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With Update 12, how will high level crafters be able to farm low level mats?

altemriel
altemriel
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I hope I understand it wrong this time, but with Update 12 all the material nodes will scale to the level of the character who is gathering them, right? So if my crafter would be lets say cp300, he will only find (everywhere in every zone) the materials which are cp 160, right?

But what about a situation, if some low level guildie writes a mail to the high level crafter, that he needs him to craft a let`s say iron armor (lower level)? Will the crafter be somehow able to farm iron?

Or will he everywhere find only higher level materials?
I hope not...


@ZOS_GinaBruno @ZOS_KaiSchober @ZOS_RichLambert
  • SHADOW2KK
    SHADOW2KK
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    Go on a low level alt.

    Problem solved

    And many crafters have mats for all levels.
    Once I was a lamb, playing in a green field. Then the wolves came. Now I am an eagle and I fly in a different universe.

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  • Tavore1138
    Tavore1138
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    It will no longer be possible unless you want run alts or want to buy mats (sort of against the point of crafting really).

    I don't think ZOS really thought this one through OR they have decided to making crafting more or less obsolete.
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  • Arundo
    Arundo
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    Hmmm thats a strage decision imo, I have one character which I always play. Got a few alts but never really bother with them. Would be a shame if I cant low level mats if needed on my main.
  • UltimaJoe777
    UltimaJoe777
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    Master Crafters cannot farm lower level mats unless they are not Lv50 and CP160+, but they CAN still get them from daily writs.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
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  • altemriel
    altemriel
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    Arundo wrote: »
    Hmmm thats a strage decision imo, I have one character which I always play. Got a few alts but never really bother with them. Would be a shame if I cant low level mats if needed on my main.


    this is me exactly, I have one high level character that I always play and one low level that in only lvl8 and I almost never play him....

    this is really sad ZOS!!

    @ZOS_GinaBruno
  • altemriel
    altemriel
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    SHADOW2KK wrote: »
    Go on a low level alt.

    Problem solved

    And many crafters have mats for all levels.



    not everyone has 5 alts you know :), I have only 2 characters and play only 1 of them (the vet) 99% of time
  • Mojmir
    Mojmir
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    Im sure as hell not going to reset all my skills/morphs just to farm low level mats. All my alts are maxed for farming. This hinders the community and helping out lower level new players.
  • Seravi
    Seravi
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    Yeah this is not good. You will need to have an alt at each level you want to gather. With OT, you will be forced to spend skill points to level up crafting on your character unless you only want to gather level 1 mats. It's crazy enough to be battle leveled from the very start of the character with no skills. Now as a crafter I am faced with filling up character slots with alts just to gather items for my armor.

    I can also see how this is going to drive up the prices of mats..ugh...
  • UltimaJoe777
    UltimaJoe777
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    Mojmir wrote: »
    Im sure as hell not going to reset all my skills/morphs just to farm low level mats. All my alts are maxed for farming. This hinders the community and helping out lower level new players.

    I also am max or min in the field of crafting, but technically the ones we craft for still have access to the mats they need...
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  • SHADOW2KK
    SHADOW2KK
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    altemriel wrote: »
    SHADOW2KK wrote: »
    Go on a low level alt.

    Problem solved

    And many crafters have mats for all levels.



    not everyone has 5 alts you know :), I have only 2 characters and play only 1 of them (the vet) 99% of time

    Hahah fair play matey, well I call it the height of laziness, tsk:P

    Adapt and make one :D
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  • altemriel
    altemriel
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    Mojmir wrote: »
    Im sure as hell not going to reset all my skills/morphs just to farm low level mats. All my alts are maxed for farming. This hinders the community and helping out lower level new players.

    I also am max or min in the field of crafting, but technically the ones we craft for still have access to the mats they need...



    well yes, it would be like:

    high level crafter: "You want the armor of your low level? Get me the mats".
    low level newbie: "Uh, but I do not like grinding, could I just give you gold for the mats?"
    high level crafter: "Sorry mate, not possible..."
    **low level newbie stays with his dropped armor and is sad that he has to grind now...



    this is really bad ZOS!!! Please change this before Update 12 hits the Live Servers!!

