Maintenance for the week of September 1:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – September 2, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)

Endless duels - Optional modes to find a winner

  • altemriel
    altemriel
    ✭✭✭✭✭
    ✭✭✭
    kaithuzar wrote: »
    Duels are not "never ending", & please do not nerf them or create a debuff because both of you geniuses forgot to add the ability to damage each other & are just spamming reverb bash hoping the other one will falll over soon; oh that's right major mending....
    A TIMER would do just fine, but a debuff is just one more thing "those of us who do add dmg into our builds" would have to take into consideration & build around.

    Half of the fight is build around who has the better build & the other half is who is going to mess up first. If you don't like it you can always run outside the border & forfeit. I've won some pretty long fights but in the end the other guy messed up & I stayed with it & I wouldn't have it any other way.



    A timer would be ok, but only as an option with turn off possibility before the duel starts, I do not like that idea, I would for sure turn it off.
  • Hempyre
    Hempyre
    ✭✭✭✭
    If the devs could toggle heal and regen off for duels, or make it an option. Wouldn't affect potions other than hp. and attrition if nothing else would decide a victor.
  • altemriel
    altemriel
    ✭✭✭✭✭
    ✭✭✭
    Hempyre wrote: »
    If the devs could toggle heal and regen off for duels, or make it an option. Wouldn't affect potions other than hp. and attrition if nothing else would decide a victor.



    well as an optional toggle - ok. otherwise NO
  • anitajoneb17_ESO
    anitajoneb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    LoL guys, just LoL.

    If ZOS listened to even half of your concerns and requests for limitations / options / toggles / sliders, the duelling interface would look like a 747 c*ckpit.
    Besides, both parties would have to agree to the terms of the duel beforehand. I could see people negotiating for hours and leaving angry without having even duelled.

    Suggestion : enjoy it as it is now. Happy duelling.

    NB : OUTSIDE of towns, though ;)

    Edit : star on c*ckpit to bypass automated censor. Don't even want to know why this word needs censoring in the first place.
    Edited by anitajoneb17_ESO on September 8, 2016 8:15AM
  • Transairion
    Transairion
    ✭✭✭✭✭
    Liofa wrote: »
    So , you want sorcerer pet builds to dominate ? Heavy attack spamming with lightning staff is pretty much all they do while their pets are doing even more damage and stun . Yeah sure ! Why not ?

    Somehow I found this hilarious, since I'm a Sorc pet build and that's basically my go-to strategy in PvP. Usually it doesn't work because they have actual PvP gear (or they're a Templar and burst heal to full constantly) and most seemed to just consider me a mild annoyance before taking my precious Tel'var stones.

    Were you one of the few people I managed to kill in a fight? =O


    As far as preventing duels from lasting forever, maybe they last 5 minutes then it determines winning based on total damage done? Technically someone who infinitely spammed heals but did little damage couldn't "cheese win" under that system.
  • Toc de Malsvi
    Toc de Malsvi
    ✭✭✭✭✭
    LoL guys, just LoL.

    If ZOS listened to even half of your concerns and requests for limitations / options / toggles / sliders, the duelling interface would look like a 747 c*ckpit.
    Besides, both parties would have to agree to the terms of the duel beforehand. I could see people negotiating for hours and leaving angry without having even duelled.

    Suggestion : enjoy it as it is now. Happy duelling.

    NB : OUTSIDE of towns, though ;)

    Edit : star on c*ckpit to bypass automated censor. Don't even want to know why this word needs censoring in the first place.

    Not really.

    You can arbitrarily put limits that do not have to be agreed on.

    Consider Smite, players don't agree on which characters to ban, there is a turn based ban option where you have 35-45 seconds to choose a character to ban for the match. What you choose to ban becomes a strategic part of the match, in smite there are 70+ characters and yet people are more than capable of deciding which they don't want to face. Having 10 dueling options and being able to restrict 2 options each would be more than easily possible.

    On the other hand creating the venue for players to choose to arbitrarily decline dual's or accept dual's based on mutual agreement of rules doesn't break the game. It is up to the players to choose whether they want to stand around waiting for someone to perfectly agree on the terms they want, or if they want to accept terms that are within acceptable limits.

    I imagine having 5 skills is extremely complicated for some as well, or having to choose where to slot skill points, that doesn't make intricacy bad. It makes the game better to have those options not to restrict them, players don't have to use them they could just choose to dual straight up if the options are just too complicated.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • olsborg
    olsborg
    ✭✭✭✭✭
    ✭✭✭✭✭
    Snape2255 wrote: »
    olsborg wrote: »
    CP broke dueling btw. Duel on azura if you want skill to matter most.

