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*Remove racial passives / let us choose passives*

  • LaiTash
    LaiTash
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    Mojmir wrote: »
    Lol seriously? You what I meant,passives not appearance. I guess becoming as powerful as shalidor,a nord,with no magicka passives makes total lore sense than.

    Racial traits only increase your chances in something, not dictate your fate. You can always overcome natural limitations, or waste your advantages. Shalidor prefered the first option, that's it.
  • Mojmir
    Mojmir
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    Iluvrien wrote: »
    Mojmir wrote: »
    Iluvrien wrote: »
    Mojmir wrote: »
    show me in the lore where those number are?

    And by lore I guess every member of every race is EXACTLY the same?
    Yea lore'yering is one of the things holding this game back.

    So there are Dunmer are born without dark skin? Or Argonians without scales? Lamias with legs? Bretons with four eyes?

    Variations within a particular race occur within a set range. All the racial passives do is indicate that range. This isn't lore holding things back, this is lore defining what things are.

    Lol seriously? You what I meant,passives not appearance. I guess becoming as powerful as shalidor,a nord,with no magicka passives makes total lore sense than.

    Passives and appearance are linked. That is the point. You want to play an Argonian? The means you get the scales, tail etc. and the passives. To decouple one from the other makes no sense.

    Shalidor wasn't a great mage because he had Altmer passives. He was a great mage because he had an extraordinary mind, extraordinary willpower... and put in the work.

    [Edit: Spelling of "mage"]

    Which proves my point,not every nord shouldn't have the same passives. Eliminate the word racial and just make them passives or "talents". This promotes more diversity.
    Edited by Mojmir on September 17, 2016 8:56PM
    Raising floors and lower ceilings by zos standards has created an iron maiden.
    No matter how well you played,when the game is over,the king and pawn go back in the same box.
    Be careful what you ask for from zo$, you always get punished.
    Call me toxic,your the one being slowly poisoned by greed.
  • Kendaric
    Kendaric
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    Mojmir wrote: »
    Iluvrien wrote: »
    Passives and appearance are linked. That is the point. You want to play an Argonian? The means you get the scales, tail etc. and the passives. To decouple one from the other makes no sense.

    Shalidor wasn't a great mage because he had Altmer passives. He was a great mage because he had an extraordinary mind, extraordinary willpower... and put in the work.

    [Edit: Spelling of "mage"]

    Which proves my point,not every nord shouldn't have the same passives. Eliminate the word racial and just make them passives or "talents". This promotes more diversity.

    It proves that we need softcaps back in the game, not a removal or choice of racial passives.
    #SavePacrooti

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Outfit slots not being accountwide is ridiculous given their price
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Iluvrien wrote: »
    Mojmir wrote: »
    show me in the lore where those number are?

    And by lore I guess every member of every race is EXACTLY the same?
    Yea lore'yering is one of the things holding this game back.

    So there are Dunmer are born without dark skin? Or Argonians without scales? Lamias with legs? Bretons with four eyes?

    Variations within a particular race occur within a set range. All the racial passives do is indicate that range. This isn't lore holding things back, this is lore defining what things are.

    You know the whole elves are great with magic is maiming a game thing right? Most Orcs, Nords and Redguard have no magic what so ever. Hell the main story line for AD has The Veiled Queen a HIGH ELF believed to have been without magic. There are books and NPC dialogue in every game since Morrowind about elves with no magic. Be that a throw away line or a plot point.

    The way passives are now one race will always be better at something clone gear for each race in every test Orcs will run the fastest, High Elves will always do more damage with a destro staff so on and so forth. Elves with magic tend to take to it faster then human, don't mean humans can't be born with more magic then a elf it's just not as common.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • InFernalEntity
    InFernalEntity
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    Has anyone considered adding more Racial Passives? Y'know that fit lore and buff some of the weaker races? Argonians still have 0 passives that would let you play as an out and out shadowscale. They could use "x crit chance" or a large max stam/stam recovery passive.

