DRXHarbinger wrote: »DRXHarbinger wrote: »Riiiiggghhhtttt. So every stam player can choose.
Max stam 10%.
Crit chance 8%
Stam recovery 10%
Good one.
Yeah, that's what the OP means by "add more variety".
I like that you have to make choices in this game.
It would never achieve variety. It would give nothing else but pure stam and pure magika. May as well make that the only choice you need on toon creation.
Joysheeped wrote: »I don't think it is lore breaking for a character of a certain race having another race's racial paasives.
Anyway, I would love to heal as a Khajiit without being gkicked so I say yes : D
UltimaJoe777 wrote: »arkansas_ESO wrote: »UltimaJoe777 wrote: »arkansas_ESO wrote: »I honestly see no reason why people would be opposed to this, doesn't change the meta at all while allowing for you to choose the race that you like instead of the race that works the best for your build.
Because it breaks lore. That alone is reason enough. The Elder Scrolls doesn't have races just so you can min/max.
Gameplay>lore. Having racials in the single player games made sense because you weren't competing with anybody else, but in an MMO like ESO you are. As an avid fan of the single player games, I'd much rather be able to make my orc a mage without severely gimping myself than to preserve the "sanctity of the lore."
Gameplay IS lore. This whole game cares more about its lore than the fact it's an MMO. Unfortunately, it also skates on thin ice at times to do things like One Tamriel. Flat-out breaking lore though? Never gonna happen. You may not care about the lore, but plenty of others do. This is The Elder Scrolls Online: Tamriel Unlimited, not The Elder Scrolls Online: Races Unlimited.
Lightninvash wrote: »ill take max hp from imperial max stam from imperial and max magicka from altmer and build a hybrid tank... or say magicka recovery from altmer magicka from altmer and reduced cost from Brenton. those couldn't be broken or anything
No thanks, we don't need the game dumbed down any more.
The quote "Play the way you like" has generally been misquoted and misinterpreted as is evident in the original post. What it says on the back of the original ESO box under that heading is "Adventure alone or together with friends. The choice is yours to make." On the back of the TU box under that heading it says "Battle, craft, fish, steal, siege or explore. The choice is yours to make in a persistent Elder Scrolls world."
It's nothing to do with hand-picking your own skills or being able to achieve anything and everything with any conceivable build, yet that is what some players seem to believe it's about.
Joysheeped wrote: »I don't think it is lore breaking for a character of a certain race having another race's racial paasives.
Anyway, I would love to heal as a Khajiit without being gkicked so I say yes : D
arkansas_ESO wrote: »Lightninvash wrote: »ill take max hp from imperial max stam from imperial and max magicka from altmer and build a hybrid tank... or say magicka recovery from altmer magicka from altmer and reduced cost from Brenton. those couldn't be broken or anything
Nothing said anything about allowing you to mix and match racials, just that you'd be able to have Redguard racials on an altmer, or Imperial racials on an altmer, not some racials from a dunmer, some from an altmer, and some from a redguard all on one character.No thanks, we don't need the game dumbed down any more.
The quote "Play the way you like" has generally been misquoted and misinterpreted as is evident in the original post. What it says on the back of the original ESO box under that heading is "Adventure alone or together with friends. The choice is yours to make." On the back of the TU box under that heading it says "Battle, craft, fish, steal, siege or explore. The choice is yours to make in a persistent Elder Scrolls world."
It's nothing to do with hand-picking your own skills or being able to achieve anything and everything with any conceivable build, yet that is what some players seem to believe it's about.
This wouldn't dumb down the game at all, it would just open up more cosmetic options. Again, everybody against this idea either seems to have not fully thought it through, or seems to think that lore is almighty and never changed, even though Bethesda's changed lore a LOT every time it suits them (*cough* Cyrodiil used to be a jungle *cough*)
arkansas_ESO wrote: »UltimaJoe777 wrote: »arkansas_ESO wrote: »UltimaJoe777 wrote: »arkansas_ESO wrote: »I honestly see no reason why people would be opposed to this, doesn't change the meta at all while allowing for you to choose the race that you like instead of the race that works the best for your build.
Because it breaks lore. That alone is reason enough. The Elder Scrolls doesn't have races just so you can min/max.
