-buff LA so that it either offers equal survivability as medium armor or more damage. Currently, many magicka types have to wear heavy armor to survive, sacrificing recovery. Meanwhile, stamina types can wear medium and have both recovery and survivability.
-make dodge roll, break cc, bash, and sprit use a different resource from stamina. Otherwise, you have a situation where a magicka type without stamina is a sitting duck while stamina types without magicka are totally ok and fine.
-give DW a magicka morph ultimate. Currently, the only dps magicka weapon ultimate is destro, while stamina has three (DW, 2h and bow). One is not diversity, and many magicka types are still going to run DW b/c they want the extra set piece. Alternative: create a new magicka weapon that involves DW so stamina aren't the only ones that have access to the extra set piece.
-make a heal available for magicka characters that isn't in the restoration staff. Currently, stamina types mostly use vigor, which doesn't force them to wear a specific weapon in their backbar.
-make spell penetration available on the character sheet, because right now it feels a lot like stamina can stack better stats (because MA has weapon damage buff but LA has spell pen and it doesn't show). Either that or make LA give spell damage instead.
-give magicka types mobility options that stamina types have available to them by using bow.
-make mirror sets. For example, molag kena 1 piece gives spell damage and weapon damage. Velidreth gives only weapon damage for 1 piece. Why is there no magicka equivalent where the 1 piece bonus is spell damage only? There's also a set that looks identical to necropotence, but it doesn't force you to have a pet out.
-look at class passives and make sure that they're not overbuffing weapon damage without equal buffs to spell damage. Fighters guild has a lot of passives that give circumstantial boosts to weapon damage in certain scenarios. Consider the magicka equivalents.
-re-evaluate the super crazy buffs that some stamina types are getting from using maelstrom weapons.
Edit (adding two more):
-give magicka types a burst inexpensive ultimate like Dawnbreaker. Currently, meteor can be moved away from and is very expensive to cast.
-look at unchained again and give magicka types a similar OP CP passive.
These are just a few ideas. They're not new. I think at one point the community was highly constructive, and because it's received hardly any notice from the devs, they've resorted to outcry.
-buff LA so that it either offers equal survivability as medium armor or more damage. Currently, many magicka types have to wear heavy armor to survive, sacrificing recovery. Meanwhile, stamina types can wear medium and have both recovery and survivability.
-make dodge roll, break cc, bash, and sprit use a different resource from stamina. Otherwise, you have a situation where a magicka type without stamina is a sitting duck while stamina types without magicka are totally ok and fine.
-give DW a magicka morph ultimate. Currently, the only dps magicka weapon ultimate is destro, while stamina has three (DW, 2h and bow). One is not diversity, and many magicka types are still going to run DW b/c they want the extra set piece. Alternative: create a new magicka weapon that involves DW so stamina aren't the only ones that have access to the extra set piece.
-make a heal available for magicka characters that isn't in the restoration staff. Currently, stamina types mostly use vigor, which doesn't force them to wear a specific weapon in their backbar.
-make spell penetration available on the character sheet, because right now it feels a lot like stamina can stack better stats (because MA has weapon damage buff but LA has spell pen and it doesn't show). Either that or make LA give spell damage instead.
-make mirror sets. For example, molag kena 1 piece gives spell damage and weapon damage. Velidreth gives only weapon damage for 1 piece. Why is there no magicka equivalent where the 1 piece bonus is spell damage only? There's also a set that looks identical to necropotence, but it doesn't force you to have a pet out.
-look at class passives and make sure that they're not overbuffing weapon damage without equal buffs to spell damage. Fighters guild has a lot of passives that give circumstantial boosts to weapon damage in certain scenarios. Consider the magicka equivalents.
-give magicka types a burst inexpensive ultimate like Dawnbreaker. Currently, meteor can be moved away from and is very expensive to cast.
-look at unchained again and give magicka types a similar OP CP passive.
DisgracefulMind wrote: »I agree that magicka is in some serious need for some ultimates, and having a magicka dual wield one would be a really good choice. Magicka builds didn't really get anything at all from this update, while stamina builds get even more bursty ults. A new magicka weapon sounds like a good idea, and I think ZoS should consider it. Currently being trapped to use weapons that we can't use the skills from the skill lines is becoming really dry.
2) redesigning destruction staves; splitting them up into unique weapon types.
OP, its important to remember that polls like this dont really say much when stam users will largely vote against magicka.
This reminds me of this one time when I stood up against a racist professor. He had his contract terminated, and took me to his office and said "I know you didn't cause this, but you ignited the fire that did." hehe I appreciate my thoughts being taken seriously. They're really a sum of a lot of great ideas proposed by previous posters.
Notice none of these ideas say 'nerf stamina.'