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Magicka Sorcs are NOT dead.

  • jhharvest
    jhharvest
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    jhharvest wrote: »
    Anti_Virus wrote: »
    https://youtu.be/FbfLBr95RVs


    Notice how this person utilizes the resto and destro staff ult nicely, he faced stam builds in this "stam meta"

    He didn't have ward problems nor did he have stamina sustain issues so I really don't see how mSorcs are "dead"
    Console.

    Nope. That is PC with a controller active. Console has no PTS
    You are correct. I apologise for my mistake.
  • Torbschka
    Torbschka
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    I know they're not dead. They're actually more powerful than ever; however, there's a lot of bad players that play (or played) as sorcs back when they were cheesey OP. Now that you actually have to pay attention; a lot of them claim that sorcs are dead. Sorcs are still a ton of fun to play, and an absolute monster in the right hands.

    If u rely the term "more powerful than ever" on the current live patch - sorry - but I have Tod call that ultra ***.

    PTS I cant test.

    This is from live:

    https://m.youtube.com/watch?v=eLCMB-ZPyRA

    I know I know, all console are noobs. What I try to show, in 1v1 sorcs are fine, open world they are outclassed by every stam/mag t/mag NB

    Reason is simple math, in theory shields getting cut half if 2 players attaack u, cut to 33,3% if 3, etc.

    Dodge roll makes u immortal no matter how many persons attackiert you.
    Edited by Torbschka on September 9, 2016 10:53AM
  • juhasman
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    I know they're not dead. They're actually more powerful than ever; however, there's a lot of bad players that play (or played) as sorcs back when they were cheesey OP. Now that you actually have to pay attention; a lot of them claim that sorcs are dead. Sorcs are still a ton of fun to play, and an absolute monster in the right hands.

    More powerfull then ever? Nice trolling :wink:
    Edited by juhasman on September 9, 2016 10:52AM
  • Cronopoly
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    How in the world did that one opponent go around in a circle and hit every one of the mines LOL. :D
  • mtwiggz
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    Magicka Sorc is far from dead. I play mostly Magicka Sorc in PvP and PvE alike. Very successful and very fun. The doom and gloom comes from FOTM players who were never good at the class and only rolled it due to some YouTube videos they watched.

    All in all stamina based builds are just stronger all around. From PvP to PvE they have better DPS, sustain and mobility all at the same time. For magicka builds you likely can only pick one maybe two of those three options.

    PS; these duels are poor representation of the class. From what the video shows all of the Sorcs opponents were potatoes. Didn't even see one Poison Inject/Heavy Attack -> Gap Close -> Dawnbreaker -> Execute combo. Obviously they have no idea what they were doing.
  • iAmLife
    iAmLife
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    People just want to sit in one spot and spam hardened ward, become a 'TANK' with light armors, and pretty much be a one character that can slay anyone... if another class comes and kills them, make a post on forum 'ALL insert class here ARE OP PLEASE NERF' then get your friends to do the same so it seems as if alot of people are agreeing...

    But in all seriousness, people are sheeple... :*
    Edited by iAmLife on September 9, 2016 1:01PM
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  • Robbmrp
    Robbmrp
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    The only magica Sorc I've seen dead are the l ones I end up killing..... unfortunately not as much as I'd like to see!
    NA Server - Kildair
  • HaldaAinur
    HaldaAinur
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    I still feel like we have to run crystal shards to stand a chance in PvP, which some people may just say 'deal with it', is somewhat irksome that we have to hop on the meta train to stand a chance. That being said in general sorc is NOT dead, it is pretty fun to run if you have the patience for it.

