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*Remove racial passives / let us choose passives*

  • Lightninvash
    Lightninvash
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    ill take max hp from imperial max stam from imperial and max magicka from altmer and build a hybrid tank... or say magicka recovery from altmer magicka from altmer and reduced cost from Brenton. those couldn't be broken or anything
    Edited by Lightninvash on September 15, 2016 7:35PM
  • Tandor
    Tandor
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    No thanks, we don't need the game dumbed down any more.

    The quote "Play the way you like" has generally been misquoted and misinterpreted as is evident in the original post. What it says on the back of the original ESO box under that heading is "Adventure alone or together with friends. The choice is yours to make." On the back of the TU box under that heading it says "Battle, craft, fish, steal, siege or explore. The choice is yours to make in a persistent Elder Scrolls world."

    It's nothing to do with hand-picking your own skills or being able to achieve anything and everything with any conceivable build, yet that is what some players seem to believe it's about.
  • AlnilamE
    AlnilamE
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    AlnilamE wrote: »
    Riiiiggghhhtttt. So every stam player can choose.

    Max stam 10%.
    Crit chance 8%
    Stam recovery 10%

    Good one.

    Yeah, that's what the OP means by "add more variety".

    I like that you have to make choices in this game.

    It would never achieve variety. It would give nothing else but pure stam and pure magika. May as well make that the only choice you need on toon creation.

    I was agreeing with you. :-P
    Joysheeped wrote: »
    I don't think it is lore breaking for a character of a certain race having another race's racial paasives.

    Anyway, I would love to heal as a Khajiit without being gkicked so I say yes : D

    I'm sorry you get kicked for being Khajiit. This one would be pleased to have you heal her group.

    The Moot Councillor
  • arkansas_ESO
    arkansas_ESO
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    I honestly see no reason why people would be opposed to this, doesn't change the meta at all while allowing for you to choose the race that you like instead of the race that works the best for your build.

    Because it breaks lore. That alone is reason enough. The Elder Scrolls doesn't have races just so you can min/max.

    Gameplay>lore. Having racials in the single player games made sense because you weren't competing with anybody else, but in an MMO like ESO you are. As an avid fan of the single player games, I'd much rather be able to make my orc a mage without severely gimping myself than to preserve the "sanctity of the lore."

    Gameplay IS lore. This whole game cares more about its lore than the fact it's an MMO. Unfortunately, it also skates on thin ice at times to do things like One Tamriel. Flat-out breaking lore though? Never gonna happen. You may not care about the lore, but plenty of others do. This is The Elder Scrolls Online: Tamriel Unlimited, not The Elder Scrolls Online: Races Unlimited.

    Gameplay isn't lore, lore is lore and gameplay is gameplay. You shouldn't have to choose between playing as your favorite race and being competitive in PVE and PVP.


    Grand Overlord 25/8/17
  • arkansas_ESO
    arkansas_ESO
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    ill take max hp from imperial max stam from imperial and max magicka from altmer and build a hybrid tank... or say magicka recovery from altmer magicka from altmer and reduced cost from Brenton. those couldn't be broken or anything

    Nothing said anything about allowing you to mix and match racials, just that you'd be able to have Redguard racials on an altmer, or Imperial racials on an altmer, not some racials from a dunmer, some from an altmer, and some from a redguard all on one character.
    Tandor wrote: »
    No thanks, we don't need the game dumbed down any more.

    The quote "Play the way you like" has generally been misquoted and misinterpreted as is evident in the original post. What it says on the back of the original ESO box under that heading is "Adventure alone or together with friends. The choice is yours to make." On the back of the TU box under that heading it says "Battle, craft, fish, steal, siege or explore. The choice is yours to make in a persistent Elder Scrolls world."

    It's nothing to do with hand-picking your own skills or being able to achieve anything and everything with any conceivable build, yet that is what some players seem to believe it's about.