    @ZOS_GinaBruno @ZOS_RichLambert
  • UltimaJoe777
    UltimaJoe777
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    altemriel wrote: »
    Mojmir wrote: »
    Im sure as hell not going to reset all my skills/morphs just to farm low level mats. All my alts are maxed for farming. This hinders the community and helping out lower level new players.

    I also am max or min in the field of crafting, but technically the ones we craft for still have access to the mats they need...



    well yes, it would be like:

    high level crafter: "You want the armor of your low level? Get me the mats".
    low level newbie: "Uh, but I do not like grinding, could I just give you gold for the mats?"
    high level crafter: "Sorry mate, not possible..."
    **low level newbie stays with his dropped armor and is sad that he has to grind now...



    this is really bad ZOS!!! Please change this before Update 12 hits the Live Servers!!

    To be fair they usually already have the mats. In fact, one of my guild members asked me to make them something and provided me mats even though I could've just used mine.
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  • Thevampirenight
    Thevampirenight
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    Well you guys better start farming for the low tier mats while you can. Because One Tamerial is coming soon!
    PC NA
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  • altemriel
    altemriel
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    altemriel wrote: »
    Mojmir wrote: »
    Im sure as hell not going to reset all my skills/morphs just to farm low level mats. All my alts are maxed for farming. This hinders the community and helping out lower level new players.

    I also am max or min in the field of crafting, but technically the ones we craft for still have access to the mats they need...



    well yes, it would be like:

    high level crafter: "You want the armor of your low level? Get me the mats".
    low level newbie: "Uh, but I do not like grinding, could I just give you gold for the mats?"
    high level crafter: "Sorry mate, not possible..."
    **low level newbie stays with his dropped armor and is sad that he has to grind now...



    this is really bad ZOS!!! Please change this before Update 12 hits the Live Servers!!

    To be fair they usually already have the mats. In fact, one of my guild members asked me to make them something and provided me mats even though I could've just used mine.



    it depends, usually they do, but not all the time I suppose, especially total newbies don`t
  • SantieClaws
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    Hmm.

    One possible solution might be to add crafting mats randomly and occasionally to loot drops?

    Just at a level where there is enough in the world to craft armour and weapons for those that need them but not so much that Tamriel becomes saturated with iron ore or it has a bad impact on other things that could be dropped yes.

    Alternatively perhaps there could be a box - like provisioning ingredients have the barrels yes - and a random crafting mat could be looted from those perhaps? This one she knows already there are the heavy sacks but they are not so much a common find.

    Yours with paws
    Santie Claws
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  • altemriel
    altemriel
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    Hmm.

    One possible solution might be to add crafting mats randomly and occasionally to loot drops?

    Just at a level where there is enough in the world to craft armour and weapons for those that need them but not so much that Tamriel becomes saturated with iron ore or it has a bad impact on other things that could be dropped yes.

    Alternatively perhaps there could be a box - like provisioning ingredients have the barrels yes - and a random crafting mat could be looted from those perhaps? This one she knows already there are the heavy sacks but they are not so much a common find.

    Yours with paws
    Santie Claws



    yes, that would be one possible solution for this!!

    @ZOS_GinaBruno @ZOS_RichLambert
  • Holycannoli
    Holycannoli
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    https://forums.elderscrollsonline.com/en/discussion/289225/so-they-did-it-they-screwed-up-crafting-material-collecting/p1

    It's a problem yes. For some reason not everyone thinks so though.
    Hmm.

    One possible solution might be to add crafting mats randomly and occasionally to loot drops?

    Just at a level where there is enough in the world to craft armour and weapons for those that need them but not so much that Tamriel becomes saturated with iron ore or it has a bad impact on other things that could be dropped yes.

    Alternatively perhaps there could be a box - like provisioning ingredients have the barrels yes - and a random crafting mat could be looted from those perhaps? This one she knows already there are the heavy sacks but they are not so much a common find.

    Yours with paws
    Santie Claws

    The best solution is to simply keep all resources as they are. No need to scale them. Has anyone ever complained about the current resource distribution? You need a certain resource, you go to one of the zones that contain it. Simple and functional. Why change it?

    Iron ore will be completely saturated since everyone will find 50% of the nodes as their battle level and 50% as their crafting level. That means every non-blacksmith will find iron ore 50% of the time. Same with jute.