    I am in no way suggesting that adding 2 or 3 more racial passives would balance the races entirely but would maybe balance how lackluster some races are as a stam or magicka build and thus improve build diversity.

    The issue with some racial passives is that some races just don't have a comparison for the better ones. No race has 8% increased magic crit rating to compete with the khajiit and stamina.
    Some races have damage reduction for poison/fire etc. but no race has the flat percentage resistance to all damage the nord gets.

    Maybe creating similar, yet less effective passives for some races would reduce the feeling of selective lore without overpowering certain races in terms of gameplay. For nords being great warriors they get no racial help to DPS. For Argonians being shadowscales they're pretty limited as stam builds unless it's tanking.

    Add 2 more passives. Grant more diversity. Keep them lore friendly. Limit them where necessary to stop the already exceptional races becoming more OP.
    XBOX GT: InFernal Entity

    Zoarava the Dark Reaper - Level 50 Khajiit Stamblade
    Valyria Uviryoni - Level 50 Dunmer mDK Vampire
    Pale Shade - Level 50 Argonian NB crafter
  • bebynnag
    bebynnag
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    Has anyone considered adding more Racial Passives? Y'know that fit lore and buff some of the weaker races? Argonians still have 0 passives that would let you play as an out and out shadowscale. They could use "x crit chance" or a large max stam/stam recovery passive.

    I am in no way suggesting that adding 2 or 3 more racial passives would balance the races entirely but would maybe balance how lackluster some races are as a stam or magicka build and thus improve build diversity.

    The issue with some racial passives is that some races just don't have a comparison for the better ones. No race has 8% increased magic crit rating to compete with the khajiit and stamina.
    Some races have damage reduction for poison/fire etc. but no race has the flat percentage resistance to all damage the nord gets.

    Maybe creating similar, yet less effective passives for some races would reduce the feeling of selective lore without overpowering certain races in terms of gameplay. For nords being great warriors they get no racial help to DPS. For Argonians being shadowscales they're pretty limited as stam builds unless it's tanking.

    Add 2 more passives. Grant more diversity. Keep them lore friendly. Limit them where necessary to stop the already exceptional races becoming more OP.

    increase frost damage to nords.. nord ice mage!
  • bebynnag
    bebynnag
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    i clicked edit & it quoted...
    or maybe im tired & i need to go sleep...
    anyhew, what i meant to say was!

    increase frost damage *dealt by* nords - let the Nord ice mage battle begin!

    edt*

    Edited by bebynnag on September 17, 2016 10:35PM
  • InFernalEntity
    InFernalEntity
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    i clicked edit & it quoted...
    or maybe im tired & i need to go sleep...
    anyhew, what i meant to say was!

    increase frost damage *dealt by* nords - let the Nord ice mage battle begin!

    edt*

    We would probably need a Cryomancy skill line first :/
    XBOX GT: InFernal Entity

    Zoarava the Dark Reaper - Level 50 Khajiit Stamblade
    Valyria Uviryoni - Level 50 Dunmer mDK Vampire
    Pale Shade - Level 50 Argonian NB crafter
  • Cously
    Cously
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    I don't min/max. I use a Breton because my roleplay. It gives me a disvantage in tanking compared to Redguards. Yet, I think removing racial passives or making them irrelevant will go against the Lore, which for me is what matters. That said, we could use a racial revamp and an attempt to equalize the passives. For instance, the buffs were organized and equalized as Major Evasion, Major Prophecy, Minor Prophecy, etc. Take racial passives that give 9% Stamina and turn to 10%. Passives that gives 12% health and turn to 10%. Make races uniques whilst keeping their passives equals across the board. So people can still min/max and pick a race tailored for their build, have no guilt in picking a race that goes with their roleplay and nobody would feel at disvantage. Let's be serious here, for Stam DPS there are really two races, the cats and the curved swords, you might try to spin it to a niche build with other races here and there but truth is we are trapped in some races being way better than others. That takes a lot of diversity of the game.
  • Abeille
    Abeille
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    Kendaric wrote: »
    Mojmir wrote: »
    Iluvrien wrote: »
    Passives and appearance are linked. That is the point. You want to play an Argonian? The means you get the scales, tail etc. and the passives. To decouple one from the other makes no sense.

