Hmmm thats a strage decision imo, I have one character which I always play. Got a few alts but never really bother with them. Would be a shame if I cant low level mats if needed on my main.
Im sure as hell not going to reset all my skills/morphs just to farm low level mats. All my alts are maxed for farming. This hinders the community and helping out lower level new players.
UltimaJoe777 wrote: »Im sure as hell not going to reset all my skills/morphs just to farm low level mats. All my alts are maxed for farming. This hinders the community and helping out lower level new players.
I also am max or min in the field of crafting, but technically the ones we craft for still have access to the mats they need...
UltimaJoe777 wrote: »Im sure as hell not going to reset all my skills/morphs just to farm low level mats. All my alts are maxed for farming. This hinders the community and helping out lower level new players.
I also am max or min in the field of crafting, but technically the ones we craft for still have access to the mats they need...
well yes, it would be like:
high level crafter: "You want the armor of your low level? Get me the mats".
low level newbie: "Uh, but I do not like grinding, could I just give you gold for the mats?"
high level crafter: "Sorry mate, not possible..."
**low level newbie stays with his dropped armor and is sad that he has to grind now...
this is really bad ZOS!!! Please change this before Update 12 hits the Live Servers!!
UltimaJoe777 wrote: »UltimaJoe777 wrote: »Im sure as hell not going to reset all my skills/morphs just to farm low level mats. All my alts are maxed for farming. This hinders the community and helping out lower level new players.
I also am max or min in the field of crafting, but technically the ones we craft for still have access to the mats they need...
well yes, it would be like:
high level crafter: "You want the armor of your low level? Get me the mats".
low level newbie: "Uh, but I do not like grinding, could I just give you gold for the mats?"
high level crafter: "Sorry mate, not possible..."
**low level newbie stays with his dropped armor and is sad that he has to grind now...
this is really bad ZOS!!! Please change this before Update 12 hits the Live Servers!!
To be fair they usually already have the mats. In fact, one of my guild members asked me to make them something and provided me mats even though I could've just used mine.
SantieClaws wrote: »Hmm.
One possible solution might be to add crafting mats randomly and occasionally to loot drops?
Just at a level where there is enough in the world to craft armour and weapons for those that need them but not so much that Tamriel becomes saturated with iron ore or it has a bad impact on other things that could be dropped yes.
Alternatively perhaps there could be a box - like provisioning ingredients have the barrels yes - and a random crafting mat could be looted from those perhaps? This one she knows already there are the heavy sacks but they are not so much a common find.
Yours with paws
Santie Claws
SantieClaws wrote: »Hmm.
One possible solution might be to add crafting mats randomly and occasionally to loot drops?
Just at a level where there is enough in the world to craft armour and weapons for those that need them but not so much that Tamriel becomes saturated with iron ore or it has a bad impact on other things that could be dropped yes.
Alternatively perhaps there could be a box - like provisioning ingredients have the barrels yes - and a random crafting mat could be looted from those perhaps? This one she knows already there are the heavy sacks but they are not so much a common find.
Yours with paws
Santie Claws
Holycannoli wrote: »https://forums.elderscrollsonline.com/en/discussion/289225/so-they-did-it-they-screwed-up-crafting-material-collecting/p1
It's a problem yes. For some reason not everyone thinks so though.SantieClaws wrote: »Hmm.
One possible solution might be to add crafting mats randomly and occasionally to loot drops?
Just at a level where there is enough in the world to craft armour and weapons for those that need them but not so much that Tamriel becomes saturated with iron ore or it has a bad impact on other things that could be dropped yes.
Alternatively perhaps there could be a box - like provisioning ingredients have the barrels yes - and a random crafting mat could be looted from those perhaps? This one she knows already there are the heavy sacks but they are not so much a common find.
Yours with paws
Santie Claws
The best solution is to simply keep all resources as they are. No need to scale them. Has anyone ever complained about the current resource distribution? You need a certain resource, you go to one of the zones that contain it. Simple and functional. Why change it?
Iron ore will be completely saturated since everyone will find 50% of the nodes as their battle level and 50% as their crafting level. That means every non-blacksmith will find iron ore 50% of the time. Same with jute.