    This wouldn't dumb down the game at all, it would just open up more cosmetic options. Again, everybody against this idea either seems to have not fully thought it through, or seems to think that lore is almighty and never changed, even though Bethesda's changed lore a LOT every time it suits them (*cough* Cyrodiil used to be a jungle *cough*)


    Grand Overlord 25/8/17
  • kargen27
    kargen27
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    Joysheeped wrote: »
    I don't think it is lore breaking for a character of a certain race having another race's racial paasives.

    Anyway, I would love to heal as a Khajiit without being gkicked so I say yes : D

    Sure you would be a Khajiit on the outside, but inside you know you are really a Breton at heart. Living that lie is no way to go through life. Embrace your inner self and become the Breton you know you really are!
    and then the parrot said, "must be the water mines green too."
  • Tandor
    Tandor
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    ill take max hp from imperial max stam from imperial and max magicka from altmer and build a hybrid tank... or say magicka recovery from altmer magicka from altmer and reduced cost from Brenton. those couldn't be broken or anything

    Nothing said anything about allowing you to mix and match racials, just that you'd be able to have Redguard racials on an altmer, or Imperial racials on an altmer, not some racials from a dunmer, some from an altmer, and some from a redguard all on one character.
    Tandor wrote: »
    No thanks, we don't need the game dumbed down any more.

    The quote "Play the way you like" has generally been misquoted and misinterpreted as is evident in the original post. What it says on the back of the original ESO box under that heading is "Adventure alone or together with friends. The choice is yours to make." On the back of the TU box under that heading it says "Battle, craft, fish, steal, siege or explore. The choice is yours to make in a persistent Elder Scrolls world."

    It's nothing to do with hand-picking your own skills or being able to achieve anything and everything with any conceivable build, yet that is what some players seem to believe it's about.

    This wouldn't dumb down the game at all, it would just open up more cosmetic options. Again, everybody against this idea either seems to have not fully thought it through, or seems to think that lore is almighty and never changed, even though Bethesda's changed lore a LOT every time it suits them (*cough* Cyrodiil used to be a jungle *cough*)

    It is designed to eliminate the differences between the races and by any common definition that is dumbing the game down. Hairstyles are cosmetic options, skills are not.

    It's pretty arrogant to state that everyone who disagrees with your point of view hasn't fully thought it through.
  • Hallothiel
    Hallothiel
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    I honestly see no reason why people would be opposed to this, doesn't change the meta at all while allowing for you to choose the race that you like instead of the race that works the best for your build.

    Because it breaks lore. That alone is reason enough. The Elder Scrolls doesn't have races just so you can min/max.

    Gameplay>lore. Having racials in the single player games made sense because you weren't competing with anybody else, but in an MMO like ESO you are. As an avid fan of the single player games, I'd much rather be able to make my orc a mage without severely gimping myself than to preserve the "sanctity of the lore."

    Gameplay IS lore. This whole game cares more about its lore than the fact it's an MMO. Unfortunately, it also skates on thin ice at times to do things like One Tamriel. Flat-out breaking lore though? Never gonna happen. You may not care about the lore, but plenty of others do. This is The Elder Scrolls Online: Tamriel Unlimited, not The Elder Scrolls Online: Races Unlimited.

    Gameplay isn't lore, lore is lore and gameplay is gameplay. You shouldn't have to choose between playing as your favorite race and being competitive in PVE and PVP.

    You have at least 8 character slots. Be brave & try something different & not fotm or the latest min/max build - be an Orc mage or a Khajiit healer & see what you can do. Damn the passives and just play.

    And lore is one of the things that sets this game apart. So best not to mess with it.
  • Rykmaar
    Rykmaar
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    I would rather them make the passives more lore accurate than let me pad my dunmer into god mode.
  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
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    Soft caps, soft caps, soft caps.
  • notimetocare
    notimetocare
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    I honestly see no reason why people would be opposed to this, doesn't change the meta at all while allowing for you to choose the race that you like instead of the race that works the best for your build.