    Shalidor wasn't a great mage because he had Altmer passives. He was a great mage because he had an extraordinary mind, extraordinary willpower... and put in the work.

    [Edit: Spelling of "mage"]

    Which proves my point,not every nord shouldn't have the same passives. Eliminate the word racial and just make them passives or "talents". This promotes more diversity.

    It proves that we need softcaps back in the game, not a removal or choice of racial passives.

    This right here. This is what you guys should be asking for, not for the possibility to pick your racial passives.
    i clicked edit & it quoted...
    or maybe im tired & i need to go sleep...
    anyhew, what i meant to say was!

    increase frost damage *dealt by* nords - let the Nord ice mage battle begin!

    edt*

    We would probably need a Cryomancy skill line first :/

    Although not in the subject of the thread, I will just say that I would like a Cryomancy skill line very much (and incidentally, I do have a Nord Ice Mage).
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • InFernalEntity
    InFernalEntity
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    Cously wrote: »
    I don't min/max. I use a Breton because my roleplay. It gives me a disvantage in tanking compared to Redguards. Yet, I think removing racial passives or making them irrelevant will go against the Lore, which for me is what matters. That said, we could use a racial revamp and an attempt to equalize the passives. For instance, the buffs were organized and equalized as Major Evasion, Major Prophecy, Minor Prophecy, etc. Take racial passives that give 9% Stamina and turn to 10%. Passives that gives 12% health and turn to 10%. Make races uniques whilst keeping their passives equals across the board. So people can still min/max and pick a race tailored for their build, have no guilt in picking a race that goes with their roleplay and nobody would feel at disvantage. Let's be serious here, for Stam DPS there are really two races, the cats and the curved swords, you might try to spin it to a niche build with other races here and there but truth is we are trapped in some races being way better than others. That takes a lot of diversity of the game.

    Agree completely. I think Orcs, Nords, Argonians, Dark Elves and should all be more effective stam DPS races (Wood elves are pretty good stamblades tbh)

    More races should be viable or even competitive builds for magicka DPS too because really, depending on the class, it's either Altmer, Breton or Dark Elf for most magicka DPS builds.
    XBOX GT: InFernal Entity

    Zoarava the Dark Reaper - Level 50 Khajiit Stamblade
    Valyria Uviryoni - Level 50 Dunmer mDK Vampire
    Pale Shade - Level 50 Argonian NB crafter
  • arkansas_ESO
    arkansas_ESO
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    Abeille wrote: »
    Kendaric wrote: »
    Mojmir wrote: »
    Iluvrien wrote: »
    Passives and appearance are linked. That is the point. You want to play an Argonian? The means you get the scales, tail etc. and the passives. To decouple one from the other makes no sense.

    Shalidor wasn't a great mage because he had Altmer passives. He was a great mage because he had an extraordinary mind, extraordinary willpower... and put in the work.

    [Edit: Spelling of "mage"]

    Which proves my point,not every nord shouldn't have the same passives. Eliminate the word racial and just make them passives or "talents". This promotes more diversity.

    It proves that we need softcaps back in the game, not a removal or choice of racial passives.

    This right here. This is what you guys should be asking for, not for the possibility to pick your racial passives.
    i clicked edit & it quoted...
    or maybe im tired & i need to go sleep...
    anyhew, what i meant to say was!

    increase frost damage *dealt by* nords - let the Nord ice mage battle begin!

    edt*

    We would probably need a Cryomancy skill line first :/

    Although not in the subject of the thread, I will just say that I would like a Cryomancy skill line very much (and incidentally, I do have a Nord Ice Mage).

    Again, softcaps or no softcaps, as long as there is a gap in performance between races, there will be a handful of races considered to be the best, and choosing anything else is akin to shooting yourself in the foot.


