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Endless duels - Optional modes to find a winner

Bislobo
Bislobo
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Disclaimer: This suggested deciding factors in duels are meant to be optional.
Both players have to agree that they want to turn that mode on.
Those options should be on the menu somewhere, not in the interaction wheel.
Options like this should be handy for players that want to organize dueling tournaments, for instance.

So here is my point of view, at the current state, some duels between players with similar skill level will never end, unless one gets bored or tired.
There is healing/sustain/potions to cover poor play.
One easy way to solve this is to implement an option to toggle "Combat Fatigue" mode on.
WTH is that? It's a debuff that increases over time. The values can vary but here is my suggestion:
After 1 minute of duel duration, players skills start to cost 30% more.
After 1 minute and 30 seconds, 60% more.
After 2 minutes 90% more.
And so on...
OR
Like @Sentinel suggested an option to toggle "Sudden Death" mode, that will increase the damage done in a similar fashion.
During the discussion @Transairion suggested an optional timer that last 5 minutes. In the end, the deciding factor could be Total Damage Done.
This way, it will be skill and good resource management dictating the outcome of the battle.
Not wife aggro or bio breaks.
Edited by Bislobo on September 10, 2016 3:26PM
Redguard Dragonknight - Bislobo
Orc Nightblade - Bislobø
Redguard Sorcerer - Bisłobo
Imperial Templar - Bíslobo
Altmer Sorcerer - Bisløbo
  • Shadesofkin
    Shadesofkin
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    lol, I watched a Craglorn duel last 10 minutes.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Docmandu
    Docmandu
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    and so it begins...


    imagine the tears when BGs and/or arena's are added...
  • SleepyTroll
    SleepyTroll
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    What if you couldn't use potions? Seems like that would cut down on a lot of the never resources.
  • WhiteMage
    WhiteMage
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    Or my favorite, disable CP. AFAIK, you can't disable CP in a duel which is very disappointing to an Azura's player.

    If there is a way, please share.
    The generally amicable yet sporadically salty magplar that may or may not have 1vXed you in Sotha Sil. Who knows?
  • Bislobo
    Bislobo
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    Docmandu wrote: »
    and so it begins...


    imagine the tears when BGs and/or arena's are added...

    This is not a QQ thread, PTS is here to test content and provide feedback to the developers.
    We all knew that this could be an issue judging by the previous patches, but it can be easily solved.
    I just want dueling to thrive in this game... The potential is there :)


    Redguard Dragonknight - Bislobo
    Orc Nightblade - Bislobø
    Redguard Sorcerer - Bisłobo
    Imperial Templar - Bíslobo
    Altmer Sorcerer - Bisløbo
  • hrothbern
    hrothbern
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    Bislobo wrote: »
    At the current state, duels between equally skilled players will never end, unless one gets bored or tired.
    There is healing/sustain/potions to cover poor play.
    One easy way to solve this is to implement "Combat Fatigue".
    WTH is that? It's a debuff that increases over time. The values can vary but here is my suggestion:
    After 1 minute of duel duration, players skills start to cost 30% more.
    After 1 minute and 30 seconds, 60% more.
    After 2 minutes 90% more.
    And so on...
    This way, in the end it will be skill and good resource management dictating the outcome of the battle.
    Not wife aggro or bio breaks.

    +1

    I posted a couple of weeks ago a suggestion that is similar to your suggestion.
    And I think they go well together
    hrothbern wrote: »
    Is for PVP.
    Example with draft values to give a practical idea how it could work:
    1. For every two seconds in which you are hit, your outgoing Damage is increased by 0.50% for 10 seconds. This effect can stack up to 60 times.
    2. For every two seconds in which you hit an enemy, your incoming Damage is reduced by 0.25% for 10 seconds. This effect can stack up to 60 times.
    When the two buffs are fully developed, after minimal 2 minutes in full combat, you have a 30% Damage buff and a 15% Mitigation buff.


    Main effects I would like to encourage with it:
    • Encourage active engaging in combat.
    • * Just eating Damage will give you a DPS buff, but useless if you do not use it. And to get the Mitigation buff you have to get actively doing hits.
    • * Just doing doing Damage from a safe distance, will give you a Mitigation buff, but useless if you are to far away to be hit anyway. And to get the DPS buff you need to expose yourself.
    • Lessen the number of fights that are no longer an epic fight, but turn into an endless "fight".
    • * The higher level of the ratio of Damage to Mitigation comes slowly and allows for epic fights.
    • * The TTK, Time To Kill, for shorter fights is not really decreased. Very short TTK's stay in the realm of truly bursty builds.

    What you all not think about when waiting for Maintenance :)

    anyway.
    I would be happy with feedback on these thoughts.
    Perhaps it is just a crazy crap idea ;)
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Xvorg
    Xvorg
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    In box you have a point system... maybe we should bring back finesse. If after 10 minutes the duel is still tied, the player with better finesse should be declareds winner (and the other whinner)
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • danno8
    danno8
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    What if you couldn't use potions? Seems like that would cut down on a lot of the never resources.

