With all the uproar lately regarding the "balance" in resources I decided to do a test for myself. But first a little background.
Since console launch I have only played heavy armor characters. My main is a sap tank and my alt is a heavy stamblade. The past few months has seen my sap tank put on the the shelf while I destroyed people with my stamblade. I wondered if I made a similar set up for my sap tank could it still be successful?
So I grinded mats and glyphs and set about. Making my armor. My stamblade set up and sap tank do not use BR, Viper or veli. No cheese sets here.
Once I had my gear the numbers were almost the same. Stam. 3900 WD buffed, 34000 stam, 30000hp. Sap. 3700Sp, 37000mag, 32000 hp.
While the numbers were almost identical with almost identical CP layouts just adjusted for mag instead of stam, the difference was striking.
I played for a few hours on my magblade and the damage was pitifull compared to my stamblade. My survival was great but the burst was missing. Later I logged onto my stamblade and people melted before my eyes.
Thats when I realized that I was trying to play my sap tank like an in your face burst stam build(which it isnt). A few Cc's and my sap tank was dead where my stam build could break free and roll dodge all day long while still applying pressure.
I relogged back on my magblade and played more from a distance. Used cripple with mercilous resolve and swallow soul to weaken the opposition and only go for the burst when the time was right.
The moral of the story is once I played to the strengths of the mag build I excelled. The minute I stopped trying to force a square peg down a round hole I started getting the same K/D as my stamblade. Even with even stats I couldn't play the same way.
Play to your builds strengths people. There will never be balance no matter how many QQ threads we make. You just have to play the role you love as is and find a way to make it work.
Regards,
The Duke.
With all the uproar lately regarding the "balance" in resources I decided to do a test for myself. But first a little background.
Since console launch I have only played heavy armor characters. My main is a sap tank and my alt is a heavy stamblade. The past few months has seen my sap tank put on the the shelf while I destroyed people with my stamblade. I wondered if I made a similar set up for my sap tank could it still be successful?
So I grinded mats and glyphs and set about. Making my armor. My stamblade set up and sap tank do not use BR, Viper or veli. No cheese sets here.
Once I had my gear the numbers were almost the same. Stam. 3900 WD buffed, 34000 stam, 30000hp. Sap. 3700Sp, 37000mag, 32000 hp.
While the numbers were almost identical with almost identical CP layouts just adjusted for mag instead of stam, the difference was striking.
I played for a few hours on my magblade and the damage was pitifull compared to my stamblade. My survival was great but the burst was missing. Later I logged onto my stamblade and people melted before my eyes.
Thats when I realized that I was trying to play my sap tank like an in your face burst stam build(which it isnt). A few Cc's and my sap tank was dead where my stam build could break free and roll dodge all day long while still applying pressure.
I relogged back on my magblade and played more from a distance. Used cripple with mercilous resolve and swallow soul to weaken the opposition and only go for the burst when the time was right.
The moral of the story is once I played to the strengths of the mag build I excelled. The minute I stopped trying to force a square peg down a round hole I started getting the same K/D as my stamblade. Even with even stats I couldn't play the same way.
Play to your builds strengths people. There will never be balance no matter how many QQ threads we make. You just have to play the role you love as is and find a way to make it work.
Regards,
The Duke.
No offense mate, but you shouldn't make any judgements after a few hours of play, because the results will be heavily affected by the quality of opposition that you encounter.
You played more from a distance to weaken opposition? What competent stamina build would let you do that? The second the distance between him and you exceeds 5m an immediate crit rush follows. If you could fight at a distance, then your opponent was either a potato, or a ranged magicka build.
Waffennacht wrote: »Also you used NBs.
They have excellent abilities for both stam and mag, with great passives.
I say use mDK vs StamDK and mSorc vs stamSorc
Waffennacht wrote: »Also you used NBs.
They have excellent abilities for both stam and mag, with great passives.