    I just miss the option for variety in playstyle. I mean sure I can go run the meta for pure power, but it isn't my style.
    Edited by HaldaAinur on September 9, 2016 2:05PM
  • magnusthorek
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    Sorcerers are not dead, but personally I prefer to play my Templar because I feel my luck trying to get magicka gear very low.
    I am the very model of a scientist Salarian, I've studied species Turian, Asari, and Batarian.
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  • Strider_Roshin
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    Torbschka wrote: »
    I know they're not dead. They're actually more powerful than ever; however, there's a lot of bad players that play (or played) as sorcs back when they were cheesey OP. Now that you actually have to pay attention; a lot of them claim that sorcs are dead. Sorcs are still a ton of fun to play, and an absolute monster in the right hands.

    If u rely the term "more powerful than ever" on the current live patch - sorry - but I have Tod call that ultra ***.

    PTS I cant test.

    This is from live:

    https://m.youtube.com/watch?v=eLCMB-ZPyRA

    I know I know, all console are noobs. What I try to show, in 1v1 sorcs are fine, open world they are outclassed by every stam/mag t/mag NB

    Reason is simple math, in theory shields getting cut half if 2 players attaack u, cut to 33,3% if 3, etc.

    Dodge roll makes u immortal no matter how many persons attackiert you.

    Yes they're more powerful than ever. Sorcs are a class that thrive on burst; which has increased immensely. Their defenses are just as strong; just not as long lasting. Their healing is also better than it has ever been.
  • Asmael
    Asmael
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    Torbschka wrote: »
    I know they're not dead. They're actually more powerful than ever; however, there's a lot of bad players that play (or played) as sorcs back when they were cheesey OP. Now that you actually have to pay attention; a lot of them claim that sorcs are dead. Sorcs are still a ton of fun to play, and an absolute monster in the right hands.

    If u rely the term "more powerful than ever" on the current live patch - sorry - but I have Tod call that ultra ***.

    PTS I cant test.

    This is from live:

    https://m.youtube.com/watch?v=eLCMB-ZPyRA

    I know I know, all console are noobs. What I try to show, in 1v1 sorcs are fine, open world they are outclassed by every stam/mag t/mag NB

    Reason is simple math, in theory shields getting cut half if 2 players attaack u, cut to 33,3% if 3, etc.

    Dodge roll makes u immortal no matter how many persons attackiert you.

    Yes they're more powerful than ever. Sorcs are a class that thrive on burst; which has increased immensely. Their defenses are just as strong; just not as long lasting. Their healing is also better than it has ever been.

    Technically, sorcs were stronger in 1.6. Thus are not more powerful than ever.

    This one is curious as to what makes you think sorc burst has increased immensely, perhaps diz one can ask you for detailz, yes?
    PC EU - Zahraji of the Void, aka "Kitty", the fluffiest salmon genocider in town.
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  • Strider_Roshin
    Strider_Roshin
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    Asmael wrote: »
    Torbschka wrote: »
    I know they're not dead. They're actually more powerful than ever; however, there's a lot of bad players that play (or played) as sorcs back when they were cheesey OP. Now that you actually have to pay attention; a lot of them claim that sorcs are dead. Sorcs are still a ton of fun to play, and an absolute monster in the right hands.

    If u rely the term "more powerful than ever" on the current live patch - sorry - but I have Tod call that ultra ***.

    PTS I cant test.

    This is from live:

    https://m.youtube.com/watch?v=eLCMB-ZPyRA

    I know I know, all console are noobs. What I try to show, in 1v1 sorcs are fine, open world they are outclassed by every stam/mag t/mag NB

    Reason is simple math, in theory shields getting cut half if 2 players attaack u, cut to 33,3% if 3, etc.

    Dodge roll makes u immortal no matter how many persons attackiert you.

    Yes they're more powerful than ever. Sorcs are a class that thrive on burst; which has increased immensely. Their defenses are just as strong; just not as long lasting. Their healing is also better than it has ever been.

    Technically, sorcs were stronger in 1.6. Thus are not more powerful than ever.

    This one is curious as to what makes you think sorc burst has increased immensely, perhaps diz one can ask you for detailz, yes?

