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[Request] Calling for all ZOS personnal and players to voice up on these proposals!

FearlessOne_2014
FearlessOne_2014
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These are my five requests for ZOS. I wish that all magicka based players voice their opinions rather it's"For are against" these proposals and make sure to add why if you do.

-All four of the Classes in ESO gets atleast one ranged ability that buffs magicka abilities from the caster or caster's group to completely ignore the effects of dodge rolling for x amount of seconds.

-Also all four of the ESO classes gets at least one ranged ability that applies a debuff that negates the effects of Major and Minor Evasion for x amount of seconds.

-Also that Sorcerer's Negate gets redesigned to have two morphs, one to cancel out spells and the other morph to cancel out feats.

-That dodge rolling, breaking free, and blocking should be moved from the stamina resource pool and be giving another resource pool for all three.

-Redesign a node in the CP tree that reduces the effects of dodge roll and minor/major evasion in the Champion Point tree.

Again please make constructive post whether for or against, any if not all of these proposals.
Edited by FearlessOne_2014 on September 2, 2016 7:37PM
  • Pinja
    Pinja
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    Ok, fine with most except for the addition of a forth dodge attribute bar & CP change to add counter percentages against evasion %.
    One thing to help balancing between the utility of the bars in that sense would be to move break free to the magic bar. That way you don't mess up min maxing & produce true troll Roller's Who max the evasion attribute. I remember when I first started playing that I found it dum I couldn't use willpower to break free from someone controlling my mind. As is the case with fear. In addition to magical rune spheres that you'd think would have an arcane foil to them. As with any sealing ward in the game. But ignoring that, CP changes may make match ups look better with the Vs. RNG. But if your wasting CP points to that guy using evasion, or gossamer, or plainly just his main bar, your losing points to them for something that's not guaranteed where as that 5% extra damage was. In addition to probably disrupting someones CP.
    Edited by Pinja on September 2, 2016 8:24PM
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  • Pinja
    Pinja
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    On top of that. Come check out my new extremely intricate post implementing & purposing some of the very suggestions you have incorporated in this post.
    Edited by Pinja on September 4, 2016 5:15AM
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  • STEVIL
    STEVIL
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    hey, @FearlessOne_2014 when they add the ability to negate dodging for a few seconds etc

    -All four of the Classes in ESO gets atleast one ranged ability that buffs magicka abilities from the caster or caster's group to completely ignore the effects of dodge rolling for x amount of seconds.

    .


    Should they also add the following?

    -All four of the Classes in ESO gets atleast one ranged ability that buffs staminaabilities from the caster or caster's group to completely ignore the effects of damage shields for x amount of seconds.


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  • Waffennacht
    Waffennacht
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    I absolutely dislike these ideas.

    A complete removal of any major game mechanic like dodge roll sounds like a horrid idea. It would completely destroy sets, builds, and a major survivability aspect of half of the entire player base.

    Dodge roll, blocking, sprinting etc changing from stam to a whole different bar would call for the complete rehaul of the game. Sets would have to be changed, abilities, and as is would bring an even bigger gap between stam and magicka. As is stamina moves are much lower in cost to compensate for dodge rolling etc. There are plenty of stam abilities that you can spam and still have net gain of stamina from regen.

    Again, major evasion has been essentially deemed the stamina equivalent of shields, an ability to completely negate all forms of evasion is completely unbalanced. They compensated shield strength by reducing duration, your idea is completely counterproductive to their current aggenda.

    Buffing Negate is alright, but you are aware that your idea was pretty much how it once was and deemed OP right? However in all fairness I would much prefer negate left alone and the atronach made like viable...

    Your ideas would require more than just the addition of a CP tree, it would require practically a different game.

    I think I was constructive
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  • FearlessOne_2014
    FearlessOne_2014
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    STEVIL wrote: »
    hey, @FearlessOne_2014 when they add the ability to negate dodging for a few seconds etc

    -All four of the Classes in ESO gets atleast one ranged ability that buffs magicka abilities from the caster or caster's group to completely ignore the effects of dodge rolling for x amount of seconds.

    .


    Should they also add the following?

    -All four of the Classes in ESO gets atleast one ranged ability that buffs staminaabilities from the caster or caster's group to completely ignore the effects of damage shields for x amount of seconds.


    I honestly wouldn't mind seeing what you just posted here. Shields in PvP in my opinion are pretty darn useless IMO under battle spirit. I mean getting a shield that only prevents 5k damage might seems ok untill you get 3k to 5k damage and CC'ed from a dodge. If stamina users wanted a ability that completely ignore damage shields, for the sake of balance from magicka users getting a ability that ignoring the effects of dodge rolling for x amount of seconds, I see little to no problems with this give and take. If we going to allow holes in one group's defense might as well allow holes in the other, Oh right that already exist and is in use in the form of Shield Breaker set, and CP node.
    I absolutely dislike these ideas.