    Grand Overlord 25/8/17
  • InFernalEntity
    InFernalEntity
    ✭✭✭
    Abeille wrote: »
    Kendaric wrote: »
    Mojmir wrote: »
    Iluvrien wrote: »
    Passives and appearance are linked. That is the point. You want to play an Argonian? The means you get the scales, tail etc. and the passives. To decouple one from the other makes no sense.

    Shalidor wasn't a great mage because he had Altmer passives. He was a great mage because he had an extraordinary mind, extraordinary willpower... and put in the work.

    [Edit: Spelling of "mage"]

    Which proves my point,not every nord shouldn't have the same passives. Eliminate the word racial and just make them passives or "talents". This promotes more diversity.

    It proves that we need softcaps back in the game, not a removal or choice of racial passives.

    This right here. This is what you guys should be asking for, not for the possibility to pick your racial passives.
    i clicked edit & it quoted...
    or maybe im tired & i need to go sleep...
    anyhew, what i meant to say was!

    increase frost damage *dealt by* nords - let the Nord ice mage battle begin!

    edt*

    We would probably need a Cryomancy skill line first :/

    Although not in the subject of the thread, I will just say that I would like a Cryomancy skill line very much (and incidentally, I do have a Nord Ice Mage).

    Again, softcaps or no softcaps, as long as there is a gap in performance between races, there will be a handful of races considered to be the best, and choosing anything else is akin to shooting yourself in the foot.

    Yes but a race should still not be able to do everything at the highest potential. Selecting racials is not the way forward. Balancing or adding racials to create balance is. I agree that there shouldn't be a "best in slot" race for each class but it should still be lore friendly. It's safe to say there should be more Stam DPS outside of Khajiit and Redguard. And more Magicka DPS outside of Altmer, Breton and Dunmer.

    However, I don't see making Breton great Stam DPS's as the answer. Or Khajiit's good with magic.
    Maybe buff stam and/OR magicka across the board on the 5 or so races that don't really cut it for DPS.

    Though there is no way every race is going to be identical in all ways for the possibility of Stam/Magicka DPS or heal or tank, increasing the number of races pulling off these roles seems like a must.
    Edited by InFernalEntity on September 17, 2016 11:54PM
    XBOX GT: InFernal Entity

    Zoarava the Dark Reaper - Level 50 Khajiit Stamblade
    Valyria Uviryoni - Level 50 Dunmer mDK Vampire
    Pale Shade - Level 50 Argonian NB crafter
  • Tandor
    Tandor
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    Abeille wrote: »
    Kendaric wrote: »
    Mojmir wrote: »
    Iluvrien wrote: »
    Passives and appearance are linked. That is the point. You want to play an Argonian? The means you get the scales, tail etc. and the passives. To decouple one from the other makes no sense.

    Shalidor wasn't a great mage because he had Altmer passives. He was a great mage because he had an extraordinary mind, extraordinary willpower... and put in the work.

    [Edit: Spelling of "mage"]

    Which proves my point,not every nord shouldn't have the same passives. Eliminate the word racial and just make them passives or "talents". This promotes more diversity.

    It proves that we need softcaps back in the game, not a removal or choice of racial passives.

    This right here. This is what you guys should be asking for, not for the possibility to pick your racial passives.
    i clicked edit & it quoted...
    or maybe im tired & i need to go sleep...
    anyhew, what i meant to say was!

    increase frost damage *dealt by* nords - let the Nord ice mage battle begin!

    edt*

    We would probably need a Cryomancy skill line first :/

    Although not in the subject of the thread, I will just say that I would like a Cryomancy skill line very much (and incidentally, I do have a Nord Ice Mage).

    Again, softcaps or no softcaps, as long as there is a gap in performance between races, there will be a handful of races considered to be the best, and choosing anything else is akin to shooting yourself in the foot.

    But that's only significant for min/maxers. Everyone else will either not notice or else take it in their stride.
  • Abeille
    Abeille
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    Abeille wrote: »
    Kendaric wrote: »
    Mojmir wrote: »
    Iluvrien wrote: »
    Passives and appearance are linked. That is the point. You want to play an Argonian? The means you get the scales, tail etc. and the passives. To decouple one from the other makes no sense.

