With Update 12, how will high level crafters be able to farm low level mats?

  • Kolpo
    Kolpo
    Soul Shriven
    Making the materials of a recipe the minimum level would solve this. If a bow requires x Oak then could you use x Oak OR X ruby or x Ash. But you can't use x maple, it has to be at least oak level wood.
    Edited by Kolpo on September 6, 2016 9:18AM
  • altemriel
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    Kolpo wrote: »
    Making the materials of a recipe the minimum level would solve this. If a bow requires x Oak then could you use x Oak OR X ruby or x Ash. But you can't use x maple, it has to be at least oak level wood.

    interesting idea too!
  • Sneaky-Snurr
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    Wait. I thought that the mats you obtain are based on the current active character's crafting level? Or am I wrong on this one?
    Because from my personal experience, playing 2 CP455 lvl-ed chars with max and low crafting lvl will make it so that the max crafter char gets to harvest all the rubedites/rubedo/rudelalala while the lvl 6 crafter (eg. Clothier) gets rawhide and all that.

    That being said, do I need to constantly re-skill to get the appropriate mats for the corresponding level (ie. level 1-10 for rawhide)?

    Could someone please shed a light on how it works? So many questchins..
    Edited by Sneaky-Snurr on September 6, 2016 9:42AM
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  • stevepdodson_ESO888
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    Master Crafters cannot farm lower level mats unless they are not Lv50 and CP160+, but they CAN still get them from daily writs.

    sadly not...if you are maxed out CP160 / Crafting Skills maxed you only get high level mats from Hirelings
  • Beardimus
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    Agreed that this is odd. It feels the game is getting made simpler for everyone to do their own stuff, and thus moving away from economic stuff.

    Having an alt doesn't help unless you have one in every tier of resource!

    It feels like ZOS don't like people focusing on crafting / making gold.

    Provisioning & enchanting business has been really hit, temporarily tel var stone economy is hit, BOE sets going BOP for those farmers, and now Mat levels. It's annoying.when you enjoy the full richness of the game and have been thru the pain to understand it all. Feels like the design is bending a knee to the whines of entitlement :(

    I guess we have a month to farm mats like crazy.....or as @UltimaJoe777 says instruct the requester's to go farm. Or buy from a trader.
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  • mythlover20
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    I'm worried about this, too, though... I'm not sure, I may not be as affected as the rest of you.

    I roleplay all of my characters, so even though I only play my AD character most of the time, I have only levelled the crafting I need, so my AD levels her Woodworking and Clothing, my EP levels her Clothing, Woodworking, and Blacksmithing, my DC levels only Blacksmithing.

    I'm not sure if this is going to work though. Will we still be able to gather low level materials for one crafting style, while having another maxed out, or is it all going to be scaled to player level instead of crafting level? (Honestly, I have no idea: I only found out about this when I stumbled onto this thread).
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  • Taternater
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    Wait. I thought that the mats you obtain are based on the current active character's crafting level? Or am I wrong on this one?
    Because from my personal experience, playing 2 CP455 lvl-ed chars with max and low crafting lvl will make it so that the max crafter char gets to harvest all the rubedites/rubedo/rudelalala while the lvl 6 crafter (eg. Clothier) gets rawhide and all that.

    That being said, do I need to constantly re-skill to get the appropriate mats for the corresponding level (ie. level 1-10 for rawhide)?

    Could someone please shed a light on how it works? So many questchins..

    Well it looks like that it would be like the dlc areas are currently. Half the time nowadays, a character would get mats for his character level tier. The other half would be for his current skill in crafting. But it might be different than that. That's just how it works now in dlc areas.
  • altemriel
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    Beardimus wrote: »
    Agreed that this is odd. It feels the game is getting made simpler for everyone to do their own stuff, and thus moving away from economic stuff.

    Having an alt doesn't help unless you have one in every tier of resource!

    It feels like ZOS don't like people focusing on crafting / making gold.

    Provisioning & enchanting business has been really hit, temporarily tel var stone economy is hit, BOE sets going BOP for those farmers, and now Mat levels. It's annoying.when you enjoy the full richness of the game and have been thru the pain to understand it all. Feels like the design is bending a knee to the whines of entitlement :(

    I guess we have a month to farm mats like crazy.....or as @UltimaJoe777 says instruct the requester's to go farm. Or buy from a trader.



    yes, ZOS says "they want to make the game more social" and then this!!
  • Sharee
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    altemriel wrote: »
    Sharee wrote: »
    altemriel wrote: »
    Taternater wrote: »
    altemriel wrote: »
    Taternater wrote: »
    According to the patch notes in that link at the top of the forums, it says

    All harvest nodes now scale to your combat level or applicable crafting passive rank

    That looks like the nodes will act like current ones in the DLC areas. Given that, if a low level player wants armor, he can gather the materials himself since the battle leveled mats would be for his tier of gear. This would get around a high level crafter being unable to farm the right mats.



    sorry, I am not an english native, could you please explain what you mean by this last sentence?

