UltimaJoe777 wrote: »Ugh. All this AoE taunt nonsense. It's so unimaginative for people to even suggest that the Undaunted Ultimate, which is something that should be benefit the entire group and castable by anyone in the group, would be best wasted on a useless ability designed for a single role, usable by only one (or sometimes two) group members. Humbug.
People really should stop this narrow-minded obsession with AoE taunts--ESO combat is not like combat in other games, and thus it doesn't make sense to blindly copy mechanics from other games without any consideration to whether it even makes any sense in the broader context.
Anyway, putting that aside, let's try something like this instead:
Battle Cry, 250 Ultimate, provides a synergy that any number of group members can use (to join in the caster's cry)
The caster and any group member activating the synergy is granted Undaunted Resolve for 10s, with the following effects:
- Bolster your force of will, increasing damage dealt by X%.
- Sap the resolve of your enemies: each blocked hit increases your resistance by Y while decreasing the attacker's resistance by Y, stacking up to 5 times.
- Invigorate your healing, increasing healing done by Z% and increasing the weapon and spell damage of allies healed by you by W, stacking up to 5 times.
Everyone who synergizes gets all 3 buffs, so every role will get some kind of use out of the synergy. The numbers should be tuned such that it's a bit better than War Horn for group DPS (since Undaunted is the skill line for Group PvE, after all, and War Horn is from the Alliance War) and so that it doesn't pigeonhole the ultimate to something that only support roles use (which is the case for War Horn). This could be done by increasing the potency of the effect for the caster (perhaps duration of the buff for the caster is increased by 1s for each person who activates the synergy), so a DPS might actually consider running it instead of a pure DPS ultimate.
We get it, you're against AoE Taunts.
We get it, you'll cheerlead for AoE taunts even in the face of overwhelming reason against them.
And, yes, in case it's not abundantly clear, I'm against them, and for good reason. And furthermore, even if AoE taunts were a good idea in this game, to waste (and yes, I do mean waste) the Undaunted skill line ultimate on something so narrow in scope, intended for a single role, would be a travesty of design.
You're still ignoring the sheer ridiculousness of pigeonholing the ultimate for Undaunted into a single-role single-purpose ability.UltimaJoe777 wrote: »And you'll go against them in the face of overwhelming desire to have them too. Swings both ways.
You're still ignoring the sheer ridiculousness of pigeonholing the ultimate for Undaunted into a single-role single-purpose ability.UltimaJoe777 wrote: »And you'll go against them in the face of overwhelming desire to have them too. Swings both ways.
(And one for which an overwhelming desire to have does not exist, contrary to what you believe.)
UltimaJoe777 wrote: »You're still ignoring the sheer ridiculousness of pigeonholing the ultimate for Undaunted into a single-role single-purpose ability.UltimaJoe777 wrote: »And you'll go against them in the face of overwhelming desire to have them too. Swings both ways.
(And one for which an overwhelming desire to have does not exist, contrary to what you believe.)
What you and I believe is what you and I believe, but we alone do not speak for everyone, contrary to what YOU believe. As for why I think it should be the Undaunted Ultimate, think about it:
The entire Undaunted skill line is PvE-friendly. Furthermore, it has a synergy that is usually more beneficial than the initial effect, barring Inner Fire. The synergy will give the ability extra use beyond Taunting, just like Inner Fire does. As a skill line themed around group dungeoneering, it's considerably appropriate as the Ultimate, especially since that would serve to compromise between those wanting it and those not wanting it.
P.S. I honestly don't care what the synergy is but I lean towards a buff.
ThePaleItalian wrote: »Tank here. Hi, how are you all doing?
No an AOE taught is not needed. Honestly if this becomes a tank and spank combat game like other MMO's then its really going to hurt combat.
What makes ESO so much fun is that fact that each class has to be able to protect themselves. Having the tank holding aggro through every single pull will become boring for DPS and heals who will just stand there and spam attacks and yawn to the next mob.
I do not mind an Undaunted Ultimate, but not an AOE taunt. It is not needed. To be honest, if you need one, then either your group cannot protect or defend themselves, or you have that WoW mentality of charging in and just stand there and not doing anything but auto attacking and taunting.
UltimaJoe777 wrote: »You're still ignoring the sheer ridiculousness of pigeonholing the ultimate for Undaunted into a single-role single-purpose ability.UltimaJoe777 wrote: »And you'll go against them in the face of overwhelming desire to have them too. Swings both ways.
(And one for which an overwhelming desire to have does not exist, contrary to what you believe.)
What you and I believe is what you and I believe, but we alone do not speak for everyone, contrary to what YOU believe. As for why I think it should be the Undaunted Ultimate, think about it:
The entire Undaunted skill line is PvE-friendly. Furthermore, it has a synergy that is usually more beneficial than the initial effect, barring Inner Fire. The synergy will give the ability extra use beyond Taunting, just like Inner Fire does. As a skill line themed around group dungeoneering, it's considerably appropriate as the Ultimate, especially since that would serve to compromise between those wanting it and those not wanting it.
P.S. I honestly don't care what the synergy is but I lean towards a buff.
Go and create a poll already so we can settle this stupid question of what people actually want. Nevertheless, the Undaunted ultimate is something that should provide a benefit to all roles and is something that should make sense for any role to cast. A taunt is grossly narrow in scope, unimaginative, and inappropriate.
Giles.floydub17_ESO wrote: »ThePaleItalian wrote: »Tank here. Hi, how are you all doing?
No an AOE taught is not needed. Honestly if this becomes a tank and spank combat game like other MMO's then its really going to hurt combat.