    Because it breaks lore. That alone is reason enough. The Elder Scrolls doesn't have races just so you can min/max.

    Gameplay>lore. Having racials in the single player games made sense because you weren't competing with anybody else, but in an MMO like ESO you are. As an avid fan of the single player games, I'd much rather be able to make my orc a mage without severely gimping myself than to preserve the "sanctity of the lore."

    Then play a game not built upon lore. There are plenty out there where lore means nothing. But you are also deluded to belive race is that important.
  • notimetocare
    notimetocare
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    I honestly see no reason why people would be opposed to this, doesn't change the meta at all while allowing for you to choose the race that you like instead of the race that works the best for your build.

    Because it breaks lore. That alone is reason enough. The Elder Scrolls doesn't have races just so you can min/max.

    Gameplay>lore. Having racials in the single player games made sense because you weren't competing with anybody else, but in an MMO like ESO you are. As an avid fan of the single player games, I'd much rather be able to make my orc a mage without severely gimping myself than to preserve the "sanctity of the lore."

    Gameplay IS lore. This whole game cares more about its lore than the fact it's an MMO. Unfortunately, it also skates on thin ice at times to do things like One Tamriel. Flat-out breaking lore though? Never gonna happen. You may not care about the lore, but plenty of others do. This is The Elder Scrolls Online: Tamriel Unlimited, not The Elder Scrolls Online: Races Unlimited.

    lol, what about One Tamriel is lorebreaking?
  • Tonturri
    Tonturri
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    I am confused as to why people I will likely never meet in-game (much less have them glance at my stats) would be so concerned about my Bosmer running around with 10% extra magicka. If someone could explain it to me, it would be most appreciated. Please detail how you would suffer as a result. You would not even know the difference unless I mentioned it.

    Also as an RP'er - would someone refuse to RP with my Bosmer because the number representing her magicka pool is 10% bigger than some other Bosmer, somewhere?
    Edited by Tonturri on September 15, 2016 10:29PM
  • LaiTash
    LaiTash
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    So that everyone is a Khajiit at the end? No way.

    Actually, i'm all for being able to choose some traits, you know, fallout/arcanum style. But racial passives should stay. Devs have put so much effort to make an fantastically immersive mmo that almost feel like the true Elder Scrolls, would be a shame if they'd implemented this just to please minmaxers. Someone here said gameplay > lore. That's true for most modern MMOs that sacrificed everything in the name of gameplay and are perfectly balanced and shiny to the point where it feels dull and empty. Imperfection is what makes you beleive and dive in gameworld.
    Tonturri wrote: »
    Also as an RP'er - would someone refuse to RP with my Bosmer because the number representing her magicka pool is 10% bigger than some other Bosmer, somewhere?

    No, but i'd prefer you had bosmer traits anyway. You could have that +10% magica from character traits i mentioned, no need to break lore for this.
    Edited by LaiTash on September 15, 2016 11:08PM
  • binho
    binho
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    yes please!!

    There are too many redguard and high elfs around!

  • Chairo_Kuma
    Chairo_Kuma
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    Hahaha......nope.
    GM Esteemed/PS4 NA /Never Knows Best.....

    • Redguard Stam Blade - 50 - AD
    • Argonian Mag Templar - 50 - AD
    • Redguard Stam Dragon Knight - 50 - AD
    • Breton Mag Blade - 50 - AD
    • Argonian Stam Warden - 50 - AD
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    No!

