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*Remove racial passives / let us choose passives*

Mady
Mady
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This would:
  • eliminate an 'op' race
  • lead to equal races
  • add more variety
  • improve hybrid builds
  • fulfill the 'play how you want and what you want' - promise
  • not change the meta68747470733a2f2f692e696d6775722e636f6d2f673663596e79772e706e67
  • make Argonians to the master race because....tails....

Make races just a visual thing. Like.... Orcs are ugly....you know. >:)

Rename the passives, so it kinda fits the lore.

Zenimax could still sell race changes, but instead of the race they would let you change your passives.
They would probably sell more of those changes than race changes now.

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Those who dream by night in the dusty recesses of their minds wake in the day to find that it was vanity. But the dreamers of the day are dangerous men for they may act their dream with open eyes, to make it possible.
  • altemriel
    altemriel
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    nope
  • Funkopotamus
    Funkopotamus
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    Heck no!

    wth?
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington
  • UltimaJoe777
    UltimaJoe777
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    Mady wrote: »
    This would:
    • eliminate an 'op' race
    • lead to equal races
    • add more variety
    • improve hybrid builds
    • fulfill the 'play how you want and what you want' - promise
    • not change the meta68747470733a2f2f692e696d6775722e636f6d2f673663596e79772e706e67
    • make Argonians to the master race because....tails....

    Make races just a visual thing. Like.... Orcs are ugly....you know. >:)

    Rename the passives, so it kinda fits the lore.

    Zenimax could still sell race changes, but instead of the race they would let you change your passives.
    They would probably sell more of those changes than race changes now.

    You kind of contradicted yourself there. Races, even in single-player games, have passives relative to their race's background. Letting people pick and mix will indeed break lore.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • mb10
    mb10
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    Nah



    For a million reasons.
  • iam117
    iam117
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    Mady wrote: »
    This would:
    • eliminate an 'op' race
    • lead to equal races
    • add more variety
    • improve hybrid builds
    • fulfill the 'play how you want and what you want' - promise
    • not change the meta68747470733a2f2f692e696d6775722e636f6d2f673663596e79772e706e67
    • make Argonians to the master race because....tails....

    Make races just a visual thing. Like.... Orcs are ugly....you know. >:)

    Rename the passives, so it kinda fits the lore.

    Zenimax could still sell race changes, but instead of the race they would let you change your passives.
    They would probably sell more of those changes than race changes now.

    this would make OP builds worse than they already are. you can play how you want, pick your race and go from there. if you want min/max, pick the race with the passives your looking for accordingly


    Edited by iam117 on September 14, 2016 11:48PM
    <Liv3mind>
    <PC/NA - Legion Of The Bloodworks>
    Snowflake Patrol
  • arkansas_ESO
    arkansas_ESO
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    I honestly see no reason why people would be opposed to this, doesn't change the meta at all while allowing for you to choose the race that you like instead of the race that works the best for your build.


    Grand Overlord 25/8/17
  • UltimaJoe777
    UltimaJoe777
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    I honestly see no reason why people would be opposed to this, doesn't change the meta at all while allowing for you to choose the race that you like instead of the race that works the best for your build.

    Because it breaks lore. That alone is reason enough. The Elder Scrolls doesn't have races just so you can min/max.
    Edited by UltimaJoe777 on September 14, 2016 11:46PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • OrphanHelgen
    OrphanHelgen
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    Im a main orc, I need something positive for looking like that ;D Give me physical penetration instead of 4% melee dmg plox
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • UltimaJoe777
    UltimaJoe777
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    Im a main orc, I need something positive for looking like that ;D Give me physical penetration instead of 4% melee dmg plox

    So you'd prefer 4% Penetration? Nah, I'd rather have the damage.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • altemriel
    altemriel
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    nope, just nope :smiley: !!!



    anyone want some sweetrols?? Or good cheese from uncle Sheo?


    We have got plenty of good food!!!

    CXE1iSbWsAAeJDC.jpg:large
  • Abeille
    Abeille
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    Sure. But change the name and the setting of the game too, so it is not TES anymore.
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • arkansas_ESO
    arkansas_ESO
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    I honestly see no reason why people would be opposed to this, doesn't change the meta at all while allowing for you to choose the race that you like instead of the race that works the best for your build.