    This would get around a high level crafter being unable to farm the right mats.

    Oh, it would avoid the inability of a high level crafter to farm low level crafting materials if the low level player farms the materials himself since the nodes would have battle leveled mats. Battle leveled means the materials, or mats, would be his character level. If it functions like DLC areas then half the time the player would get mats for his level, and the other half it would be for his crafting level. If the low level player farms the mats for his level himself, the crafter won't have to.



    aha, now I undestand what you meant. ok, yes, I agree, but not everyone likes farming the mats. or not everyone knows which materials are needed for which level, if he does not want to be a crafter...

    That one is easy. The materials he will find are exactly those that he will need for his current level.

    (More exactly: half of the nodes he will find will scale to his level. The other half will be iron etc.)



    yes, I know that, but I mean, when I was a low level, I had no clue about crafting or crafting materials, or node scalling, so I just sold everything that I found to get some gold....until maybe level 50 I had no idea about builds or item sets etc....so in case there will be people like that, that would still not help....

    The issue you mentioned was that the player wouldn't know which materials are needed for which level. I don't see how 'selling everything' is relevant to this.

    If a crafter tells him "get me materials, you'll get your armor" then he obviously won't be selling everything, he will keep the high level mats for his armor, and only sell the iron. He won't have the issue of not knowing what materials are needed for his armor, because he will always find just the material he needs. And the total amount he has to gather is very small (for example, chestpiece is crafted using just 15 pieces of metal). So really, i do not see an issue here.

    The biggest issue by far will be finding a crafter willing to make the armor. Getting the mats is trivial.
  • IcyDeadPeople
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    altemriel wrote: »
    I hope I understand it wrong this time, but with Update 12 all the material nodes will scale to the level of the character who is gathering them, right? So if my crafter would be lets say cp300, he will only find (everywhere in every zone) the materials which are cp 160, right?

    But what about a situation, if some low level guildie writes a mail to the high level crafter, that he needs him to craft a let`s say iron armor (lower level)? Will the crafter be somehow able to farm iron?

    Or will he everywhere find only higher level materials?
    I hope not...

    If the crafter has at least one lowbie character that does not have maxed crafting passives, then he will still be able to find the low level mats.

    Otherwise, the way most guilds seem to handle this is for the person making any free crafting request to send mail to the volunteer crafter with exact mats and detailed description. This is common sense courtesy for someone spending their own time to help you.
    .
    Edited by IcyDeadPeople on September 6, 2016 10:28AM
  • altemriel
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    Sharee wrote: »
    altemriel wrote: »
    Sharee wrote: »
    altemriel wrote: »
    Taternater wrote: »
    altemriel wrote: »
    Taternater wrote: »
    According to the patch notes in that link at the top of the forums, it says

    All harvest nodes now scale to your combat level or applicable crafting passive rank

    That looks like the nodes will act like current ones in the DLC areas. Given that, if a low level player wants armor, he can gather the materials himself since the battle leveled mats would be for his tier of gear. This would get around a high level crafter being unable to farm the right mats.



    sorry, I am not an english native, could you please explain what you mean by this last sentence?

    This would get around a high level crafter being unable to farm the right mats.

    Oh, it would avoid the inability of a high level crafter to farm low level crafting materials if the low level player farms the materials himself since the nodes would have battle leveled mats. Battle leveled means the materials, or mats, would be his character level. If it functions like DLC areas then half the time the player would get mats for his level, and the other half it would be for his crafting level. If the low level player farms the mats for his level himself, the crafter won't have to.



    aha, now I undestand what you meant. ok, yes, I agree, but not everyone likes farming the mats. or not everyone knows which materials are needed for which level, if he does not want to be a crafter...

    That one is easy. The materials he will find are exactly those that he will need for his current level.

    (More exactly: half of the nodes he will find will scale to his level. The other half will be iron etc.)



    yes, I know that, but I mean, when I was a low level, I had no clue about crafting or crafting materials, or node scalling, so I just sold everything that I found to get some gold....until maybe level 50 I had no idea about builds or item sets etc....so in case there will be people like that, that would still not help....

    The issue you mentioned was that the player wouldn't know which materials are needed for which level. I don't see how 'selling everything' is relevant to this.