    I would never use a potion in a duel...
  • Bislobo
    Bislobo
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    hrothbern wrote: »
    Bislobo wrote: »
    At the current state, duels between equally skilled players will never end, unless one gets bored or tired.
    There is healing/sustain/potions to cover poor play.
    One easy way to solve this is to implement "Combat Fatigue".
    WTH is that? It's a debuff that increases over time. The values can vary but here is my suggestion:
    After 1 minute of duel duration, players skills start to cost 30% more.
    After 1 minute and 30 seconds, 60% more.
    After 2 minutes 90% more.
    And so on...
    This way, in the end it will be skill and good resource management dictating the outcome of the battle.
    Not wife aggro or bio breaks.

    +1

    I posted a couple of weeks ago a suggestion that is similar to your suggestion.
    And I think they go well together
    hrothbern wrote: »
    Is for PVP.
    Example with draft values to give a practical idea how it could work:
    1. For every two seconds in which you are hit, your outgoing Damage is increased by 0.50% for 10 seconds. This effect can stack up to 60 times.
    2. For every two seconds in which you hit an enemy, your incoming Damage is reduced by 0.25% for 10 seconds. This effect can stack up to 60 times.
    When the two buffs are fully developed, after minimal 2 minutes in full combat, you have a 30% Damage buff and a 15% Mitigation buff.


    Main effects I would like to encourage with it:
    • Encourage active engaging in combat.
    • * Just eating Damage will give you a DPS buff, but useless if you do not use it. And to get the Mitigation buff you have to get actively doing hits.
    • * Just doing doing Damage from a safe distance, will give you a Mitigation buff, but useless if you are to far away to be hit anyway. And to get the DPS buff you need to expose yourself.
    • Lessen the number of fights that are no longer an epic fight, but turn into an endless "fight".
    • * The higher level of the ratio of Damage to Mitigation comes slowly and allows for epic fights.
    • * The TTK, Time To Kill, for shorter fights is not really decreased. Very short TTK's stay in the realm of truly bursty builds.

    What you all not think about when waiting for Maintenance :)

    anyway.
    I would be happy with feedback on these thoughts.
    Perhaps it is just a crazy crap idea ;)

    That would also benefit dueling in the sense that could provide some tactical approach to it, like stack the dps buff then go for the kill... The combat will not be so stationary and might change some playstyles. A good suggestion yes, but per se will not solve the long duration fights issue. Something more specific has to be done about that... But i believe zos will nail it in the end...
    Redguard Dragonknight - Bislobo
    Orc Nightblade - Bislobø
    Redguard Sorcerer - Bisłobo
    Imperial Templar - Bíslobo
    Altmer Sorcerer - Bisløbo
  • Nser
    Nser
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    Hmm let them duel so what wrong about endless duel
    its wont even hurt you..
  • Bislobo
    Bislobo
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    What if you couldn't use potions? Seems like that would cut down on a lot of the never resources.

    I agree. Another easy way really, plain and simple. Plus we will not waste money on duels ;)

    Redguard Dragonknight - Bislobo
    Orc Nightblade - Bislobø
    Redguard Sorcerer - Bisłobo
    Imperial Templar - Bíslobo
    Altmer Sorcerer - Bisløbo
  • Oakmontowls_ESO
    Oakmontowls_ESO
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    Why don't you use some cost increase poisons, that should help it end faster.
  • CaptainVenom
    CaptainVenom
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    What about time limit? Sounds easier to do AND to understand. When duel ends, the player with most % Health alive wins.
    🌈 Ride with Pride🌈
    Magicka/Damage Sorcerer - PC - NA - DC
  • Alpheu5
    Alpheu5
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    What about time limit? Sounds easier to do AND to understand. When duel ends, the player with most % Health alive wins.

    I think a duel resulting in a "draw" would make more sense, because anybody can just pop a potion or spam heals at the last second.
    Dalek-Rok - Argonian Sorcerer || Dalek-Shād - Argonian Nightblade || Dalek-Shul - Argonian Templar || Dalek-Xal - Argonian Dragonknight || Mounts-the-Snout - Argonian Warden || Dalek-Xul - Argonian Necromancer || Two-Spires - Argonian Arcanist || Dalek-Nesh - Argonian Sorcerer || Dalek-Kör - Argonian Dragonknight
    Don't incorporate bugs into your builds, and you won't have [an] issue.
  • Autolycus
    Autolycus
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    Seems like a decent idea to me. I doubt it will appeal to everyone, so perhaps having multiple dueling options is the way to go. Maybe there could be a sub-menu after selecting to duel from the radial menu, which allows us to specify rules, such as Fatigue.