    Silivren (Silly) Thalionwen | Altmer Templar | Magicka | 9-Trait Master Crafter/Jeweler | Master Angler | PVE Main - Killed by U35
    Jahsul at-Sahan | Redguard Sorcerer | Stamina | Werewolf - Free Bites | PVP Main
    Derrok Gunnolf | Redguard Dragonknight | Stamina | Werewolf - Free Bites
    Liliana Littleleaf | 9-Trait Grand Master Crafter/Jeweler (non-combat)
    Amber Emberheart | Breton Dragonknight | Stamina | Master Angler
    Vlos Anon | Dunmer Nightblade | Magicka | Vampire - Free Bites
    Kalina Valos | Dunmer Warden | Magicka | Vampire - Free Bites
    Swiftpaws-Moonshadow | Khajiit Nightblade | Stamina
    Morgul Vardar | Altmer Necromancer | Magicka
    Tithin Geil | Altmer Sorceress | Magicka
    Dhryk | Imperial Dragonknight | Stamina

    Guild Master - ESO Traders Union
    PC/NA - CP 2560+
  • Gallifreyy
    Gallifreyy
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    No. besides you can make any race to be magic or stamina if you really struggle with this concept maybe you should rethink how you even play the game. yes their statement is true with play how you want but that is meant to say not everything will be 50k dps, aint no stam sorc high elf is going to be pulling 50k dps by spamming frags. hybrid builds do "work" but they will never be the best or optimal. if you really struggle with concepts like this please just learn to play properly and stop trying to force your broken opinion on the forums.

    sincerely, The Entire player base of ESO
    CP1000+
    Gallifreyy - DragonKnight - Imperial - EP
    Death by Tray - Nightblade - Dunmer - EP
    Moustacheasaurs - Templar - Dunmer - EP
    Zerief - Sorcerer - High Elf - EP
    Afro Leap - DragonKnight - Redguard - DC
    + 4 other Lvl 50s
    DK IS BACK
  • MasterSpatula
    MasterSpatula
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    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • newtinmpls
    newtinmpls
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    Gameplay IS lore. This whole game cares more about its lore than the fact it's an MMO. Unfortunately, it also skates on thin ice at times to do things like One Tamriel. Flat-out breaking lore though? Never gonna happen. You may not care about the lore, but plenty of others do. This is The Elder Scrolls Online: Tamriel Unlimited, not The Elder Scrolls Online: Races Unlimited.

    I was trying to figure out how to express this when I saw the lovely articulate job you did.

    Yes, this is ES.

    That's why ... many ... of us are here at all.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • arkansas_ESO
    arkansas_ESO
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    Tandor wrote: »
    ill take max hp from imperial max stam from imperial and max magicka from altmer and build a hybrid tank... or say magicka recovery from altmer magicka from altmer and reduced cost from Brenton. those couldn't be broken or anything

    Nothing said anything about allowing you to mix and match racials, just that you'd be able to have Redguard racials on an altmer, or Imperial racials on an altmer, not some racials from a dunmer, some from an altmer, and some from a redguard all on one character.
    Tandor wrote: »
    No thanks, we don't need the game dumbed down any more.

    The quote "Play the way you like" has generally been misquoted and misinterpreted as is evident in the original post. What it says on the back of the original ESO box under that heading is "Adventure alone or together with friends. The choice is yours to make." On the back of the TU box under that heading it says "Battle, craft, fish, steal, siege or explore. The choice is yours to make in a persistent Elder Scrolls world."

    It's nothing to do with hand-picking your own skills or being able to achieve anything and everything with any conceivable build, yet that is what some players seem to believe it's about.

    This wouldn't dumb down the game at all, it would just open up more cosmetic options. Again, everybody against this idea either seems to have not fully thought it through, or seems to think that lore is almighty and never changed, even though Bethesda's changed lore a LOT every time it suits them (*cough* Cyrodiil used to be a jungle *cough*)

    It is designed to eliminate the differences between the races and by any common definition that is dumbing the game down. Hairstyles are cosmetic options, skills are not.

    It's pretty arrogant to state that everyone who disagrees with your point of view hasn't fully thought it through.

    Again, this option would increase the amount of cosmetic options a player has access to while not changing the actual way the game plays at all. I can't see how increasing the amount of, again, purely cosmetic options a player has access to without shooting themselves in the foot is dumbing the game down at all, if anything it encourages more variety.

    I stand by my point, if you're against this change, you're probably not in a position to see the full picture.


