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With Update 12, how will high level crafters be able to farm low level mats?

  • UltimaJoe777
    UltimaJoe777
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    altemriel wrote: »
    https://forums.elderscrollsonline.com/en/discussion/289225/so-they-did-it-they-screwed-up-crafting-material-collecting/p1

    It's a problem yes. For some reason not everyone thinks so though.
    Hmm.

    One possible solution might be to add crafting mats randomly and occasionally to loot drops?

    Just at a level where there is enough in the world to craft armour and weapons for those that need them but not so much that Tamriel becomes saturated with iron ore or it has a bad impact on other things that could be dropped yes.

    Alternatively perhaps there could be a box - like provisioning ingredients have the barrels yes - and a random crafting mat could be looted from those perhaps? This one she knows already there are the heavy sacks but they are not so much a common find.

    Yours with paws
    Santie Claws

    The best solution is to simply keep all resources as they are. No need to scale them. Has anyone ever complained about the current resource distribution? You need a certain resource, you go to one of the zones that contain it. Simple and functional. Why change it?

    Iron ore will be completely saturated since everyone will find 50% of the nodes as their battle level and 50% as their crafting level. That means every non-blacksmith will find iron ore 50% of the time. Same with jute.

    It's just so dumb that most resources will be forever locked out as we level our crafters. They will never be able to find them again, ever. So dumb.

    Far as I'm concerned battle-leveling the entire game is a problem, but they want everyone to be able to go anywhere anytime so now we're stuck with it happening, and everything that comes with it...



    well they can battle level the players, I am totally ok with that, even I like that idea, but exclude the material nodes out of it!!

    or at least the starter zones should stay as they are now!!

    Well there are complications with battle-leveling every zone whilst keeping the mats the same as they are now. The closest way to make it so we can find mats of all levels always is to make certain nodes be only that mat, but that would reduce the quantity of nodes to farm and thus could lead to greedy players...
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • snakester320
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    There is a supposed solution to this coming with Update 12, albeit a flawed one in my opinion: when doing writs you can get, instead of the farming map, a delivery of 25 random lowlevel mats. While a passable idea, 25 mats are a bit low,

    be allright if you get 25 alloys or waxes so you can sell them to buy the lowbie mats off the traders watch the economy get even more out of control lowbie mats will sky rocket forcing rmt back into the game!!
  • Therwind
    Therwind
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    It seems to me that this is a scam to buy more character slots. If you have no room to create a lowbie to farm, well.... Yeah...
  • IwakuraLain42
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    There is a supposed solution to this coming with Update 12, albeit a flawed one in my opinion: when doing writs you can get, instead of the farming map, a delivery of 25 random lowlevel mats. While a passable idea, 25 mats are a bit low,

    be allright if you get 25 alloys or waxes so you can sell them to buy the lowbie mats off the traders watch the economy get even more out of control lowbie mats will sky rocket forcing rmt back into the game!!

    Misunderstanding, you get 25 refined mats, no chance for getting tempers/resins/etc from that.
  • twev
    twev
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    altemriel wrote: »
    Mojmir wrote: »
    Im sure as hell not going to reset all my skills/morphs just to farm low level mats. All my alts are maxed for farming. This hinders the community and helping out lower level new players.

    I also am max or min in the field of crafting, but technically the ones we craft for still have access to the mats they need...



    well yes, it would be like:

    high level crafter: "You want the armor of your low level? Get me the mats".
    low level newbie: "Uh, but I do not like grinding, could I just give you gold for the mats?"
    high level crafter: "Sorry mate, not possible..."
    **low level newbie stays with his dropped armor and is sad that he has to grind now...



    this is really bad ZOS!!! Please change this before Update 12 hits the Live Servers!!

    @ZOS_GinaBruno @ZOS_RichLambert

    We have to give everything to the low levels who can't be bothered to play the game for the sake of just playing the game?

    Instead of the 'non-grinding' low level whining about not being able to give the high level the gold to buy the mats, hows about the low level take the initiative and buy the mats himself?
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • altemriel
    altemriel
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    Sharee wrote: »
    altemriel wrote: »
    Mojmir wrote: »
    Im sure as hell not going to reset all my skills/morphs just to farm low level mats. All my alts are maxed for farming. This hinders the community and helping out lower level new players.