    Everyone's damage has with the sharpened change. Sorcs, like Nightblades are great at hitting people hard and fast. Therefore, the more effective they can do so, the more successful they'll become. Next update is going to be fantastic for sorcs with that 5 piece that increases destruction staff spell damage.
  • CyrusArya
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    Duels are a bad metric for class performance, because in my experience, it's always the player and not the class that defines a duel. Furthermore, the game is not balanced around duels so it's not a comprehensive indicator of overall performance. A caster mageblade for example is really hard to play open world but is amazing 1v1.

    That being said, sorc is awesome right now in all formats of PvP- duels, 1vX, small group, large group, and especially Zerg surfing- and the forum QQ sorcs really need to just get good.
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  • HaldaAinur
    HaldaAinur
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    CyrusArya wrote: »
    Duels are a bad metric for class performance, because in my experience, it's always the player and not the class that defines a duel. Furthermore, the game is not balanced around duels so it's not a comprehensive indicator of overall performance. A caster mageblade for example is really hard to play open world but is amazing 1v1.

    That being said, sorc is awesome right now in all formats of PvP- duels, 1vX, small group, large group, and especially Zerg surfing- and the forum QQ sorcs really need to just get good.

    True that, that last bit- I will say off the bat, I'm not good at PvP, but I have seen perfectly capable sorcs on the battlefield. Sometimes you just need to accept that that class isn't for you, and not everyone can be great at everything. In general, people who immediately cry that a class is broken because they're struggling, is annoying as hell. I for one just use it as something to focus on- what I can do to improve my layout, etc. It's always great when all that work pays off as well :)
  • domdavid
    domdavid
    CyrusArya wrote: »
    Duels are a bad metric for class performance, because in my experience, it's always the player and not the class that defines a duel. Furthermore, the game is not balanced around duels so it's not a comprehensive indicator of overall performance. A caster mageblade for example is really hard to play open world but is amazing 1v1.

    That being said, sorc is awesome right now in all formats of PvP- duels, 1vX, small group, large group, and especially Zerg surfing- and the forum QQ sorcs really need to just get good.

    giphy.gif
  • olsborg
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    The thing is also, healing and shields is cut in 50%. But you can gain healing bonus of up to like 90% if you have the right build, you can max boost shields by 25% in cp, nowhere else. Just sayin..

    PC EU
    PvP only
  • josefcifkaeb17_ESO
    josefcifkaeb17_ESO
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    Magicka Sorcs are not dead.
    It's just an imaginary dread.
    The developers might change all that.
    For topics like these do not fall flat.
    Soon we'll see how OP they are.
    And they'll once again be the star.
    Then a nerf will come to us.
    And sorc will be once more a wuss.
    (つ -‘ _ ‘- )つ ▇ ▅ █ ▅ ▇ ▂ ▃ ▁ ▁ ▅ ▃ ▅ ▅ ▄ ▅ ▇ ༼ つ ◕_◕ ༽つ

  • Anti_Virus
    Anti_Virus
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    Asmael wrote: »
    Torbschka wrote: »
    I know they're not dead. They're actually more powerful than ever; however, there's a lot of bad players that play (or played) as sorcs back when they were cheesey OP. Now that you actually have to pay attention; a lot of them claim that sorcs are dead. Sorcs are still a ton of fun to play, and an absolute monster in the right hands.

    If u rely the term "more powerful than ever" on the current live patch - sorry - but I have Tod call that ultra ***.

    PTS I cant test.

    This is from live:

    https://m.youtube.com/watch?v=eLCMB-ZPyRA

    I know I know, all console are noobs. What I try to show, in 1v1 sorcs are fine, open world they are outclassed by every stam/mag t/mag NB

    Reason is simple math, in theory shields getting cut half if 2 players attaack u, cut to 33,3% if 3, etc.

    Dodge roll makes u immortal no matter how many persons attackiert you.