I say use mDK vs StamDK and mSorc vs stamSorc
Waffennacht wrote: »Also you used NBs.
They have excellent abilities for both stam and mag, with great passives.
I say use mDK vs StamDK and mSorc vs stamSorc
Waffennacht wrote: »Also you used NBs.
They have excellent abilities for both stam and mag, with great passives.
I say use mDK vs StamDK and mSorc vs stamSorc
mDK vs sDK would be a much, much better comparison point, yes.
Same with stamsorc vs magsorc.
Magplar vs stamplar I don't think would be as good since both are in a really good (OP with mag) place right now.
With all the uproar lately regarding the "balance" in resources I decided to do a test for myself. But first a little background.
Since console launch I have only played heavy armor characters. My main is a sap tank and my alt is a heavy stamblade. The past few months has seen my sap tank put on the the shelf while I destroyed people with my stamblade. I wondered if I made a similar set up for my sap tank could it still be successful?
So I grinded mats and glyphs and set about. Making my armor. My stamblade set up and sap tank do not use BR, Viper or veli. No cheese sets here.
Once I had my gear the numbers were almost the same. Stam. 3900 WD buffed, 34000 stam, 30000hp. Sap. 3700Sp, 37000mag, 32000 hp.
While the numbers were almost identical with almost identical CP layouts just adjusted for mag instead of stam, the difference was striking.
I played for a few hours on my magblade and the damage was pitifull compared to my stamblade. My survival was great but the burst was missing. Later I logged onto my stamblade and people melted before my eyes.
Thats when I realized that I was trying to play my sap tank like an in your face burst stam build(which it isnt). A few Cc's and my sap tank was dead where my stam build could break free and roll dodge all day long while still applying pressure.
I relogged back on my magblade and played more from a distance. Used cripple with mercilous resolve and swallow soul to weaken the opposition and only go for the burst when the time was right.
The moral of the story is once I played to the strengths of the mag build I excelled. The minute I stopped trying to force a square peg down a round hole I started getting the same K/D as my stamblade. Even with even stats I couldn't play the same way.
Play to your builds strengths people. There will never be balance no matter how many QQ threads we make. You just have to play the role you love as is and find a way to make it work.
Regards,
The Duke.
No offense mate, but you shouldn't make any judgements after a few hours of play, because the results will be heavily affected by the quality of opposition that you encounter.
You played more from a distance to weaken opposition? What competent stamina build would let you do that? The second the distance between him and you exceeds 5m an immediate crit rush follows. If you could fight at a distance, then your opponent was either a potato, or a ranged magicka build.
Ive played a sap tank for over a year so I have a really good idea of how its played. Its not based on a few hours. 1 year plus on sap tank and 3 months on stam blade. I was having to adjust to not being able to LA/ surprise attack/ bash weave for burst and not having the empower from ambush. I had to adjust my play to suit my strengths and limitations.
As for your ranged comment. Anyone foolish enough to crit rush me got feared and killed or feared and I cloaked to restart the fight.
With all the uproar lately regarding the "balance" in resources I decided to do a test for myself. But first a little background.
Since console launch I have only played heavy armor characters. My main is a sap tank and my alt is a heavy stamblade. The past few months has seen my sap tank put on the the shelf while I destroyed people with my stamblade. I wondered if I made a similar set up for my sap tank could it still be successful?
So I grinded mats and glyphs and set about. Making my armor. My stamblade set up and sap tank do not use BR, Viper or veli. No cheese sets here.
Once I had my gear the numbers were almost the same. Stam. 3900 WD buffed, 34000 stam, 30000hp. Sap. 3700Sp, 37000mag, 32000 hp.
While the numbers were almost identical with almost identical CP layouts just adjusted for mag instead of stam, the difference was striking.
I played for a few hours on my magblade and the damage was pitifull compared to my stamblade. My survival was great but the burst was missing. Later I logged onto my stamblade and people melted before my eyes.
