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Mag vs Stam

Elyu
Elyu
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Again inspired by a comment in a previous thread:
Pandorii wrote: »

-buff LA so that it either offers equal survivability as medium armor or more damage. Currently, many magicka types have to wear heavy armor to survive, sacrificing recovery. Meanwhile, stamina types can wear medium and have both recovery and survivability.
-make dodge roll, break cc, bash, and sprit use a different resource from stamina. Otherwise, you have a situation where a magicka type without stamina is a sitting duck while stamina types without magicka are totally ok and fine.
-give DW a magicka morph ultimate. Currently, the only dps magicka weapon ultimate is destro, while stamina has three (DW, 2h and bow). One is not diversity, and many magicka types are still going to run DW b/c they want the extra set piece. Alternative: create a new magicka weapon that involves DW so stamina aren't the only ones that have access to the extra set piece.
-make a heal available for magicka characters that isn't in the restoration staff. Currently, stamina types mostly use vigor, which doesn't force them to wear a specific weapon in their backbar.
-make spell penetration available on the character sheet, because right now it feels a lot like stamina can stack better stats (because MA has weapon damage buff but LA has spell pen and it doesn't show). Either that or make LA give spell damage instead.
-give magicka types mobility options that stamina types have available to them by using bow.
-make mirror sets. For example, molag kena 1 piece gives spell damage and weapon damage. Velidreth gives only weapon damage for 1 piece. Why is there no magicka equivalent where the 1 piece bonus is spell damage only? There's also a set that looks identical to necropotence, but it doesn't force you to have a pet out.
-look at class passives and make sure that they're not overbuffing weapon damage without equal buffs to spell damage. Fighters guild has a lot of passives that give circumstantial boosts to weapon damage in certain scenarios. Consider the magicka equivalents.
-re-evaluate the super crazy buffs that some stamina types are getting from using maelstrom weapons.

Edit (adding two more):
-give magicka types a burst inexpensive ultimate like Dawnbreaker. Currently, meteor can be moved away from and is very expensive to cast.
-look at unchained again and give magicka types a similar OP CP passive.

These are just a few ideas. They're not new. I think at one point the community was highly constructive, and because it's received hardly any notice from the devs, they've resorted to outcry.

Poll is simple: do you agree with the suggestions outlined in the quote?

If yes, why yes.
If no, why no.
Would you add to this list?
Edited by Elyu on September 7, 2016 9:13PM

Mag vs Stam 32 votes

Yes to suggestions
78%
rxw003b14_ESORudyardDracanecosmic_niklas_93b16_ESOZhegRykmaarsladen_eosDisgracefulMindZolronjcacereswPanerossargouruPandoriiFather_X_ZombieDovahmiimMetafaeAlpharos7ForsakenSincovenant_merchantzuto40 25 votes
No to suggestions
18%
lolo_01b16_ESOFrozenAnimalStrider_RoshinAnti_VirussusmitdsAlpheu5 6 votes
Anything more to add
3%
Erondil 1 vote
  • DisgracefulMind
    DisgracefulMind
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    Yes to suggestions
    Pandorii wrote: »

    -buff LA so that it either offers equal survivability as medium armor or more damage. Currently, many magicka types have to wear heavy armor to survive, sacrificing recovery. Meanwhile, stamina types can wear medium and have both recovery and survivability.

    Light armor is in need of a buff, definitely. Whether it needs a passive to add more sustain or damage, it needs something badly.
    Pandorii wrote: »
    -make dodge roll, break cc, bash, and sprit use a different resource from stamina. Otherwise, you have a situation where a magicka type without stamina is a sitting duck while stamina types without magicka are totally ok and fine.

    I actually don't want this because I feel like it would give stamina a higher advantage, honestly. Imagine them not having to use their main resource bad to break free and such; it gives them all the more ability to deal out more damage. What we want is something that will keep magicka and stamina in line with eachother. Also, I rather enjoy the challenge of managing my stamina on a magicka build, I think that it's a level of skilled play that shouldn't be taken away.
    Pandorii wrote: »
    -give DW a magicka morph ultimate. Currently, the only dps magicka weapon ultimate is destro, while stamina has three (DW, 2h and bow). One is not diversity, and many magicka types are still going to run DW b/c they want the extra set piece. Alternative: create a new magicka weapon that involves DW so stamina aren't the only ones that have access to the extra set piece.

    I agree that magicka is in some serious need for some ultimates, and having a magicka dual wield one would be a really good choice. Magicka builds didn't really get anything at all from this update, while stamina builds get even more bursty ults. A new magicka weapon sounds like a good idea, and I think ZoS should consider it. Currently being trapped to use weapons that we can't use the skills from the skill lines is becoming really dry.
    Pandorii wrote: »
    -make a heal available for magicka characters that isn't in the restoration staff. Currently, stamina types mostly use vigor, which doesn't force them to wear a specific weapon in their backbar.