    Yes they're more powerful than ever. Sorcs are a class that thrive on burst; which has increased immensely. Their defenses are just as strong; just not as long lasting. Their healing is also better than it has ever been.

    Technically, sorcs were stronger in 1.6. Thus are not more powerful than ever.

    This one is curious as to what makes you think sorc burst has increased immensely, perhaps diz one can ask you for detailz, yes?

    Sorc are still strong their defense was infact buffed since you can still stack shields and now they have 3 shields they can stack.

    Self healing is good healing ward still performs well can surge can give some sustaining heals.

    Overall sorcs don't needs buffs only changes to pets and lower down the number of toggles

    mDKs though needs some help.
    Edited by Anti_Virus on September 9, 2016 7:23PM
    Power Wealth And Influence.
  • Anti_Virus
    Anti_Virus
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    olsborg wrote: »
    The thing is also, healing and shields is cut in 50%. But you can gain healing bonus of up to like 90% if you have the right build, you can max boost shields by 25% in cp, nowhere else. Just sayin..

    Also 3 shields can be stacked can be stacked
    Edited by Anti_Virus on September 9, 2016 7:22PM
    Power Wealth And Influence.
  • Joy_Division
    Joy_Division
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    I don't think a very skilled player's duels proves as much as you think it does.

    I for one never said the sorcerer was dead, dying, on life-support, useless, or whatever other histrionics you may have heard from people who play sorcs had their class nerfed.

    I asserted that their capacity to simultaneously heal, protect themselves, and do damage at the same time was not up to the level of the other classes. I also said they were terribly boring to play since one of their skill-lines revolves around pets, which means those of us who don't like pets run around with the same builds.

    This doesn't mean a skilled player with lots of experience can't do very well playing a sorc. Indeed I still see people like Force-Siphon and QAM kick butt.

    It means the non sorcerer diehards like myself would rather log into to other specs that are more efficient, varied, and, ultimately, less stressful to play.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • wildbear247
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    Having reached end game I play mostly PvP these days. I was in the IC and came across a dueling event in the Arboretum involving all 3 factions, in which 2 players would challenge each other, and the one who died would be resurrected by a fellow ally, rinse and repeat.

    There were all sorts of players there: magicka sorcs, stam sorcs, magblades, stamblades, templars, dragonknights...each rocking various kits (e.g. dual wielding,, 2-handers, sword & board, staves, etc.)

    I think there were about 20 of us there having fun beating on each other for a while. What I observed is that 2 magicka sorcs in particular were probably the top dogs there. Their shields were almost always up, they rained damage on the enemy, and they had good heals. Just really hard to kill but could dish out some mean damage. Based on that and what I've seen in regular Cyrodiil from other sorcs, I think magicka sorcs are still really strong.

    Perhaps sorcerer nerfs for PvE could be reassessed and they could be given some love in that area, but for PvP I think they are in a good spot. Maybe as one poster said their summoning line could be retooled so that sorcs that don't like pets would have something else to draw on from that line.