    It's just so dumb that most resources will be forever locked out as we level our crafters. They will never be able to find them again, ever. So dumb.
  • altemriel
    altemriel
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    https://forums.elderscrollsonline.com/en/discussion/289225/so-they-did-it-they-screwed-up-crafting-material-collecting/p1

    It's a problem yes. For some reason not everyone thinks so though.
    Hmm.

    One possible solution might be to add crafting mats randomly and occasionally to loot drops?

    Just at a level where there is enough in the world to craft armour and weapons for those that need them but not so much that Tamriel becomes saturated with iron ore or it has a bad impact on other things that could be dropped yes.

    Alternatively perhaps there could be a box - like provisioning ingredients have the barrels yes - and a random crafting mat could be looted from those perhaps? This one she knows already there are the heavy sacks but they are not so much a common find.

    Yours with paws
    Santie Claws

    The best solution is to simply keep all resources as they are. No need to scale them. Has anyone ever complained about the current resource distribution? You need a certain resource, you go to one of the zones that contain it. Simple and functional. Why change it?

    Iron ore will be completely saturated since everyone will find 50% of the nodes as their battle level and 50% as their crafting level. That means every non-blacksmith will find iron ore 50% of the time. Same with jute.

    It's just so dumb that most resources will be forever locked out as we level our crafters. They will never be able to find them again, ever. So dumb.



    yes!!
  • Bryanonymous
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    Buying them or farming on a low level.
  • altemriel
    altemriel
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    Buying them or farming on a low level.

    that is really a bad change ZOS!!
  • Agalloch
    Agalloch
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    The nodes from zones lvl 1-50 ( the base game) must remain the same . Silver, Gold and DLCs could be scaled.

    I don't like the idea all the nodes from zones to be scaled ...

    It's like an apple tree could make oranges or bananas too :)

    I hope the nodes from the base game will stay as they are now.

    Thank you in advance ZOS !

  • BlueViolet
    BlueViolet
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    It shouldn't even come to "problem solved"
    Crafters should be able to gather all types of materials on a single character that has been dedicated to crafting. There shouldn't be any need to make alts of every level group just to be able to gather certain level materials. That seems utterly ridiculous and redundant.
    This game was billed initially of being incredibly proud of it's crafting system. And in the beginning it was stated that the best gear in the game would be crafted gear.
    Over the months, they've slowly picked at some aspects of crafting, that doesn't seem good for it, and this just seems like yet another nail in the coffin.
    Edited by BlueViolet on September 6, 2016 7:57AM
    EU / NA / PC
  • IwakuraLain42
    IwakuraLain42
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    There is a supposed solution to this coming with Update 12, albeit a flawed one in my opinion: when doing writs you can get, instead of the farming map, a delivery of 25 random lowlevel mats. While a passable idea, 25 mats are a bit low,
  • altemriel
    altemriel
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    There is a supposed solution to this coming with Update 12, albeit a flawed one in my opinion: when doing writs you can get, instead of the farming map, a delivery of 25 random lowlevel mats. While a passable idea, 25 mats are a bit low,

    this is just not enought to call it a solution for this!!
  • altemriel
    altemriel
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    BlueViolet wrote: »
    It shouldn't even come to "problem solved"
    Crafters should be able to gather all types of materials on a single character that has been dedicated to crafting. There shouldn't be any need to make alts of every level group just to be able to gather certain level materials. That seems utterly ridiculous and redundant.
    This game was billed initially of being incredibly proud of it's crafting system. And in the beginning it was stated that the best gear in the game would be crafted gear.
    Over the months, they've slowly picked at some aspects of crafting, that doesn't seem good for it, and this just seems like yet another nail in the coffin.



    totally agree!!
  • UltimaJoe777
    UltimaJoe777
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    https://forums.elderscrollsonline.com/en/discussion/289225/so-they-did-it-they-screwed-up-crafting-material-collecting/p1

    It's a problem yes. For some reason not everyone thinks so though.
    Hmm.

    One possible solution might be to add crafting mats randomly and occasionally to loot drops?

    Just at a level where there is enough in the world to craft armour and weapons for those that need them but not so much that Tamriel becomes saturated with iron ore or it has a bad impact on other things that could be dropped yes.

    Alternatively perhaps there could be a box - like provisioning ingredients have the barrels yes - and a random crafting mat could be looted from those perhaps? This one she knows already there are the heavy sacks but they are not so much a common find.