    Because it breaks lore. That alone is reason enough. The Elder Scrolls doesn't have races just so you can min/max.

    Gameplay>lore. Having racials in the single player games made sense because you weren't competing with anybody else, but in an MMO like ESO you are. As an avid fan of the single player games, I'd much rather be able to make my orc a mage without severely gimping myself than to preserve the "sanctity of the lore."


    Grand Overlord 25/8/17
  • bebynnag
    bebynnag
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    Im a main orc, I need something positive for looking like that ;D Give me physical penetration instead of 4% melee dmg plox

    So you'd prefer 4% Penetration? Nah, I'd rather have the damage.

    insert smutty joke about how much of a diffrence 4% can make.....
  • bebynnag
    bebynnag
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    I honestly see no reason why people would be opposed to this, doesn't change the meta at all while allowing for you to choose the race that you like instead of the race that works the best for your build.

    Because it breaks lore. That alone is reason enough. The Elder Scrolls doesn't have races just so you can min/max.

    Gameplay>lore. Having racials in the single player games made sense because you weren't competing with anybody else, but in an MMO like ESO you are. As an avid fan of the single player games, I'd much rather be able to make my orc a mage without severely gimping myself than to preserve the "sanctity of the lore."

    or you could try looking at it from a different perspective,

    most people when making a magic build go with max magic & magic passives, i get the reasons for this & do it myself.

    but making for example a magic woodelf (cant remember orc passives off by heart) you get extra stam, stam recovery, reduce poison &/or disease damage increase damage from stealth.

    in any situation that little bit of extra stam/recovery can actually be a life saver. reduce damage from poison - how can this ever be a bad thing? increase damage from stealth works on magic skills too (i had a woodelf hybrid 4 a while, dark flare from stealth is nasty)

    a lot of the racial damage buffs are feasable for either mag or stam, some are very specifically one or the other... personally i would prefer that racial damage passives be re-worked slightly, so Khajit becomes increase inc crit chance; redguard restore stam OR mag on melee, high elf & dark elf, add poison or disease into the frost/flame/shock etc etc

    (just woke up and im trying to think. this is a bad combo off 2 make coffee)
  • Daemons_Bane
    Daemons_Bane
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    ✭✭
    I honestly see no reason why people would be opposed to this, doesn't change the meta at all while allowing for you to choose the race that you like instead of the race that works the best for your build.

    Because it breaks lore. That alone is reason enough. The Elder Scrolls doesn't have races just so you can min/max.

    Gameplay>lore. Having racials in the single player games made sense because you weren't competing with anybody else, but in an MMO like ESO you are. As an avid fan of the single player games, I'd much rather be able to make my orc a mage without severely gimping myself than to preserve the "sanctity of the lore."

    No.. Gameplay does not brush aside Lore in this case, just so people can min/max stuff
  • DRXHarbinger
    DRXHarbinger
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    Riiiiggghhhtttt. So every stam player can choose.

    Max stam 10%.
    Crit chance 8%
    Stam recovery 10%

    Good one.
    PC Master Race

    1001CP
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    Down With BOP!
  • Mady
    Mady
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    It's not that lore breaking when it's already in the lore....

    Orc Mage

    Bosmer Sorcerer

    Khajiit Sorcerer apprentice

    Nord Sorcerer apprentice

    Nord Mage

    Imperial Enchanter

    etc....
    Discord HypeSquad Member
    Official AlcastHQ Discord Server: discord.gg/alcasthq
    Feel free to join!
    Those who dream by night in the dusty recesses of their minds wake in the day to find that it was vanity. But the dreamers of the day are dangerous men for they may act their dream with open eyes, to make it possible.
  • laksikus
    laksikus
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    Mady wrote: »
    It's not that lore breaking when it's already in the lore....

    Orc Mage

    Bosmer Sorcerer

    Khajiit Sorcerer apprentice

    Nord Sorcerer apprentice

    Nord Mage

    Imperial Enchanter

    etc....