    A complete removal of any major game mechanic like dodge roll sounds like a horrid idea. It would completely destroy sets, builds, and a major survivability aspect of half of the entire player base.

    Dodge roll, blocking, sprinting etc changing from stam to a whole different bar would call for the complete rehaul of the game. Sets would have to be changed, abilities, and as is would bring an even bigger gap between stam and magicka. As is stamina moves are much lower in cost to compensate for dodge rolling etc. There are plenty of stam abilities that you can spam and still have net gain of stamina from regen.

    Again, major evasion has been essentially deemed the stamina equivalent of shields, an ability to completely negate all forms of evasion is completely unbalanced. They compensated shield strength by reducing duration, your idea is completely counterproductive to their current aggenda.

    Buffing Negate is alright, but you are aware that your idea was pretty much how it once was and deemed OP right? However in all fairness I would much prefer negate left alone and the atronach made like viable...

    Your ideas would require more than just the addition of a CP tree, it would require practically a different game.

    I think I was constructive

    On your 1st point it would only destroy the builds what I like to call the "Easy God-mode" builds that most of that half of the playerbase are running at the moment. It's not completely removing anything, it's allowing the players base to counter something that is inherently overpowered and broken. I firmly believe that maybe a full negate to dodge would be a little much after thinking about, but maybe a light armor set allowing the caster or caster's group to deal %50 of the damage through dodge for x amount of seconds would be a decent compromise. Shield breaker and that CP node did just this to shield based build and the game is still here, why not the same to the other party? I believe this will bridge the huge gap between stamina and magicka based players.

    Well yes it would free the stamina players resource pool the use more abilities. However at the same time it would also allow for magicka players to enjoy these huge game mechanics as well to push the balance between stamina and magicka builds "WITHOUT NERFING" stamina in the slightest bit actually this would be a buff to both stamina and magicka users at the same time. I think this part of my group of proposals alone could bring the game back into a very healthy and engaging balance in Cyrodiil. You concern about stamina players being able to use their abilities a bit more is fair. However atm it wouldn't matter because after the initial 2 or 3 secs most are dead anyways because of the balance that some Devs and Players believe is completely ok.

    Your major/minor evasion point that would be true, only if ZOS is just looking at giving stamina users completely damage avoidance, in order to make magicka based users completely under-powered. There are now a few complete counters/negate to Magicka shields while there is no little to no counters to major/minor evasion, with for the most part is completely broken atm. Atm moment with major evasion not only allowing stamina players to completely negate 3 to 4 casts in a row without recasting the ability, but also allowing that supreme defense while attacking is very very bad and hostile to balance of stamina major evasion vs magicka damage shields. A bit much you say, ok I have another idea I came up with in the sake of balance. How about Major/Minor Evasion also become effected by battle spirit like damage shields, or damage shields gets released from the effects of battle spirit completely. I also believe this will bridge the huge gap between stamina and magicka based builds and players.

    Having the Storm Atronach being able to silence stamina based abilites...ah? I actually like this idea from you negate for spell canceling and Atro for feat canceling.

    Yes you was very constructive and I thank you for it. :smile:

    Edited by FearlessOne_2014 on September 3, 2016 10:16AM
  • ArtOfShred
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    In think Major Evasion is an absolutely massive problem currently and has no place in a game with active mitigation methods. I feel l like removing the effects of Major Evasion in pvp combat would significantly improve gameplay for both stamina and magicka players.

    Otherwise, there is no need for mechanics to ignore dodge rolling. I never have an issue when a player dodges me, just when my burst is RNG avoided by Major Evasion. It does not always, but can swing fights pretty significantly depending on dice rolls.
    Edited by ArtOfShred on September 3, 2016 11:33PM
  • ArtOfShred
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    Also another issue I take when I hear a lot of complaints is that stamina builds can roll dodge too easily, but if you watch a lot of 1vX players you may notice a pattern of 1vXer's utilizing terrain, LOS, and movement to split players and reduce pressure. See how many 1vX videos a player tackles a group of 10 people by splitting them up and bursting them down in smaller groups. When a group of players actually constantly pressures said player rather than waiting or backing off when they get distance, they are not going to be able to sustain their resources. Its the age old people are afraid to commit issue. Players are letting builds they feel are completely overpowered fight them on their terms. Regardless, Major Evasion is still nonsense as far as I'm concerned.
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