    If players have an equal number of CP then it is the same amount of skill required as players dueling with 0 CP. Your logic is flawed. You want players to fight on "equal grounds", I assume? 0 CP In Azura = "Equal Ground". Both 561 CP outside Azura? That's also "Equal Ground". CP would only intervene if it were a 400 CP fighting a 561. 561 vs 561 is fair, same skill required as a 0 CP vs 0 CP. In fact maybe even more due to having to react quicker to the increase in damage and having to out-play them due to their increased resource mangement?

    Edit: Forgot to say something on-topic.

    Perhaps a timer? If it goes past a certain point in time then the duel is concluded as a draw? Seems like it'd also require ZOS to whine less about resources going into changing dueling.

    Its much harder to play a build that has 0 cp over a build that has say 500 cp, no matter if both duelists have the same amount of cp. Combat is alot more forgiving if you have well placed cp's.

    PC EU
    PvP only
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    Knock em outta the ring.

    If you cant kill or be killed, make em roll dodge etc... out the ring and they forfeit
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Docmandu
    Docmandu
    ✭✭✭✭✭
    BTW.. time limit, no potion and/or other features could all be provided by an addon.. so somebody just needs to write a duelling addon and you're good to go.
  • altemriel
    altemriel
    ✭✭✭✭✭
    ✭✭✭
    Nice would be an addon where it would record:
    - number wins + names of the killed players + time of the duel, maybe even some damage statistics recap
    - number loses - names too + time of the duel, damage statistics recap too

    any programmer guys willing to do that :)?
    Edited by altemriel on September 9, 2016 7:35AM
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    How about whining less about stupid ***.... You're actually whining about endless 1v1 duels.... Are you freaking serious?
    Edited by Xsorus on September 9, 2016 8:16AM
  • altemriel
    altemriel
    ✭✭✭✭✭
    ✭✭✭
    Xsorus wrote: »
    How about whining less about stupid ***.... You're actually whining about endless 1v1 duels.... Are you freaking serious?



    I also would love it when my duel would last at least 30 minutes, the longer, the better :smiley:
  • Bislobo
    Bislobo
    ✭✭✭
    Xsorus wrote: »
    How about whining less about stupid ***.... You're actually whining about endless 1v1 duels.... Are you freaking serious?

    Whining? Your post sounds much more like a whine than the entire thread. You probably just read the title and started to whine about people whining. Don't want to be disrespectful, but perhaps say something constructive? This is the PTS forum category after all.
    As far as preventing duels from lasting forever, maybe they last 5 minutes then it determines winning based on total damage done? Technically someone who infinitely spammed heals but did little damage couldn't "cheese win" under that system.

    Great idea, of course the timer would be optional.

    Redguard Dragonknight - Bislobo
    Orc Nightblade - Bislobø
    Redguard Sorcerer - Bisłobo
    Imperial Templar - Bíslobo
    Altmer Sorcerer - Bisløbo
  • altemriel
    altemriel
    ✭✭✭✭✭
    ✭✭✭
    Bislobo wrote: »
    Xsorus wrote: »
    How about whining less about stupid ***.... You're actually whining about endless 1v1 duels.... Are you freaking serious?

    Whining? Your post sounds much more like a whine than the entire thread. You probably just read the title and started to whine about people whining. Don't want to be disrespectful, but perhaps say something constructive? This is the PTS forum category after all.
    As far as preventing duels from lasting forever, maybe they last 5 minutes then it determines winning based on total damage done? Technically someone who infinitely spammed heals but did little damage couldn't "cheese win" under that system.

    Great idea, of course the timer would be optional.



    must be optional for sure, not everyone would want that....I would for sure not!!

    LET THE DUELS LAST FOREVER, THE LONGER THE BETTER!!!
  • OutLaw_Nynx
    OutLaw_Nynx
    ✭✭✭✭✭
    ✭✭
    Feels like a lot of you have never set foot in Cyrodiil.

    I've watched many fights. Tanks fighting healers, healers fighting full blown dps etc. Usually someone will get bored and walk away if a fight is lasting too long. The people you see drawing out a fight are people that are just trying to be try hard IMO. A true dueler will see fighting Jimmy The Healthplar is a waste of time and will find someone else to duel.


    Please don't put this into play zenimax.