    Eliminating the use of potions from duels would be like covering a leak with chewing gum... It's not likely to cause additional issues, but it's not likely to solve any either. Keep in mind that there are people who will do nothing but duel once it's released. There are people who have been playing this game since beta who have wanted for nothing other than a dueling system. Those people generally (can't speak for all them) don't see potions as a waste in duels, and are probably okay with dedicating even more resources to it, assuming they like the system. People who currently go to IC to duel with their friends - are you wasting your potions? I am inclined to believe most would not see it as so.
  • CaptainVenom
    CaptainVenom
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    Alpheu5 wrote: »
    What about time limit? Sounds easier to do AND to understand. When duel ends, the player with most % Health alive wins.

    I think a duel resulting in a "draw" would make more sense, because anybody can just pop a potion or spam heals at the last second.

    Any interactions outside the duel (receiving buff/heal from others, getting hit by monsters, and so on) could cancel the duel and end in a tie.
    🌈 Ride with Pride🌈
    Magicka/Damage Sorcerer - PC - NA - DC
  • Xvorg
    Xvorg
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    What about time limit? Sounds easier to do AND to understand. When duel ends, the player with most % Health alive templar wins.

    Some corrections
    Edited by Xvorg on September 6, 2016 9:26PM
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Ankael07
    Ankael07
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    No implementations. I want everyone to easily see the current situation of pvp.
    If you want me to reply to your comment type @Ankael07 in it.
  • Sharee
    Sharee
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    Alpheu5 wrote: »
    What about time limit? Sounds easier to do AND to understand. When duel ends, the player with most % Health alive wins.

    I think a duel resulting in a "draw" would make more sense, because anybody can just pop a potion or spam heals at the last second.

    Any interactions outside the duel (receiving buff/heal from others, getting hit by monsters, and so on) could cancel the duel and end in a tie.

    Losing? have a friend cast a heal on you. Bingo, instant draw :trollface: :
  • SleepyTroll
    SleepyTroll
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    danno8 wrote: »
    What if you couldn't use potions? Seems like that would cut down on a lot of the never resources.

    I would never use a potion in a duel...

    All the "top" duelers use tri pots.
    Why don't you use some cost increase poisons, that should help it end faster.

    Considered cheese by the "top" duelers.
  • SanTii.92
    SanTii.92
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    Wait, why there should be a winner in the first place if equally skilled?
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Bislobo
    Bislobo
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    Nser wrote: »
    Hmm let them duel so what wrong about endless duel
    its wont even hurt you..

    Well it does affect... How are you supposed to organize dueling tournaments if half of the winners are picked by a jury, after 5min of battle, and not by a killing blow...
    Dueling in ESO can be so great... Definitely better than a "Just for kicks" feature.
    Edited by Bislobo on September 6, 2016 9:59PM
    Redguard Dragonknight - Bislobo
    Orc Nightblade - Bislobø
    Redguard Sorcerer - Bisłobo
    Imperial Templar - Bíslobo
    Altmer Sorcerer - Bisløbo
  • Bislobo
    Bislobo
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    SanTii.92 wrote: »
    Wait, why there should be a winner in the first place if equally skilled?

    Fixed it for you :)

    Redguard Dragonknight - Bislobo
    Orc Nightblade - Bislobø
    Redguard Sorcerer - Bisłobo
    Imperial Templar - Bíslobo
    Altmer Sorcerer - Bisløbo
  • Liofa
    Liofa
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    So , you want sorcerer pet builds to dominate ? Heavy attack spamming with lightning staff is pretty much all they do while their pets are doing even more damage and stun . Yeah sure ! Why not ?
  • olsborg
    olsborg
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    Bislobo wrote: »
    Not wife aggro or bio breaks.

    Oh man, that made me choke, it literally happened to me today:D

    PC EU
    PvP only
  • Ahzek
    Ahzek
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    My personal favourite to end tied duels is to go WW.
    Love it or hate it, but WW is a 100% guarantee for the fight to end within a minute, either cause the opponent breaks or because he knows what to do and the WW bites the dust.

    Jo'Khaljor
  • olsborg
    olsborg
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    CP broke dueling btw. Duel on azura if you want skill to matter most.

    PC EU
    PvP only
  • DHale
    DHale
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    They are not going to change it they already said so. So much other stuff to complain about.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • newtinmpls
    newtinmpls
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    Sigh....

    It's this kind of over-thinking and impatience that wrecked UFC.

    There has never been a fight to equal Gracie vs Shamrock, and the people who can't appreciate it... just a pity.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • acw37162
    acw37162
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    Maybe only he fourth worst idea I've seen in the forums his week but congrats on cracking the top five.

    If players of equal gear and skill are dueling is it not then a test of skill to see which player can stay focused longer making fewer mistakes therefore more skilled?
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