    YES PLEASE. Magicka needs so much to not be trapped by a resto staff. You give up so many build options this way for a lack of decent heals /:
    Pandorii wrote: »
    -make spell penetration available on the character sheet, because right now it feels a lot like stamina can stack better stats (because MA has weapon damage buff but LA has spell pen and it doesn't show). Either that or make LA give spell damage instead.

    Not sure about the penetration differences, but I do believe that stamina builds can stack physical pen higher than magicka can stack spell pen. The damage difference certainly shows this.
    Pandorii wrote: »
    -make mirror sets. For example, molag kena 1 piece gives spell damage and weapon damage. Velidreth gives only weapon damage for 1 piece. Why is there no magicka equivalent where the 1 piece bonus is spell damage only? There's also a set that looks identical to necropotence, but it doesn't force you to have a pet out.

    This is the biggest problem when it comes to the differences between stamina and magicka. Stamina build sets have 1. plenty of options and 2. some crazy strong sets. Magicka has powerful sets too, of course, but none are used without sacrifice. Stamina currently doesn't sacrifice much at all to stack their damage.
    Pandorii wrote: »
    -look at class passives and make sure that they're not overbuffing weapon damage without equal buffs to spell damage. Fighters guild has a lot of passives that give circumstantial boosts to weapon damage in certain scenarios. Consider the magicka equivalents.

    I'd like to see the Mage's Guild skill line worked on. Give Fire Rune minor force to make it an equivalent to trap beast, add some spell damage passives, things like that.
    Pandorii wrote: »
    -give magicka types a burst inexpensive ultimate like Dawnbreaker. Currently, meteor can be moved away from and is very expensive to cast.

    I was hoping that they would have added something like this with this patch, but instead they ruined the potential for a good Destruction staff ultimate /:
    Pandorii wrote: »
    -look at unchained again and give magicka types a similar OP CP passive.

    Or just remove unchained altogether. It's stupidly powerful.


    Unfortunate magicka warden main.
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    Retired to baby bgs forever. Leave me alone.
  • BurritoESO
    BurritoESO
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    I agree that magicka is weaker them stamina, but a lot of points made there are just stupid so I don't want to agree with it
  • Rykmaar
    Rykmaar
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    Yes to suggestions
    OP, its important to remember that polls like this dont really say much when stam users will largely vote against magicka.

    Yes, magicka gameplay needs a rework in multiple areas:

    1) redesigning light armor passives

    2) redesigning destruction staves; splitting them up into unique weapon types.

    3) redesigning some class abilities/class trees for more fluidity and relevance in combat.
  • Elyu
    Elyu
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    I agree that magicka is in some serious need for some ultimates, and having a magicka dual wield one would be a really good choice. Magicka builds didn't really get anything at all from this update, while stamina builds get even more bursty ults. A new magicka weapon sounds like a good idea, and I think ZoS should consider it. Currently being trapped to use weapons that we can't use the skills from the skill lines is becoming really dry.

    My main problem is the situation is this:

    Stamina characters get:
    2H
    Bow
    Dual Wield
    1H and Shield

    Magicka characters get:
    Resto
    Desto

    Firstly: 1H should be neutral, but gives huge buffs to tanky damage types in pvp at the moment.
    2nd: If 1H is indeed made neutral, mag still needs a new weapon type, if only so they can have the same number of set bonuses as a stam char with dual wield.

    Even if it's just staff + sword or something (which could well be a viable option)

    Or this:
    Rykmaar wrote: »

    2) redesigning destruction staves; splitting them up into unique weapon types.
    Rykmaar wrote: »

    OP, its important to remember that polls like this dont really say much when stam users will largely vote against magicka.

    I have a veli+viper stamina nightblade as a pvp alt, I'm fully qualified here. :wink:

    As it stands, stamina gets 4 weapon types to magicka 2 AND 2 of which grant an extra set bonus over staves for magicka characters.
    Edited by Elyu on September 7, 2016 9:45PM
  • Pandorii
    Pandorii
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    Yes to suggestions
    This reminds me of this one time when I stood up against a racist professor. He had his contract terminated, and took me to his office and said "I know you didn't cause this, but you ignited the fire that did." hehe I appreciate my thoughts being taken seriously. They're really a sum of a lot of great ideas proposed by previous posters.

    Notice none of these ideas say 'nerf stamina.'
  • Rykmaar
    Rykmaar
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    Yes to suggestions
    Pandorii wrote: »
    This reminds me of this one time when I stood up against a racist professor. He had his contract terminated, and took me to his office and said "I know you didn't cause this, but you ignited the fire that did." hehe I appreciate my thoughts being taken seriously. They're really a sum of a lot of great ideas proposed by previous posters.

    Notice none of these ideas say 'nerf stamina.'

    I think that's the most important thing that everyone reading this forum should understand. Everyone.

    Magicka players understood that Stamina gameplay needed to be buffed to be competitive. We welcomed it.

    However instead of things being brought to par, they've been catapulted far downrange.
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