Gameplay>lore. Having racials in the single player games made sense because you weren't competing with anybody else, but in an MMO like ESO you are. As an avid fan of the single player games, I'd much rather be able to make my orc a mage without severely gimping myself than to preserve the "sanctity of the lore."
Gameplay IS lore. This whole game cares more about its lore than the fact it's an MMO. Unfortunately, it also skates on thin ice at times to do things like One Tamriel. Flat-out breaking lore though? Never gonna happen. You may not care about the lore, but plenty of others do. This is The Elder Scrolls Online: Tamriel Unlimited, not The Elder Scrolls Online: Races Unlimited.
Gameplay isn't lore, lore is lore and gameplay is gameplay. You shouldn't have to choose between playing as your favorite race and being competitive in PVE and PVP.
arkansas_ESO wrote: »UltimaJoe777 wrote: »arkansas_ESO wrote: »I honestly see no reason why people would be opposed to this, doesn't change the meta at all while allowing for you to choose the race that you like instead of the race that works the best for your build.
Because it breaks lore. That alone is reason enough. The Elder Scrolls doesn't have races just so you can min/max.
Gameplay>lore. Having racials in the single player games made sense because you weren't competing with anybody else, but in an MMO like ESO you are. As an avid fan of the single player games, I'd much rather be able to make my orc a mage without severely gimping myself than to preserve the "sanctity of the lore."
UltimaJoe777 wrote: »arkansas_ESO wrote: »UltimaJoe777 wrote: »arkansas_ESO wrote: »I honestly see no reason why people would be opposed to this, doesn't change the meta at all while allowing for you to choose the race that you like instead of the race that works the best for your build.
Because it breaks lore. That alone is reason enough. The Elder Scrolls doesn't have races just so you can min/max.
Gameplay>lore. Having racials in the single player games made sense because you weren't competing with anybody else, but in an MMO like ESO you are. As an avid fan of the single player games, I'd much rather be able to make my orc a mage without severely gimping myself than to preserve the "sanctity of the lore."
Gameplay IS lore. This whole game cares more about its lore than the fact it's an MMO. Unfortunately, it also skates on thin ice at times to do things like One Tamriel. Flat-out breaking lore though? Never gonna happen. You may not care about the lore, but plenty of others do. This is The Elder Scrolls Online: Tamriel Unlimited, not The Elder Scrolls Online: Races Unlimited.
Also as an RP'er - would someone refuse to RP with my Bosmer because the number representing her magicka pool is 10% bigger than some other Bosmer, somewhere?
UltimaJoe777 wrote: »Gameplay IS lore. This whole game cares more about its lore than the fact it's an MMO. Unfortunately, it also skates on thin ice at times to do things like One Tamriel. Flat-out breaking lore though? Never gonna happen. You may not care about the lore, but plenty of others do. This is The Elder Scrolls Online: Tamriel Unlimited, not The Elder Scrolls Online: Races Unlimited.
arkansas_ESO wrote: »Lightninvash wrote: »ill take max hp from imperial max stam from imperial and max magicka from altmer and build a hybrid tank... or say magicka recovery from altmer magicka from altmer and reduced cost from Brenton. those couldn't be broken or anything
Nothing said anything about allowing you to mix and match racials, just that you'd be able to have Redguard racials on an altmer, or Imperial racials on an altmer, not some racials from a dunmer, some from an altmer, and some from a redguard all on one character.No thanks, we don't need the game dumbed down any more.
The quote "Play the way you like" has generally been misquoted and misinterpreted as is evident in the original post. What it says on the back of the original ESO box under that heading is "Adventure alone or together with friends. The choice is yours to make." On the back of the TU box under that heading it says "Battle, craft, fish, steal, siege or explore. The choice is yours to make in a persistent Elder Scrolls world."
It's nothing to do with hand-picking your own skills or being able to achieve anything and everything with any conceivable build, yet that is what some players seem to believe it's about.
This wouldn't dumb down the game at all, it would just open up more cosmetic options. Again, everybody against this idea either seems to have not fully thought it through, or seems to think that lore is almighty and never changed, even though Bethesda's changed lore a LOT every time it suits them (*cough* Cyrodiil used to be a jungle *cough*)
It is designed to eliminate the differences between the races and by any common definition that is dumbing the game down. Hairstyles are cosmetic options, skills are not.