    I also am max or min in the field of crafting, but technically the ones we craft for still have access to the mats they need...



    well yes, it would be like:

    high level crafter: "You want the armor of your low level? Get me the mats".
    low level newbie: "Uh, but I do not like grinding, could I just give you gold for the mats?"
    high level crafter: "Sorry mate, not possible..."
    **low level newbie stays with his dropped armor and is sad that he has to grind now...

    Grinding? I think that's overreacting. Low level armor takes so few resources that a total newbie will be able to get enough raw materials on the starter island in about 10 minutes, and that includes the time it will take for you to explain what an iron node looks like. If even that is too much for him, he can just play/quest normally and pick the nodes as he happens to stumble upon them, then it might take an hour, tops.

    And, this teaches the newbie the value of resources, which is a good thing for him.




    well that applies maybe to total low level armors (level 0 to 50), but what about lets say cp10 armors or cp100 armors?
  • snakester320
    snakester320
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    There is a supposed solution to this coming with Update 12, albeit a flawed one in my opinion: when doing writs you can get, instead of the farming map, a delivery of 25 random lowlevel mats. While a passable idea, 25 mats are a bit low,

    be allright if you get 25 alloys or waxes so you can sell them to buy the lowbie mats off the traders watch the economy get even more out of control lowbie mats will sky rocket forcing rmt back into the game!!

    Misunderstanding, you get 25 refined mats, no chance for getting tempers/resins/etc from that.
    of course there not going to give you anything worthwhile:)
  • altemriel
    altemriel
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    twev wrote: »
    altemriel wrote: »
    Mojmir wrote: »
    Im sure as hell not going to reset all my skills/morphs just to farm low level mats. All my alts are maxed for farming. This hinders the community and helping out lower level new players.

    I also am max or min in the field of crafting, but technically the ones we craft for still have access to the mats they need...



    well yes, it would be like:

    high level crafter: "You want the armor of your low level? Get me the mats".
    low level newbie: "Uh, but I do not like grinding, could I just give you gold for the mats?"
    high level crafter: "Sorry mate, not possible..."
    **low level newbie stays with his dropped armor and is sad that he has to grind now...



    this is really bad ZOS!!! Please change this before Update 12 hits the Live Servers!!

    @ZOS_GinaBruno @ZOS_RichLambert

    We have to give everything to the low levels who can't be bothered to play the game for the sake of just playing the game?

    Instead of the 'non-grinding' low level whining about not being able to give the high level the gold to buy the mats, hows about the low level take the initiative and buy the mats himself?



    Well noone asked for this change in the material level node scalling. I think it would be better to stay as it is now.
  • UltimaJoe777
    UltimaJoe777
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    Therwind wrote: »
    It seems to me that this is a scam to buy more character slots. If you have no room to create a lowbie to farm, well.... Yeah...

    Actually I bought all 4 when it first became possible, but not for crafting reasons lol
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • SantieClaws
    SantieClaws
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    This one she thinks update 12 will contain a lot of 'lets see how this works and then make adjustments'.

    When you change something like the collection of raw materials you then need to stand back and observe over a period of time the impact this has yes.

    The behaviour of travellers and the economy sometimes cannot be predicted or tested.

    Khajiit she thinks it will be a case of wait and see - then if there is an issue they may find new ways to introduce raw crafting materials into the world.

    Yours with paws
    Santie Claws
    Shunrr's Skooma Oasis - The Movie. A housing video like no other ...
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  • Holycannoli
    Holycannoli
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    Aletheion wrote: »
    Last I checked, a stack of Ancestor Silk sold for a lot more then a stack of Jute.

    I'm happy to farm the Ancestor Silk and sell it and buy stacks of Jute (or whatever). It's actually a decent way to get the gold to lower level players, or players who don't want to level crafting.

    -Aletheion

    Jute won't be a problem to find since every non-clothier will be finding it. But let's say you wanted cotton. Good luck.
  • Sharee
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    altemriel wrote: »
    Sharee wrote: »
    altemriel wrote: »
    Mojmir wrote: »
    Im sure as hell not going to reset all my skills/morphs just to farm low level mats. All my alts are maxed for farming. This hinders the community and helping out lower level new players.