What makes ESO so much fun is that fact that each class has to be able to protect themselves. Having the tank holding aggro through every single pull will become boring for DPS and heals who will just stand there and spam attacks and yawn to the next mob.
I do not mind an Undaunted Ultimate, but not an AOE taunt. It is not needed. To be honest, if you need one, then either your group cannot protect or defend themselves, or you have that WoW mentality of charging in and just stand there and not doing anything but auto attacking and taunting.
Don't worry. The Devs will not listen to such nonsense since they understand how an AoE taunt is not needed. So glad they aren't going to turn this game into another WoW or SWTOR.
UltimaJoe777 wrote: »Giles.floydub17_ESO wrote: »ThePaleItalian wrote: »Tank here. Hi, how are you all doing?
No an AOE taught is not needed. Honestly if this becomes a tank and spank combat game like other MMO's then its really going to hurt combat.
What makes ESO so much fun is that fact that each class has to be able to protect themselves. Having the tank holding aggro through every single pull will become boring for DPS and heals who will just stand there and spam attacks and yawn to the next mob.
I do not mind an Undaunted Ultimate, but not an AOE taunt. It is not needed. To be honest, if you need one, then either your group cannot protect or defend themselves, or you have that WoW mentality of charging in and just stand there and not doing anything but auto attacking and taunting.
Don't worry. The Devs will not listen to such nonsense since they understand how an AoE taunt is not needed. So glad they aren't going to turn this game into another WoW or SWTOR.
I pity you. Truly, I do. You think they won't listen to this feedback just because they said they won't add it? No, they listen to ALL feedback and have been known to change their stance and actually decide to add something based upon it. Usually it depends on how badly it's wanted but don't ever count anything they say as guaranteed forever at this point, because it's not.
Giles.floydub17_ESO wrote: »UltimaJoe777 wrote: »Giles.floydub17_ESO wrote: »ThePaleItalian wrote: »Tank here. Hi, how are you all doing?
No an AOE taught is not needed. Honestly if this becomes a tank and spank combat game like other MMO's then its really going to hurt combat.
What makes ESO so much fun is that fact that each class has to be able to protect themselves. Having the tank holding aggro through every single pull will become boring for DPS and heals who will just stand there and spam attacks and yawn to the next mob.
I do not mind an Undaunted Ultimate, but not an AOE taunt. It is not needed. To be honest, if you need one, then either your group cannot protect or defend themselves, or you have that WoW mentality of charging in and just stand there and not doing anything but auto attacking and taunting.
Don't worry. The Devs will not listen to such nonsense since they understand how an AoE taunt is not needed. So glad they aren't going to turn this game into another WoW or SWTOR.
I pity you. Truly, I do. You think they won't listen to this feedback just because they said they won't add it? No, they listen to ALL feedback and have been known to change their stance and actually decide to add something based upon it. Usually it depends on how badly it's wanted but don't ever count anything they say as guaranteed forever at this point, because it's not.
@UltimaJoe777 your pitty is very much misdirected. Clearly any tank who feels an AoE taunt is needed requires some assistance with his/her chosen role.
However, concerning your thoughts that an undaunted AoE taunt would be useful to healers and damage dealers because they can use it to taunt is probably because the tank is not very good and an AoE taunt is not going to get any better with an AoE taunt. it also demonstrates a narrow minded view of this topic.
Btw, this topic is very much over thought and really just the same few players are in support of it.
When did anyone in this thread ever say that an AOE taunt is needed?
failkiwib16_ESO wrote: »Why exactly is AoE taunt a bad idea? I'm curious...
As the OP says, the request is for an undaunted ultimate. Not an AoE taunt, that was merely a suggestion. People get their pants in knots over a simple suggestion and start sounding off about how tanks who want this aren't good at tanking. How can wanting the aggro of everything, and being able to handle it without much healing make you a bad tank? Have you even seen the final boss of vdsa? There are times when the tank wants everyone but the boss, far away from the dps and healer. An AoE or Cone Taunt would make this far faster and better for the team. But as I said, I was putting it out there as a suggestion, not a request. Calm your selves.
I think the ultimate should change based on what unduanted set you have on.
Ugh. All this AoE taunt nonsense. It's so unimaginative for people to even suggest that the Undaunted Ultimate, which is something that should benefit the entire group and castable by anyone in the group, would be best wasted on a useless ability designed for a single role, usable by only one (or sometimes two) group members. Humbug.
People really should stop this narrow-minded obsession with AoE taunts--ESO combat is not like combat in other games, and thus it doesn't make sense to blindly copy mechanics from other games without any consideration to whether it even makes any sense in the broader context.
Anyway, putting that aside, let's try something like this instead:
Battle Cry, 250 Ultimate, provides a synergy that any number of group members can use (to join in the caster's cry)
The caster and any group member activating the synergy is granted Undaunted Resolve for 10s, with the following effects:
- Bolster your force of will, increasing damage dealt by X%.
- Sap the resolve of your enemies: each blocked hit increases your resistance by Y while decreasing the attacker's resistance by Y, stacking up to 5 times.
- Invigorate your healing, increasing healing done by Z% and increasing the weapon and spell damage of allies healed by you by W, stacking up to 5 times.
Everyone who synergizes gets all 3 buffs, so every role will get some kind of use out of the synergy. The numbers should be tuned such that it's a bit better than War Horn for group DPS (since Undaunted is the skill line for Group PvE, after all, and War Horn is from the Alliance War) and so that it doesn't pigeonhole the ultimate to something that only support roles use (which is the case for War Horn). This could be done by increasing the potency of the effect for the caster (perhaps duration of the buff for the caster is increased by 1s for each person who activates the synergy), so a DPS might actually consider running it instead of a pure DPS ultimate.