    Yours with paws
    Santie Claws

    The best solution is to simply keep all resources as they are. No need to scale them. Has anyone ever complained about the current resource distribution? You need a certain resource, you go to one of the zones that contain it. Simple and functional. Why change it?

    Iron ore will be completely saturated since everyone will find 50% of the nodes as their battle level and 50% as their crafting level. That means every non-blacksmith will find iron ore 50% of the time. Same with jute.

    It's just so dumb that most resources will be forever locked out as we level our crafters. They will never be able to find them again, ever. So dumb.

    Far as I'm concerned battle-leveling the entire game is a problem, but they want everyone to be able to go anywhere anytime so now we're stuck with it happening, and everything that comes with it...
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • altemriel
    altemriel
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    https://forums.elderscrollsonline.com/en/discussion/289225/so-they-did-it-they-screwed-up-crafting-material-collecting/p1

    It's a problem yes. For some reason not everyone thinks so though.
    Hmm.

    One possible solution might be to add crafting mats randomly and occasionally to loot drops?

    Just at a level where there is enough in the world to craft armour and weapons for those that need them but not so much that Tamriel becomes saturated with iron ore or it has a bad impact on other things that could be dropped yes.

    Alternatively perhaps there could be a box - like provisioning ingredients have the barrels yes - and a random crafting mat could be looted from those perhaps? This one she knows already there are the heavy sacks but they are not so much a common find.

    Yours with paws
    Santie Claws

    The best solution is to simply keep all resources as they are. No need to scale them. Has anyone ever complained about the current resource distribution? You need a certain resource, you go to one of the zones that contain it. Simple and functional. Why change it?

    Iron ore will be completely saturated since everyone will find 50% of the nodes as their battle level and 50% as their crafting level. That means every non-blacksmith will find iron ore 50% of the time. Same with jute.

    It's just so dumb that most resources will be forever locked out as we level our crafters. They will never be able to find them again, ever. So dumb.

    Far as I'm concerned battle-leveling the entire game is a problem, but they want everyone to be able to go anywhere anytime so now we're stuck with it happening, and everything that comes with it...



    well they can battle level the players, I am totally ok with that, even I like that idea, but exclude the material nodes out of it!!

    or at least the starter zones should stay as they are now!!
  • Asardes
    Asardes
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    Low level player deconstructs trash gear that drops from enemies, gives materials to crafter, crafter gives him the armor and weapons. Problem solved. You can get enough for a complete set of armor and weapons in 15-20 minutes grinding mobs then returning to the workbench to chop everything up. I recently leveled alts and at the end of each zone I had 2-3 stacks of every material. I sold those cheap on guild stores. And note that I was overleveled most of the times, so mobs didn't actually drop any gear. With the upcoming leveling system the drops will be far more frequent, and thus the available materials.
    Edited by Asardes on September 6, 2016 8:10AM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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  • Aletheion
    Aletheion
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    Last I checked, a stack of Ancestor Silk sold for a lot more then a stack of Jute.

    I'm happy to farm the Ancestor Silk and sell it and buy stacks of Jute (or whatever). It's actually a decent way to get the gold to lower level players, or players who don't want to level crafting.

    -Aletheion
  • Sharee
    Sharee
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    altemriel wrote: »
    Mojmir wrote: »
    Im sure as hell not going to reset all my skills/morphs just to farm low level mats. All my alts are maxed for farming. This hinders the community and helping out lower level new players.

    I also am max or min in the field of crafting, but technically the ones we craft for still have access to the mats they need...



    well yes, it would be like:

    high level crafter: "You want the armor of your low level? Get me the mats".
    low level newbie: "Uh, but I do not like grinding, could I just give you gold for the mats?"
    high level crafter: "Sorry mate, not possible..."
    **low level newbie stays with his dropped armor and is sad that he has to grind now...

    Grinding? I think that's overreacting. Low level armor takes so few resources that a total newbie will be able to get enough raw materials on the starter island in about 10 minutes, and that includes the time it will take for you to explain what an iron node looks like. If even that is too much for him, he can just play/quest normally and pick the nodes as he happens to stumble upon them, then it might take an hour, tops.

    And, this teaches the newbie the value of resources, which is a good thing for him.


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