    I also am max or min in the field of crafting, but technically the ones we craft for still have access to the mats they need...



    well yes, it would be like:

    high level crafter: "You want the armor of your low level? Get me the mats".
    low level newbie: "Uh, but I do not like grinding, could I just give you gold for the mats?"
    high level crafter: "Sorry mate, not possible..."
    **low level newbie stays with his dropped armor and is sad that he has to grind now...

    Grinding? I think that's overreacting. Low level armor takes so few resources that a total newbie will be able to get enough raw materials on the starter island in about 10 minutes, and that includes the time it will take for you to explain what an iron node looks like. If even that is too much for him, he can just play/quest normally and pick the nodes as he happens to stumble upon them, then it might take an hour, tops.

    And, this teaches the newbie the value of resources, which is a good thing for him.




    well that applies maybe to total low level armors (level 0 to 50), but what about lets say cp10 armors or cp100 armors?

    The material requirements stay more or less the same until you get to the CP160 stuff. Also, someone who is NOT a total newbie most likely has materials already gathered, if for no other reason than that they are a good source of income.
  • altemriel
    altemriel
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    This one she thinks update 12 will contain a lot of 'lets see how this works and then make adjustments'.

    When you change something like the collection of raw materials you then need to stand back and observe over a period of time the impact this has yes.

    The behaviour of travellers and the economy sometimes cannot be predicted or tested.

    Khajiit she thinks it will be a case of wait and see - then if there is an issue they may find new ways to introduce raw crafting materials into the world.

    Yours with paws
    Santie Claws



    hopefuly you are right :)
  • Taternater
    Taternater
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    According to the patch notes in that link at the top of the forums, it says

    All harvest nodes now scale to your combat level or applicable crafting passive rank

    That looks like the nodes will act like current ones in the DLC areas. Given that, if a low level player wants armor, he can gather the materials himself since the battle leveled mats would be for his tier of gear. This would get around a high level crafter being unable to farm the right mats.
  • altemriel
    altemriel
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    Taternater wrote: »
    According to the patch notes in that link at the top of the forums, it says

    All harvest nodes now scale to your combat level or applicable crafting passive rank

    That looks like the nodes will act like current ones in the DLC areas. Given that, if a low level player wants armor, he can gather the materials himself since the battle leveled mats would be for his tier of gear. This would get around a high level crafter being unable to farm the right mats.



    sorry, I am not an english native, could you please explain what you mean by this last sentence?

    This would get around a high level crafter being unable to farm the right mats.
  • Asardes
    Asardes
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    And it's not necessary to craft gear at every level. It's enough to wear whatever drops till level 14, then craft at levels 14, 24, 34, 44 which are the top levels for each material tier. As for CPs, they are earned very fast at the beginning and the tiers are actually very short. So your level 44 armor can still get you to CP 60 and that one to CP100 or even 160. While leveling my main I kept my VR3 (CP 30) gear till VR16. And did the daily silver and gold pledge in that too, even if enemies were scaled to VR16 by that time. The CP gain curve was steeper then, because the limit was only 501. For the alts I did not even bother to craft any training gear past level 44. Completed the main quest and mages and fighters guild skill lines, scaled by CP160 with the same gear and random skills on bar, basically using only heavy attacks.

    TL:DR Crafting gear every other level is a waste of time and materials. Especially in update 12, when leveling will be much faster.
    Edited by Asardes on September 6, 2016 8:33AM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

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  • Taternater
    Taternater
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    altemriel wrote: »
    Taternater wrote: »
    According to the patch notes in that link at the top of the forums, it says

    All harvest nodes now scale to your combat level or applicable crafting passive rank

    That looks like the nodes will act like current ones in the DLC areas. Given that, if a low level player wants armor, he can gather the materials himself since the battle leveled mats would be for his tier of gear. This would get around a high level crafter being unable to farm the right mats.



    sorry, I am not an english native, could you please explain what you mean by this last sentence?

    This would get around a high level crafter being unable to farm the right mats.