    Thats lore for people. Like those chars you can make in eso a orc mage Too.
    That doesnt change the fact that race affinities are lore and you want to break them
  • AlnilamE
    AlnilamE
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    Riiiiggghhhtttt. So every stam player can choose.

    Max stam 10%.
    Crit chance 8%
    Stam recovery 10%

    Good one.

    Yeah, that's what the OP means by "add more variety".

    I like that you have to make choices in this game.
    The Moot Councillor
  • Abeille
    Abeille
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    Mady wrote: »
    It's not that lore breaking when it's already in the lore....

    Orc Mage

    Bosmer Sorcerer

    Khajiit Sorcerer apprentice

    Nord Sorcerer apprentice

    Nord Mage

    Imperial Enchanter

    etc....

    It is not lore breaking to have a person of one race do something that isn't what their race is inclined to do.

    It is lore breaking to an individual to have a set of racials that are not of their race.

    A better suggestion is to put the soft caps back in the game. That way, with the right setup (on in-universe terms, "the and dedication"), any race can do anything without losing their identity.

    Yes I will keep insisting on the soft caps.
    Edited by Abeille on September 15, 2016 11:32AM
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • DRXHarbinger
    DRXHarbinger
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    AlnilamE wrote: »
    Riiiiggghhhtttt. So every stam player can choose.

    Max stam 10%.
    Crit chance 8%
    Stam recovery 10%

    Good one.

    Yeah, that's what the OP means by "add more variety".

    I like that you have to make choices in this game.

    It would never achieve variety. It would give nothing else but pure stam and pure magika. May as well make that the only choice you need on toon creation.
    PC Master Race

    1001CP
    8 Flawless Toons, all Classes.
    Master Angler
    Dro-M'artha Destroyer (at last)
    Tamriel Hero
    Grand Overlord
    Every Skyshard
    Down With BOP!
  • Joysheeped
    Joysheeped
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    I don't think it is lore breaking for a character of a certain race having another race's racial paasives.

    Anyway, I would love to heal as a Khajiit without being gkicked so I say yes : D
    Khajiit Magicka NB :O
  • arkansas_ESO
    arkansas_ESO
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    I honestly see no reason why people would be opposed to this, doesn't change the meta at all while allowing for you to choose the race that you like instead of the race that works the best for your build.

    Because it breaks lore. That alone is reason enough. The Elder Scrolls doesn't have races just so you can min/max.

    Gameplay>lore. Having racials in the single player games made sense because you weren't competing with anybody else, but in an MMO like ESO you are. As an avid fan of the single player games, I'd much rather be able to make my orc a mage without severely gimping myself than to preserve the "sanctity of the lore."

    or you could try looking at it from a different perspective,

    most people when making a magic build go with max magic & magic passives, i get the reasons for this & do it myself.

    but making for example a magic woodelf (cant remember orc passives off by heart) you get extra stam, stam recovery, reduce poison &/or disease damage increase damage from stealth.

    in any situation that little bit of extra stam/recovery can actually be a life saver. reduce damage from poison - how can this ever be a bad thing? increase damage from stealth works on magic skills too (i had a woodelf hybrid 4 a while, dark flare from stealth is nasty)

    a lot of the racial damage buffs are feasable for either mag or stam, some are very specifically one or the other... personally i would prefer that racial damage passives be re-worked slightly, so Khajit becomes increase inc crit chance; redguard restore stam OR mag on melee, high elf & dark elf, add poison or disease into the frost/flame/shock etc etc

    (just woke up and im trying to think. this is a bad combo off 2 make coffee)

    I have no issues with being able to choose certain racials, I just don't think they should be so closely tied to appearance. If you want to run bosmer racials on your magic sorc, then by all means go for it, but I'd very much like the ability to have altmer racials on my orc mage.


    Grand Overlord 25/8/17
  • arkansas_ESO
    arkansas_ESO
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    Riiiiggghhhtttt. So every stam player can choose.

    Max stam 10%.
    Crit chance 8%
    Stam recovery 10%

    Good one.

    This is an entirely different issue in that there's only two-three really competitive sets of racials, with the rest being strictly inferior to these two or three.