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  • Pinja
    Pinja
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    Alright I'm back from my banishment to the Enjaen, & while i was working on putting my self back together I started noticing all these misleading posts starting with this videos mention here, the day after my exile.
    Now some have already said it before me, but those were some fairly inept opponents as their alliance rank & gameplay shows.
    Right off the bat you see a player who seems confused about which direction to walk around mines, like as if that's the way to go about it. Compensating by trying to out Dps their opponent with bow light attacks? Then on top of that, even while their trying to use the bow he walks strait into mines. Noting even then, it still takes the sorc quite the while to stack the damage, despite having a malestrum staff & despite the giant misplay of his enemy, with that being the top spec of the standard & only magic weave combo.
    Third 'fight' scene,
    Person doesn't even gap close they walk strait into the mines & dawnbraker. Did I pull you with Swarm mother after you tried to proc kena, No. Just dove in like they didn't know what those thing were. So, now I'm still alive with my HoTs on & I just engeniously took care of your mines right. Let me just leave them to work while I stun & put the hurt on you because you forgot to put your shields up right? (frame 1:16-1:18)
    Naw, let me roll twice, away from nothing. Then let me switch to bow while I'm standing right next to you out of your mines. Because I don't do insane melee burst or have a small dawn tic on you do I? Naw let me do nothing while I wade back threw the distance of traveling ultimate. Keeping you snug against me :b
    But no worries because I'm so good & you were so focused on tickling my HoTs to ward up. I still nearly kill you. (Health frame 1:30-1:47)
    I could go on about the rest of the video, but if this is to make a point, I can kill a mudcrab with only my fists out that doesn't make my charter usable beside that. Once again though, notice how long it took to kill that person just because he was doing basic stam mitigation not taking advantage of that in the slightest beside to worm around.
    They had options. Like:
    -Roll dodge, eat mine & snare.
    -Rapids, eat snare or avoid mines.
    -Gap close, stun, dawnbraker, execute...

    - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    The more legitimate video, is provided by @Torbschka :
    Torbschka wrote: »
    I know they're not dead. They're actually more powerful than ever; however, there's a lot of bad players that play (or played) as sorcs back when they were cheesey OP. Now that you actually have to pay attention; a lot of them claim that sorcs are dead. Sorcs are still a ton of fun to play, and an absolute monster in the right hands.

    If u rely the term "more powerful than ever" on the current live patch - sorry - but I have Tod call that ultra ***.

    PTS I cant test.

    This is from live:

    https://m.youtube.com/watch?v=eLCMB-ZPyRA

    I know I know, all console are noobs. What I try to show, in 1v1 sorcs are fine, open world they are outclassed by every stam/mag t/mag NB

    Reason is simple math, in theory shields getting cut half if 2 players attaack u, cut to 33,3% if 3, etc.

    Dodge roll makes u immortal no matter how many persons attacker you.

    To the credit of Torbschka, this is one of the variations of top tier sorc gameplay that's running out there.
    Buts let look at all the things he's being forced to do in order to make it work:
    - Spontaneous, skill-full, damage timing of Dawnbraker. Notice how they had to prepare each target ahead of time. That's because the all great burst damage of a sorcerer doesn't exist to do it's job. HoTs or just plainly max health food is enough to save someone from the execute thresh. Even though its now scaled for the all Powerful stam domination, that's the only reliable damage he could stack. Because evasion or a roll dodge will stop everything else, pop rally square one.
    - The second main stay of his ability is that he had to make that character an alchemist for medicinal use. Several fights show he wouldn't have done as nearly as well as he did without an immovable pot. It shouldn't take an entire crafting skill line & days of grinding & harvesting to make a class playable. At that next patch anyone with a bow ult will be able to take care of that. It's terrible that someone had to put in that much time, be that inventive, holding on to a dying class just to have get wiped again. Dispite the editing, he shows you a part were he is forced to retreat behind NPCs from two opponents who look like they know what their doing. Next patch they wont need to know what their doing ult that much?
    - Another thing to note hes fighting fairer opponents, but their not masters & most are magic. The best example of an actual stam opponent is at 8:25. There you can see just how potent & effective stams basic mitigation is as they nearly render his mines completely useless. Not to discredit him but the damage shows he only did as swift a job as he did because his opponent forgot to reapply his mitigation.
    More so then not it seeming like magic sorcs are only playable at the mercy of their opponents upsets.
    Edited by Pinja on September 10, 2016 2:06AM
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  • mtwiggz
    mtwiggz
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    Asmael wrote: »
    Torbschka wrote: »
    I know they're not dead. They're actually more powerful than ever; however, there's a lot of bad players that play (or played) as sorcs back when they were cheesey OP. Now that you actually have to pay attention; a lot of them claim that sorcs are dead. Sorcs are still a ton of fun to play, and an absolute monster in the right hands.

