choosing a racial passive would totaly denies the idea of racial passives......every race is unique, so this whole tread does not make sense at all!!
It shows (again) that there's a huge gap between races. Almost everybody who plays competitive (PvE OR PvP) would choose redguard or khajiit / altmer or dunmer as their race. Why did ZOS introduce race changes? Because people wanted to change theirs to a better one. So the thread makes sense.
choosing a racial passive would totaly denies the idea of racial passives......every race is unique, so this whole tread does not make sense at all!!
It shows (again) that there's a huge gap between races. Almost everybody who plays competitive (PvE OR PvP) would choose redguard or khajiit / altmer or dunmer as their race. Why did ZOS introduce race changes? Because people wanted to change theirs to a better one. So the thread makes sense.
well no, racial passives should be fixed in my opinion, as that is the most important thing that makes each race unique. Instead, better should ZOS buff those races, that the people play the least!!
Which proves my point,not every nord shouldn't have the same passives. Eliminate the word racial and just make them passives or "talents". This promotes more diversity.
kendellking_chaosb14_ESO wrote: »You know the whole elves are great with magic is maiming a game thing right? Most Orcs, Nords and Redguard have no magic what so ever. Hell the main story line for AD has The Veiled Queen a HIGH ELF believed to have been without magic. There are books and NPC dialogue in every game since Morrowind about elves with no magic. Be that a throw away line or a plot point.
The way passives are now one race will always be better at something clone gear for each race in every test Orcs will run the fastest, High Elves will always do more damage with a destro staff so on and so forth. Elves with magic tend to take to it faster then human, don't mean humans can't be born with more magic then a elf it's just not as common.
InFernalEntity wrote: »We still have the issue that there are basically 2 races who can stam dps, 2 races that can magicka DPS, 3/4 races that can tank + 1 of these can also DPS (Redguard). Out of 9 races (10 if we include imperial) your options for competitive DPS are 2/9 or 2/10. 20% of the races are optimised for DPS. 30% can tank if you include imperial, if you don't have imperial you have 2 maybe 3 races for tanking.
The racial issue is that builds should be competitive regardless of race. Currently there's nothing in the game that can synergize with poor racials that doesn't also synergize with the better racials so there's nothing to negate the divide between the races.
Racials need to be balanced. But not selected, otherwise people will be taking the exact same 7/8 racials out of the possible 30 to optimize their build.
UltimaJoe777 wrote: »OrphanHelgen wrote: »Im a main orc, I need something positive for looking like that ;D Give me physical penetration instead of 4% melee dmg plox
So you'd prefer 4% Penetration? Nah, I'd rather have the damage.
TX12001rwb17_ESO wrote: »Actually for those that think they are "loremasters", are you aware the only reason why those races even have "many" of those racials is due to their birthplace? Altmer are raised in a society of mages so naturally they would become skilled Mages where as Nords are raised in a society of warriors so naturally they would become skilled warriors, however If your Nord was born in Summerset Isle he could end up just as skilled with magic as any Altmer.
Dunmer are resistant to fire in the sense that they are used to the heat because they were born in Morrowind which as you would imagine would be very warm and humid.
Nords are only resistant to the cold because they are used to the cold weather of skyrim.
A better idea would be to give every race 1 or two racial passives and the players can choose the other 2.
InFernalEntity wrote: »We still have the issue that there are basically 2 races who can stam dps, 2 races that can magicka DPS, 3/4 races that can tank + 1 of these can also DPS (Redguard). Out of 9 races (10 if we include imperial) your options for competitive DPS are 2/9 or 2/10. 20% of the races are optimised for DPS. 30% can tank if you include imperial, if you don't have imperial you have 2 maybe 3 races for tanking.
The racial issue is that builds should be competitive regardless of race. Currently there's nothing in the game that can synergize with poor racials that doesn't also synergize with the better racials so there's nothing to negate the divide between the races.
Racials need to be balanced. But not selected, otherwise people will be taking the exact same 7/8 racials out of the possible 30 to optimize their build.
Emphasis mine. This is the problem, for me. No, builds should not be competitive regardless of race. A part of the character's identity is defined in terms of the race that is selected for them. Some of that is a reflected in the game mechanics.
If your character is truly only interesting to you in terms of the numbers you use to hit/work with other collections of numbers... then why does everyone being the same race matter to you at all? You could have every represented by the pre-load silhouettes, how would that change how you view your build?
This thread seems to be talking about removing racial identity based on the argument that the people who care least about it find it displeasing to be confronted by the logical consequence of everyone "following the meta".
UltimaJoe777 wrote: »arkansas_ESO wrote: »UltimaJoe777 wrote: »arkansas_ESO wrote: »I honestly see no reason why people would be opposed to this, doesn't change the meta at all while allowing for you to choose the race that you like instead of the race that works the best for your build.
Because it breaks lore. That alone is reason enough. The Elder Scrolls doesn't have races just so you can min/max.
Gameplay>lore. Having racials in the single player games made sense because you weren't competing with anybody else, but in an MMO like ESO you are. As an avid fan of the single player games, I'd much rather be able to make my orc a mage without severely gimping myself than to preserve the "sanctity of the lore."
Gameplay IS lore. This whole game cares more about its lore than the fact it's an MMO. Unfortunately, it also skates on thin ice at times to do things like One Tamriel. Flat-out breaking lore though? Never gonna happen. You may not care about the lore, but plenty of others do. This is The Elder Scrolls Online: Tamriel Unlimited, not The Elder Scrolls Online: Races Unlimited.