Thats when I realized that I was trying to play my sap tank like an in your face burst stam build(which it isnt). A few Cc's and my sap tank was dead where my stam build could break free and roll dodge all day long while still applying pressure.
I relogged back on my magblade and played more from a distance. Used cripple with mercilous resolve and swallow soul to weaken the opposition and only go for the burst when the time was right.
The moral of the story is once I played to the strengths of the mag build I excelled. The minute I stopped trying to force a square peg down a round hole I started getting the same K/D as my stamblade. Even with even stats I couldn't play the same way.
Play to your builds strengths people. There will never be balance no matter how many QQ threads we make. You just have to play the role you love as is and find a way to make it work.
Regards,
The Duke.
No offense mate, but you shouldn't make any judgements after a few hours of play, because the results will be heavily affected by the quality of opposition that you encounter.
You played more from a distance to weaken opposition? What competent stamina build would let you do that? The second the distance between him and you exceeds 5m an immediate crit rush follows. If you could fight at a distance, then your opponent was either a potato, or a ranged magicka build.
As for your ranged comment. Anyone foolish enough to crit rush me got feared and killed or feared and I cloaked to restart the fight.
With all the uproar lately regarding the "balance" in resources I decided to do a test for myself. But first a little background.
Since console launch I have only played heavy armor characters. My main is a sap tank and my alt is a heavy stamblade. The past few months has seen my sap tank put on the the shelf while I destroyed people with my stamblade. I wondered if I made a similar set up for my sap tank could it still be successful?
So I grinded mats and glyphs and set about. Making my armor. My stamblade set up and sap tank do not use BR, Viper or veli. No cheese sets here.
Once I had my gear the numbers were almost the same. Stam. 3900 WD buffed, 34000 stam, 30000hp. Sap. 3700Sp, 37000mag, 32000 hp.
While the numbers were almost identical with almost identical CP layouts just adjusted for mag instead of stam, the difference was striking.
I played for a few hours on my magblade and the damage was pitifull compared to my stamblade. My survival was great but the burst was missing. Later I logged onto my stamblade and people melted before my eyes.
Thats when I realized that I was trying to play my sap tank like an in your face burst stam build(which it isnt). A few Cc's and my sap tank was dead where my stam build could break free and roll dodge all day long while still applying pressure.
I relogged back on my magblade and played more from a distance. Used cripple with mercilous resolve and swallow soul to weaken the opposition and only go for the burst when the time was right.
The moral of the story is once I played to the strengths of the mag build I excelled. The minute I stopped trying to force a square peg down a round hole I started getting the same K/D as my stamblade. Even with even stats I couldn't play the same way.
Play to your builds strengths people. There will never be balance no matter how many QQ threads we make. You just have to play the role you love as is and find a way to make it work.
Regards,
The Duke.
I didn't mean to imply that you do not know how to play a sap tank, just that you need more time to evaluate how a sap tank performs in current meta. If you did not meet any of the top-performing stamina builds in those hours where you played, it would be easy to get the impression that you're doing fine.
Did none of your opponents use a detection potion? They can even come with CC immunity attached. Fear->cloak would not work on such one. And 15 secs is about 3 times as long as these guys need to kill someone.
None used detection pots. In fact I seldom see anyone use them.
The only stam meta build I had trouble with was one stam DK who just couldn't die. He couldn't kill me either so I just cloaked and left after a few minutes as it was a stalemate.
The hardest fight 1v1 I ran into with my sap tank was against a magicka nightblade using an ice staff. The constant snare and roots were painfull to deal with. The lack of stam from being CC'd killed me the most. Its that way with all magicka builds.
I can run out of magicka on my stamblade and live, but if I run out of stam on my sap tank Im dead.
I can run out of magicka on my stamblade and live, but if I run out of stam on my sap tank Im dead.
milesrodneymcneely2_ESO wrote: »I know I've said this in a million threads so far, but wouldn't the Magicka vs. Stamina meta (along with racial choices, etc.) be on its way to being fixed if soft caps were to come back?