    If a crafter tells him "get me materials, you'll get your armor" then he obviously won't be selling everything, he will keep the high level mats for his armor, and only sell the iron. He won't have the issue of not knowing what materials are needed for his armor, because he will always find just the material he needs. And the total amount he has to gather is very small (for example, chestpiece is crafted using just 15 pieces of metal). So really, i do not see an issue here.

    The biggest issue by far will be finding a crafter willing to make the armor. Getting the mats is trivial.



    yes, what I meant by "selling everything" was that as I did not know which mats I would need in advance, I did not save the material and sold it when I found. but yes, as soon as the crafter would tell me which material is needed, from that time on, I would know and would save it and when I will have the right amount of it, I will return to the crafter with it.

    I agree with your point here

    Edited by altemriel on September 6, 2016 10:07AM
  • MornaBaine
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    I was wondering about this. Wonder how long it'll be before we see "mat packages" of different levels in the cash shop.
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  • Taternater
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    I'm wondering what's going to happen to the middle tier mat prices? Might want to hold onto any you gather between then and now.
  • altemriel
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    MornaBaine wrote: »
    I was wondering about this. Wonder how long it'll be before we see "mat packages" of different levels in the cash shop.

    I hope not!!
  • Bryanonymous
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    Taternater wrote: »
    I'm wondering what's going to happen to the middle tier mat prices? Might want to hold onto any you gather between then and now.

    They will go up for sure. Good way for mid-level players to earn some gold.
    Edited by Bryanonymous on September 6, 2016 10:15AM
  • Tavore1138
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    https://forums.elderscrollsonline.com/en/discussion/289225/so-they-did-it-they-screwed-up-crafting-material-collecting/p1

    It's a problem yes. For some reason not everyone thinks so though.
    Hmm.

    One possible solution might be to add crafting mats randomly and occasionally to loot drops?

    Just at a level where there is enough in the world to craft armour and weapons for those that need them but not so much that Tamriel becomes saturated with iron ore or it has a bad impact on other things that could be dropped yes.

    Alternatively perhaps there could be a box - like provisioning ingredients have the barrels yes - and a random crafting mat could be looted from those perhaps? This one she knows already there are the heavy sacks but they are not so much a common find.

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    The best solution is to simply keep all resources as they are. No need to scale them. Has anyone ever complained about the current resource distribution? You need a certain resource, you go to one of the zones that contain it. Simple and functional. Why change it?

    Iron ore will be completely saturated since everyone will find 50% of the nodes as their battle level and 50% as their crafting level. That means every non-blacksmith will find iron ore 50% of the time. Same with jute.

    It's just so dumb that most resources will be forever locked out as we level our crafters. They will never be able to find them again, ever. So dumb.

    Agreed - they appear to want to be patted on the back for solving a problem that did not exist.
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  • Eweroun
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    https://forums.elderscrollsonline.com/en/discussion/289225/so-they-did-it-they-screwed-up-crafting-material-collecting/p1

    It's a problem yes. For some reason not everyone thinks so though.
    Hmm.

    One possible solution might be to add crafting mats randomly and occasionally to loot drops?

    Just at a level where there is enough in the world to craft armour and weapons for those that need them but not so much that Tamriel becomes saturated with iron ore or it has a bad impact on other things that could be dropped yes.

    Alternatively perhaps there could be a box - like provisioning ingredients have the barrels yes - and a random crafting mat could be looted from those perhaps? This one she knows already there are the heavy sacks but they are not so much a common find.

    Yours with paws
    Santie Claws

    The best solution is to simply keep all resources as they are. No need to scale them. Has anyone ever complained about the current resource distribution? You need a certain resource, you go to one of the zones that contain it. Simple and functional. Why change it?

    Iron ore will be completely saturated since everyone will find 50% of the nodes as their battle level and 50% as their crafting level. That means every non-blacksmith will find iron ore 50% of the time. Same with jute.

    It's just so dumb that most resources will be forever locked out as we level our crafters. They will never be able to find them again, ever. So dumb.


    yeah, resources should be regional... say iron ore in auridon, ebon in another place.
    Is perfectly logic as not every ore can be found in every places (like IRL)...
    this is probably the most wrong decision they made.

    Like already sais, no one will complain because he has to go to Auridon for iron ore, or to grahtwood for ebon....
    a little trip over there can even invoke some great memories from before...
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  • Sharee
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    Taternater wrote: »
    I'm wondering what's going to happen to the middle tier mat prices? Might want to hold onto any you gather between then and now.

    Who will need those mats?

    1, new players just leveling, but those will find those mats as a side-effect of their leveling, and in higher quantities than they actually need for their own armor.

