I'm happy with the proposed change for One Tamriel.
Don't get me wrong - my main character is also a 9-trait crafter with nearly all motifs and sometimes I volunteer to craft stuff for new guildies. However I do not believe that the more experienced ESO players should act as a charity, so I ask the newbies to gather and send me the materials, and explain how they can harvest the relevant nodes, or get the refined materials from deconstructing level-appropriate dropped gear.
Now that older zones will become relevant again content-wise to my own characters, I'm 100% happy that all nodes are useful to me: right now in our pre- One Tamriel era, if I happen to be in one of my original alliance's zones, I skip the nodes since I have no further use for dwarven ore... or maple... or flax... or pristine water... and although I have a crafting bag, I do not want to clog up the UI with stuff I will not need.
As for the people upset that they won't be able to farm materials to sell for a profit:
- Everyone has 8 character slots;
- 50% of the nodes will still drop stuff based on you passives regardless of combat level;
- There are only 10 tiers for smithing/woodworking/clothing – and the CP10-140 materials are needed for a very short period so demand won’t be huge.
So: You can still make a profit from farming for lower level materials by having an alt for tier 1 (1-15 mats), one for tier 2 (16-25 mats), one for tier 3 (26-35 mats), one for tier 4 (36-45 mats) and one for tier 5 (46-50 mats). Add your master crafter at tier 10 and you still have 2 to 6 other characters* for other tiers of materials, if needed.
* the 4 extra ones that you can buy for 1500 crowns each
I'm happy with the proposed change for One Tamriel.
Don't get me wrong - my main character is also a 9-trait crafter with nearly all motifs and sometimes I volunteer to craft stuff for new guildies. However I do not believe that the more experienced ESO players should act as a charity, so I ask the newbies to gather and send me the materials, and explain how they can harvest the relevant nodes, or get the refined materials from deconstructing level-appropriate dropped gear.
Now that older zones will become relevant again content-wise to my own characters, I'm 100% happy that all nodes are useful to me: right now in our pre- One Tamriel era, if I happen to be in one of my original alliance's zones, I skip the nodes since I have no further use for dwarven ore... or maple... or flax... or pristine water... and although I have a crafting bag, I do not want to clog up the UI with stuff I will not need.
As for the people upset that they won't be able to farm materials to sell for a profit:
- Everyone has 8 character slots;
- 50% of the nodes will still drop stuff based on you passives regardless of combat level;
- There are only 10 tiers for smithing/woodworking/clothing – and the CP10-140 materials are needed for a very short period so demand won’t be huge.
So: You can still make a profit from farming for lower level materials by having an alt for tier 1 (1-15 mats), one for tier 2 (16-25 mats), one for tier 3 (26-35 mats), one for tier 4 (36-45 mats) and one for tier 5 (46-50 mats). Add your master crafter at tier 10 and you still have 2 to 6 other characters* for other tiers of materials, if needed.
* the 4 extra ones that you can buy for 1500 crowns each
dude, not everyone has time to run 1 main and 7 alts!!!
I'm happy with the proposed change for One Tamriel.
Don't get me wrong - my main character is also a 9-trait crafter with nearly all motifs and sometimes I volunteer to craft stuff for new guildies. However I do not believe that the more experienced ESO players should act as a charity, so I ask the newbies to gather and send me the materials, and explain how they can harvest the relevant nodes, or get the refined materials from deconstructing level-appropriate dropped gear.
Now that older zones will become relevant again content-wise to my own characters, I'm 100% happy that all nodes are useful to me: right now in our pre- One Tamriel era, if I happen to be in one of my original alliance's zones, I skip the nodes since I have no further use for dwarven ore... or maple... or flax... or pristine water... and although I have a crafting bag, I do not want to clog up the UI with stuff I will not need.
As for the people upset that they won't be able to farm materials to sell for a profit:
- Everyone has 8 character slots;
- 50% of the nodes will still drop stuff based on you passives regardless of combat level;
- There are only 10 tiers for smithing/woodworking/clothing – and the CP10-140 materials are needed for a very short period so demand won’t be huge.
So: You can still make a profit from farming for lower level materials by having an alt for tier 1 (1-15 mats), one for tier 2 (16-25 mats), one for tier 3 (26-35 mats), one for tier 4 (36-45 mats) and one for tier 5 (46-50 mats). Add your master crafter at tier 10 and you still have 2 to 6 other characters* for other tiers of materials, if needed.
* the 4 extra ones that you can buy for 1500 crowns each
dude, not everyone has time to run 1 main and 7 alts!!!
You do not need to play those alts through everything, really - specially the ones assigned to lower tiers, which only need a handful of skill points. It's not like all of them need to level the guilds plus undaunted... just playing them to level 20/30 or so would give you enough combat skills for fighting any normal mob you'd encounter in your farming route plus the skill points for the crafting passives.
Again, this is a solution for those who must absolutely farm all sort of materials in all sort of tiers - which is a timeconsuming activity in itself. If you only play your one character you will soon reach a point where the only stuff useful to you are the top tier materials.