Waffennacht wrote: »Also you used NBs.
They have excellent abilities for both stam and mag, with great passives.
I say use mDK vs StamDK and mSorc vs stamSorc
mDK vs sDK would be a much, much better comparison point, yes.
Same with stamsorc vs magsorc.
Magplar vs stamplar I don't think would be as good since both are in a really good (OP with mag) place right now.
I agree on the DK issue but I can't get behind the mag/stam sorc.
I can't believe that all it took to wreck a class that over performaning was to reduce damage shields to 6 seconds. Thats a L2P issue on sorcs. If someone needed shields stacking to win they obviously weren't that good of a sorc.
Night blade cloak has been nerfed into the ground yet people still wreck face with them.
Ah ya, playing to strengths of your magic class, using all dat stam'na to roll dodge threw your opponent, Or playing that range so well ya walk right threw em...Joy_Division wrote: »With all the uproar lately regarding the "balance" in resources I decided to do a test for myself. But first a little background.
Since console launch I have only played heavy armor characters. My main is a sap tank and my alt is a heavy stamblade. The past few months has seen my sap tank put on the the shelf while I destroyed people with my stamblade. I wondered if I made a similar set up for my sap tank could it still be successful?
So I grinded mats and glyphs and set about. Making my armor. My stamblade set up and sap tank do not use BR, Viper or veli. No cheese sets here.
Once I had my gear the numbers were almost the same. Stam. 3900 WD buffed, 34000 stam, 30000hp. Sap. 3700Sp, 37000mag, 32000 hp.
While the numbers were almost identical with almost identical CP layouts just adjusted for mag instead of stam, the difference was striking.
I played for a few hours on my magblade and the damage was pitifull compared to my stamblade. My survival was great but the burst was missing. Later I logged onto my stamblade and people melted before my eyes.
Thats when I realized that I was trying to play my sap tank like an in your face burst stam build(which it isnt). A few Cc's and my sap tank was dead where my stam build could break free and roll dodge all day long while still applying pressure.
I relogged back on my magblade and played more from a distance. Used cripple with mercilous resolve and swallow soul to weaken the opposition and only go for the burst when the time was right.
The moral of the story is once I played to the strengths of the mag build I excelled. The minute I stopped trying to force a square peg down a round hole I started getting the same K/D as my stamblade. Even with even stats I couldn't play the same way.
Play to your builds strengths people. There will never be balance no matter how many QQ threads we make. You just have to play the role you love as is and find a way to make it work.
Regards,
The Duke.
No offense mate, but you shouldn't make any judgements after a few hours of play, because the results will be heavily affected by the quality of opposition that you encounter.
You played more from a distance to weaken opposition? What competent stamina build would let you do that? The second the distance between him and you exceeds 5m an immediate crit rush follows. If you could fight at a distance, then your opponent was either a potato, or a ranged magicka build.
As for your ranged comment. Anyone foolish enough to crit rush me got feared and killed or feared and I cloaked to restart the fight.
LOL. I'm sure the 2H dizzying blow spammers are trembling in the boots know that you'll fear them if they follow your advice and play to the strengths of their characters.
Wrecking blow is the easiest spammable ability to counter. You just roll or walk right through them lol.
Thanks for your imput. With a personality as great as yours I'm sure you're a hit at parties and with the ladies.
Ah ya, playing to strengths of your magic class, using all dat stam'na to roll dodge threw your opponent, Or playing that range so well ya walk right threw em...Joy_Division wrote: »With all the uproar lately regarding the "balance" in resources I decided to do a test for myself. But first a little background.
Since console launch I have only played heavy armor characters. My main is a sap tank and my alt is a heavy stamblade. The past few months has seen my sap tank put on the the shelf while I destroyed people with my stamblade. I wondered if I made a similar set up for my sap tank could it still be successful?
So I grinded mats and glyphs and set about. Making my armor. My stamblade set up and sap tank do not use BR, Viper or veli. No cheese sets here.
