This would:
- eliminate an 'op' race
- lead to equal races
- add more variety
- improve hybrid builds
- fulfill the 'play how you want and what you want' - promise
- not change the meta
- make Argonians to the master race because....tails....
Make races just a visual thing. Like.... Orcs are ugly....you know.
Rename the passives, so it kinda fits the lore.
Zenimax could still sell race changes, but instead of the race they would let you change your passives.
They would probably sell more of those changes than race changes now.
This would:
- eliminate an 'op' race
- lead to equal races
- add more variety
- improve hybrid builds
- fulfill the 'play how you want and what you want' - promise
- not change the meta
- make Argonians to the master race because....tails....
Make races just a visual thing. Like.... Orcs are ugly....you know.
Rename the passives, so it kinda fits the lore.
Zenimax could still sell race changes, but instead of the race they would let you change your passives.
They would probably sell more of those changes than race changes now.
arkansas_ESO wrote: »I honestly see no reason why people would be opposed to this, doesn't change the meta at all while allowing for you to choose the race that you like instead of the race that works the best for your build.
OrphanHelgen wrote: »Im a main orc, I need something positive for looking like that ;D Give me physical penetration instead of 4% melee dmg plox
UltimaJoe777 wrote: »arkansas_ESO wrote: »I honestly see no reason why people would be opposed to this, doesn't change the meta at all while allowing for you to choose the race that you like instead of the race that works the best for your build.
Because it breaks lore. That alone is reason enough. The Elder Scrolls doesn't have races just so you can min/max.
UltimaJoe777 wrote: »OrphanHelgen wrote: »Im a main orc, I need something positive for looking like that ;D Give me physical penetration instead of 4% melee dmg plox
So you'd prefer 4% Penetration? Nah, I'd rather have the damage.
arkansas_ESO wrote: »UltimaJoe777 wrote: »arkansas_ESO wrote: »I honestly see no reason why people would be opposed to this, doesn't change the meta at all while allowing for you to choose the race that you like instead of the race that works the best for your build.
Because it breaks lore. That alone is reason enough. The Elder Scrolls doesn't have races just so you can min/max.
Gameplay>lore. Having racials in the single player games made sense because you weren't competing with anybody else, but in an MMO like ESO you are. As an avid fan of the single player games, I'd much rather be able to make my orc a mage without severely gimping myself than to preserve the "sanctity of the lore."
arkansas_ESO wrote: »UltimaJoe777 wrote: »arkansas_ESO wrote: »I honestly see no reason why people would be opposed to this, doesn't change the meta at all while allowing for you to choose the race that you like instead of the race that works the best for your build.
Because it breaks lore. That alone is reason enough. The Elder Scrolls doesn't have races just so you can min/max.
Gameplay>lore. Having racials in the single player games made sense because you weren't competing with anybody else, but in an MMO like ESO you are. As an avid fan of the single player games, I'd much rather be able to make my orc a mage without severely gimping myself than to preserve the "sanctity of the lore."
It's not that lore breaking when it's already in the lore....
Orc Mage
Bosmer Sorcerer
Khajiit Sorcerer apprentice
Nord Sorcerer apprentice
Nord Mage
Imperial Enchanter
etc....
DRXHarbinger wrote: »Riiiiggghhhtttt. So every stam player can choose.
Max stam 10%.
Crit chance 8%
Stam recovery 10%
Good one.
It's not that lore breaking when it's already in the lore....
Orc Mage
Bosmer Sorcerer
Khajiit Sorcerer apprentice
Nord Sorcerer apprentice
Nord Mage
Imperial Enchanter
etc....
DRXHarbinger wrote: »Riiiiggghhhtttt. So every stam player can choose.
Max stam 10%.
Crit chance 8%
Stam recovery 10%
Good one.
Yeah, that's what the OP means by "add more variety".
I like that you have to make choices in this game.
puffytheslayer wrote: »arkansas_ESO wrote: »UltimaJoe777 wrote: »arkansas_ESO wrote: »I honestly see no reason why people would be opposed to this, doesn't change the meta at all while allowing for you to choose the race that you like instead of the race that works the best for your build.
Because it breaks lore. That alone is reason enough. The Elder Scrolls doesn't have races just so you can min/max.
Gameplay>lore. Having racials in the single player games made sense because you weren't competing with anybody else, but in an MMO like ESO you are. As an avid fan of the single player games, I'd much rather be able to make my orc a mage without severely gimping myself than to preserve the "sanctity of the lore."
or you could try looking at it from a different perspective,
most people when making a magic build go with max magic & magic passives, i get the reasons for this & do it myself.
but making for example a magic woodelf (cant remember orc passives off by heart) you get extra stam, stam recovery, reduce poison &/or disease damage increase damage from stealth.
in any situation that little bit of extra stam/recovery can actually be a life saver. reduce damage from poison - how can this ever be a bad thing? increase damage from stealth works on magic skills too (i had a woodelf hybrid 4 a while, dark flare from stealth is nasty)
a lot of the racial damage buffs are feasable for either mag or stam, some are very specifically one or the other... personally i would prefer that racial damage passives be re-worked slightly, so Khajit becomes increase inc crit chance; redguard restore stam OR mag on melee, high elf & dark elf, add poison or disease into the frost/flame/shock etc etc
(just woke up and im trying to think. this is a bad combo off 2 make coffee)
DRXHarbinger wrote: »Riiiiggghhhtttt. So every stam player can choose.
Max stam 10%.
Crit chance 8%
Stam recovery 10%
Good one.
DRXHarbinger wrote: »Riiiiggghhhtttt. So every stam player can choose.
Max stam 10%.
Crit chance 8%
Stam recovery 10%
Good one.
Since the passives would get renamed, it would not be lore breaking at all.
And a lot of them don't even have a name that is particular for their race.
If there's an Orc that wants to learn Magic, why shouldn't he do that, if he has an 'Elemental Talent'?
arkansas_ESO wrote: »UltimaJoe777 wrote: »arkansas_ESO wrote: »I honestly see no reason why people would be opposed to this, doesn't change the meta at all while allowing for you to choose the race that you like instead of the race that works the best for your build.
Because it breaks lore. That alone is reason enough. The Elder Scrolls doesn't have races just so you can min/max.
Gameplay>lore. Having racials in the single player games made sense because you weren't competing with anybody else, but in an MMO like ESO you are. As an avid fan of the single player games, I'd much rather be able to make my orc a mage without severely gimping myself than to preserve the "sanctity of the lore."