    2, high level players with zero crafting skill who decide to take up a craft after they hit max level. They will need low level mats to get their crafting skill up, and may be willing to pay for them - but they are not dependent on buying, as they still can go out and gather the mats themselves (half of what they find will be scaled to their crafting skill). Also, i don't expect there being all that many of those, and the demand will be temporary anyway.

    So in short, i don't think hoarding low-mid tier mats now is such a good idea.
  • Bryanonymous
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    Eweroun wrote: »
    https://forums.elderscrollsonline.com/en/discussion/289225/so-they-did-it-they-screwed-up-crafting-material-collecting/p1

    It's a problem yes. For some reason not everyone thinks so though.
    Hmm.

    One possible solution might be to add crafting mats randomly and occasionally to loot drops?

    Just at a level where there is enough in the world to craft armour and weapons for those that need them but not so much that Tamriel becomes saturated with iron ore or it has a bad impact on other things that could be dropped yes.

    Alternatively perhaps there could be a box - like provisioning ingredients have the barrels yes - and a random crafting mat could be looted from those perhaps? This one she knows already there are the heavy sacks but they are not so much a common find.

    Yours with paws
    Santie Claws

    The best solution is to simply keep all resources as they are. No need to scale them. Has anyone ever complained about the current resource distribution? You need a certain resource, you go to one of the zones that contain it. Simple and functional. Why change it?

    Iron ore will be completely saturated since everyone will find 50% of the nodes as their battle level and 50% as their crafting level. That means every non-blacksmith will find iron ore 50% of the time. Same with jute.

    It's just so dumb that most resources will be forever locked out as we level our crafters. They will never be able to find them again, ever. So dumb.


    yeah, resources should be regional... say iron ore in auridon, ebon in another place.
    Is perfectly logic as not every ore can be found in every places (like IRL)...
    this is probably the most wrong decision they made.

    Like already sais, no one will complain because he has to go to Auridon for iron ore, or to grahtwood for ebon....
    a little trip over there can even invoke some great memories from before...

    So if a new player in Daggerfall wants to farm mats so he can craft his own gear, he'll have to sail all the way to Auridon to do so? No thanks.

    However, the concept could work if each zone had pockets of different level mats spread around them. I'm not sure there are enough nodes to do this, and I am almost certain they are just happy doing the battle level thing as it is much easier. Plus, those pockets would be swarmed.

    Since all three factions will be sharing zones now, it's basically cutting available nodes down to 1/3 of what was once available. While the scaling might be inconvenient for farming crafters, it will be much more convenient for everyone else, as well as more profitable for everyone selling as well.
    Edited by Bryanonymous on September 6, 2016 10:30AM
  • Asardes
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    All materials have a pretty clear explanation for which level gear are used. Selling it and then realizing you actually need it is 100% your fault :)
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  • Eweroun
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    So if a new player in Daggerfall wants to farm mats so he can craft his own gear, he'll have to sail all the way to Auridon to do so? No thanks.

    we in the Aldmeri Dominion use wayshrines... much faster than sailing... always knew DC was not as smart as the look like :wink:

    I was only giving examples.. perfectly logic to give more zones same ores... And with one Tamriel, everyone can go everywhere he want at every level, so I don't see the problem..

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  • Bam_Bam
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    Just keep specific nodes regional with a chance of finding different/higher/lower level nodes. I really like how things are with my harvester/crafter - if I need a particular type of resource, I have to go exploring a particular zone e.g. voidsteel = craglorn, iron = stonefalls etc etc.
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  • IwakuraLain42
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    DHale wrote: »
    altemriel wrote: »
    DHale wrote: »
    This was thoroughly covered in pax west. You will be fine. You may re watch the vids off Bethesda twicht channel.


    where can i find that video pls?

    https://youtu.be/aUCUPkbI1gU

    Ok, after watching that video I'm not sure what you're meaning with "you will be fine". They mentioned absolutely nothing about the topic at hand (gathering lowlevel mats). Maybe you can just summarize shortly what they said at PAX ?
  • Bryanonymous
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    Eweroun wrote: »

    So if a new player in Daggerfall wants to farm mats so he can craft his own gear, he'll have to sail all the way to Auridon to do so? No thanks.

    we in the Aldmeri Dominion use wayshrines... much faster than sailing... always knew DC was not as smart as the look like :wink:

    I was only giving examples.. perfectly logic to give more zones same ores... And with one Tamriel, everyone can go everywhere he want at every level, so I don't see the problem..