Once I had my gear the numbers were almost the same. Stam. 3900 WD buffed, 34000 stam, 30000hp. Sap. 3700Sp, 37000mag, 32000 hp.
While the numbers were almost identical with almost identical CP layouts just adjusted for mag instead of stam, the difference was striking.
I played for a few hours on my magblade and the damage was pitifull compared to my stamblade. My survival was great but the burst was missing. Later I logged onto my stamblade and people melted before my eyes.
Thats when I realized that I was trying to play my sap tank like an in your face burst stam build(which it isnt). A few Cc's and my sap tank was dead where my stam build could break free and roll dodge all day long while still applying pressure.
I relogged back on my magblade and played more from a distance. Used cripple with mercilous resolve and swallow soul to weaken the opposition and only go for the burst when the time was right.
The moral of the story is once I played to the strengths of the mag build I excelled. The minute I stopped trying to force a square peg down a round hole I started getting the same K/D as my stamblade. Even with even stats I couldn't play the same way.
Play to your builds strengths people. There will never be balance no matter how many QQ threads we make. You just have to play the role you love as is and find a way to make it work.
Regards,
The Duke.
No offense mate, but you shouldn't make any judgements after a few hours of play, because the results will be heavily affected by the quality of opposition that you encounter.
You played more from a distance to weaken opposition? What competent stamina build would let you do that? The second the distance between him and you exceeds 5m an immediate crit rush follows. If you could fight at a distance, then your opponent was either a potato, or a ranged magicka build.
As for your ranged comment. Anyone foolish enough to crit rush me got feared and killed or feared and I cloaked to restart the fight.
LOL. I'm sure the 2H dizzying blow spammers are trembling in the boots know that you'll fear them if they follow your advice and play to the strengths of their characters.
Wrecking blow is the easiest spammable ability to counter. You just roll or walk right through them lol.
Thanks for your imput. With a personality as great as yours I'm sure you're a hit at parties and with the ladies.
Stoopid_Nwah wrote: »A lot of us stuck with mag builds and are doing relatively fine. I know I still feel okay on my magblade...the problem comes when scrubs can play stam with a few gear sets and wreck people solely because of that set gear.
And it is a pain to try to play ranged with all of the gap closing lol.
Yeah it's pretty sad...and will only be getting worse. I keep thinking I should switch to stam, but I just can't bring myself to do it. I find the playstyle so incredibly boring lol.Waffennacht wrote: »Stoopid_Nwah wrote: »A lot of us stuck with mag builds and are doing relatively fine. I know I still feel okay on my magblade...the problem comes when scrubs can play stam with a few gear sets and wreck people solely because of that set gear.
And it is a pain to try to play ranged with all of the gap closing lol.
This is very accurate. Long ago before all this I posted about set differences (finally) people are seeing it (because they decided to drop some more insane stam sets)
I decided not to stick with my mag sorc after over a year because I had no options. Not only that, no options in the foreseeable future.
With a stam build I can choose between not only so many armors with viable interesting effects, i get to choose between not only what weapon lines I get, but the weapons themselves. Maul, Axe, and Sword all have good PvP viable effects on 2h and DW. Frost and (now) Lightning get bonked.
I just have a better time with stamina
Waffennacht wrote: »Stoopid_Nwah wrote: »A lot of us stuck with mag builds and are doing relatively fine. I know I still feel okay on my magblade...the problem comes when scrubs can play stam with a few gear sets and wreck people solely because of that set gear.
And it is a pain to try to play ranged with all of the gap closing lol.
This is very accurate. Long ago before all this I posted about set differences (finally) people are seeing it (because they decided to drop some more insane stam sets)
I decided not to stick with my mag sorc after over a year because I had no options. Not only that, no options in the foreseeable future.