    Shalidor wasn't a great mage because he had Altmer passives. He was a great mage because he had an extraordinary mind, extraordinary willpower... and put in the work.

    [Edit: Spelling of "mage"]

    Which proves my point,not every nord shouldn't have the same passives. Eliminate the word racial and just make them passives or "talents". This promotes more diversity.

    It proves that we need softcaps back in the game, not a removal or choice of racial passives.

    This right here. This is what you guys should be asking for, not for the possibility to pick your racial passives.
    i clicked edit & it quoted...
    or maybe im tired & i need to go sleep...
    anyhew, what i meant to say was!

    increase frost damage *dealt by* nords - let the Nord ice mage battle begin!

    edt*

    We would probably need a Cryomancy skill line first :/

    Although not in the subject of the thread, I will just say that I would like a Cryomancy skill line very much (and incidentally, I do have a Nord Ice Mage).

    Again, softcaps or no softcaps, as long as there is a gap in performance between races, there will be a handful of races considered to be the best, and choosing anything else is akin to shooting yourself in the foot.

    Back when we had softcaps, there were races that had a headstart on certain things and races that didn't.
    And that's it, because any race could reach the softcaps with the right setup. Therefore, there wasn't a noticiable gap in performance between races, so there wasn't "shooting yourself in the foot" with race choice. This is actually why I pushed for Race Change; because the game changed. Race meant very little before softcaps were removed.
    Edited by Abeille on September 18, 2016 1:22AM
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • DannyLV702
    DannyLV702
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    Dumb
  • Mady
    Mady
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    DannyLV702 wrote: »
    Dumb

    Great argument, kid. :|
    Discord HypeSquad Member
    Official AlcastHQ Discord Server: discord.gg/alcasthq
    Feel free to join!
    Those who dream by night in the dusty recesses of their minds wake in the day to find that it was vanity. But the dreamers of the day are dangerous men for they may act their dream with open eyes, to make it possible.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Actually for those that think they are "loremasters", are you aware the only reason why those races even have "many" of those racials is due to their birthplace? Altmer are raised in a society of mages so naturally they would become skilled Mages where as Nords are raised in a society of warriors so naturally they would become skilled warriors, however If your Nord was born in Summerset Isle he could end up just as skilled with magic as any Altmer.

    Dunmer are resistant to fire in the sense that they are used to the heat because they were born in Morrowind which as you would imagine would be very warm and humid.

    Nords are only resistant to the cold because they are used to the cold weather of skyrim.

    A better idea would be to give every race 1 or two racial passives and the players can choose the other 2.
    Edited by TX12001rwb17_ESO on September 18, 2016 7:22AM
  • Alucardo
    Alucardo
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    They've actually made some nice changes to racial passives, and I somewhat like where they are now. A few options are a little underwhelming, like 3% cost reduction on Bretons. They could do with changing Khajiit's weapon crit to Weapon AND Spell crit.
    Other than that, I feel like the racial passives are looking good.
    (sqweee )>--- ۜ\(סּںסּَ` )/ۜ
  • Ackwalan
    Ackwalan
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    Mojmir wrote: »
    Iluvrien wrote: »
    Mojmir wrote: »
    Iluvrien wrote: »
    Mojmir wrote: »
    show me in the lore where those number are?

    And by lore I guess every member of every race is EXACTLY the same?
    Yea lore'yering is one of the things holding this game back.

    So there are Dunmer are born without dark skin? Or Argonians without scales? Lamias with legs? Bretons with four eyes?

    Variations within a particular race occur within a set range. All the racial passives do is indicate that range. This isn't lore holding things back, this is lore defining what things are.

    Lol seriously? You what I meant,passives not appearance. I guess becoming as powerful as shalidor,a nord,with no magicka passives makes total lore sense than.

    Passives and appearance are linked. That is the point. You want to play an Argonian? The means you get the scales, tail etc. and the passives. To decouple one from the other makes no sense.