Arguing foregoing the racial traits is lore breaking because previous Elder Scrolls games use them is like arguing immortal guards that can't be killed is lorebreaking because they could always be killed in all previous games.
Come to think of it, the whole multiplayer aspect must be lore breaking then too! Wow, who'd a thought?
I'm not fussed about this suggestion one way or the other, but i find the lore argument on this is a real stretch. "Orcs can't be mages, they are warriors!" "All nords ever use are 2-handers, nothing else, cause lore!"
Except that most of the people in this thread arguing against meaningless races are actually saying the opposite of these highlighted sections. They are saying that is entirely reasonable for an Orc to be a mage, just just won't find it as inherently easy as a Altmer. The same thing goes for the nord example you cited.
Sure. But change the name and the setting of the game too, so it is not TES anymore.
DRXHarbinger wrote: »Riiiiggghhhtttt. So every stam player can choose.
Max stam 10%.
Crit chance 8%
Stam recovery 10%
Good one.
Magicka builds: Altmer, Dunmer (got buffed), Breton and even Argonian (got buffed)
Stamina builds with burst/sustain: Redguard, Bosmer (got buffed), Khajiit
UltimaJoe777 wrote: »
Gameplay IS lore. This whole game cares more about its lore than the fact it's an MMO. Unfortunately, it also skates on thin ice at times to do things like One Tamriel. Flat-out breaking lore though? Never gonna happen. You may not care about the lore, but plenty of others do. This is The Elder Scrolls Online: Tamriel Unlimited, not The Elder Scrolls Online: Races Unlimited.
Except that most of the people in this thread arguing against meaningless races are actually saying the opposite of these highlighted sections. They are saying that is entirely reasonable for an Orc to be a mage, just just won't find it as inherently easy as a Altmer. The same thing goes for the nord example you cited.
Nah we got it. You want to do some min/max cookie cutter build but look different than everybody else doing that same cookie cutter build.
It wouldn't create more diversity, it would just funnel people into whatever was the 'build' of the month.
This would:
- eliminate an 'op' race
- lead to equal races
- add more variety
- improve hybrid builds
- fulfill the 'play how you want and what you want' - promise
- not change the meta
- make Argonians to the master race because....tails....
Make races just a visual thing. Like.... Orcs are ugly....you know.
Rename the passives, so it kinda fits the lore.
Zenimax could still sell race changes, but instead of the race they would let you change your passives.
They would probably sell more of those changes than race changes now.
Sure. But change the name and the setting of the game too, so it is not TES anymore.
Of course it is. In TES races were always visual. In the end game every race had the same cap of stats. Now, in this game redguards will have more stamina than bretons, for example, and that difference is not flat, it's %, which is even worse since it stays that way in the end game too.
According to your logic, you need to admit that ESO is not TES.
Sure. But change the name and the setting of the game too, so it is not TES anymore.
Of course it is. In TES races were always visual. In the end game every race had the same cap of stats. Now, in this game redguards will have more stamina than bretons, for example, and that difference is not flat, it's %, which is even worse since it stays that way in the end game too.
According to your logic, you need to admit that ESO is not TES.
Strawman. You are pretending OP's argument is pro-caps as to pretend mine is against it so you can distort it and refute what you made of it. I never claimed the final cap being different was lore-friendly. Quite the opposite, I am one of the few people in this forum who still insists on putting the soft caps back in place, because that would solve the issue in the most lore-friendly way, unlike what the OP is proposing.
By the way: Nowadays, to introduce the soft caps back to the gsme, the values and the racials would have to be severely tweaked for it to work. I am aware of this. But I think it is worth it.
Sure. But change the name and the setting of the game too, so it is not TES anymore.
Of course it is. In TES races were always visual. In the end game every race had the same cap of stats. Now, in this game redguards will have more stamina than bretons, for example, and that difference is not flat, it's %, which is even worse since it stays that way in the end game too.
According to your logic, you need to admit that ESO is not TES.
Strawman. You are pretending OP's argument is pro-caps as to pretend mine is against it so you can distort it and refute what you made of it. I never claimed the final cap being different was lore-friendly. Quite the opposite, I am one of the few people in this forum who still insists on putting the soft caps back in place, because that would solve the issue in the most lore-friendly way, unlike what the OP is proposing.
By the way: Nowadays, to introduce the soft caps back to the gsme, the values and the racials would have to be severely tweaked for it to work. I am aware of this. But I think it is worth it.
Ahahah is strawman like a new popular word among hipsters this year? No, it's not strawman. Google what it is. I address exactly what you said, no strawmen here.
Even soft caps mean that some races will reach them faster or will be able to go further beyond them. And, as we all know, that wasn't the case in TES games. All races were equal in the end-game.
That being said, softcaps is better than nothing - that is AT LEAST an attempt to make things the way they should be (race = appearance only in end game), but that won't happen any time soon
UltimaJoe777 wrote: »arkansas_ESO wrote: »I honestly see no reason why people would be opposed to this, doesn't change the meta at all while allowing for you to choose the race that you like instead of the race that works the best for your build.
Because it breaks lore. That alone is reason enough. The Elder Scrolls doesn't have races just so you can min/max.
Although not in the subject of the thread, I will just say that I would like a Cryomancy skill line very much (and incidentally, I do have a Nord Ice Mage).
This thread seems to be talking about removing racial identity based on the argument that the people who care least about it find it displeasing to be confronted by the logical consequence of everyone "following the meta".