    If u rely the term "more powerful than ever" on the current live patch - sorry - but I have Tod call that ultra ***.

    PTS I cant test.

    This is from live:

    https://m.youtube.com/watch?v=eLCMB-ZPyRA

    I know I know, all console are noobs. What I try to show, in 1v1 sorcs are fine, open world they are outclassed by every stam/mag t/mag NB

    Reason is simple math, in theory shields getting cut half if 2 players attaack u, cut to 33,3% if 3, etc.

    Dodge roll makes u immortal no matter how many persons attackiert you.

    Yes they're more powerful than ever. Sorcs are a class that thrive on burst; which has increased immensely. Their defenses are just as strong; just not as long lasting. Their healing is also better than it has ever been.

    Technically, sorcs were stronger in 1.6. Thus are not more powerful than ever.

    This one is curious as to what makes you think sorc burst has increased immensely, perhaps diz one can ask you for detailz, yes?

    Everyone's damage has with the sharpened change. Sorcs, like Nightblades are great at hitting people hard and fast. Therefore, the more effective they can do so, the more successful they'll become. Next update is going to be fantastic for sorcs with that 5 piece that increases destruction staff spell damage.

    They don't have enough sustain to get rid of seducer to wear that set. Otherwise you roll dodge and block a few attacks, they're out of magicka, free kill.

    Damage isn't a huge issue when dealing with Sorcs, or any magicka build. Due to the fact that they have to build for sustain because magicka abilities cost so much and deal little damage compared to stamina builds. That extra SD won't do them justice if they're out of magicka after 5 or so attacks and shields while the opponent roflrolls all of their damage or mitigates it with shuffle.

    You must be new.
  • Strider_Roshin
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    It means the non sorcerer diehards like myself would rather log into to other specs that are more efficient, varied, and, ultimately, less stressful to play.

    Another words, you play as a magplar lol
  • ConeOfSilence
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    I recently revived my sorc for a quick blast and yes it is still quite powerful and it is good at self healing even without a resto staff especially if you pump up the crit percentage with the heal on crit ability. I haven't used the sorc in a while since I am currently building a mag templar which is currently going through Caddy's gold, going to have to crack out the sorc again once I am done with that.
    Edited by ConeOfSilence on September 10, 2016 2:36AM
  • Pinja
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    I recently revived my sorc for a quick blast and yes it is still quite powerful and it is good at self healing even without a resto staff especially if you pump up the crit percentage with the heal on crit ability. I haven't used the sorc in a while since I am currently building a mag templar which is currently going through Caddy's gold, going to have to crack out the sorc again once I am done with that.

    They took that crit healing out the game something about VMA not whooping sorcs well enough... & Impen removed that build from PvP even back in the day for savage war mongers who no longer play sorc.
    Edited by Pinja on September 10, 2016 3:10AM
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  • Kova
    Kova
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    I echo the original thread point. Sorcs aren't dead, but as someone else stated, they've become a stressful play style.

    Two decent stamina players will kill a good magicka sorc because the damage output is just to much at once, especially if from stealth, and honestly I'm ok with it. You get jumped by high damage, you shouldn't live. But silly things make playing a magicka sorc really stressful now. Almost anyone I fight is rolling high resist meta so noodle frags and crushing shock weaves with the effectiveness of a flashlight are normal. You can't find a lot of people in groups of less than three or four, and without the immediate, snappy burst of stamina attacks, you won't be taking down a single one of them without dying or having to retreat.

    I think that's the most stressful thing about it. Sorc play and damage is very...slow. Curse is on a timer, streak and bolt escape are prioritized after gap closers and immediate damage, so you'll die and then streak, leaving you some time to think about your life choices up until this point. If you're still CS weaving, it's painfully obvious when your medium/light attacks just don't happen, so your damage is nearly cut in half but with all the wait time of the new forced animations. Shield animations get slower with every patch, to the point at which you can watch the animation play, see the shield on your healthbar and watch as your health hits zero, and then you respawn and IMMEDIATELY CAST THE SHIELD without pressing anything.

