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With Update 12, how will high level crafters be able to farm low level mats?

  • altemriel
    altemriel
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    Khenarthi wrote: »
    I'm happy with the proposed change for One Tamriel.

    Don't get me wrong - my main character is also a 9-trait crafter with nearly all motifs and sometimes I volunteer to craft stuff for new guildies. However I do not believe that the more experienced ESO players should act as a charity, so I ask the newbies to gather and send me the materials, and explain how they can harvest the relevant nodes, or get the refined materials from deconstructing level-appropriate dropped gear.

    Now that older zones will become relevant again content-wise to my own characters, I'm 100% happy that all nodes are useful to me: right now in our pre- One Tamriel era, if I happen to be in one of my original alliance's zones, I skip the nodes since I have no further use for dwarven ore... or maple... or flax... or pristine water... and although I have a crafting bag, I do not want to clog up the UI with stuff I will not need.

    As for the people upset that they won't be able to farm materials to sell for a profit:

    - Everyone has 8 character slots;

    - 50% of the nodes will still drop stuff based on you passives regardless of combat level;

    - There are only 10 tiers for smithing/woodworking/clothing – and the CP10-140 materials are needed for a very short period so demand won’t be huge.

    So: You can still make a profit from farming for lower level materials by having an alt for tier 1 (1-15 mats), one for tier 2 (16-25 mats), one for tier 3 (26-35 mats), one for tier 4 (36-45 mats) and one for tier 5 (46-50 mats). Add your master crafter at tier 10 and you still have 2 to 6 other characters* for other tiers of materials, if needed.

    * the 4 extra ones that you can buy for 1500 crowns each



    dude, not everyone has time to run 1 main and 7 alts!!!
  • Khenarthi
    Khenarthi
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    altemriel wrote: »
    Khenarthi wrote: »
    I'm happy with the proposed change for One Tamriel.

    Don't get me wrong - my main character is also a 9-trait crafter with nearly all motifs and sometimes I volunteer to craft stuff for new guildies. However I do not believe that the more experienced ESO players should act as a charity, so I ask the newbies to gather and send me the materials, and explain how they can harvest the relevant nodes, or get the refined materials from deconstructing level-appropriate dropped gear.

    Now that older zones will become relevant again content-wise to my own characters, I'm 100% happy that all nodes are useful to me: right now in our pre- One Tamriel era, if I happen to be in one of my original alliance's zones, I skip the nodes since I have no further use for dwarven ore... or maple... or flax... or pristine water... and although I have a crafting bag, I do not want to clog up the UI with stuff I will not need.

    As for the people upset that they won't be able to farm materials to sell for a profit:

    - Everyone has 8 character slots;

    - 50% of the nodes will still drop stuff based on you passives regardless of combat level;

    - There are only 10 tiers for smithing/woodworking/clothing – and the CP10-140 materials are needed for a very short period so demand won’t be huge.

    So: You can still make a profit from farming for lower level materials by having an alt for tier 1 (1-15 mats), one for tier 2 (16-25 mats), one for tier 3 (26-35 mats), one for tier 4 (36-45 mats) and one for tier 5 (46-50 mats). Add your master crafter at tier 10 and you still have 2 to 6 other characters* for other tiers of materials, if needed.

    * the 4 extra ones that you can buy for 1500 crowns each



    dude, not everyone has time to run 1 main and 7 alts!!!

    You do not need to play those alts through everything, really - specially the ones assigned to lower tiers, which only need a handful of skill points. It's not like all of them need to level the guilds plus undaunted... just playing them to level 20/30 or so would give you enough combat skills for fighting any normal mob you'd encounter in your farming route plus the skill points for the crafting passives.

    Again, this is a solution for those who must absolutely farm all sort of materials in all sort of tiers - which is a timeconsuming activity in itself. If you only play your one character you will soon reach a point where the only stuff useful to you are the top tier materials.
    PC-EU
  • STEVIL
    STEVIL
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    Khenarthi wrote: »
    altemriel wrote: »
    Khenarthi wrote: »
    I'm happy with the proposed change for One Tamriel.

    Don't get me wrong - my main character is also a 9-trait crafter with nearly all motifs and sometimes I volunteer to craft stuff for new guildies. However I do not believe that the more experienced ESO players should act as a charity, so I ask the newbies to gather and send me the materials, and explain how they can harvest the relevant nodes, or get the refined materials from deconstructing level-appropriate dropped gear.

    Now that older zones will become relevant again content-wise to my own characters, I'm 100% happy that all nodes are useful to me: right now in our pre- One Tamriel era, if I happen to be in one of my original alliance's zones, I skip the nodes since I have no further use for dwarven ore... or maple... or flax... or pristine water... and although I have a crafting bag, I do not want to clog up the UI with stuff I will not need.

    As for the people upset that they won't be able to farm materials to sell for a profit:

    - Everyone has 8 character slots;

    - 50% of the nodes will still drop stuff based on you passives regardless of combat level;

    - There are only 10 tiers for smithing/woodworking/clothing – and the CP10-140 materials are needed for a very short period so demand won’t be huge.

    So: You can still make a profit from farming for lower level materials by having an alt for tier 1 (1-15 mats), one for tier 2 (16-25 mats), one for tier 3 (26-35 mats), one for tier 4 (36-45 mats) and one for tier 5 (46-50 mats). Add your master crafter at tier 10 and you still have 2 to 6 other characters* for other tiers of materials, if needed.

    * the 4 extra ones that you can buy for 1500 crowns each



    dude, not everyone has time to run 1 main and 7 alts!!!

    You do not need to play those alts through everything, really - specially the ones assigned to lower tiers, which only need a handful of skill points. It's not like all of them need to level the guilds plus undaunted... just playing them to level 20/30 or so would give you enough combat skills for fighting any normal mob you'd encounter in your farming route plus the skill points for the crafting passives.

    Again, this is a solution for those who must absolutely farm all sort of materials in all sort of tiers - which is a timeconsuming activity in itself. If you only play your one character you will soon reach a point where the only stuff useful to you are the top tier materials.

    or we fight FOR removing the useless lower end of the material gear cap instead of fighting AGAINST the very beneficial scaling of nodes (as some people are doing.)

    Then those who dont have time to have alts collect mats wont feel the need.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

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