With a stam build I can choose between not only so many armors with viable interesting effects, i get to choose between not only what weapon lines I get, but the weapons themselves. Maul, Axe, and Sword all have good PvP viable effects on 2h and DW. Frost and (now) Lightning get bonked.
I just have a better time with stamina
I can't believe that all it took to wreck a class that over performaning was to reduce damage shields to 6 seconds. Thats a L2P issue on sorcs. If someone needed shields stacking to win they obviously weren't that good of a sorc.
And also, along with the nerf to many magicka aspects, came the dawn of Eternal Hunt, Well-Fitted and physical Dawnbreaker.
Regarding your suggested counters to Dizzying Swing, you're wrong. You can't afford to dodge a spammable dps on a mag toon. You need that stam to break free and maybe dodge an ultimate or a burst. You can't walk through it. You're supposed to keep a distance, as Pinja already mentioned. The swing also doesn't slow you down, so with an absurd 8m range, you can just backpedal to never let anyone walk through you. On top of that, mag players are always snared, especially by Caltrops. Stam builds have Shuffle and easy Major Expedition. They are proven to be more mobile, it's even intended by the devs. So saying outspacing is a valid counter to the mobile class is a very ridiculous thing to say. I've heard all these arguments a year ago, when Wrecking Blow was a hot topic. You obviously are coming back and are lacking the experience that us other players have acquired here. I don't mean to insult, but that's just how things are. Play more frequently and you'll see. That being said, I think Dizzying Swing is in a good spot right now and the problems come rather from the stam meta as a whole.
I also want to add to Cronopoly's list how much stronger the longer shields in group play were. You could keep up the pressure when not being hit, since shields didn't just run out. Having to re-cast them so often now is a massive blow to your group's dps. You might as well fight solo in this regard, as you have to do the exact same thing. Compare this to a stamblade spamming the already longer-ranged Focused Aim. When something hits you, you just dodge a few times back into the crowd of your buddies. Oh, and you can cancel offensive moves with dodgeroll, too!
That's a fair point, but as it stands now there are very few limits on numbers, which is allowing things to spiral a bit out of control on the top end.Everyone would be forced to play hybrids and people will complain that pure builds are GIMPed. We need to have hybrids, i agree. We need balance between stamina and magicka first, then add mechanics to ration number of hybrids. That way we can have a diverse healthy collection of players from all groups.
milesrodneymcneely2_ESO wrote: »That's a fair point, but as it stands now there are very few limits on numbers, which is allowing things to spiral a bit out of control on the top end.
What would you think about soft caps that were set a bit higher than previously, but specifically tweaked to keep things from flying away at the upper end of the spectrum? That way, folks can play the race they want, they can still run high burst or heavy sustain or high durability, but they can't really cram it all into one or two toxic builds. And a lot of really interesting builds and gear sets that are normally viewed as gimped suddenly become viable again.
And once that's nailed down, the devs have a more balanced framework within which to add to the hybrid toybox. Maybe? I'd love to hear your thoughts.
Disagree. There are many games with mechanics that allow hybrids without soft-capping.
Example 1
DND
Take for instance DnD
1) Arcane spells that buff physical damage - Bull's strength, cat's grace
2) Defensive bonuses from non-physical stats: Artful Swordplay, etc
3) Prestige classes
4) Hybrid races
5) Armors negating hybrid penalty
Initially there is some form of soft cap but its pretty much non-existent once you hit epic and prestige classes.
In DND 1-2E, you couldn't play hybrid unless you picked a Paladin or Ranger or hybrid class.
It took 30 years for DnD to evolve from a basic game to one that supports build diversity which is 3E which is so good that they had to refine it to make it 3.5E. It took another 10 years for it to be further morphed to the current state: 5E.
Example 2
Guild wars 1:
GW1 had a soft cap... but it was pretty much non-existent there were too many specialised builds that discouraged hybrid play (Ranger spike, necro spike etc... first 2 years had really bad balance).
1) Certain skills still allowed hybrid play such as: Illusion Weaponry.