    When you use a shrine, it's assumed story wise that your character is traveling by some means, be it horse or ship. You think they just magically teleport by the grace of the devines? No, it's just a built in MMO mechanic to make things easier. And I was not even focused on the mode of transport, but more on forcing a player to travel to enemy territory when they just started the game just so they can craft. It would break immersion for some people, and if you kept the mats the way they are, then where exactly are the silver and gold zones mats going to spawn? Just remember that some players don't own the dlc zones. This complaint seems like a it only applies to a very tiny percentage of the population, and honestly... Just buy the mats you need like everyone else.
    Edited by Bryanonymous on September 6, 2016 11:14AM
  • Nysara
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    Well that is not a problem i guess. I always make Hunding's Rage, Magnus and Julianos low level sets for selling. If i needed mats i was buying it rather than harvesting.
  • Riksis
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    I guess Eweroun made an example from an AD players perspective.

    A new DC player you would obviously go to Glenumbra as first port of call, as you do now. Same for EP and ... eh ... Stonefalls? The option to go to the respective AD/EP zones would be just that - options.
    English is not my native language. Please bear with me if spelling, grammar or word choice is not correct.
  • Bryanonymous
    Bryanonymous
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    Riksis wrote: »
    I guess Eweroun made an example from an AD players perspective.

    A new DC player you would obviously go to Glenumbra as first port of call, as you do now. Same for EP and ... eh ... Stonefalls? The option to go to the respective AD/EP zones would be just that - options.

    And where do you go for CP50 mats?
  • MidknightWolf
    MidknightWolf
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    Tavore1138 wrote: »
    It will no longer be possible unless you want run alts or want to buy mats (sort of against the point of crafting really).

    I don't think ZOS really thought this one through OR they have decided to making crafting more or less obsolete.

    Omg get real lol. Low level mats were never worth anything to begin with. Its all about dat end game friends!
  • Eweroun
    Eweroun
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    When you use a shrine, it's assumed story wise that your character is traveling by some means, be it horse or ship. You think they just magically teleport by the grace of the devines? No, it's just a built in MMO mechanic to make things easier.

    yes it is... the lore says:
    As first theorized by Corvus Direnni, the wayshrines create an interconnected "web of sojourn" which could be manipulated to create a permanent portal network. In order to do this, the "fast traveler" would have to attune himself to each wayshrine in order to create a "node". However, to test this theory the potential traveler would have to unmoor his soul from the Mundus.This theory was proven correct during the time of the Planemeld, when a number of Soul Shriven escaped from Coldharbour. These soulless mortals, animated by a Daedric vestige and formed from chaotic creatia, were capable of using the wayshrines in this manner. Attunement to a wayshrine involved the lighting of a cold flame (or regular fire) in the central brazier. Along with smaller common shrines, the wayshrines also allowed these Soul Shriven who had been re-attuned to Anuic magic to reform in death, being reborn at the nearest shrine instead of being banished to the Void like a Daedra.

    The wayshrine web of sojourn is similar in function to a Transitus Network, a teleportation network also based on flaming braziers but usable by regular mortals.
    you could always look for the book: Wayshrines of Tamriel by Beredalmo the Signifier... quite interesting for you

    And I was not even focused on the mode of transport

    me neither, I was just joking around!
    This complaint seems like a it only applies to a very tiny percentage of the population, and honestly... Just buy the mats you need like everyone else.

    great contradiction of your own words ;)

    But I don't care if it needs to be bought or found in the wilderness... It should just be possible to be found for those who wants to find them... low or high level tier maths... some have fun playing the game earning money with selling maths...

    Edited by Eweroun on September 6, 2016 11:41AM
    |Lunar Lattice - Guildmaster / Fullmoon group raidlead|
    |Potato Knights - former core member|
    |former dd-"The Phoenix Reborn", former raidlead "Omnia Vincit /Playdead"|

    clears: vCrag HM - vMoL HM - vHoF HM - vAS HM (+2) - vCR+3 - vSS HM
  • Riksis
    Riksis
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    And where do you go for CP50 mats?

    I just quoted these two guys as it appeared to me that they had a quarrel about one guy mentioning Auridon as iron source and the other guy assumed he meant that a new DC character would need to travel to AD in order to get iron.

    For CP10-140 resources I agree with you, it would not solve it.

    Perhaps not giving resources 50:50 craft/adventure level or purely based on zone, but 1/3 each of craft, adventure and zone. That way you could still obtain cp10-140 resources if you have craft or adventure needs for them (could not farm them otherwise though).

    But with the 50:50 system you can't farm anything but max level once you are at cp160 with crafting at 50.

    English is not my native language. Please bear with me if spelling, grammar or word choice is not correct.
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