    The idea of "Rules" appeals to me. Like before the match have settings and obviously it disables you from being able to use whatever is being banned.
    Edited by OutLaw_Nynx on September 9, 2016 4:32PM
  • Forestd16b14_ESO
    Forestd16b14_ESO
    ✭✭✭✭✭
    ✭✭
    No. A duel is to determine by who ever has more skill and if both players are equally skilled then both players should surrender into a stalemate. Adding punishment for longs duels would take out the point of dueling because a player can win by a lucky hit or from the de-buff it self.

    No punishment for long duels can't stand them don't duel.
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    It's been pretty much like this since Beta. It's just more common now because of the power creep and easy sustain.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Abob
    Abob
    ✭✭✭
    This is caused by CP. It's best to just duel in Azura.
  • Abob
    Abob
    ✭✭✭
    This is caused by CP. It's best to just duel in Azura.
    Mady wrote: »
    This is nonsense....everybody would just use things to bypass this....like sets that buff heavy attacks and play defensively until the '90% cost debuff' hits.

    In the end nobody is allowed to use skills or even weapons and everybody has to use their bare fists! >:)

    It may sound ridiculous, but this is what some people want. Basically, "ban what I don't use".
  • lucky_Sage
    lucky_Sage
    ✭✭✭✭✭
    or rework cp so that you cant do what players can do by going full dd and full regen and full reduce damage
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • Mettaricana
    Mettaricana
    ✭✭✭✭✭
    ✭✭✭
    Don't mess this up OP go away why do you care if we have endless duels if its with you jist lose or won move on in life
  • Bislobo
    Bislobo
    ✭✭✭
    Don't mess this up OP go away why do you care if we have endless duels if its with you jist lose or won move on in life

    Updated open post for further clarification.

    Redguard Dragonknight - Bislobo
    Orc Nightblade - Bislobø
    Redguard Sorcerer - Bisłobo
    Imperial Templar - Bíslobo
    Altmer Sorcerer - Bisløbo
  • Daraugh
    Daraugh
    ✭✭✭✭✭
    It seems childish to ask Zos to impose arbitrary rules on dueling that the players could agree to themselves before starting.

    As far as no pots, it would make Clever Alchemist pointless for dueling.
    May all beings have happiness
    May they be free from suffering
    May they find the joy that has never known suffering
    May they be free from attachment and hatred
  • Lucius_Aelius
    Lucius_Aelius
    ✭✭✭✭
    I just think a Duel that doesn't otherwise end should be a draw and that's all there is to it, what mechanic to determine when that happens could be anything from a time limit, an option to initiate and accept a draw from both players, both, or any number of other things besides. A duel is to the death and if anyone can't kill their opponent then I can't see sense in awarding them any kind of victory, that's what draws are there for and why so many games have them.

    If you can't win and can't be defeated that's a draw, and no rules or mechanics could be added to the fight to force a victory without it getting in the way of what the fight should be and instead resulting in people catering to that mechanic with their builds and playstyle and banking on the tie-breaker to kick in for them and win that way.

    If anyone thinks it's a problem that two people will sometimes not be able to kill each other in a duel, that's an argument for broader balance changes and not trying to force balance upon an imbalanced system and it would never work well just like Battle Spirit already skews balance. I would argue though that it's to be expected without radically changing the game that you would have some people not able to kill each other and there's nothing wrong with having those fights end in a draw, no one who is unable to kill their opponent deserves to win a duel.
    Daggerfall Covenant - Scourge (Xbox NA) - GT: Lucius Aelius - Lord - 648CP
    Lucius Aelius Aurelius - 50 Imperial Dragonknight - Centurion - Stam Tank
    Lucius Aelius Valerius - 50 Imperial Templar - Lieutenant - Mag Heal/DPS
    Lucius Aelius Regulus - 50 Imperial Nightblade - First Sergeant - Stam DPS
    Lucius Aelius Augustus - 50 Imperial Sorcerer - Corporal - Mag DPS
    Wags-His-Tail - 20 Argonian Sorcerer - Recruit - TBD
    Holds-The-Line - 40 Argonian Dragonknight - Recruit - TBD
    Carries-Extra-Gear - 4 Argonian Dragonknight - Recruit - TBD
    Guildmaster - Wardens of the Covenant
    Group Leader - xpThe Guildxp
    Trader - Secret Sauce
    Trader - Elite Dungeoneers
  • Rex-Umbra
    Rex-Umbra
    ✭✭✭✭✭
    ✭✭
    Stam healing is OP these days.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
Sign In or Register to comment.