It's pretty arrogant to state that everyone who disagrees with your point of view hasn't fully thought it through.
arkansas_ESO wrote: »Again, this option would increase the amount of cosmetic options a player has access to while not changing the actual way the game plays at all. I can't see how increasing the amount of, again, purely cosmetic options a player has access to without shooting themselves in the foot is dumbing the game down at all, if anything it encourages more variety.
I stand by my point, if you're against this change, you're probably not in a position to see the full picture.
arkansas_ESO wrote: »Again, this option would increase the amount of cosmetic options a player has access to while not changing the actual way the game plays at all. I can't see how increasing the amount of, again, purely cosmetic options a player has access to without shooting themselves in the foot is dumbing the game down at all, if anything it encourages more variety.
I stand by my point, if you're against this change, you're probably not in a position to see the full picture.
We are quite capable of seeing the full picture, believe it or not.
We just don't want meaningless races in a TES game, whether singleplayer or MMORPG. There are plenty of other MMORPGs out there where races are purely cosmetic, ESO is not one of them and neither should it be.
UltimaJoe777 wrote: »arkansas_ESO wrote: »UltimaJoe777 wrote: »arkansas_ESO wrote: »I honestly see no reason why people would be opposed to this, doesn't change the meta at all while allowing for you to choose the race that you like instead of the race that works the best for your build.
Because it breaks lore. That alone is reason enough. The Elder Scrolls doesn't have races just so you can min/max.
Gameplay>lore. Having racials in the single player games made sense because you weren't competing with anybody else, but in an MMO like ESO you are. As an avid fan of the single player games, I'd much rather be able to make my orc a mage without severely gimping myself than to preserve the "sanctity of the lore."
Gameplay IS lore. This whole game cares more about its lore than the fact it's an MMO. Unfortunately, it also skates on thin ice at times to do things like One Tamriel. Flat-out breaking lore though? Never gonna happen. You may not care about the lore, but plenty of others do. This is The Elder Scrolls Online: Tamriel Unlimited, not The Elder Scrolls Online: Races Unlimited.
arkansas_ESO wrote: »arkansas_ESO wrote: »Again, this option would increase the amount of cosmetic options a player has access to while not changing the actual way the game plays at all. I can't see how increasing the amount of, again, purely cosmetic options a player has access to without shooting themselves in the foot is dumbing the game down at all, if anything it encourages more variety.
I stand by my point, if you're against this change, you're probably not in a position to see the full picture.
We are quite capable of seeing the full picture, believe it or not.
We just don't want meaningless races in a TES game, whether singleplayer or MMORPG. There are plenty of other MMORPGs out there where races are purely cosmetic, ESO is not one of them and neither should it be.
Again, you're probably not seeing the full picture. Until you've been in a raid and see everybody there is the same 2 or 3 races, or go into PVP where everybody is the same 3 or 4 races, you won't understand why this change would be for the better.
UltimaJoe777 wrote: »arkansas_ESO wrote: »UltimaJoe777 wrote: »arkansas_ESO wrote: »I honestly see no reason why people would be opposed to this, doesn't change the meta at all while allowing for you to choose the race that you like instead of the race that works the best for your build.
Because it breaks lore. That alone is reason enough. The Elder Scrolls doesn't have races just so you can min/max.
Gameplay>lore. Having racials in the single player games made sense because you weren't competing with anybody else, but in an MMO like ESO you are. As an avid fan of the single player games, I'd much rather be able to make my orc a mage without severely gimping myself than to preserve the "sanctity of the lore."
Gameplay IS lore. This whole game cares more about its lore than the fact it's an MMO. Unfortunately, it also skates on thin ice at times to do things like One Tamriel. Flat-out breaking lore though? Never gonna happen. You may not care about the lore, but plenty of others do. This is The Elder Scrolls Online: Tamriel Unlimited, not The Elder Scrolls Online: Races Unlimited.
Arguing foregoing the racial traits is lore breaking because previous Elder Scrolls games use them is like arguing immortal guards that can't be killed is lorebreaking because they could always be killed in all previous games.
Come to think of it, the whole multiplayer aspect must be lore breaking then too! Wow, who'd a thought?
I'm not fussed about this suggestion one way or the other, but i find the lore argument on this is a real stretch. "Orcs can't be mages, they are warriors!" "All nords ever use are 2-handers, nothing else, cause lore!"