    Grand Overlord 25/8/17
  • Kendaric
    Kendaric
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    Again, this option would increase the amount of cosmetic options a player has access to while not changing the actual way the game plays at all. I can't see how increasing the amount of, again, purely cosmetic options a player has access to without shooting themselves in the foot is dumbing the game down at all, if anything it encourages more variety.

    I stand by my point, if you're against this change, you're probably not in a position to see the full picture.

    We are quite capable of seeing the full picture, believe it or not.
    We just don't want meaningless races in a TES game, whether singleplayer or MMORPG. There are plenty of other MMORPGs out there where races are purely cosmetic, ESO is not one of them and neither should it be.

      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. PC EU/PC NA roleplayer and solo PvE quester
    • arkansas_ESO
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      Kendaric wrote: »
      Again, this option would increase the amount of cosmetic options a player has access to while not changing the actual way the game plays at all. I can't see how increasing the amount of, again, purely cosmetic options a player has access to without shooting themselves in the foot is dumbing the game down at all, if anything it encourages more variety.

      I stand by my point, if you're against this change, you're probably not in a position to see the full picture.

      We are quite capable of seeing the full picture, believe it or not.
      We just don't want meaningless races in a TES game, whether singleplayer or MMORPG. There are plenty of other MMORPGs out there where races are purely cosmetic, ESO is not one of them and neither should it be.

      Again, you're probably not seeing the full picture. Until you've been in a raid and see everybody there is the same 2 or 3 races, or go into PVP where everybody is the same 3 or 4 races, you won't understand why this change would be for the better.


      Grand Overlord 25/8/17
    • altemriel
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      no offence dude, but do you understand why they are called racial passives??

      that it is because they are racial-specific and you can not choose them therefore :)?? You choose a race instead, which is ok for me.
    • susmitds
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      Firstly, you don't need to get a particular race to do crazy damage. I have seen Altmer stamina nightblades and Argonian DKs pull 55 k on Mantikora. Sure, it could have been 5k higher on a Khajiit, but that is just an extra. As along as you don't need to be the absolute best in either PvE or PvP, you will do great with anything.
    • Skcarkden
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      I honestly see no reason why people would be opposed to this, doesn't change the meta at all while allowing for you to choose the race that you like instead of the race that works the best for your build.

      Because it breaks lore. That alone is reason enough. The Elder Scrolls doesn't have races just so you can min/max.

      Gameplay>lore. Having racials in the single player games made sense because you weren't competing with anybody else, but in an MMO like ESO you are. As an avid fan of the single player games, I'd much rather be able to make my orc a mage without severely gimping myself than to preserve the "sanctity of the lore."

      Gameplay IS lore. This whole game cares more about its lore than the fact it's an MMO. Unfortunately, it also skates on thin ice at times to do things like One Tamriel. Flat-out breaking lore though? Never gonna happen. You may not care about the lore, but plenty of others do. This is The Elder Scrolls Online: Tamriel Unlimited, not The Elder Scrolls Online: Races Unlimited.

      Arguing foregoing the racial traits is lore breaking because previous Elder Scrolls games use them is like arguing immortal guards that can't be killed is lorebreaking because they could always be killed in all previous games.

      Come to think of it, the whole multiplayer aspect must be lore breaking then too! Wow, who'd a thought?

      I'm not fussed about this suggestion one way or the other, but i find the lore argument on this is a real stretch. "Orcs can't be mages, they are warriors!" "All nords ever use are 2-handers, nothing else, cause lore!"
    • Asmodean
      Asmodean
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      I could agree with the removal of the racial passives for this particular game (as it's an MMO). It would deter the min/max crowd from brainwashing everyone else into picking what's "best" for a particular build, etc. And leave it purely to aesthetic preference.

      Saying that - personal preference, and depth is important. And lore-wise the idea of certain races being better at certain things is cool. But maybe they shouldn't just static stat boosts?.