    Worst part? People still complain about sorcs. "Stupid overload spamming, only way they could kill me." they say, not realizing the unintened statement pointing out they probably wouldn't have died to the sorc otherwise. "Just streaks away from my immaculate amount of damage." (paraphrased.)

    I fought a talented player in the pts, lost a few times, but learned how to fight him and won every time thereafter only to get the response, "If you would stop teleporting everywhere, it's so cheap." from him and his friend.
    EP Sorc: Aydinn
    AD Stamplar: Verdant`Knight
    DC Stamblade: Apple`Punch
    EP Stam Sorc: Kós
    AD DragonKnight: Transmigrant
    EP NIghtblade: Aydinn
  • PurifedBladez
    PurifedBladez
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    I never understood the mag sorc hate. Still consistently one of the toughest classes I face in pvp. I know someone who was gone for the nerfs who came back recently and he kills it still. Same build and everything.

    I know the class could use some variety but they have to be careful or else these forums will be full of nerf mag sorc threads again.
  • The-Baconator
    The-Baconator
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    I know they're not dead. They're actually more powerful than ever; however, there's a lot of bad players that play (or played) as sorcs back when they were cheesey OP. Now that you actually have to pay attention; a lot of them claim that sorcs are dead. Sorcs are still a ton of fun to play, and an absolute monster in the right hands.

    They are not "more OP than ever." They are not bad for sure, but nothing will ever compare to the god mode sorc that was console 1.0 with over 99% of the population running around without nirnhoned. Dw mine camp sorc will still do very well in duels against 90% of the playerbase but if you die to a dw sorc in a planned and organized 1v1 either your build is not optimize for what your doing or you made mistake(s). Open world mag sorc is a shell of its former self, it was legitimately broken in 1.6\1.0 and now I and 99% of the other magicka sorcs I play with would rather play stam sorc when we 1-2vX. For medium\large group play you have negate I suppose, but you're married to the terribad destro staff if you actually want to deal damage or you're forced into the role of encase\utility spam, a role better fulfilled by other magicka (nb) dd's during disengage and stamsorcs with bombard.
    First PS4 NA Grand Overlord, Stormproof, and Flawless Conqueror.
    Potato Lord of Atrocity
  • Torbschka
    Torbschka
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    Torbschka wrote: »
    I know they're not dead. They're actually more powerful than ever; however, there's a lot of bad players that play (or played) as sorcs back when they were cheesey OP. Now that you actually have to pay attention; a lot of them claim that sorcs are dead. Sorcs are still a ton of fun to play, and an absolute monster in the right hands.

    If u rely the term "more powerful than ever" on the current live patch - sorry - but I have Tod call that ultra ***.

    PTS I cant test.

    This is from live:

    https://m.youtube.com/watch?v=eLCMB-ZPyRA

    I know I know, all console are noobs. What I try to show, in 1v1 sorcs are fine, open world they are outclassed by every stam/mag t/mag NB

    Reason is simple math, in theory shields getting cut half if 2 players attaack u, cut to 33,3% if 3, etc.

    Dodge roll makes u immortal no matter how many persons attackiert you.

    Yes they're more powerful than ever. Sorcs are a class that thrive on burst; which has increased immensely. Their defenses are just as strong; just not as long lasting. Their healing is also better than it has ever been.

    I think u dont play sorc on a decent level, this is just wrong. Magicka DMG hasnt increased that much, because every good sorc wears something for ressources. And here is why u cant be a main sorc, saying every1 DMG has increased and shields as strong as ever just points out, that u are not aware of the mechanics.

    Sorry, i know u will post now again something bla bla, but I wont reply. I just annoyed by all those stamina player saying sorcs r fine - they are not (especially in 1vx).
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