    Oh, it would avoid the inability of a high level crafter to farm low level crafting materials if the low level player farms the materials himself since the nodes would have battle leveled mats. Battle leveled means the materials, or mats, would be his character level. If it functions like DLC areas then half the time the player would get mats for his level, and the other half it would be for his crafting level. If the low level player farms the mats for his level himself, the crafter won't have to.
  • altemriel
    altemriel
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    Taternater wrote: »
    altemriel wrote: »
    Taternater wrote: »
    According to the patch notes in that link at the top of the forums, it says

    All harvest nodes now scale to your combat level or applicable crafting passive rank

    That looks like the nodes will act like current ones in the DLC areas. Given that, if a low level player wants armor, he can gather the materials himself since the battle leveled mats would be for his tier of gear. This would get around a high level crafter being unable to farm the right mats.



    sorry, I am not an english native, could you please explain what you mean by this last sentence?

    This would get around a high level crafter being unable to farm the right mats.

    Oh, it would avoid the inability of a high level crafter to farm low level crafting materials if the low level player farms the materials himself since the nodes would have battle leveled mats. Battle leveled means the materials, or mats, would be his character level. If it functions like DLC areas then half the time the player would get mats for his level, and the other half it would be for his crafting level. If the low level player farms the mats for his level himself, the crafter won't have to.



    aha, now I undestand what you meant. ok, yes, I agree, but not everyone likes farming the mats. or not everyone knows which materials are needed for which level, if he does not want to be a crafter...
  • Taternater
    Taternater
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    altemriel wrote: »
    Taternater wrote: »
    altemriel wrote: »
    Taternater wrote: »
    According to the patch notes in that link at the top of the forums, it says

    All harvest nodes now scale to your combat level or applicable crafting passive rank

    That looks like the nodes will act like current ones in the DLC areas. Given that, if a low level player wants armor, he can gather the materials himself since the battle leveled mats would be for his tier of gear. This would get around a high level crafter being unable to farm the right mats.



    sorry, I am not an english native, could you please explain what you mean by this last sentence?

    This would get around a high level crafter being unable to farm the right mats.

    Oh, it would avoid the inability of a high level crafter to farm low level crafting materials if the low level player farms the materials himself since the nodes would have battle leveled mats. Battle leveled means the materials, or mats, would be his character level. If it functions like DLC areas then half the time the player would get mats for his level, and the other half it would be for his crafting level. If the low level player farms the mats for his level himself, the crafter won't have to.



    aha, now I undestand what you meant. ok, yes, I agree, but not everyone likes farming the mats. or not everyone knows which materials are needed for which level, if he does not want to be a crafter...

    The materials from the nodes are battle leveled so the mats for his level will be the mats currently from the nodes. If he really doesn't want to farm mats, then he can steal, launder, and decon gear to get the ingots fast. Stolen gear is also battle leveled, and laundered stolen gear gives a lot of mats.
  • Sharee
    Sharee
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    altemriel wrote: »
    Taternater wrote: »
    altemriel wrote: »
    Taternater wrote: »
    According to the patch notes in that link at the top of the forums, it says

    All harvest nodes now scale to your combat level or applicable crafting passive rank

    That looks like the nodes will act like current ones in the DLC areas. Given that, if a low level player wants armor, he can gather the materials himself since the battle leveled mats would be for his tier of gear. This would get around a high level crafter being unable to farm the right mats.



    sorry, I am not an english native, could you please explain what you mean by this last sentence?

    This would get around a high level crafter being unable to farm the right mats.

    Oh, it would avoid the inability of a high level crafter to farm low level crafting materials if the low level player farms the materials himself since the nodes would have battle leveled mats. Battle leveled means the materials, or mats, would be his character level. If it functions like DLC areas then half the time the player would get mats for his level, and the other half it would be for his crafting level. If the low level player farms the mats for his level himself, the crafter won't have to.



    aha, now I undestand what you meant. ok, yes, I agree, but not everyone likes farming the mats. or not everyone knows which materials are needed for which level, if he does not want to be a crafter...

    That one is easy. The materials he will find are exactly those that he will need for his current level.

    (More exactly: half of the nodes he will find will scale to his level. The other half will be iron etc.)
  • DHale
    DHale
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    This was thoroughly covered in pax west. You will be fine. You may re watch the vids off Bethesda twicht channel.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • Bhills
    Bhills
    Soul Shriven
    Ok, I just thought of a fix for this.