      But the idea of choosing the racial passives makes no sense to be, personally lol.
      Edited by Asmodean on September 16, 2016 1:22PM
    • Iluvrien
      Iluvrien
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      Kendaric wrote: »
      Again, this option would increase the amount of cosmetic options a player has access to while not changing the actual way the game plays at all. I can't see how increasing the amount of, again, purely cosmetic options a player has access to without shooting themselves in the foot is dumbing the game down at all, if anything it encourages more variety.

      I stand by my point, if you're against this change, you're probably not in a position to see the full picture.

      We are quite capable of seeing the full picture, believe it or not.
      We just don't want meaningless races in a TES game, whether singleplayer or MMORPG. There are plenty of other MMORPGs out there where races are purely cosmetic, ESO is not one of them and neither should it be.

      Again, you're probably not seeing the full picture. Until you've been in a raid and see everybody there is the same 2 or 3 races, or go into PVP where everybody is the same 3 or 4 races, you won't understand why this change would be for the better.

      Alright, let's try this once more, with feeling. It is perfectly possible for people to see the full picture that you are referring to... and still disagree with you. Let's see if the idea sticks this time.
    • Iluvrien
      Iluvrien
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      Skcarkden wrote: »
      I honestly see no reason why people would be opposed to this, doesn't change the meta at all while allowing for you to choose the race that you like instead of the race that works the best for your build.

      Because it breaks lore. That alone is reason enough. The Elder Scrolls doesn't have races just so you can min/max.

      Gameplay>lore. Having racials in the single player games made sense because you weren't competing with anybody else, but in an MMO like ESO you are. As an avid fan of the single player games, I'd much rather be able to make my orc a mage without severely gimping myself than to preserve the "sanctity of the lore."

      Gameplay IS lore. This whole game cares more about its lore than the fact it's an MMO. Unfortunately, it also skates on thin ice at times to do things like One Tamriel. Flat-out breaking lore though? Never gonna happen. You may not care about the lore, but plenty of others do. This is The Elder Scrolls Online: Tamriel Unlimited, not The Elder Scrolls Online: Races Unlimited.

      Arguing foregoing the racial traits is lore breaking because previous Elder Scrolls games use them is like arguing immortal guards that can't be killed is lorebreaking because they could always be killed in all previous games.

      Come to think of it, the whole multiplayer aspect must be lore breaking then too! Wow, who'd a thought?

      I'm not fussed about this suggestion one way or the other, but i find the lore argument on this is a real stretch. "Orcs can't be mages, they are warriors!" "All nords ever use are 2-handers, nothing else, cause lore!"

      Except that most of the people in this thread arguing against meaningless races are actually saying the opposite of these highlighted sections. They are saying that is entirely reasonable for an Orc to be a mage, just just won't find it as inherently easy as a Altmer. The same thing goes for the nord example you cited.
    • Asardes
      Asardes
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      For PvP is quite advantageous picking a stamina race like redguard or bosmer for a magicka build too and putting a few points in stamina, because breaking out from CC, rolling and blocking all eat stamina.
      Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
      vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

      PC-EU CP 3000+
      41,000+ Achievement Points before High Isle
      Member of:
      Pact Veteran Trade: Exemplary
      Traders of the Covenant: God of Sales
      Tamriels Emporium: God of Sales
      Valinor Overflow: Trader
      The Traveling Merchant: Silver


      Characters:
      Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
      Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
      Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
      Veronique Nicole | 50 Breton Templar | DC AR 20 |
      Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
      Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
      Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
      Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
      Joleen the Swift | 50 Redguard Templar | DC AR 20 |
      Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
      Claudius Tharn | 50 Necromancer | DC AR 20 |
      Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

      Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
      Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
      Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
      Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
      Milariel | 50 Wood Elf Warden | AD AR 4 |
      Scheei-Jul | 50 Necromancer | EP AR 4 |

      PC-NA CP 1800+
      30,000+ Achievement Points before High Isle
      Member of:
      Savage Blade: Majestic Machette


      Characters:
      Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
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