It's just so dumb that most resources will be forever locked out as we level our crafters. They will never be able to find them again, ever. So dumb.
Bryanonymous wrote: »Buying them or farming on a low level.
IwakuraLain42 wrote: »There is a supposed solution to this coming with Update 12, albeit a flawed one in my opinion: when doing writs you can get, instead of the farming map, a delivery of 25 random lowlevel mats. While a passable idea, 25 mats are a bit low,
BlueViolet wrote: »It shouldn't even come to "problem solved"
Crafters should be able to gather all types of materials on a single character that has been dedicated to crafting. There shouldn't be any need to make alts of every level group just to be able to gather certain level materials. That seems utterly ridiculous and redundant.
This game was billed initially of being incredibly proud of it's crafting system. And in the beginning it was stated that the best gear in the game would be crafted gear.
Over the months, they've slowly picked at some aspects of crafting, that doesn't seem good for it, and this just seems like yet another nail in the coffin.
Holycannoli wrote: »https://forums.elderscrollsonline.com/en/discussion/289225/so-they-did-it-they-screwed-up-crafting-material-collecting/p1
It's a problem yes. For some reason not everyone thinks so though.SantieClaws wrote: »Hmm.
One possible solution might be to add crafting mats randomly and occasionally to loot drops?
Just at a level where there is enough in the world to craft armour and weapons for those that need them but not so much that Tamriel becomes saturated with iron ore or it has a bad impact on other things that could be dropped yes.
Alternatively perhaps there could be a box - like provisioning ingredients have the barrels yes - and a random crafting mat could be looted from those perhaps? This one she knows already there are the heavy sacks but they are not so much a common find.
Yours with paws
Santie Claws
The best solution is to simply keep all resources as they are. No need to scale them. Has anyone ever complained about the current resource distribution? You need a certain resource, you go to one of the zones that contain it. Simple and functional. Why change it?
Iron ore will be completely saturated since everyone will find 50% of the nodes as their battle level and 50% as their crafting level. That means every non-blacksmith will find iron ore 50% of the time. Same with jute.
It's just so dumb that most resources will be forever locked out as we level our crafters. They will never be able to find them again, ever. So dumb.
UltimaJoe777 wrote: »Holycannoli wrote: »https://forums.elderscrollsonline.com/en/discussion/289225/so-they-did-it-they-screwed-up-crafting-material-collecting/p1
It's a problem yes. For some reason not everyone thinks so though.SantieClaws wrote: »Hmm.
One possible solution might be to add crafting mats randomly and occasionally to loot drops?
Just at a level where there is enough in the world to craft armour and weapons for those that need them but not so much that Tamriel becomes saturated with iron ore or it has a bad impact on other things that could be dropped yes.
Alternatively perhaps there could be a box - like provisioning ingredients have the barrels yes - and a random crafting mat could be looted from those perhaps? This one she knows already there are the heavy sacks but they are not so much a common find.
Yours with paws
Santie Claws
The best solution is to simply keep all resources as they are. No need to scale them. Has anyone ever complained about the current resource distribution? You need a certain resource, you go to one of the zones that contain it. Simple and functional. Why change it?
Iron ore will be completely saturated since everyone will find 50% of the nodes as their battle level and 50% as their crafting level. That means every non-blacksmith will find iron ore 50% of the time. Same with jute.
It's just so dumb that most resources will be forever locked out as we level our crafters. They will never be able to find them again, ever. So dumb.
Far as I'm concerned battle-leveling the entire game is a problem, but they want everyone to be able to go anywhere anytime so now we're stuck with it happening, and everything that comes with it...
UltimaJoe777 wrote: »Im sure as hell not going to reset all my skills/morphs just to farm low level mats. All my alts are maxed for farming. This hinders the community and helping out lower level new players.
I also am max or min in the field of crafting, but technically the ones we craft for still have access to the mats they need...
well yes, it would be like:
high level crafter: "You want the armor of your low level? Get me the mats".
low level newbie: "Uh, but I do not like grinding, could I just give you gold for the mats?"
high level crafter: "Sorry mate, not possible..."
**low level newbie stays with his dropped armor and is sad that he has to grind now...