    Let us be able to downgrade higher mats for lower mats, either a decon system or a trade system.
  • altemriel
    altemriel
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    Sharee wrote: »
    altemriel wrote: »
    Taternater wrote: »
    altemriel wrote: »
    Taternater wrote: »
    According to the patch notes in that link at the top of the forums, it says

    All harvest nodes now scale to your combat level or applicable crafting passive rank

    That looks like the nodes will act like current ones in the DLC areas. Given that, if a low level player wants armor, he can gather the materials himself since the battle leveled mats would be for his tier of gear. This would get around a high level crafter being unable to farm the right mats.



    sorry, I am not an english native, could you please explain what you mean by this last sentence?

    This would get around a high level crafter being unable to farm the right mats.

    Oh, it would avoid the inability of a high level crafter to farm low level crafting materials if the low level player farms the materials himself since the nodes would have battle leveled mats. Battle leveled means the materials, or mats, would be his character level. If it functions like DLC areas then half the time the player would get mats for his level, and the other half it would be for his crafting level. If the low level player farms the mats for his level himself, the crafter won't have to.



    aha, now I undestand what you meant. ok, yes, I agree, but not everyone likes farming the mats. or not everyone knows which materials are needed for which level, if he does not want to be a crafter...

    That one is easy. The materials he will find are exactly those that he will need for his current level.

    (More exactly: half of the nodes he will find will scale to his level. The other half will be iron etc.)



    yes, I know that, but I mean, when I was a low level, I had no clue about crafting or crafting materials, or node scalling, so I just sold everything that I found to get some gold....until maybe level 50 I had no idea about builds or item sets etc....so in case there will be people like that, that would still not help....
  • Asardes
    Asardes
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    Stolen gear has always been "battle leveled" up to VR14/CP 140. The problem is that in recent updates deconstructing it only nets you just one base material. If you try to launder it and it's white - and most stolen gear is white quality - it will become 0 value and give 0 materials and experience. Dropped gear is a far more reliable source, as it gives up to 6 materials when it's deconstructed.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
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    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • altemriel
    altemriel
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    Bhills wrote: »
    Ok, I just thought of a fix for this.

    Let us be able to downgrade higher mats for lower mats, either a decon system or a trade system.



    hmm, that would totaly not make any sense, as the materials come from different sources, so to create lets say cotton out of jute, would be total non-sense ;)
  • altemriel
    altemriel
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    DHale wrote: »
    This was thoroughly covered in pax west. You will be fine. You may re watch the vids off Bethesda twicht channel.


    where can i find that video pls?
  • Taternater
    Taternater
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    Asardes wrote: »
    Stolen gear has always been "battle leveled" up to VR14/CP 140. The problem is that in recent updates deconstructing it only nets you just one base material. If you try to launder it and it's white - and most stolen gear is white quality - it will become 0 value and give 0 materials and experience. Dropped gear is a far more reliable source, as it gives up to 6 materials when it's deconstructed.

    Hmm, I got to 50 in clothing and smithing by deconning laundered stolen white gear. How recent was that change?
  • Bryanonymous
    Bryanonymous
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    One issue could come from having your craft level higher than your battle level, however quests and random pickups give a lot to decon, so I think this is more just about high level players wanting lower level mats. Perhaps a crafter might be worried about filling an order for a low level player, but realistically, just have that players give you the mats they collect, or buy them. Problem solved. I personally never need lower level mats, so I find this change coming to be very nice as the top level mats sell for a lot more.
  • DHale
    DHale
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    altemriel wrote: »
    DHale wrote: »
    This was thoroughly covered in pax west. You will be fine. You may re watch the vids off Bethesda twicht channel.


    where can i find that video pls?

    https://youtu.be/aUCUPkbI1gU
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • burglar
    burglar
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    They could keep the current tiers of mats for each alliance's respective zones the same, and have the player's crafting skill determine which materials they receive from nodes.

    They could also just make it so any harvested node has a chance to drop a few random pieces of different tiered materials. Like, mine 3 rubedite ores and randomly get 1 iron ore too.

    Although, I will say that mostly anyone who has a char at CP 160+ will not want or need lower level mats very often, if at all. Wait, I take that back; your crafting skill determines the level of materials you need for writs, doesn't it?
    Edited by burglar on September 6, 2016 9:13AM
    Bosmer Melee Magicka Nightblade
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