    Grand Overlord 25/8/17
  • Mady
    Mady
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    Since the passives would get renamed, it would not be lore breaking at all.
    And a lot of them don't even have a name that is particular for their race.
    If there's an Orc that wants to learn Magic, why shouldn't he do that, if he has an 'Elemental Talent'?

    Riiiiggghhhtttt. So every stam player can choose.

    Max stam 10%.
    Crit chance 8%
    Stam recovery 10%

    Good one.

    This could be balanced by cutting the bonus in half as you choose more passives out of the stamina pool.

    So you choose a stamina passive. And if you choose another stamina passive it's only 50% of the bonus. Something like that.
    Discord HypeSquad Member
    Official AlcastHQ Discord Server: discord.gg/alcasthq
    Feel free to join!
    Those who dream by night in the dusty recesses of their minds wake in the day to find that it was vanity. But the dreamers of the day are dangerous men for they may act their dream with open eyes, to make it possible.
  • Abeille
    Abeille
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    Mady wrote: »
    Since the passives would get renamed, it would not be lore breaking at all.
    And a lot of them don't even have a name that is particular for their race.
    If there's an Orc that wants to learn Magic, why shouldn't he do that, if he has an 'Elemental Talent'?

    A will to learn and a natural talent are two different things.

    Orcs do not have a natural talent for magic. They can have the will to learn, but they are not born with a natural talent for it like a Breton or an Altmer.

    Which is why soft caps are still the most lore-friendly option.
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • Lumenn
    Lumenn
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    The only thing that gets me about the lore in this particular game is the pick and choose, while the rest of the lore doesn't make it. Bosmer used to get a plus in alteration and alchemy, they have an aptitude for magicka(mainly illusion. Spinners use magicka) great at stealth and bows. None of the magicka made it. (i do wish instead of adding max stamina we got regen magicka. Dark elves get max of both and we get regen of both but /shrug) There are things about all the races this way. (i just know more about the bosmer. My personal favorite for spellswords) so it's selective lore. I love lore. I read all the books etc in case there's something I didn't know. I hate lore of convenience.
  • Asardes
    Asardes
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    They did a pretty good job with 2.5 racial passives change buffing some races that were at a clear disadvantage and making them more viable. Racial balance is mostly important in PvP. The initially proposed Khajiit change (+6% stamina) was dropped exactly because the race would have indeed become too strong compared to the others. Now you have a lot of choice both for stamina and magicka builds:

    Magicka builds: Altmer, Dunmer (got buffed), Breton and even Argonian (got buffed)
    Stamina builds with burst/sustain: Redguard, Bosmer (got buffed), Khajiit
    Tankier stamina builds: Imperial, Orc (got buffed), Nord (got buffed)

    The problem right now it's not racial passives, but stamina builds being stronger than magicka ones due to synergy with certain gear, and even downright exploits with that gear (ex. viper's sting with quick bar change from bow to melee)
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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    Characters:
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    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
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    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
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    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
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  • seebra
    seebra
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    oh hell naw
    Edited by seebra on September 15, 2016 1:36PM
    daggerfall covenant cp +39050 Seebra -Stamina Imperial DK50 Gularhar -Stamina Imperial Templar42 Mustajänis - Magicka Dark Elf Necromancer50 Superstrike - Magicka Dark Elf Templar
  • UltimaJoe777
    UltimaJoe777
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    I honestly see no reason why people would be opposed to this, doesn't change the meta at all while allowing for you to choose the race that you like instead of the race that works the best for your build.

    Because it breaks lore. That alone is reason enough. The Elder Scrolls doesn't have races just so you can min/max.

    Gameplay>lore. Having racials in the single player games made sense because you weren't competing with anybody else, but in an MMO like ESO you are. As an avid fan of the single player games, I'd much rather be able to make my orc a mage without severely gimping myself than to preserve the "sanctity of the lore."

    Gameplay IS lore. This whole game cares more about its lore than the fact it's an MMO. Unfortunately, it also skates on thin ice at times to do things like One Tamriel. Flat-out breaking lore though? Never gonna happen. You may not care about the lore, but plenty of others do. This is The Elder Scrolls Online: Tamriel Unlimited, not The Elder Scrolls Online: Races Unlimited.
    Edited by UltimaJoe777 on September 15, 2016 7:33PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
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