2) Subclassing
3) Armor insignias (not relevant to ESO)
4) PVP centric balancing
5) Pressure, draggy, long but intelligent fights.
6) Quick revive system (2s) up to instacast mechanics
7) Spells that buff physical attacks (I can't emphasise this enough, eg Conjure Flame)
IT took about 2-3 years before balanced builds became prominent in GW1 which was PVP centric. Initially the game had balanced teams rather than balanced builds, consisting of 2 warriors, 2 monks, 2 DPS, 1 runner and 1 filler. Often the runner had to run a hybrid build because of lane split.
Example 3
DOTA
Hybrid class: Morphling: able to switch from strength to agility. Having lots of HP but no damage makes you an easily ignorable target, and having high damage but low HP makes you a glass cannon.
Almost every class in DOTA is either strength, agility or intelligence... so... Morphling is one of the few exceptions.
Example 4
If you like programming, D20 systems or play MUD games:
1) Remort system
2) varies from game-game but similar to DnD
Balance in MUD games are simpler... everything is like pen and paper. They don't have to fix things like graphics bugs so almost all resources are dedicated to number crunching. Hybrid builds did take a while as well, and considering how long it took for most players to remort... probably a few years at least.
Disadvantages of soft capping
Take for instance guild wars 2: Everyone is forced to bring a heal. Everyone is forced to play as a hybrid of sorts. Everyone is forced to have weapon slots.
Things ESO done badly:
Poor skill mechanics. No skill seem to scale off health (?damage shields?), which is a shame.
Skills that don't work well such as gap closers.
One-hand weapon/spell not implemented (?yet?)
Things ESO has done well:
1. Having 3 attributes.
2. Hybrid armor: Pelinals as a good first-step. Undaunted armor is the weaker younger brother. More will be implemented
3. Radiant ward: scales to HP
4. Dueling
5. Hybrid classes -> all classes can use weapon skills and magicka class skills. (as opposed to fighter or rogue in DnD)
Things that can be realistically implemented in ESO
1. Scale elemental weapon enchantments to magicka. Poison does not need to follow suit.
2. Implementation of type-resistances/mixed-mob dungeons, for example a mob that resists all physical damage and another that resists all elemental damage. A hybrid build will always be more consistent in this regard. A team can otherwise bring one-stam and one-magicka DPS which leads us to:
3. Lane-splitting in dungeons, forcing players to become self-sufficient.
4. Health attribute skill morphs
5. PVP centric balancing and more intelligent AI in PVE to encourage support/utility skills
6. Punishment system for non-deliberate damage/overdamage
7. Organised small scale PVP 3v3 etc.
8. Weapon magicka morphs: make it limited such as one-handed skill line.
9. Spells that buff physical stats by percentage (See DND section)
10. More armors and skills negating hybrid penalty.
11. Stat-stealing mechanics
12. Increase power of utility skills, lower damage on ALL skills. This will drag fights longer.
13. Decrease sustainability for spike damage.
14. 1-2 Non-sustainable but powerful melee magicka skills, these can work as finishers for stam/hybrid users.
15. Hybrid morph of Balance/Equilibrium -> stamina scales to magicka return, magicka scales to stamina return etc. (this one feels a bit forced)
16. Solo/small group-backdoor fort mechanics - Increased number of NPC (Alarm trigger system) according to how many player enters via the backdoor (narrow tunnel or corridor). Each NPC does AOE damage and have different resistances. Eg. NPC 1 resistant to elemental, NPC 2 resistance to physical. Collectively, when people zerg in the narrow corridor, they will face zergs of AOE NPCs.
There are many more ways that hybrid builds can be implemented while promoting diversity in ESO. Hence, I disagree with your comment which denies the fact that more can be done. ESO is a relatively young game. It took those games i named many years (DND 30 years, GW1 2-3 years) before hybrid builds became adopted. Even after that, a lot of refinements had to be made. I think the best years of ESO has yet to come...