    Shalidor wasn't a great mage because he had Altmer passives. He was a great mage because he had an extraordinary mind, extraordinary willpower... and put in the work.

    [Edit: Spelling of "mage"]

    Which proves my point,not every nord shouldn't have the same passives. Eliminate the word racial and just make them passives or "talents". This promotes more diversity.

    It wouldn't create more diversity, it would just funnel people into whatever was the 'build' of the month.

  • Destruent
    Destruent
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    Abeille wrote: »
    Abeille wrote: »
    Kendaric wrote: »
    Mojmir wrote: »
    Iluvrien wrote: »
    Passives and appearance are linked. That is the point. You want to play an Argonian? The means you get the scales, tail etc. and the passives. To decouple one from the other makes no sense.

    Shalidor wasn't a great mage because he had Altmer passives. He was a great mage because he had an extraordinary mind, extraordinary willpower... and put in the work.

    [Edit: Spelling of "mage"]

    Which proves my point,not every nord shouldn't have the same passives. Eliminate the word racial and just make them passives or "talents". This promotes more diversity.

    It proves that we need softcaps back in the game, not a removal or choice of racial passives.

    This right here. This is what you guys should be asking for, not for the possibility to pick your racial passives.
    i clicked edit & it quoted...
    or maybe im tired & i need to go sleep...
    anyhew, what i meant to say was!

    increase frost damage *dealt by* nords - let the Nord ice mage battle begin!

    edt*

    We would probably need a Cryomancy skill line first :/

    Although not in the subject of the thread, I will just say that I would like a Cryomancy skill line very much (and incidentally, I do have a Nord Ice Mage).

    Again, softcaps or no softcaps, as long as there is a gap in performance between races, there will be a handful of races considered to be the best, and choosing anything else is akin to shooting yourself in the foot.

    Back when we had softcaps, there were races that had a headstart on certain things and races that didn't.
    And that's it, because any race could reach the softcaps with the right setup. Therefore, there wasn't a noticiable gap in performance between races, so there wasn't "shooting yourself in the foot" with race choice. This is actually why I pushed for Race Change; because the game changed. Race meant very little before softcaps were removed.

    If you introduce softcaps again, it would only be a nerf for races with stat-bonus. Races like dunmer, altmer, khajiit and redguard (for the regen) would be even better compared to breton or woodelf (or any other race) than they are now. Just bc they provide a bonus to a stat which isn't capped. But it would minimize the difference between argonian, breton, nord and whatever...
    This only helps to equalize the "bad" races, but the best races will stay the best and will also be even better.
    Noobplar
  • Mojmir
    Mojmir
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    Ackwalan wrote: »
    Mojmir wrote: »
    Iluvrien wrote: »
    Mojmir wrote: »
    Iluvrien wrote: »
    Mojmir wrote: »
    show me in the lore where those number are?

    And by lore I guess every member of every race is EXACTLY the same?
    Yea lore'yering is one of the things holding this game back.

    So there are Dunmer are born without dark skin? Or Argonians without scales? Lamias with legs? Bretons with four eyes?

    Variations within a particular race occur within a set range. All the racial passives do is indicate that range. This isn't lore holding things back, this is lore defining what things are.

    Lol seriously? You what I meant,passives not appearance. I guess becoming as powerful as shalidor,a nord,with no magicka passives makes total lore sense than.

    Passives and appearance are linked. That is the point. You want to play an Argonian? The means you get the scales, tail etc. and the passives. To decouple one from the other makes no sense.

    Shalidor wasn't a great mage because he had Altmer passives. He was a great mage because he had an extraordinary mind, extraordinary willpower... and put in the work.

    [Edit: Spelling of "mage"]

    Which proves my point,not every nord shouldn't have the same passives. Eliminate the word racial and just make them passives or "talents". This promotes more diversity.

    It wouldn't create more diversity, it would just funnel people into whatever was the 'build' of the month.

