windup times and if people are fast enough to control more than one then there's nothing wrong with that and is nothing besides a testament to the ability of skilled players.
Not a joke! Running between 3+ siege weapons requires no skill, but it is nonsense if 5 players can break a wall in no time. In real world history 10 - 15 man were required for only one(!) siege machine! But "one man - one machine" seems to be a good compromise in a game.
Lucius_Aelius wrote: »That's nonsense, any Tank with decent HP will lack the Stamina and Weapon damage to get good heals off of Stamina heals, I know from experience becasue I've had to repeatedly spec for less HP and more Stamina on my DK in order to get decent heals, it's balanced for Stam DK's to have a decent DB because the less HP you have the less DB heals you for so you can't get the strongest heals off of both at the same time.
Lucius_Aelius wrote: »Lucius_Aelius wrote: »If you feel the need to run Dragons blood on a Stam DK tank or DPS or whatever, then you are doing something wrong. Not only is it redundant as your vigor heals are way more then enough, but it's just you wasting time spamming heals instead of doing offense.
But yes, just fixing it so its not getting double nerfed by battle-spirit would be more then enough for everyone to use.
Says someone with no knowledge of my Build whatsoever, way to generalize because you're full of *** if you think a stam Tank can't make great use out of DB, and Vigor/Rally aren't nearly enough on their own for a Tank who lacks high stamina/weapon damage, you know nothing if you say otherwise and I do mean you are utterly clueless.
Sounds like you need to work on your build then.
I see and fight min-maxed Stam DK tanks. I don't know how its like on console, but the ones I fight are absolute monsters when played correctly, and way over-performing their intended role as a "tank." They have zero issues staying at full health with just vigor unless they are high pressured by multiple people hard focusing them.
Coagulating Blood would like a word with you scrub. Even nerfed it makes all your other healing better just by having it active, and if it got unnerfed it could go back to being another great burst heal that would compliment any build pretty much. Looks like I'm not the one who needs work on their build lmao.
Lucius_Aelius wrote: »Valen_Byte wrote: »Lucius_Aelius wrote: »Valen_Byte wrote: »Trool rep on walls.
Do not change the way it is. It is the only way to regulate the ttc (time to cap) If you change it so that peeps cant troll rep, even a defended keep will go down in less than 5 min.
Not if it's well defended, anyone that needs to troll repair to hold onto a keep doesn't deserve to win.
Well, if you are at a keep by yourself and my seige group shows up...you will not win. If you can troll rep, you might be able to hold it by yourself until your group gets there to defend. Has nothing to do with skill son, its just a tactic.
And it's an unfair tactic, like I said if you can't defend it without doing that then you don't deserve to win, no way one person should ever hold out by themselves unless they're godlike.
Lucius_Aelius wrote: »Lucius_Aelius wrote: »If you feel the need to run Dragons blood on a Stam DK tank or DPS or whatever, then you are doing something wrong. Not only is it redundant as your vigor heals are way more then enough, but it's just you wasting time spamming heals instead of doing offense.
But yes, just fixing it so its not getting double nerfed by battle-spirit would be more then enough for everyone to use.
Says someone with no knowledge of my Build whatsoever, way to generalize because you're full of *** if you think a stam Tank can't make great use out of DB, and Vigor/Rally aren't nearly enough on their own for a Tank who lacks high stamina/weapon damage, you know nothing if you say otherwise and I do mean you are utterly clueless.
Sounds like you need to work on your build then.
I see and fight min-maxed Stam DK tanks. I don't know how its like on console, but the ones I fight are absolute monsters when played correctly, and way over-performing their intended role as a "tank." They have zero issues staying at full health with just vigor unless they are high pressured by multiple people hard focusing them.
Coagulating Blood would like a word with you scrub. Even nerfed it makes all your other healing better just by having it active, and if it got unnerfed it could go back to being another great burst heal that would compliment any build pretty much. Looks like I'm not the one who needs work on their build lmao.
That is such a waste of magic for a Stam DK. There is a reason no Stam DK uses it, but still has over-performing healing.
Lucius_Aelius wrote: »Lucius_Aelius wrote: »Lucius_Aelius wrote: »If you feel the need to run Dragons blood on a Stam DK tank or DPS or whatever, then you are doing something wrong. Not only is it redundant as your vigor heals are way more then enough, but it's just you wasting time spamming heals instead of doing offense.
But yes, just fixing it so its not getting double nerfed by battle-spirit would be more then enough for everyone to use.
Says someone with no knowledge of my Build whatsoever, way to generalize because you're full of *** if you think a stam Tank can't make great use out of DB, and Vigor/Rally aren't nearly enough on their own for a Tank who lacks high stamina/weapon damage, you know nothing if you say otherwise and I do mean you are utterly clueless.
Sounds like you need to work on your build then.
I see and fight min-maxed Stam DK tanks. I don't know how its like on console, but the ones I fight are absolute monsters when played correctly, and way over-performing their intended role as a "tank." They have zero issues staying at full health with just vigor unless they are high pressured by multiple people hard focusing them.
Coagulating Blood would like a word with you scrub. Even nerfed it makes all your other healing better just by having it active, and if it got unnerfed it could go back to being another great burst heal that would compliment any build pretty much. Looks like I'm not the one who needs work on their build lmao.
That is such a waste of magic for a Stam DK. There is a reason no Stam DK uses it, but still has over-performing healing.
There's no such thing as overperforming healing on a Tank, that's just idiotic, the major job of Tank is to stay alive and soak up damage and Coagulating Blood increases the healing I get from all sources, I'm not saying your builds don't work but stop being stupid and suggesting I'm making a mistake for using it on mine, if you actually think that then you lack any sense.
And frankly even in duels I use both Vigor and Rally and Igneous Shield and Coagulating blood and some points into blessed and Quick Recovery with 20k Stamina and 2.5k weapon damage unbuffed, and I can still barely outheal the crazy DPS some people put out (while wearing full heavy with 5 Impen and 40K HP), and even then I can't afford to do any damage because I'm just healing at the expense of anything else when they get me on the defensive, which is why I just respecced to have 32k Heath and 29k Stamina. That way vigor ticks for more and lets me be more aggressive without having to turtle up as soon (or at all) which lets me spam attacks more and win a lot of fights, which I have against some very tough opponents. And I don't spam DB unless I'm full defensive, just keep it active and recast it when it runs out, so no it's not at all a waste of magicka.
So no it's just stupid to suggest I'm overhealing, and you should know better than to say something like that if you know half of what you seem to think you do. Obviously not all builds play the same, but tanks generally need all the healing they can get, which is something I'd only think I'd have to explain to a scrub. By all means prove you're not one and stop suggesting I'm doing anything wrong when you don't even know my Build or how well I work with it, you're just making yourself look foolish. And all for one ability, seriously who the hell do you think you are to tell me I'm making a mistake with my build based on one ability I'm using? God damn, the nerve of some people.
Lightspeedflashb14_ESO wrote: »Lucius_Aelius wrote: »That's nonsense, any Tank with decent HP will lack the Stamina and Weapon damage to get good heals off of Stamina heals, I know from experience becasue I've had to repeatedly spec for less HP and more Stamina on my DK in order to get decent heals, it's balanced for Stam DK's to have a decent DB because the less HP you have the less DB heals you for so you can't get the strongest heals off of both at the same time.
i have 28k health and my vigor hits for almost 5k on myself fully buffed, this is because i have 25% in blessed, it is not that hard to do. i have 29k stam and just a gold 160 axe too, no other weapon damage.