    No,it would make race preference less important,race change is already out I see just as many mix matched builds as before with no min/Max on race.
    Raising floors and lower ceilings by zos standards has created an iron maiden.
    No matter how well you played,when the game is over,the king and pawn go back in the same box.
    Be careful what you ask for from zo$, you always get punished.
    Call me toxic,your the one being slowly poisoned by greed.
  • Bigevilpeter
    Bigevilpeter
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    That would be nice gameplay wise but stupid lorewise.
  • InFernalEntity
    InFernalEntity
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    We still have the issue that there are basically 2 races who can stam dps, 2 races that can magicka DPS, 3/4 races that can tank + 1 of these can also DPS (Redguard). Out of 9 races (10 if we include imperial) your options for competitive DPS are 2/9 or 2/10. 20% of the races are optimised for DPS. 30% can tank if you include imperial, if you don't have imperial you have 2 maybe 3 races for tanking.

    The racial issue is that builds should be competitive regardless of race. Currently there's nothing in the game that can synergize with poor racials that doesn't also synergize with the better racials so there's nothing to negate the divide between the races.

    Racials need to be balanced. But not selected, otherwise people will be taking the exact same 7/8 racials out of the possible 30 to optimize their build.
    XBOX GT: InFernal Entity

    Zoarava the Dark Reaper - Level 50 Khajiit Stamblade
    Valyria Uviryoni - Level 50 Dunmer mDK Vampire
    Pale Shade - Level 50 Argonian NB crafter
  • Shadesofkin
    Shadesofkin
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    It would hose lore, sorry but no.
    @shadesofkin -NA Server.
    Tier 2 Player.
    If you run in Trials and you wonder why you're not doing the sorts of damage you see on youtube videos and on forums, but you reject advice based on extensive testing, claiming "I don't agree" you're the toxic one.
  • serenity_painted
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    No, simply out of respect for the source material. The racial bonuses have been part of TES games since the very first game.
    But yeah, it is pretty lame that there are clear cut best races for whatever role. It gets a bit dull when almost every sorc is a Altmer or every stam dps is either Khajiit or Redguard.

    If i had it my way race choice would only be important for niche builds and the most *** min/maxers but what can you do? Gotta sell them race changes i guess...
  • Destruent
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    If i had it my way race choice would only be important for niche builds and the most *** min/maxers but what can you do? Gotta sell them race changes i guess...

    Thy are only important for min/maxers, but most people blindly follow and think they get some insane-DPS boost when switching from a bad to a good race. For example Khajiit offers like 5% more DPS in a perfectly organised group which is 2...3k DPS IF you are already doing 50k DPS with a bad race. And even that ~5k DPS increase you get for dunmer on magicka DK (compared to bad race) is only valid when you are doing 40k DPS already.
    For someone maybe doing less than 20k DPS this sounds like a lot, but it's only 2k or less for them. Combined with an at this point usually bad rotation, you won't notice a big increase in DPS.
    If you want to do the best DPS, you need the best race for your build. If you are not running in min/maxed-groups just don't care and be happy with your race...
    Noobplar
  • altemriel
    altemriel
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    choosing a racial passive would totaly denies the idea of racial passives......every race is unique, so this whole tread does not make sense at all!!
    Edited by altemriel on September 18, 2016 4:40PM
  • Mady
    Mady
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    altemriel wrote: »
    choosing a racial passive would totaly denies the idea of racial passives......every race is unique, so this whole tread does not make sense at all!!

    It shows (again) that there's a huge gap between races. Almost everybody who plays competitive (PvE OR PvP) would choose redguard or khajiit / altmer or dunmer as their race. Why did ZOS introduce race changes? Because people wanted to change theirs to a better one. So the thread makes sense.
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  • Van_0S
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    I support this but only 1 passive can be changed.

    Vampire Dunmer Magblade (Vanyalanthiriel)-DD.( PvE only)
    Bosmer Magplar (Vanimaista)-DD/heal.( PvP only)
    Breton Mag-tankblade (Vannvina)-Tank/DD. (PvE dungeons/trails)
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